People always be OK with Nintendo unfortunately.How can anyone be ok with this?
Honestly I get wishing they had done more with some of these games (particularly Mario 64), but I don't get why the games being emulated versus running natively is somehow as offensive as some of y'all here are making it out to be.
EDIT: I mean, the GameCube emulator is newly developed by NERD isn't it? That's what I'm reading elsewhere anyway. Emulators don't just spring up out of the ether.
I refuse to play a version of Mario 64 without "Gay Bowser".
I'm still, uh...still waiting to hear what's so offensive about emulation vs. native ports. Everyone in here acting like Nintendo fucked their mom because of emulation lol.
Also GC games run no problem on the Wii U.
The game has leaked online, lots of people have their hands on it right now. It's not just rumors now.Videos done on rumors and tweets (and trailers), youtube really shining.
Forgive my ignorance... saying the game leaked online means people are pirating it?The game has leaked online, lots of people have their hands on it right now. It's not just rumors now.
That's how I feel.Idc if it's emulated, as long as it's emulated well.
Correct.Forgive my ignorance... saying the game leaked online means people are pirating it?
Emulation is the reason SM64 is 720p 30fps and doesn't even fill up your screen. A port could easily have been 1080p 60fps in full widescreen
Emulation is the reason SM64 is 720p 30fps and doesn't even fill up your screen. A port could easily have been 1080p 60fps in full widescreen, and could have had other visual improvements on top of that.
I wanted an actual remake, this isn't even a remaster. It's just very low effort, and very disappointing.
Lag?
But those 60 fps hacks have interpolate animations that look wonky, the ports running natively at 60 fps are a joy.No, this is very wrong. Emulated 60fps Mario 64 exists. The framerate has nothing to do with whether the code is native or emulated.
But those 60 fps hacks have interpolate animations that look wonky, the ports running natively at 60 fps are a joy.
It is a sign that it's more than a ROM dump, but not much more. They added some custom textures here and there, but that video was reaching to call it a remaster imo. Updating the button prompts to match the system is the least I would expect from a package such as this.GameExplain also showed native button prompts - isn't that a sign that it's more than just a rom dump? Don't get me wrong, I'd be happy to save myself $60, I'm just confused about what's on offer. I've never been so split about whether to buy or not. What exactly the fuck is Nintendo selling?
Remember all the dire predictions when ppl discovered that Pokemon on Switch uses the 3ds models? Remember how much it sold? What was it, 6 million in a few weeks?
That may be, but it's not an issue of emulation versus native. Mario 64 doesn't run at 60fps without some patching. For example, the PC version "adjusts all of the game's animations to sync with this higher framerate."
The ROM is getting patched either way, and there's going to be a fair amount of art in adapting the game to a framerate at which it was never intended to run. Some hackers are just better at it than others.
you mean actual work doing a good remake at a decent price? nah,not from nintendo,nintendo fans will buy and make damage control anywayWas anyone anticipating anything different?
You mean the ports where Square Enix suddenly lost most VOs besides English and Japanese?Nothing will beat Kingdom Hearts 2 port from PS2 version. The best remaster ever made. Wish companies follow this quality.
You mean the ports where Square Enix suddenly lost most VOs besides English and Japanese?
That was the end of my post. Would I like more? Yes, but I won't fault them either. There is a huge market for just an emulated Mario 64. Ultimately Nintendo sees better ROI putting resources into something else. If they are putting those resources into an all new Mario game then probably the right call-that would sell better than a remake; better ROI.you mean actual work doing a good remake at a decent price? nah,not from nintendo,nintendo fans will buy and make damage control anyway
Yea, it is a TON of work, if only there was a group... no a COMPANY that wanted to make a good product to SELL FOR MONEY that could do all that work. Gee... I don't know but it feels like this almost already exists.
maybe,but if sony or ms did this people wont be so kindThat was the end of my post. Would I like more? Yes, but I won't fault them either. There is a huge market for just an emulated Mario 64. Ultimately Nintendo sees better ROI putting resources into something else. If they are putting those resources into an all new Mario game then probably the right call-that would sell better than a remake; better ROI.
I am simplifying things here and I do want more from Nintendo but I am also not going to say this wasn't a smart or thoughtful decision by Nintendo either.
Biggest shock of this entire thread was that Mario 64 was a 30FPS Mario game (barely played it myself). I don’t think 30FPS Mario feels good, which is one reason I could never get into Sunshine, even on Dolphin at 4k, people still can’t get that fucking game to run at any higher than 30FPS without breaking other aspects of it.
Perhaps. Then again I am not so sure that the same level of demand would be there for a Sony/MS title. Every game is different as well. For example, if Square had never ported FF7 before I think they could do the same thing with that title today and there would be excitement-PS1 game in an emulation wrapper.maybe,but if sony or ms did this people wont be so kind
Im a Nintendo fan/aplogist, but even my patience with their business practices have worn out. I can't think of another company that has this much contempt for their own fanbase. Here take the least amount of work done, and pay full price for it. Its like they're trying to make every dollar they missed out on during the failed Wii U experiment. Choke on your mountain of gold coins you cheap sobs.I think everyone has been a Nintendo fan boy at some point. It's wacky how we have to preface any criticism towards Nintendo with some sort of caveat.
Nintendo deserves a shit ton of criticism. Their online services are a disgrace, their E Shop is beyond horrible, their recent releases have been sparse and lackluster. But hey everyone, they're making SO MUCH MONEY!! Isn't that great? They are the richest company in Japan, show your fucking fans that put you there some love you greedy cunts. God forbid they put some effort into this release. Fuck, they could have released this piss for 19.99 but they HAD to rip us off. Why? And why are people ok with it?
And I know we will see the typical "stop crying" comments but I would love to hear their justification for Nintendo being absolute shit to their customers besides "because they can".
So Activision can churn out full-on, high quality, high effort remakes of the following:
All of this in about three years. And they can do it across almost all platforms for each game. But Nintendo can only spend the time/effort to slap some ROMs on a cart with a emulator for some of their classic platformers?
- Spyro 1-3
- Crash Bandicoot 1-3
- Tony Hawk's Pro Skater 1/2
- Crash Team Racing
Why are we giving this company money, again? Cause I'm having a real hard time understanding this.
How about $50? That is Wal Mart's price.Absolute minimum effort.
No visual improvements (ok, a few textures).
No 60fps.
No widescreen.
SM64 is 720p lol.
Not paying $60 for this.
Nintendo is the only company in the history of humanity that can get away with
1. Premium priced XBOX360 hardware in 2020
2. Full priced XBOX360 games in 2020
3. Not remaking N64 games in 2020
You can hate Sony until your teeth break and your gums start bleeding, they did remake Crash and Medievil, Nintendo won't remake M A R I O because "screw you".
The power Nintendo has over their audience is magical. Dark magic, still magical.
Banjo kazooie is a goat also. How dare he. And so is crash.
I would buy a jar of Mario's bath water.What's that got to do with this? They put in a low energy effort when they had plenty of time, money and source code available to make absolutely sparkling 1080/60 versions of Sunshine and Mario 64.
From a game development perspective this is about as lazy as selling gamer girl bathwater. It'll sell, but it's gross.