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No Man's Sky Spoiler Thread

I firmly believe that this game was originally supposed to be a walking simulator where you looked at cool alien planets. People's imaginations ran wild with the first trailer and Sony gave them a bunch of cash and support to make the game that everyone thought it was. They added some"depth" in the form of trade and survival elements but at the end of the day they were a four man team and the game was crazy ambitious to begin with.

I think that walking simulator Hello Games was always making is still there, and if that's what you want you'll be happy. However, along the way expectations got out of hand and not enough was done to keep them in check (because why would you tell people not to be excited for your game?), and a bunch of people will be upset that this game could never have lived up to what they expected.
Except the first trailer, before Sony got involved, the trailer of the secret project Sean was working on with his team, showed ground combat, space combat, wingmen, etc

It was never just a walking sim, and it was always inspired by Elite.
 
This is just pure speculation, but I wonder if each galaxy will have 4294967296 (2^32) planets and there's a global goal in the game to explore every planet in the first galaxy. It would take some time, but with 4 million users each user would "only" need to name 1000 planets.

Also based on the platinum achievement name I suspect that when you get to the center of the galaxy, the "ending" will zoom out and show you the full path you took to the center.
 
You save up all your atlas stones, until you find the right galaxy, that definitely isn't in the centre of the universe?
 
I firmly believe that this game was originally supposed to be a walking simulator where you looked at cool alien planets. People's imaginations ran wild with the first trailer and Sony gave them a bunch of cash and support to make the game that everyone thought it was. They added some"depth" in the form of trade and survival elements but at the end of the day they were a four man team and the game was crazy ambitious to begin with.

I think that walking simulator Hello Games was always making is still there, and if that's what you want you'll be happy. However, along the way expectations got out of hand and not enough was done to keep them in check (because why would you tell people not to be excited for your game?), and a bunch of people will be upset that this game could never have lived up to what they expected.
Lol
 
I firmly believe that this game was originally supposed to be a walking simulator where you looked at cool alien planets. People's imaginations ran wild with the first trailer and Sony gave them a bunch of cash and support to make the game that everyone thought it was. They added some"depth" in the form of trade and survival elements but at the end of the day they were a four man team and the game was crazy ambitious to begin with.

I think that walking simulator Hello Games was always making is still there, and if that's what you want you'll be happy. However, along the way expectations got out of hand and not enough was done to keep them in check (because why would you tell people not to be excited for your game?), and a bunch of people will be upset that this game could never have lived up to what they expected.

Well, people firmly believed in Santa Clause and the Tooth Fairy at one point...

Except the first trailer, before Sony got involved, the trailer of the secret project Sean was working on with his team, showed ground combat, space combat, wingmen, etc

It was never just a walking sim, and it was always inspired by Elite.

.
 
I think it's the word "unique" that's confusing me.

Each player starts on a different planet, in a different galaxy, but those planets and galaxies aren't unique, they are persistent across everyones game, it's just that they could be billions of galaxies away?

Nah I think we start in the same galaxy man. I'm not 100% sure but I'm mainly certain that Sean Murray has stated all players start in the same galaxy, out on the fringes, on a unique planet. The engine has generated a pre-set 'map' of the galaxy, and we all travel towards the center.

Yeah there are meant to be millions of galaxies
 
I firmly believe that this game was originally supposed to be a walking simulator where you looked at cool alien planets. People's imaginations ran wild with the first trailer and Sony gave them a bunch of cash and support to make the game that everyone thought it was. They added some"depth" in the form of trade and survival elements but at the end of the day they were a four man team and the game was crazy ambitious to begin with.

I think that walking simulator Hello Games was always making is still there, and if that's what you want you'll be happy. However, along the way expectations got out of hand and not enough was done to keep them in check (because why would you tell people not to be excited for your game?), and a bunch of people will be upset that this game could never have lived up to what they expected.

this sounds about right to me (& was likely also to've been a $40 game). the subsequent hype has ended up proving to be both a blessing & a curse. myself, i'll be ready to enjoy it for what it actually is once the price is 'appropriate' :) ...
 
Well, barren doesn't mean lifeless. The Mojave desert is barren, and there's life there.

Did Sean actually say lifeless or just that 10% would be those paradise world bursting with life and flora?

Or were people assuming that a barren planet meant it would have no life?

