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No Man's Sky Spoiler Thread

I wonder if it's possible to complete the 'alien dictionary'.

I would hope so. To me I see the geography and landscapes of the game as transient - you move through them in pursuit of a goal. But I do hope that goals like fully learning alien languages and uncovering lore are attainable to dedicated players. It might feel kind of useless of frustrating only being able to pick up random words here and there - I think I would prefer to find a species I like and then go on a dedicated self-imposed quest to seek their monuments and learn their ways fully.
 
I don't know how deep the archaeology stuff goes but that could be pretty interesting in its own right, piecing together events from the deep past. I hope there's some good, thick, lore going on there.
 
The textures are real ugly huh? Like not even in a "they've gone for a look" kind of way.
gotta be a troll post right. no sane person would actually say the game looks "ugly" considering what the guys at hello games have actually managed to do.

18 quintillion + planets to explore what did you expect it to look like?
Not saying I agree or disagree with how good or bad the textures look because I haven't seen the gameplay clip you guys are talking about.
But I have to disagree with the "18 quintillion + planets to explore what do you expect" comment. Their not using 18 quintillion unique textures are they?
It's all procedurally generated, everything has reused textured so that 18 quintillion excuse for low quality textues doesn't work. :P
 
I can't be the only one who actually kind of like the way that objects float if the matter below is destroyed by the ray gun right? I know it's weird and not at all how things work in reality, but it kind of makes the gun seem like this really powerful and strange matter disruptor - like things just float on nothing and that harvesting defies the laws of physics.

I know it's probably more a tech issue than a design decision when it comes to why it's actually like that, but still, I don't mind it.
 
Not saying I agree or disagree with how good or bad the textures look because I haven't seen the gameplay clip you guys are talking about.
But I have to disagree with the "18 quintillion + planets to explore what do you expect" comment. Their not using 18 quintillion unique textures are they?
It's all procedurally generated, everything has reused textured so that 18 quintillion excuse for low quality textues doesn't work. :P

no its mixes and matches from a pool of textures.

but tbf as i said to the guy i was replying to humor doesnt come across well when its written i was just joking around. i wasn't being serious.
 
haha jesus look at me ,.... look at me and laugh. so i may or may not have been a few billion billion billion off lol.

but yeah thanks for making me look like an idiot lol i joke i did that myself.

Roscoe just putting things into perspective on how large No Man's Sky's universe is. For context using our actual universe as an example based on current scientific findings.

The Milky Way Galaxy has roughly 100 Billion Stars and there is apparently an average of 1.6 Planets per Star, which makes it 160 Billion Planets.

So 18 Quintillion divided by 100 Billion Stars = 180 million Milky Way galaxies.

(Insert video link from HG2G about Space is Big)
 
Not saying I agree or disagree with how good or bad the textures look because I haven't seen the gameplay clip you guys are talking about.
But I have to disagree with the "18 quintillion + planets to explore what do you expect" comment. Their not using 18 quintillion unique textures are they?
It's all procedurally generated, everything has reused textured so that 18 quintillion excuse for low quality textues doesn't work. :P

I don't think it's the number of textures, more the way they're generated and applied to surfaces, I don't know how it's done so I can't really comment. There's also the fact that they had about 2 artists on the whole project doing everything. I mean that's not an excuse so much as a reason.

I fully expect the visual quality of this game to veer wildly between janky and awful to utterly magnificent, lol. It's best not to pick things apart too closely.
 
Also I love how COMPLETELY uncool the starting ship is. It's basically a fucking minivan. Really incentivizes getting out there and finding something a little slicker ASAP.
 
Roscoe just putting things into perspective on how large No Man's Sky's universe is. For context using our actual universe as an example based on current scientific findings.

The Milky Way Galaxy has roughly 100 Billion Stars and there is apparently an average of 1.6 Planets per Star, which makes it 160 Billion Planets.

So 18 Quintillion divided by 100 Billion Stars = 180 million Milky Way galaxies.

(Insert video link from HG2G about Space is Big)

So how fast can your ship go in this game again? Considering the usual distance between planets (or GALAXIES???)
 
Roscoe just putting things into perspective on how large No Man's Sky's universe is. For context using our actual universe as an example based on current scientific findings.

The Milky Way Galaxy has roughly 100 Billion Stars and there is apparently an average of 1.6 Planets per Star, which makes it 160 Billion Planets.

