• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

No Man's Sky Spoiler Thread

Watching both of these players was possibly one of the most frustrating things I've done in a while. All they seemed to want to do is go from waypoint to waypoint, collect stuff whilst at those waypoints and level up. I saw so many other things I'd like for them to explore and neither of them were interested in that aspect of the game. How can you see a huge cave entrance and not want to investigate? How can you see a ravine and not want to walk through it? How can you just be satisfied in staying in one small area? How?

Well that's how the game is designed to be played. It's geared towards short stops on planets by design. I mean, they're just playing it the way it's intended to be.
 
At this point Im wondering if the deviations start once you go deeper and deeper. None of the leakers have shown bulbous pod plants or crab like creatures, so there definitely are things that arent seen.

And yknow what? Thats exciting. Finding something thats nobody seen...

Which is kind of the whole point behind being able to name planets and even share them so others can go as well. These unique worlds will be there once we all have the game and are generating them in our play through.
 
Just watched 2 minutes of a stream and the pop in is even worse than what's been shown in demos.

Literally multiple instances of terrain and trees popping into existence 2 meters away from the player.

I looked for it and could only see pop in when flying, didn't see any on foot.
 
I looked for it and could only see pop in when flying, didn't see any on foot.

I don't know where to pinpoint it in the shared videos, but during the stream I definitely saw it several times. at one point, the guy was walking in a little valley and a tree just appeared in front of his face, blocking his movement. he just jetpacked out of the valley instead.
 
You're the one who answers with "lol" and unrelated gifs, so better find a mirror.

Ohhhh burrrrrn.gif

Whatever you say. I know your MO by now. ;)

Would make sense. If you can make it through one galaxy in about 10 hours, that means Sean's estimates of a 40 to 100 hour playthrough would include 4 to 10 different galaxies.

I'm also kind of expecting a black hole to be at the center of a galaxy, and the whole "warping to a new galaxy" is just part of the gameplay loop. Especially because there's a black hole at the center of our own galaxy

This is how I envisioned it, even months ago. Black Hole being kind of like a tear in space-time, in which it connects you to another galaxy faster. Like a Stargate so to speak.

So for example, if we were able to reach the center of our Milky Way Galaxy, and enter the Black Hole, we may come out the other side quickly to the Andromeda Galaxy (our next 'closest' neighboring Galaxy.
 
Just watched 2 minutes of a stream and the pop in is even worse than what's been shown in demos.

Literally multiple instances of terrain and trees popping into existence 2 meters away from the player.

The price of procedural generation on this scale in a seamless experience. Something I can easily overlook given how I can fly in and out of an atmosphere of actual planet-sized worlds and through space with no loading and under my own control.
 
I said this earlier but from what I can tell from the footage, planets have some POIs on them, that can be found via a planet wide scan and then you head there to get gear items, words of language, new recipes, etc...

The entire rest of the planet is "gather resource" and "look at environment". It doesn't actually have anything you progress with.

So as someone said, the idea is to go to a planet, scan it, go to the POIs, grab whatever helps you there and move on.

If you like the look of a planet, you can run around it and look at it or grab some resources if you need them, but running across an entire planet for hours is not going to give you progression of your gear.
 
I don't know where to pinpoint it in the shared videos, but during the stream I definitely saw it several times. at one point, the guy was walking in a little valley and a tree just appeared in front of his face, blocking his movement. he just jetpacked out of the valley instead.

I saw this
 
Which is kind of the whole point behind being able to name planets and even share them so others can go as well. These unique worlds will be there once we all have the game and are generating them in our play through.

Has it been shown that your named worlds will actually be present in other peoples games?, surely if each galaxy is proc-gen, every single one is unique?
 
I don't know where to pinpoint it in the shared videos, but during the stream I definitely saw it several times. at one point, the guy was walking in a little valley and a tree just appeared in front of his face, blocking his movement. he just jetpacked out of the valley instead.

Ok, well that seems like more of a one off than a set draw distance thing, could have been a glitch, I've seen plenty of them.

The pop in seemed very prevalent when flying above the surface (for plants and buildings) and this seemed to be an engine thing. The stuff on foot seemed to show buildings and trees way off in the distance, and if there is pop in I guess it's a bug or something with procedural generation spawning things in late or something.
 
Yeah, I only listened to a few snippets, but what I had heard and seen... bruh, lol.

Can you explain that set up? And should I stick with the Golds, or opt for the Elites? I heard the PS4 Headset Companion no longer works with Elites like it used to with the game specific presets? (I assume this game will surely get a specific preset.)

I have a $25 Best Buy cert to burn, and want to use it on a decent headset.
I use the Pulse Elites because they have great sound quality and they have a 3.5mm port on the USB dongle to accept secondary sound sources. The Golds don't have that.