To be honest I always thought the 90% totally barren figure seemed a little harsh, so I don't have a problem if they've changed it. Some barren worlds would be nice though. Especially if they're really hostile to life but have cool stuff on them.
 
By daymeeuhn;
Here's my big update from another day with NMS before I go to bed.
A heads up - I'm probably going to take a couple days off from playing. At least, not as feverishly, and I won't be patrolling reddit answering questions nearly as much. I need a small break, the frustrations of apparent bugs or design implementations that aren't quite finished have been driving me mad. I'm pretty much full on expecting a version update any day now - hopefully this break gets me to that update, or at the very least gets me to a point where HG / Sean address the concerns of the glaring problems and tells us if a Day 1 patch is coming or not.

All that aside, let's talk about some cool stuff!

THE GOOD
  • I found an entire system of pretty badass planets! It was such a shift in my gameplay. It was like 4 for 4 planets I really enjoyed playing on - two of them were Fauna: Generous and one of those was very green and seemed flush with life. The planets have a healthy supply of pretty solid resources, and one of the other two lesser-life planets had a blob-like "creature" that was harvestable for a resource I'd never seen before! All in all, I've probably spent more time in this one system than I have any other 8-10 systems combined. This is a huge positive step for me in accepting that cool planets can and do really exist!
  • I saw some really wild looking creatures tonight! I don't know if this has anything to do with me playing near the center, or if it's just dumb luck, or what... but I had a lot of woah look at that weird mofo moments tonight. I'll post some in screenshots down below! (Some I don't have screenshots of because I had to kill it before it killed me!!!)
  • I messed around with a lot of upgrades tonight to experiment, and while I've still been unable to "fix" a few and they definitely seem bugged / tweaked for whatever purpose etc, many do seem to work. Almost all of the Multitool Cannon upgrades work, and I've made a BEAST of a weapon. 17 of my 24 upgrade slots are now Cannon Upgrades, haha. That thing is a monster! I tested it out on some Sentinels, and did the ol' maximum GTA wanted level ride-or-die to see how long I could last. I did pretty good! Killed many of the AT-ST Chicken Walker things! There's one lil bug that kind of got me upset, in that there's a Homing Bullet Upgrade (which kicks ass! seriously!) and yet in a lot of scenarios when firing at the AT-STs the bullets were "homing" down toward their feet - and in the process completely missing them. I was dumping entire clips at them screaming WHY WON'T YOU DIE until I went back and watched the tape to see what was going on. While this is kind of an annoying bug, it's beatable - I started hovering up on my jetpack and fired down at them. Death from above, assholes! They need to just fix it so the homing aspect is centering in to a part of the enemy it can definitely hit, instead of inbetween it's legs!
  • I swam to the bottom of an ocean! I didn't find any sweet giant sharks or anything, but I can say this... they did a great job of really making the deep ocean feel kind of scary. The audio gets quiet like it would if you were underwater, stuff can and will sort of just swim up at you out of nowhere... it's immersive and it bothers me. Well, this game does a pretty good job of that... when you're really deep, your maneuverability is pretty limited. And it's pretty dark, too. So IF something does start swimming at you, you're kind of fucked - start firing and hope for the best! You can use your jetpack to kind of start a boost to the surface, though, and I admit that I don't know for sure if this is faster than the enemy will be swimming or not. It might be. I will say that it's really fun (and kinda cheesy!) to use your jetpack to boost yourself up above the water surface, and fire down at aggro'd enemies while you do. When your jetpack kicks it, you land back in the water and don't take fall damage, so you have nothing to lose! And they can't get you while you're in the air! Death from above again, suckers!