So 18 Quintillion divided by 100 Billion Stars = 180 million Milky Way galaxies.

(Insert video link from HG2G about Space is Big)

no i know i was just pointing out how wildly off my math was.
 
Roscoe just putting things into perspective on how large No Man's Sky's universe is. For context using our actual universe as an example based on current scientific findings.

The Milky Way Galaxy has roughly 100 Billion Stars and there is apparently an average of 1.6 Planets per Star, which makes it 160 Billion Planets.

So 18 Quintillion divided by 100 Billion Stars = 180 million Milky Way galaxies.

(Insert video link from HG2G about Space is Big)

Or about 1/555 of the observable universe. Which is bigger than it sounds.

Or twice the number of planets as there are grains of sand on Earth. So like, the Sahara desert is a tiny fraction of size of the game.

sahara-desert-sand-dunes.jpg
 
So how fast can your ship go in this game again? Considering the usual distance between planets (or GALAXIES???)

Warping is nearly instant but requires resources. Flying between any two arbitrary points is said to be possible, but it could take anywhere from hours to literal years.
 
So how fast can your ship go in this game again? Considering the usual distance between planets (or GALAXIES???)

That entirely depends on the level of ship you have, how much the hyperdrive engine has been upgraded and so forth.

There is three ship speeds. The regular cruise which is the normal travel speed which doesn't seem to be very fast. The Boost which is kind of like a Nitro that consumes fuel which increases your interplanetary travel speed by a decent amount, and then the FTL Hyperdrive Warp, which lets you warp to another Solar System, which also use fuel as well.

nomanssky1208-610.jpg


See these white lines that connect to the different Stars. Those lines represent how far your war drive will let you travel to. You can only go to the stars connected via those lines.

Upgrade your Warp Drive I'd guess will increase it's range even further allowing a larger web of white lines be connected for farther distances traveled.
 
I've got a question about online play. I remember hearing that it the odds of crossing paths with another player were really low but if the game does have online play is there any way to play with friends, can I explore and discover planets together with a friend?
 
I've got a question about online play. I remember hearing that it the odds of crossing paths with another player were really low but if the game does have online play is there any way to play with friends, can I explore and discover planets together with a friend?

Basically no.
 
I've got a question about online play. I remember hearing that it the odds of crossing paths with another player were really low but if the game does have online play is there any way to play with friends, can I explore and discover planets together with a friend?

yes if you can find them you can go around together and play the game co-op style.
 
I've got a question about online play. I remember hearing that it the odds of crossing paths with another player were really low but if the game does have online play is there any way to play with friends, can I explore and discover planets together with a friend?

On the back of the No Man's Sky box it says "Online Play (Optional)"

There is a bit of confusion how this works. I figure once more people have spent time with the game we'll have a better clarification on exactly what these optional online interactions are.
 
yes if you can find them you can go around together and play the game co-op style.

I don't think the game really assists you in finding people though. It seems that at the very least that would be a huge undertaking on its own.

you absolutely can but you have more chance of finding rocking horse shit.

Lol, hence the 'basically'. It's not a game to buy for multiplayer.

I mean isn't a lot of the stuff stored locally? I don't even know of the servers sync the states of planets, destructible terrain, animals etc, with multiple players in real time.
 
I don't think the game really assists you in finding people though. It seems that at the very least that would be a huge undertaking on its own.

oh god yeah they game wont help you at all until they come into range.

Murray said friends will pop up on the map but i assume they need to be within at least 1 light year.

Lol, hence the 'basically'. It's not a game to buy for multiplayer.

Apologies i misunderstood what you meant by that.
 
Well the way Sean Murray explained it is each player has basically a bubble around them that acts like a lobby.

If two players come across each other this bubble is shared and both players with more or less co-exist in the same lobby until they travel far away that they are no longer sharing it. At least that is what made sense.

Basically it's going to be mainly a single player experience but online interactions will be sparse so to speak.

This is the most recent article that touches upon this - http://www.pcgamer.com/no-mans-sky-10-burning-questions-answered/

It's dated July 12 so it's very recent.
 
All the mystery surrounding the game for sake of non spoilers better not be because of nonsense. For example, the multiplayer aspect seems confusing. It seems like one exists but the chances are so small it'll never happen. I find that hard to believe.

I'm hyped but I'll buy it after reading impressions. I won't wait for a sale, unlike most of my other purchases, if it's good.
 
oh god yeah they game wont help you at all until they come into range.

