doesn't hurt when viper can go through almost anything you can do.The best defense is a good offense? Is that what you're saying?
Because I approve.
doesn't hurt when viper can go through almost anything you can do.The best defense is a good offense? Is that what you're saying?
Because I approve.
I'd like someone to go over the top 8's of both games for the past year and see which if any has more consistency in the results. I doubt there'd be much difference.Marvel definitely doesn't have the consistency of something like sf.
Can't see the pic at work, but I do see it's labeled i know that feel.
You on tonight? I will be for some KoF or SFxT if you want.
I don't play that much Marvel so my opinion isn't necessarily valid, but I have watched a bunch of streams, and the tactic you described above really IMO doesn't equate to good balance.
Why should the guaranteed damage that the player deserved be sacrificed to snap in someone to try and set up a juggle scenario because of a BS mechanic that turns the game system into absolute broken mode. It's not like snapping them in makes your life any easier when your opponent most likely just use the superior properties of the moves of the anchor to get a hit/juggle on you into Super followed by DHC back into square one but with your current character's health depleted. There's definitely a lot of merit to MvC's system IMO, but X factor just tarnishes it.
But regardless, as the way the game is, I'm not playing it, so I don't have the right to judge it. If the people currently playing it are enjoying it, cool, I respect that and I'll let Capcom do their thing to cater to this audience. But IMO based on the reasons above, it doesn't have the integrity seen in 3D fighters or recently SFxT.
Isn´t Seth the epitome of what was wrong with SF4? The last couple of years were do you have a vortex ? No. Switch to Seth Viper or Akuma.At the moment I'm finding it harder to appreciate the top level play here in SFxT, when compared to SF4. I feel the footsie game, punishment game, and the flow of the matches in SFxT just don't compare to SF4 stuff.
Perfect example is watching Poongko play against someone as Seth. The pacing he sets, and the always knowing he could die in one simple FADC to ultra combo as he tries to mix you up is god like to watch.
The fear here just isn't present. Maybe this game really DOES need Pandora to be X factor like. :/ I don't feel it needs to be crazy like, but giving it 10 more seconds to last, and having canned animations not cost time ont he clock when it's on seems like it'd give it more potential.
Granted if this game was 2v2, then cross rush WOULD be x factor due to the unblockables you can make with a life team mate.
We'll do a couple of KoF sets tonight if you're up for it. Had a couple of local KoF players at my place last weekend and I was... how can I put it...
Ass? Scrubby?
Got this game is so awesome... I feel like I'm not worthy for it! D:
Marvel isn't random in a way which let any player beat a pro out of nowhere. The random factor is when a player call out an assist and he's caught in a happy birthday out of nowhere. The assist and active character end up being caught in some crap it lead to monstrous damage since there's usually x-factor involved to quickly kill 2 characters (Wong was caught in a happy birthday and it resulted in him being perfected and eliminated at EVO last year) .
i think just cutting the amount of health regenerated would stop many of the timeouts.
i kinda wish you had to kill both characters just so we can see people really learn characters and not rely on tag combos all the time.I disagree. I think people are using / wasting meter on silly tag combos instead of using it for their supers (any damage done creates no healable health) or team supers (it takes away ALL of the healable health of the person hit and any further damage done by the super creates no healable health).
People don't do this, though, so people heal.
If you nerf the health regen, it makes those traits for the supers / team combos useless and actually REDUCES the complexity of the game and the decisions needed.
That doesn't mean I think the game doesn't have issues, btw, it's just that how the players are playing is a huge part of the issue right now.
I agree that there is no 'flow' to watching high-level SFxT. It just feels like people are throwing out moves, something hits and you confirm into a 5-7 second combo for 40% damage. Since everything links into everything, the game feels more like a combofest than anything involving spacing or footsies. Moves are so safe when compared to SF4 so there isn't that sense of tension that SF4 or even MVC3 has.
For example, when two guys are low on life in SF4, or if a comeback is happening, it's genuinely exciting. in SFxT there's no real chance of that happening because either a.) it's so hard to play safe and b.) the timer will run out, or even c.) you have no choice but to rush down when behind because you're going to get timed out. It seems like they would have to fundamentally change the game in order to make it genuinely exciting.