THE BAD
  • I messed around with space combat tonight. Big time. It was the last trophy I needed for my plat (Kill X/Y ships) so I went all in with it. I beefed up my poor Space Dick ship as much as I could and started to get to work. Well, it was so-so. First, the shield upgrades are either outright not working or just very underwhelming - I felt like I was taking massive unavoidable damage constantly in some of the more intense fights. You can only do so much in the way of maneuverability - the game doesn't really let you "speed up" when you're in combat, which I think is stupid. There's no zipping around and bobbing and weaving, in fact you kind of feel like a slow as shit asshole vs the obviously-much-quicker-than-you enemy ships. They die in a reasonable amount of hits and most of the Cannon upgrades seemed to work just fine, especially the damage boosters, but the rapid fire shot upgrades seemed backwards like the beam cannon bug. Every time I'd equip a Cannon Fire Upgrade, it'd shoot slower - default was the fastest shots I could find. Go figure.
The reason this is in the "bad" section is because I feel like some things aren't as magnificent and in-depth as we may have thought. First, the cargo ships were kind of a dud. I'd assault one, break open the cargo bays like Sean always demoed, then kill the turrets firing at me, deal with the enemy ships that spawned and then... that was it. As far as I can tell, you cannot actually destroy these cargo ships. If Sean said you can't or you can I'd love to see the quote, but I fired at one for literally twenty minutes and nothing happened. Now, this may be wrong - they may be destroyable, I don't know. But if they are, it felt so damn boring firing at it for so long that I almost didn't even care any more. I just shrugged and gave up and moved on to the Space Station. Which brings me to
  • The Space Station combat is outrageous for many reasons. First, unlike the Cargo ships, this seems like endless waves of ships and they just keep coming to defend. And coming and coming and coming. And with so many coming at you so quickly, you get swarmed and take massive damage. So much damage that my maximum Upgraded shields depleted and needed recharging something like 15 times in one engagement, and I think I killed maybe two dozen ships in that time and had barely any time to actually dent the Space Station whatsoever. Second, if the Space Station is taking damage, you'd be hard pressed to really know... it showed no signs of wear and no matter how many times I shot at it, I never felt like I was getting anywhere on it. It was like the Cargo Ship that I fired at for 20 mins, except this time I had dozens of friggin lil ships firing at me no matter what I did. Safe to say, I never even came close to defeating one, and let me say right up front I AM OKAY WITH THIS BEING AN INTENSE CHALLENGE and I have no issues with the difficulty of it - my issues are with the lack of really understanding what the hell is going on. Is it actually taking damage? Do you just shoot the damn thing and eventually it just randomly blows up? Are there weak points on it somewhere I just haven't found yet? (Keep in mind, I tried EVERY spot on the Cargo Ship and nothing registered to me as a "weak spot")
Lastly, Space Station combat needs some major tweaking because it's actually outright exploitable. You can dock and land in the Space Station even while engaged and at war with it. The stupid door doesn't close. Here's why this is kind of a big deal - you can't be attacked while in the Space Station. The enemy ships can't and won't fire at you. In fact (and this is hilarious to me) once you dock they sometimes accidentally dock in the station too, because the game starts treating them like passer-by ships since they're out of combat. This is not a joke, I thought it was so funny I actually took a screenshot of it: http://i.imgur.com/o0ayo66.jpg

I'm the white Space Dick ship and all of those are enemy fighters. They docked and just sat there like dickheads, waiting for me, sucked in to the station like a tractor beam. Too funny.

The reason this is exploitable though is that when you dock and get out of your ship, your shields immediately heal back to full. I tested this - I docked, healed up my shields, immediately flew back outside and started attacking. Killed one or two fighter ships, got some quick hits on the Space Station, and then flew back in to re-dock once my shields got low. You could theoretically rinse-repeat this infinitely if you were so inclined. Kind of weird. Safe to say, after my 20 minute endeavour on the Cargo Ship, I definitely had no interest in confirming this theory, so after my trophy popped I boned out and flew back to my peaceful Fauna: Generous planets.

Anyhow, that's about it for me tonight!

The TLDR is: found some sweet planets, saw some awesome creatures, didn't really enjoy the space combat. All in all, this is fine with me. This game was hyped up as being a planet exploration game, and it's succeeding in that for me. If some of the lesser hyped and less important systems such as space combat aren't all that, I'll deal. I have plenty of other space fighter games I can play if that's my thing. I'll wait for the Day 1 patch, if and when it comes, and boot up the space combat and try again to see if anything's improved.

Now for a bunch of screenshots since I won't be around for a couple of days!
http://i.imgur.com/nM0MZFe.jpg
http://i.imgur.com/eTx4vzs.jpg
http://i.imgur.com/cnqFBZc.jpg
http://i.imgur.com/EXaigPS.jpg
http://i.imgur.com/RBYWtw0.jpg
http://i.imgur.com/4gdCkhh.jpg

Enjoy!