Murray said friends will pop up on the map but i assume they need to be within at least 1 light year.

I assumed it was more like pointing out 'whereabouts' in the universe they were, rather than specific locations.
 
Well it's potentially misleading if someone then goes to buy it to co-op with friends and finds out its practically impossible.

He's said repeatedly that there's basically no co-op and that that's not the kind of game this is.

no what he has said is the chances are so low they dnt expect it to happen. it can happen.
i havent said yes you can do co-op really easily i said the chances of it happening are so low so point out where the misinformation is.

i know its a single player game but the question was about co-op play can it be done .. yes.
 
no what he has said is the chances are so low they dnt expect it to happen. it can happen.
i havent said yes you can do co-op really easily i said the chances of it happening are so low so point out where the misinformation is.

i know its a single player game but the question was about co-op play can it be done .. yes.

I posted a video. I'd watch it if I were you. You are spreading misinformation.
If someone asks you if you can meet up with a friend in the game and co-op, the safest answer is "NO", because that's exactly what Sean has been saying and Sean made the game.
 
Well the way Sean Murray explained it is each player has basically a bubble around them that acts like a lobby.

If two players come across each other this bubble is shared and both players with more or less co-exist in the same lobby until they travel far away that they are no longer sharing it. At least that is what made sense.

Basically it's going to be mainly a single player experience but online interactions will be sparse so to speak.

This is the most recent article that touches upon this - http://www.pcgamer.com/no-mans-sky-10-burning-questions-answered/

It's dated July 12 so it's very recent.

The article is from the 12th, but that info is based on a quote from an interview in 2014.
 
yeah i would assume that, that's correct as well.
like i said i assume you need to be a minimum distance away before they pop on the map.

This is correct.

To quote the line from an article in verbatim and highlighting specific words to take note of.

Will your friends show up on the map?
Sean Murray: Yeah, but they will be a long way away. People keep asking us about multiplayer and I think when people see this they are going to fully realize what it means to be that far away from somebody else who's playing. And I know that that's a bit weird for people, but it's what's different about our game. And we want to embrace that. We don't want people just scouting off beside their friends. I actually want people to boot up the game and just think, “Isn't the universe huge? Who are we? What are we all doing here?”

People keep saying to us, “Yeah, but what if I knew where they were? Would I go there?” And it's like, yeah, but they are going to have to stay there for quite a while while you get over there. And then once you get over there you might land on the same planet and then you will say, “I'm on a planet the size of Earth and I am on a mountain. Where are you?” Which is, I know, a weird thing and it's a daunting thing.

It seems like it's a lot of work to incorporate multiplayer with a high chance that it won't even happen.
The only answer that I can think of for this is a really technical one. If we were to make a game where we synchronized every player, what they were doing with every other player, then that would be impossible and no one has ever done that. What we can do is, like many games that you have at the moment, where you are flying around with an open lobby. People are coming into that lobby and leaving it – like if you play Watch Dogs or something like that. Effectively, we have players joining your discrete space. We're not trying to make an MMO where you can play with literally 60,000 people on screen. We handle the case like where other people can fly past in your game or that you can bump into other players in the game.


Source - http://www.gameinformer.com/b/featu...ng-of-no-man-s-sky-as-a-multiplayer-game.aspx
 
I posted a video. I'd watch it if I were you. You are spreading misinformation.
If someone asks you if you can meet up with a friend in the game and co-op, the safest answer is "NO", because that's exactly what Sean has been saying and Sean made the game.

so co-op isnt possible at all thats what your saying.


sorry but the question was is there co-op the short answer is yes the longer answer is also yes BUT....
 
I posted a video. I'd watch it if I were you. You are spreading misinformation.
If someone asks you if you can meet up with a friend in the game and co-op, the safest answer is "NO", because that's exactly what Sean has been saying and Sean made the game.

And you just know that lots of people are going to complain because it hasn't got Co-op and they were told it does. 'I've been playing this game for hours now and there's no way of playing with friends. So disappointing.'

Yes, there's a chance you can meet someone, but for your own sanity, see it as a singleplayer game.
 
so co-op isnt possible at all thats what your saying.

