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No Man's Sky Spoiler Thread

Also for people saying theyve seen to much life on planets and quote "10% will have life", 10% of 18 quintillion is like...1.8 billion. And the first galaxy probably has a bigger than average lush planets. I hope.

Perhaps we should remain open to the possibility that that was changed for gameplay purposes.
 
The more gameplay I see the least interesting the game looks. What's with every alien NPC looking exactly the same?

To learn a word from another language you literally just go to a POI marked on your map and click X or whatever.

It all just looks so basic and dumbed down compared to a lot of the same types of games.

The alien npcs aren't procedural.

Should be have made us speak into the ps camera to learn words? If you can't pronounce these random words in the right alien dialect you don't get to learn them? Only when you learn this fictitious language in real life do you deserve to learn it in game?
 
One thing I've found of particular interest is how some people continuously ignore the fact that the original leaker explicitly stated that he intentionally did not rush to the centre, but wasted time in between as he knew he could get there within 10 hours at one point. It's been mentioned and quoted multiple times, yet they ignore it and continue to shout the "rushed rushed rushed" theme.

Baffling.

Ah, he was saying that to begin with. Must have missed when he said he was slowing down his adventure.
 
So each galaxy is pre-determined?, interesting.

According to everything we've been told, yes. They seeded their universe with a single seed, and everyone is playing in that "universe" (though it seems that this is represented by many separate galaxies rather than a single, incalculably massive universe).
 
So theoretically if you land on a planet, take off straight up into space and then land straight back down...the landscapes will be different? The outpost you just saved out could be gone?
 
It'll be better on the PC version with most people using quad-core ~3.0 to 4.0 ghz CPUs.

The PS4's Jaguar is just too slow. I'm actually impressed it looks as good as it does on the PS4. Neo will probably be way better too, if you can wait that long.

I'm getting it on PC too, but it's such a shame the limited edition and all it's goodies are PS4 only.
 
So theoretically if you land on a planet, take off straight up into space and then land straight back down...the landscapes will be different? The outpost you just saved out could be gone?

No, it will remain consistent. Everything is already set in the universe. It just renders out as you get close to it.
 
According to everything we've been told, yes. They seeded their universe with a single seed, and everyone is playing in that "universe" (though it seems that this is represented by many separate galaxies rather than a single, incalculably massive universe).
Yes. The seed determines the structure of the universe. Everything is predetermined and unique. Its basically a rendering tool. The math they use let's them generate the game on the fly rather than having to hand build each planet. This is why the file size of the game is so small. Its just mostly formulas, raw audio, and raw textures.
 
According to everything we've been told, yes. They seeded their universe with a single seed, and everyone is playing in that "universe" (though it seems that this is represented by many separate galaxies rather than a single, incalculably massive universe).

So everyone's journey could effectively be the same, the same galaxy progression with the same planets.

Not sure why, but I expected everyone to have a unique set of planets and galaxies, just goes to show you how much confusion surrounds it still!

Everything is predetermined and unique.

Is that not an oxymoron?
 
You can have hexacore CPU and quad-1080 setup and still get insane popin and LOD issues if game (engine) just can't do any better. Hopefully devs have put in effort and PC has minimal issues with those while having adjustable FoV, but them not showing PC port and being all silent about it isn't giving me confidence.

Apparently it's not the engine that's the problem - it's the PS4's weak CPU. The game draws its (CPU-bound) voxels while you walk through it, reading through the procedural output and rendering it. That's what all the pop-in in early trailers were about - rumblings were that they were really struggling to ensure the PS4's CPU could keep up.

Hopefully that means it'll be better on PC but ofc that might not be the case at all. Depends how much they designed around PS4.
 
So everyone's journey could effectively be the same, the same galaxy progression with the same planets.

Not sure why, but I expected everyone to have a unique set of planets and galaxies, just goes to show you how much confusion surrounds it still!

No it couldn't. There is no confusion around this. We know exactly how it works. Everyone starts on a unique planet and the game generates a 'breadcrumb trail' to guide them towards the center. Perhaps some players' paths will overlap near the centre, but everyone starts on a unique planet and works their own way in.
 
You can have hexacore CPU and quad-1080 setup and still get insane popin and LOD issues if game (engine) just can't do any better. Hopefully devs have put in effort and PC has minimal issues with those while having adjustable FoV, but them not showing PC port and being all silent about it isn't giving me confidence.

I'm probably going to wait for impressions and not pre-order.
 
I double dipped so I could have the goodies, and the better performance :)

And that's why their money-grubbing approach to editions leaves a bad taste. The way this game is being upheld as the holy saviour of the PS4 is also annoying, since a better experience is possible on PC.

None of the retailers I've contacted are even aware of a PC version coming out.
 
And that's why their money-grubbing approach to editions leaves a bad taste. The way this game is being upheld as the holy saviour of the PS4 is also annoying, since a better experience is possible on PC.

None of the retailers I've contacted are even aware of a PC version coming out.
Well considering the PC version won't be sold at retailers I'm not surprised.
 
No it couldn't. There is no confusion around this. We know exactly how it works. Everyone starts on a unique planet and the game generates a 'breadcrumb trail' to guide them towards the center. Perhaps some players' paths will overlap near the centre, but everyone starts on a unique planet and works their own way in.

I think it's the word "unique" that's confusing me.

Each player starts on a different planet, in a different galaxy, but those planets and galaxies aren't unique, they are persistent across everyones game, it's just that they could be billions of galaxies away?
 