I'll pop in and answer some questions here and there. Fingers crossed for a Day 1 Patch update!

https://www.reddit.com/r/NoMansSkyT...oming_of_the_spoilersleaks_megathread/d5zo8g3
 
I mean I don't think 180 million worlds is really 'boxed in', but yes, you can't jump around the universe at will, it's one galaxy at a time. Although maybe you can go back to previous galaxies, I don't know.

One galaxy at a time? Might as well be on rails and down a hallway.

o6nBICg.gif
 
I firmly believe that this game was originally supposed to be a walking simulator where you looked at cool alien planets. People's imaginations ran wild with the first trailer and Sony gave them a bunch of cash and support to make the game that everyone thought it was. They added some"depth" in the form of trade and survival elements but at the end of the day they were a four man team and the game was crazy ambitious to begin with.

I think that walking simulator Hello Games was always making is still there, and if that's what you want you'll be happy. However, along the way expectations got out of hand and not enough was done to keep them in check (because why would you tell people not to be excited for your game?), and a bunch of people will be upset that this game could never have lived up to what they expected.

See, every few pages we get these posts that are just loaded with grounded reasoning and the truths behind why we're getting this game that Hg undersold us on.

Now we know why we're getting the game that's always been shown to us. Bloated expectations and cash.
 

I need a small break, the frustrations of apparent bugs or design implementations that aren't quite finished have been driving me mad. I'm pretty much full on expecting a version update any day now - hopefully this break gets me to that update, or at the very least gets me to a point where HG / Sean address the concerns of the glaring problems and tells us if a Day 1 patch is coming or not.

The sense of entitlement here is crazy. We are still a week away from launch!
 
Except the first trailer, before Sony got involved, the trailer of the secret project Sean was working on with his team, showed ground combat, space combat, wingmen, etc

It was never just a walking sim, and it was always inspired by Elite.

Yeah and Sean has said that he drew inspiration from the Elite series since it was a game he played a lot when he was a kid. I remember him talking about his inspirations from Elite in some video/stream a few years ago but I can't find it, I found a Guardian article that interviews him where he mentions Elite though. It's always been pretty obvious Sean and his team wanted to do their own take on the sort of genre Elite created which would involve the core elements but also new elements such as procedural life on the planets (spore-like).

The concept of No Man’s Sky was born in Murray’s childhood, out on that endless, sun-baked ranch. “I was trying to live and survive in a world that was as close to alien as you can get on Earth,” he says. “At the same time, I had my first Amstrad computer, and I was playing Elite – I could go outside and see these amazing night skies, then I would play this game and see thousands of stars that I could actually visit – and I wanted to visit every one of them.”

“It’s also dangerous on planets. Each one has an ecology, and you’re not always at the top of the food chain; we’ve shown large creatures that attack you. There’s also something else we haven’t shown. There is a malevolent force in the universe that does provide a lot of combat and more core gameplay at times. We wanted that; we wanted players to wander around exploring planets but never to feel entirely safe.”

Also I think the first teaser of the game ever was at 2013 VGX and as you say, it showed combat etc.
 
What a surprise, the guy plays longer and explores more and it's suddenly *not* full of lies and there are weird creatures.

Seriously, the more I see and hear, the more excited I am about this game.
 
As for the enemy AI being able to be exploited, that comes as no surprise. I can even find ways to cheese dumb AI in games like Dark Souls where combat is a central focus of the experience.
 
Honestly that new set of impressions from the leaker has me hyped. Hilarious bug too lol.

As I don't care for the space combat stuff, all the exploration (including diving into the sea) sounds just like what I wanted out of this game.

Hopefully some of the issues gets patched soon though :)
 
What a surprise, the guy plays longer and explores more and it's suddenly *not* full of lies and there are weird creatures.

Seriously, the more I see and hear, the more excited I am about this game.

Which is it tho? General exploring or exploring near center? He did explore while on route and kept hitting lukewarm planets mostly afaik. Maybe system has stacked near-the-center planets with that coll shit, like he suspected early on.
 
As for the enemy AI being able to be exploited, that comes as no surprise. I can even find ways to cheese dumb AI in games like Dark Souls where combat is a central focus of the experience.

Yeah, you can cheese pretty much any game's AI out there. Maybe Rain AI will be tougher than most, but a lot of games have yet to implement it.
 
Which is it tho? General exploring or exploring near center? He did explore while on route and kept hitting lukewarm planets mostly afaik. Maybe system has stacked near-the-center planets with that coll shit, like he suspected early on.