Sean said it.

sorry but the question was is there co-op the short answer is yes the longer answer is also yes BUT....
Mininformation


And you just know that lots of people are going to complain because it hasn't got Co-op and they were told it does. 'I've been playing this game for hours now and there's no way of playing with friends. So disappointing.'
I mean, it's kind of infuriating.

He's literally broken the multiplayer down giving specific examples of what you can expect in the game in the video I posted. They asked the question twice. He couldn't have been more clear. People are just projecting crap into threads now to try and confuse people.
 
Gamers are resourceful, if there's indeed multiplayer why wouldn't you be able to meet someone if you have the exact coordinates of that person?
The question is, what kind of interaction can you have with other players? Can you kill them? Trade? Cooperate?
 
Gamers are resourceful, if there's indeed multiplayer why wouldn't you be able to meet someone if you have the exact coordinates of that person?
The question is, what kind of interaction can you have with other players? Can you kill them? Trade? Cooperate?

I'm in Grimsby, come and find me. You're the other side of the Galaxy, good luck.

The answer is you'll never find out. Treat it as a singleplayer game.
 
Gamers are resourceful, if there's indeed multiplayer why wouldn't you be able to meet someone if you have the exact coordinates of that person?

Because the other person would have to stay in that same spot for multiple hours? I'm not sure too many people are willing to do that. Maybe some will, but I certainly wouldn't want to stay in one spot for possibly 8-10 hours waiting on someone who still may not find me (the planets are huge).
 
Sean said it.


Mininformation

you're missing what has been asked and answered.

misinformation would be me saying .. yes you can hit a button and warp to a buddy.

there is online function for a reason. Murray has said no then because the chances of actually pulling it off are tiny. he isnt saying no cus there is no way to do it.
 
I got lots of Minecraft, Far Cry and MGSV vibes in there (lots of menu tinkering and that computer voice reminds me so much of the iDroid).

One thing I think it's gonna piss me off is the lists of resources you have while crafting, there's these two rows of just 4 slots per page, just not very easy to sort and view just all the stuff that you have, but I guess I'll have to get used to that.

There's definitely some influence from MGSV. The interaction-progress circle UI element and the binoculars especially. No complaints from me.

re: the menu UI, yeah, in one of the trailers there was a ship purchase screen and all the ship features were still laid out in that square grid. And I don't like how most of the item text has to scroll because of the small horizontal space in each box. It feels like the Art Director just sold himself on that style early on and wanted to do everything in that interface. But it doesn't scale very well and doesn't suit every kind of info display.

Couple other random observations:
– The day/night cycle is really fast; the planet goes from day to night in about 15 minutes. It looks like the time in the bottom-left UI is a 24-hour clock, but those 24-hours are scaled to fit whatever the rotation rate of the planet you're on is. This planet's day/night cycle certainly seems faster than anything we've seen before, but it's hard to tell because Hello turned off that UI in their previous "long" demos with IGN. I hope that there are planets with true Earth-paced day/night cycles.

– Things like the pulsating plants and large geologic structures are far more alien than what I expected for the edge of the galaxy. Honestly some of the most impressive landscapes I've seen in this game in terms of "wow" value. But makes me really wonder what kind of crazy things are in store for us as we get towards the center.
 
Because the other person would have to stay in that same spot for multiple hours? I'm not sure too many people are willing to do that. Maybe some will, but I certainly wouldn't want to stay in one spot for possibly 8-10 hours waiting on someone who still may not find me (the planets are huge).

Potentially more than that. You may be closer to the centre than you are to them. Could take days of coordinated play. Even if you are able to accurately know their position.
 
you're missing what has been asked and answered.

misinformation would be me saying .. yes you can hit a button and warp to a buddy.

there is online function for a reason. Murray has said no then because the chances of actually pulling it off are tiny. he isnt saying no cus there is no way to do it.


The question was simple, Can I meet up with a friend and co-op with a buddy. That is the same exact question asked in the video I posted. Sean's answer was No. There was no ambiguity. There was no, "Yes, but..." . If he says no, why are you saying yes?
 
Sometimes a developer deflects and intentionally not divulges information for the purpose of making a surprise.

In the concept of multiplayer however, it's kind of clear cut if you just look at the back of the box of the game 1 Player / Online Play (Optional)

However folks need to keep in mind and keep those expectations in check considering how large the in-game universe Hello Games is giving us with No Man's Sky.

I think this one of those case in which those quote is appropriate in regards for multiplayer.

"Expect the worst and you'll never be disappointed"
 
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