Yes. The seed determines the structure of the universe. Everything is predetermined and unique. Its basically a rendering tool. The math they use let's them generate the game on the fly rather than having to hand build each planet. This is why the file size of the game is so small. Its just mostly formulas, raw audio, and raw textures.

Since it is all on the fly, I wonder the cache size that is used on the PS4.

Dat orange hue in the sky and background music. Almost haunting.

Do not click, do not click, do not... fuck it, I am clicking. Damn you Ironcreed, DAMNNN YOUUUUU!!!!
 
Not sure why, but I expected everyone to have a unique set of planets and galaxies, just goes to show you how much confusion surrounds it still!
You are not the only one. From my half paying attention to the development of this game, I also completely thought this.
 
And that's why their money-grubbing approach to editions leaves a bad taste. The way this game is being upheld as the holy saviour of the PS4 is also annoying, since a better experience is possible on PC.

None of the retailers I've contacted are even aware of a PC version coming out.

That's because retailers aren't carrying the PC version. Other than the CE (which I think has to be ordered online), the PC version is digital only, IIRC.
 
I think it's the word "unique" that's confusing me.

Each player starts on a different planet, in a different galaxy, but those planets and galaxies aren't unique, they are persistent across everyones game, it's just that they could be billions of galaxies away?
Everyone starts in the same galaxy. Just far away from each other.
 
I think it's the word "unique" that's confusing me.

Each player starts on a different planet, in a different galaxy, but those planets and galaxies aren't unique, they are persistent across everyones game, it's just that they could be billions of galaxies away?

Sure, but it looks like everyone might start in the same galaxy and travel in a straight line of galaxies.
 
I think it's the word "unique" that's confusing me.

Each player starts on a different planet, in a different galaxy, but those planets and galaxies aren't unique, they are persistent across everyones game, it's just that they could be billions of galaxies away?

No, everyone starts in the same "Euclid Galaxy" just on different planets
 
The more gameplay I see the least interesting the game looks. What's with every alien NPC looking exactly the same?

To learn a word from another language you literally just go to a POI marked on your map and click X or whatever.

It all just looks so basic and dumbed down compared to a lot of the same types of games.

I firmly believe that this game was originally supposed to be a walking simulator where you looked at cool alien planets. People's imaginations ran wild with the first trailer and Sony gave them a bunch of cash and support to make the game that everyone thought it was. They added some"depth" in the form of trade and survival elements but at the end of the day they were a four man team and the game was crazy ambitious to begin with.

I think that walking simulator Hello Games was always making is still there, and if that's what you want you'll be happy. However, along the way expectations got out of hand and not enough was done to keep them in check (because why would you tell people not to be excited for your game?), and a bunch of people will be upset that this game could never have lived up to what they expected.
 
I'm sure all will become clear(er) when we get our hands on it, for someone who hasn't followed the development in such a granular manner as some, it's quite confusing.
 
The more gameplay I see the least interesting the game looks. What's with every alien NPC looking exactly the same?

To learn a word from another language you literally just go to a POI marked on your map and click X or whatever.

It all just looks so basic and dumbed down compared to a lot of the same types of games.

What are these games?

On paper at least and from the stream NMS seems to have a lot more "world" to it than most flying about space/exploring simulators.
 
I'm sure all will become clear(er) when we get our hands on it, for someone who hasn't followed the development in such a granular manner as some, it's quite confusing.
Understandable. Most of us even that followed it since the begining were confused at some point. It took watching Sean Murray interviews with specific questions and answers to clear things up.
 
Even if 10% of all worlds is 1.8 quintillion it still means any randomly picked planet has a 10% chance of life. Hello Games probably realized that having 90% of the game being exploring barren rocks becomes boring, so they decided that every planet would have some level of life.
 
Yes, Sean Murray has said many times that everyone starts in the same galaxy.

Yeah, which in itself is massive with billions of stars...

Our Milky Way as an example.

huntingNeighborhood-hi.jpg

Milky_Way_galaxy_sun-and-scaleS.jpg
 
I firmly believe that this game was originally supposed to be a walking simulator where you looked at cool alien planets. People's imaginations ran wild with the first trailer and Sony gave them a bunch of cash and support to make the game that everyone thought it was. They added some"depth" in the form of trade and survival elements but at the end of the day they were a four man team and the game was crazy ambitious to begin with.

I think that walking simulator Hello Games was always making is still there, and if that's what you want you'll be happy. However, along the way expectations got out of hand and not enough was done to keep them in check (because why would you tell people not to be excited for your game?), and a bunch of people will be upset that this game could never have lived up to what they expected.
From what I have seen, I agree with your summation.

That was not a copy, that was a store shelf placeholder like they do in advance at Gamestop.

People are getting the two pictures confused.
I haven't seen the pic, but yeah that just sounds like a shelf display sleeve. They always have "not for resale" printed somewhere (usually on the back).
 
Even if 10% of all worlds is 1.8 quintillion it still means any randomly picked planet has a 10% chance of life. Hello Games probably realized that having 90% of the game being exploring barren rocks becomes boring, so they decided that every planet would have some level of life.
Well, barren doesn't mean lifeless. The Mojave desert is barren, and there's life there.

Did Sean actually say lifeless or just that 10% would be those paradise world bursting with life and flora?

Or were people assuming that a barren planet meant it would have no life?
 
Right, it's completely non linear when you're inside the galaxy, but it seems one you reach the center it takes you to the next one. During all the marketing the game has been discussed on a universal scale and now at launch it seems you'll always be boxed into one galaxy.

I mean I don't think 180 million worlds is really 'boxed in', but yes, you can't jump around the universe at will, it's one galaxy at a time. Although maybe you can go back to previous galaxies, I don't know.
 
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