IIRC, things being weirder in the center was something SM mentioned at one point. There seemed to be a lot of "he lied" or similar yesterday when this dude hadn't found any weird stuff yet.

But hell, I've seen things I'd call weird or exotic in the early planets on streams, so to some degree, it'll come down to what you consider things being "weird".
 
Honestly that new set of impressions from the leaker has me impressed. Hilarious bug too lol.

As I don't care for the space combat stuff, all the exploration (including diving into the sea) sounds just like what I wanted out of this game.

Hopefully some of the issues gets patched soon though :)

Yeah, when I first heard about the game I didn't even know it was going to be in there. But seeing as the upgrades aren't working for him for whatever reason, that may affect the experience.

Whatever, the core gameplay as described sounds like exactly what I expected. Whether they add other modes or updates as things go on remains to be seen.

The game definitely needs a patch though. I can't imagine what it would have been like had they not delayed it.
 
Sounds like

1. The idea that things were the same in the new galaxy might not be correct, as he's seeing cooler shit.

2. He's figured out crafting a bit better (I kept messaging him on Reddit and he told me he'd try my suggestions last night) but there are still some gaps in understanding - I'm guessing what's left might be regarding base stats that I'm mentioning.

Being a pirate is hard. I'm guessing again, this might be tied to base stats and ship types combined with upgrade restrictions.

All in all, the big take away for me is that there's a lot of stuff happening with equipment and crafting that isn't immediately transparent, as all streamers I've seen so far seem to be missing on some or all of these cues. Took daymeeuhn 3 days, 40 hours, and Reddit pestering him before he even tried different layouts.
 
Sounds like

1. The idea that things were the same in the new galaxy might not be correct, as he's seeing cooler shit.

2. He's figured out crafting a bit better (I kept messaging him on Reddit and he told me he'd try my suggestions last night) but there are still some gaps in understanding - I'm guessing what's left might be regarding base stats that I'm mentioning.

Being a pirate is hard. I'm guessing again, this might be tied to base stats and ship types combined with upgrade restrictions.

All in all, the big take away for me is that there's a lot of stuff happening with equipment and crafting that isn't immediately transparent, as all streamers I've seen so far seem to be missing on some or all of these cues. Took daymeeuhn 3 days, 40 hours, and Reddit pestering him before he even tried different layouts.

Is he actually in the new galaxy? Or still around the centre of the first? I can't imagine he's put in another 30 hours to get to the centre of the second already. He's only been playing for a few hours today.
 
4gdCkhh.jpg


Ok,this is just dumb...

Three clearly different body sections stitched together like Frankenstein's monster, different colors and it's a quadruped creature with no eyes, nose or mouth?

The temp is -20C, which is well below freezing, so how does this creature "eat" nutrients on a frozen planet? It has an ocean bottom-feeders characteristics, but it's on land with 4 legs and a long neck.

I know it's just a videogame, but this makes no sense when Sean said ecology and environment were factors in animal generation.
 
Sounds like

1. The idea that things were the same in the new galaxy might not be correct, as he's seeing cooler shit.

2. He's figured out crafting a bit better (I kept messaging him on Reddit and he told me he'd try my suggestions last night) but there are still some gaps in understanding - I'm guessing what's left might be regarding base stats that I'm mentioning.

Being a pirate is hard. I'm guessing again, this might be tied to base stats and ship types combined with upgrade restrictions.

All in all, the big take away for me is that there's a lot of stuff happening with equipment and crafting that isn't immediately transparent, as all streamers I've seen so far seem to be missing on some or all of these cues. Took daymeeuhn 3 days, 40 hours, and Reddit pestering him before he even tried different layouts.

LOL, it's almost as if exploring space can yield some unexpected finds. The fact that he is just now coming across some of the more varied worlds and life and is still learning things is pretty reassuring. Hell, he did not even really mess with space battle until after 30 hours.
 
4gdCkhh.jpg


Ok,this is just dumb...

Three clearly different body sections stitched together like Frankenstein's monster, different colors and it's a quadruped creature with no eyes, nose or mouth?

The temp is -20C, which is well below freezing, so how does this creature "eat" nutrients on a frozen planet? It has an ocean bottom-feeders characteristics, but it's on land with 4 legs and a long neck.

I know it's just a videogame, but this makes no sense when Sean said ecology and environment were factors in animal generation.

