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No Man's Sky Spoiler Thread

Yeah it could also be this.

It just sounds right when I think about The Three Paths.
I don't know, the hype is driving me nuts.

I think it is that, I picked the Atlas and it sends me to different Monolith sites to learn more words from the lingo. Not sure what happens if you pick another patch
 
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They add a save previous save file setting, and they mapped scan to L3. Now no function is mapped to the O button... pretty peculiar.
 
See, this is why I am going to backtrack occasionally.

Once you get your suit upgraded, you can go back and take your time exploring this stuff.

This is why I can't look at NMS as an "always moving forward" type of game. There is too much stuff that needs to be revisited.

What?

It's a procedural game with trillions of planets. You'll have plenty of stuff to explore in front of you after getting an upgrade.
 
Quick question from the patch notes:

What does this actually mean:
Planet rotation – play testing has made it obvious people are struggling to adjust to this during play so it’s effects have been reduced further…

I thought planets had real-time rotation based off of its axis, distance from its sun, etc.
But I've seen people comment on that not actually reflecting in the game, and having abbreviated day/night cycles (pre-patch), any word on this now (post-patch)?
 
Quick question from the patch notes:

What does this actually mean:


I thought planets had real-time rotation based off of its axis, distance from its sun, etc.
But I've seen people comment on that not actually reflecting in the game, and having abbreviated day/night cycles (pre-patch), any word on this now (post-patch)?

Basically planets do rotate and this was confusing playtesters because they would leave atmo from the same spot they landed, but would encounter the system from a different angle.

What we've discovered with early copies is a different thing: that time of day is decoupled from planetary rotation. So the planet's sunny/dark side visible from space is ignored by the gameplay on-foot, where day /night just happen at 7am and 7pm on a different time scale.
 
Basically planets do rotate and this was confusing playtesters because they would leave atmo from the same spot they landed, but would encounter the system from a different angle.

What we've discovered with early copies is a different thing: that time of day is decoupled from planetary rotation. So the planet's sunny/dark side visible from space is ignored by the gameplay on-foot, where day /night just happen at 7am and 7pm on a different time scale.

Thanks for the answer! Does the time scale on foot relate to factors such as planet size, rotation on axis, etc. or is it the same set 1 min = 1 hour (or similar) scale for each planet?
 
Wonder post patch but before the game launches if we can scan creatures and just wait to upload them till tomorrow once they reset everything, if we will get credit. Was thinking about deleting my save and starting fresh tonight.
 
Basically planets do rotate and this was confusing playtesters because they would leave atmo from the same spot they landed, but would encounter the system from a different angle.

What we've discovered with early copies is a different thing: that time of day is decoupled from planetary rotation. So the planet's sunny/dark side visible from space is ignored by the gameplay on-foot, where day /night just happen at 7am and 7pm on a different time scale.

One thing's for sure, day/night is much slower now. Which I prefer. You can always fly to the other side.
 
There were some shards of plutonium but that's about it.

Also, found a planet with gigantic nuggets of gold, littered everywhere.

Before mining


After mining

Hahah, incredible. :)

Does the hole stay permanent? Have you tried leaving the area (going to the other side of the planet), or leaving the planet, star system and then going back? If you ever have the time, I'd love to try out that experiment.
 
Hahah, incredible. :)

Does the hole stay permanent? Have you tried leaving the area (going to the other side of the planet), or leaving the planet, star system and then going back? If you ever have the time, I'd love to try out that experiment.
I'm curious about this too.
 
Does the hole stay permanent? Have you tried leaving the area (going to the other side of the planet), or leaving the planet, star system and then going back? If you ever have the time, I'd love to try out that experiment.

Well we'll be able to experiment ourselves tomorrow :) But yeah, I'm also really curious what the thresholds are for permanency for the changes you make. I expect resources and creatures to, in general, respawn unless you do something massive like kill off everything or mine all of a resource, etc... but digging out huge holes from mining, or a large cave network, etc.. I'd like to see remain.
 
I'm curious about this too.

From everything Sean/HG have said about the game through development, digging and mining resources should be saved for you. So if you come back, that hole should still be there.

Also, where are the stream links? I need to live vicariously through other NMS players until Friday ;_;
 
Hahah, incredible. :)

Does the hole stay permanent? Have you tried leaving the area (going to the other side of the planet), or leaving the planet, star system and then going back? If you ever have the time, I'd love to try out that experiment.

It seems things are permanent, every cave I've dug, alien I ineracted with etc remains even after visiting other planets so that gold in that location won't be there.
 
It seems things are permanent, every cave I've dug, alien I ineracted with etc remains even after visiting other planets so that gold in that location won't be there.

Sounds fantastic, thanks! Can't wait to try out the limits of the game myself once the PC version releases.
 
I'd rather have 30fps and a future fix for FOV than 60fps with super-low FOV with no future option to change it because the 60fps game has already pushed PS4 to the bleeding edge.

FPS seems to be a CPU bottleneck while FOV seems like it could be fixed as a graphical upgrade.
 
So what's the speculation on the three paths thing? Are the impacts going to be obvious based on your 'choices' or is just a thing where we won't know until people get super far into it and compare results? If I had to guess I would predict it's whether you want the game to have more combat, exploration, or trading, and then the inner core changes to reflect that. Very curious to see what it ends up being.
 
I'd rather have 30fps and a future fix for FOV than 60fps with super-low FOV with no future option to change it because the 60fps game has already pushed PS4 to the bleeding edge.

FPS seems to be a CPU bottleneck while FOV seems like it could be fixed as a graphical upgrade.

Wonder what improvements Neo-mode NMS would will bring...
 
It's weird how Sean plays his game in a really, uh... boring way.

The other streamers are really digging into it, crafting, upgrading, etc...

Sean just floats around not really doing much of anything.
 
It's weird how Sean plays his game in a really, uh... boring way.

The other streamers are really digging into it, crafting, upgrading, etc...

Sean just floats around not really doing much of anything.

Perhaps, but Sean is talking about gameplay mechanics and mentioning things that could be coming in the future, commentary regarding the making of NMS, etc.. which I think is fascinating.
 
Wonder what improvements Neo-mode NMS would will bring...

Considering the game is HEAVILY cpu bound, and the cpu is supposedly not that upgraded over the current PS4, maybe not that much of an improvement? Better visuals/textures/effects/anti-aliasing I suppose, but no guarantee they'd be able to up the framerate.
 
Considering the game is HEAVILY cpu bound, and the cpu is supposedly not that upgraded over the current PS4, maybe not that much of an improvement? Better visuals/textures/effects/anti-aliasing I suppose, but no guarantee they'd be able to up the framerate.

Yeah, I don't necessarily think the framerate would go up, but I'd definitely be interested in better AA, effects, etc..
 
Yeah, I don't necessarily think the framerate would go up, but I'd definitely be interested in better AA, effects, etc..
Well Sean already confirmed that a new AA solution is coming in the future, along with a graphical upgrade due to improved rendering. I doubt they'll be Neo-exclusive features.
 
They didn't think they'd have to moderate the naming?

Edit: Interesting to hear from him while he's playing, but it really doesn't show the game well. I've been more interested in the game watching just about every other stream.
 
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