I have a Turtle Beach Earforce DSS (version 1) that is connected to my PS4 via optical audio. My Pulse Elites dongle is plugged into the USB port on the DSS for power and has a male-male 3.5mm cable going from the DSS to the dongle for audio. I lose out on all on-screen notifications but all of the controls on the headset work and it let's me output audio through HDMI and the same time (where using the dongle for any Sony headset on the PS4 or DS4 turns off HDMI audio completed so you can't use external capture cards with it).

The Pulse Elites have suspect build quality in the headband though. I had to use black zip ties to add structural reinforcement before any cracking would accrue (none has since I reinforced it) and I find the padding in the headband to be insufficient so I added some pipe insulation to it for extra padding. It looks like a monstrosity, but it works great and it sounds better than audio through the dongle when plugged into the PS4 or audio through the DS4.


If you are up for it I'd get a Sennheiser HD 518 or 558 with the DSS. Its wired, but they are professional headsets with great quality all around.
 
Has it been shown that your named worlds will actually be present in other peoples games?, surely if each galaxy is proc-gen, every single one is unique?

Hello Games said that there will be a share system where we can list our finds and then others can go there in their game and even deplete the resources or eliminate the wildlife if they want. This effect would also show up in your game should you go back.
 
Has it been shown that your named worlds will actually be present in other peoples games?, surely if each galaxy is proc-gen, every single one is unique?
Its procedural generation, not random generation. It will generate the same planet for every player. Its only that the changes you make tothat planet are saved locally so when you return the changes you made remain but not for another player.
 
Has it been shown that your named worlds will actually be present in other peoples games?, surely if each galaxy is proc-gen, every single one is unique?

Nothing is being generated just for you. The math has already dictated where every single thing in the game's "universe" is. If you find it first, you can name it. If someone else stumbles on that planet later, they'll see something like "Rockworld - discovered by danowat".
 
Hello Games said that there will be a share system where we can list our finds and then others can go there in their game and even deplete the resources or eliminate the wildlife if they want. This effect would also show up in your game should you go back.

Its procedural generation, not random generation. It will generate the same planet for every player. Its only that the changes you make tothat planet are saved locally so when you return the changes you made remain but not for another player.

Haha, ok, now who to believe?
 
I've seen this aggressive pineapple mentioned so many times and yet not one screenshot. I NEED to see it. GAF, you fail me.

Here;
capturefcap9.jpg
 
If you always start in the save galaxy, linearly progress to the next one, and never get technology to warp to any galaxy from a star map then something definitely happened during the development of the game to decrease the scope. There's no way Shawn showed a 3D star map in every demo if it's not something you can do or something that even had a reason to exist if you progress linearly from one galaxy to another. They've also been mentioning the center of the universe for years and now at launch its just the center of the starting galaxy?
 
What? A lot of Spelunky's levels can turn out to be super obnoxious. The big difference between that procedural generation and what appears to be No Man Sky's version is that Spelunky is primarily just generation using a handful of rules:

The exit must be reachable, there must be this variety of enemies, it must use these tilesets.

The levels can still be real shitty to play! Though I do agree that a more limited style of procedural generation tends to skew towards more interesting levels.

You're right, but that wasn't my point, and that wasn't what the person I was responding to was talking about. The person I was responding to was saying, end-to-end, that procedural content creates dull content or a lack of variety. That's not true at all. Spelunky has more character and variety in its pinky than many hand-crafted games - even if yes, it can be brutal/unfun to play sometimes.
 
I use the Pulse Elites because they have great sound quality and they have a 3.5mm port on the USB dongle to accept secondary sound sources. The Golds don't have that.

I have a Turtle Beach Earforce DSS (version 1) that is connected to my PS4 via optical audio. My Pulse Elites dongle is plugged into the USB port on the DSS for power and has a male-male 3.5mm cable going from the DSS to the dongle for audio. I lose out on all on-screen notifications but all of the controls on the headset work and it let's me output audio through HDMI and the same time (where using the dongle for any Sony headset on the PS4 or DS4 turns off HDMI audio completed so you can't use external capture cards with it).

The Pulse Elites have suspect build quality in the headband though. I had to use black zip ties to add structural reinforcement before any cracking would accrue (none has since I reinforced it) and I find the padding in the headband to be insufficient so I added some pipe insulation to it for extra padding. It looks like a monstrosity, but it works great and it sounds better than audio through the dongle when plugged into the PS4 or audio through the DS4.


If you are up for it I'd get a Sennheiser HD 518 or 558 with the DSS. Its wired, but they are professional headsets with great quality all around.

Awesome, thanks for the info!
 
Haha, ok, now who to believe?

Both are true (to some extent).

You can muck around on a planet carving holes in the ground, and if *you* return, it should still have those holes in the ground. If I stumble on that planet weeks later, it will not show me those holes in the ground.

But say that I decide to put my time and energy into wiping out every member of some ratlike species I take issue with or whatever. If I were to kill all of them, they'd be extinct and no longer spawn for anyone who lands there. That said, given the size of these planets, I wager making a given species extinct will be extraordinarily rare, and will only happen when someone with too much time decides to commit genocide.
 