It uses its head as a rotating drill to bore into the "tree" you see to the left there.
 
4gdCkhh.jpg


Ok,this is just dumb...

Three clearly different body sections stitched together like Frankenstein's monster, different colors and it's a quadruped creature with no eyes, nose or mouth?

The temp is -20C, which is well below freezing, so how does this creature "eat" nutrients on a frozen planet? It has an ocean bottom-feeders characteristics, but it's on land with 4 legs and a long neck.

I know it's just a videogame, but this makes no sense when Sean said ecology and environment were factors in animal generation.
Maybe its neck extends from its body like a worm

And the bottom feeder stuff make sense, so it can eat the moss and other tundra undergrowth
 
4gdCkhh.jpg


Ok,this is just dumb...

Three clearly different body sections stitched together like Frankenstein's monster, different colors and it's a quadruped creature with no eyes, nose or mouth?

The temp is -20C, which is well below freezing, so how does this creature "eat" nutrients on a frozen planet? It has an ocean bottom-feeders characteristics, but it's on land with 4 legs and a long neck.

I know it's just a videogame, but this makes no sense when Sean said ecology and environment were factors in animal generation.

Maybe it gets something from toxic atmosphere that planet has? Notice green bar at bottom left.

Edit: What is fucking with my mind is that temp is -20C, but everything is green and so alive
 
4gdCkhh.jpg


Ok,this is just dumb...

Three clearly different body sections stitched together like Frankenstein's monster, different colors and it's a quadruped creature with no eyes, nose or mouth?

The temp is -20C, which is well below freezing, so how does this creature "eat" nutrients on a frozen planet? It has an ocean bottom-feeders characteristics, but it's on land with 4 legs and a long neck.

I know it's just a videogame, but this makes no sense when Sean said ecology and environment were factors in animal generation.
I have to say, that creature does look ridiculous and definitely has a Spore vibe to it.
 
4gdCkhh.jpg


Ok,this is just dumb...

Three clearly different body sections stitched together like Frankenstein's monster, different colors and it's a quadruped creature with no eyes, nose or mouth?

The temp is -20C, which is well below freezing, so how does this creature "eat" nutrients on a frozen planet? It has an ocean bottom-feeders characteristics, but it's on land with 4 legs and a long neck.

I know it's just a videogame, but this makes no sense when Sean said ecology and environment were factors in animal generation.

There are plenty of earth animals that survive in sub zero environments, like bison and reindeer.

I mean it's a weird alien creature. I haven't seen another one that has that sort of 3 tone look. So you know, there's weird stuff.

I think given quintillions of planets there'll be some stuff that is just ridiculous. I hope I find some of it too.
 
4gdCkhh.jpg


Ok,this is just dumb...

Three clearly different body sections stitched together like Frankenstein's monster, different colors and it's a quadruped creature with no eyes, nose or mouth?

The temp is -20C, which is well below freezing, so how does this creature "eat" nutrients on a frozen planet? It has an ocean bottom-feeders characteristics, but it's on land with 4 legs and a long neck.

I know it's just a videogame, but this makes no sense when Sean said ecology and environment were factors in animal generation.

We would probably be amazed at how weird and indeed 'alien' life would be elsewhere, as well as what types of environments it can survive in. Just looking at what thrives at the deepest depths of the ocean and even in toxic soups around hot springs here on Earth is probably just the tip of the iceberg of what is actually possible. In short:

life.gif
 
By daymeeuhn;

I found an entire system of pretty badass planets! It was such a shift in my gameplay. It was like 4 for 4 planets I really enjoyed playing on - two of them were Fauna: Generous and one of those was very green and seemed flush with life. The planets have a healthy supply of pretty solid resources, and one of the other two lesser-life planets had a blob-like "creature" that was harvestable for a resource I'd never seen before! All in all, I've probably spent more time in this one system than I have any other 8-10 systems combined. This is a huge positive step for me in accepting that cool planets can and do really exist!
I saw some really wild looking creatures tonight! I don't know if this has anything to do with me playing near the center, or if it's just dumb luck, or what... but I had a lot of woah look at that weird mofo moments tonight. I'll post some in screenshots down below! (Some I don't have screenshots of because I had to kill it before it killed me!!!)

https://www.reddit.com/r/NoMansSkyT...oming_of_the_spoilersleaks_megathread/d5zo8g3

Fucking yes
 
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