If you always start in the save galaxy, linearly progress to the next one, and never get technology to warp to any galaxy from a star map then something definitely happened during the development of the game to decrease the scope. There's no way Shawn showed a 3D star map in every demo if it's not something you can do or something that even had a reason to exist if you progress linearly from one galaxy to another. They've also been mentioning the center of the universe for years and now at launch its just the center of the starting galaxy?

You don't have to linearly progress? I think the game gives you helpful waypoints, in that if the goal is to head to the centre, it'll highlight a path to get there quickly, but in kenjis video, you can see that you can ignore this and see all the systems you can reach highlight, or just aimlessly explore the stars around you, even the ones out of reach


Edit: also, regarding the video daymeeuhn made of upgrading, very useful, and creates more questions for me. If you look at the video, you can see stats for equipment on the right, where you see concentric ring bars of different colors and lengths informing you of -something- about the equipment. In that example, the laser stat looked weird, and didn't seem to be expressing what was in the tool already. I -THINK- what those stats are, are base stats, with information about what sorts of strengths and specialties the gun has. It makes sense, if I remember correctly it looked like an aggressive gun, and thy most colorful and involved stat was projectile, and he didn't have a lot of upgrades for projectile so it's not like they're there summarize his upgrades.

I think maybe the tool he has isn't suited for laser mining, and punishes him for investing in it. If I'm right, the upgrade system has a lot more depth to it than people seem to appreciate.
 
The more gameplay I see the least interesting the game looks. What's with every alien NPC looking exactly the same?

To learn a word from another language you literally just go to a POI marked on your map and click X or whatever.

It all just looks so basic and dumbed down compared to a lot of the same types of games.
 
He only landed on 40 planets in one galaxy, there's a chance they keep some stuff for people playing beyond Euclid. Or if there's any thing with, say, a 1/100 chance of finding, then he just didn't see it.

To be honest there was only a 1/100 chance of finding complex life, apparently. Maybe that's why they tweaked it.

Christ, and there must be millions upon millions in that one galaxy. If you're someone who won't stop searching planets until you find interesting ones, I'm sure there will be plenty of great shit to find.

the most thoroughly disappointing thing shown so far is that despite having entire planets, you have zero reason to wander more than about 30 seconds away from your landing site.

That's totally not true, though? Even in the first video the guy wandered like 3 minutes away from his landing site because his scanner was flagging up points of interest. And IIRC he hasn't even found any derelict spacecraft, larger settlements, larger alien creatures, etc.

"You haven't seen all the planets in the galaxy" is the worst excuse ever. You can't live enough to do that.

That's not what people are saying. Why would anyone say that? What we're saying is "he only visited 40???"

Obviously he might be a person who's not bothered about exploration - and worse, he's one of the few on the planet playing the game, so wants to discover whole-experience secrets ASAP - but if I were in his shoes I'd definitely have seen more than 40 - or at least, I would have skipped past planets that look less interesting until I'd find one that does.
 
I reckon I've seen both of those statements before. My memory wants me to believe the first was from the developer but from ages ago, the second one I am not sure where I saw it.

Yeah, they definitely said that we could share worlds if we wanted. Who knows if that has changed?
 
Just watched 2 minutes of a stream and the pop in is even worse than what's been shown in demos.

Literally multiple instances of terrain and trees popping into existence 2 meters away from the player.

It'll be better on the PC version with most people using quad-core ~3.0 to 4.0 ghz CPUs.

The PS4's Jaguar is just too slow. I'm actually impressed it looks as good as it does on the PS4. Neo will probably be way better too, if you can wait that long.
 
what is this fov. is this zoomed in or something

That video for some reason is tad zoomed in, original source isn't like that. But either way FOV is terrible, below your console standard 55.

It'll be better on the PC version with most people using quad-core ~3.0 to 4.0 ghz CPUs..

You can have hexacore CPU and quad-1080 setup and still get insane popin and LOD issues if game (engine) just can't do any better. Hopefully devs have put in effort and PC has minimal issues with those while having adjustable FoV, but them not showing PC port and being all silent about it isn't giving me confidence.
 
Nothing is being generated just for you. The math has already dictated where every single thing in the game's "universe" is. If you find it first, you can name it. If someone else stumbles on that planet later, they'll see something like "Rockworld - discovered by danowat".

So each galaxy is pre-determined?, interesting.
 
You don't have to linearly progress? I think the game gives you helpful waypoints, in that if the goal is to head to the centre, it'll highlight a path to get there quickly, but in kenjis video, you can see that you can ignore this and see all the systems you can reach highlight, or just aimlessly explore the stars around you, even the ones out of reach

Right, it's completely non linear when you're inside the galaxy, but it seems one you reach the center it takes you to the next one. During all the marketing the game has been discussed on a universal scale and now at launch it seems you'll always be boxed into one galaxy.
 
Top Bottom