I say this after the game has been out 2-3 weeks, so a lot can change. Still, I can remember those old Daigo/Momochi fights from 2008 and how good they felt to watch. Nothing I have seen in SFxT feels that good. I'm really curious to see what people bring at Evo because what I saw at NCR was very boring.
Infiltration already did that. And he didn't even seem all that great! Everyone else just got destroyed.
I want Haneyama to come here and blow everyone up. The things I've seen on YF24's channel have been pretty amazing.
I feel like the problem with SFxT well my problem with it is the pacing. Subtle things like the walk speeds and stage sizes has a large impact on the feel of the game. The game right now feels like SF4 accept I have to kill one of 2 characters and people can roll out of Oki setups thus you end up with what we are seeing with the game right now. I feel like it should pace more akin to Kof or CvS2. This is just what I think though.
Something definitely needs to be done.
I think reducing the amount of regnerated health would be a start, it regains way too fast. Unfamiliarity is still going to be a problem for a while, it'll take some time.
I agree with this. I also feel for what game is (versus game) that the combo system is extremely limited. I enjoy the TvC/CvS2/MvC type of combos in a versus game.
That's terrible news if the way the game is meant to be played is Infiltration style. I'll be bowing out to just stick with Mahvel and KoF13 instead.
Seems like the punishment was pretty high considering how players lost the round rather raw tag. eg. FChamp Lamerboi Jimmy Tran etc.Also they need to make raw tags a lot more punishable. A punished raw tag is weaksauce compared to the possibly of losing a round if you don't raw tag away a near dead character. Such obvious design flaws make me wonder whether gems have distracted Ono's teams from the real issues of this game.
The player is the one who pressed the assist button. It's not like the opponent forced him. When you call an assist it is your job to protect it.Marvel isn't random in a way which let any player beat a pro out of nowhere. The random factor is when a player call out an assist and he's caught in a happy birthday out of nowhere. The assist and active character end up being caught in some crap it lead to monstrous damage since there's usually x-factor involved to quickly kill 2 characters (Wong was caught in a happy birthday and it resulted in him being perfected and eliminated at EVO last year) .
Infiltration's style will get blown up hard once folks start playing more like the game intended. A single poke, particularly from Tekken characters, leads to huge damage so the game actually punishes overly defensive play to a certain degree. I barely saw anyone doing big damage combos instead opting for repeated ones that require specific setups or really low damage switch cancel combos. Chris G barely did any good damage combos with Xiaoyu and Hwoarang. Had he done so, it probably would've been a closer match with Infiltration.
Seems like the punishment was pretty high considering how players lost the round rather raw tag. eg. FChamp Lamerboi Jimmy Tran etc.
40% - 60 % isn't enough?
But you can. The pose has zero i frames .It isn't enough when the alternative is losing the round. You need to make it possible to hit the point character out of his pose to force people to raw tag only when they can create the opportunity.
How far did Mike Ross get by the way in SFxT?
Cross rush is that come back juice, but it needs 2 real players.
Plus is it really playing bad the whole match if carefully poke and anti air a Hugo player, then fuck up one defensive moment and wham he just retied the life leads or took it in favor of himself, and now wants to turtle up?
We should check video archives of SF4 vanilla 1 month after it was release to see what kind of combos were being done at its first major. Timeout issue I guarantee wasn't there though. That's all SFxT on its own.
He won his Top 32 match against Crackfiend, then lost to ShadyK 2-0, and finally lost to Clakey D 2-0.
I agree with this. I also feel for what game is (versus game) that the combo system is extremely limited. I enjoy the TvC/CvS2/MvC type of combos in a versus game.
At the moment I'm finding it harder to appreciate the top level play here in SFxT, when compared to SF4. I feel the footsie game, punishment game, and the flow of the matches in SFxT just don't compare to SF4 stuff.
Perfect example is watching Poongko play against someone as Seth. The pacing he sets, and the always knowing he could die in one simple FADC to ultra combo as he tries to mix you up is god like to watch.
The fear here just isn't present. Maybe this game really DOES need Pandora to be X factor like. :/ I don't feel it needs to be crazy like, but giving it 10 more seconds to last, and having canned animations not cost time ont he clock when it's on seems like it'd give it more potential.
Granted if this game was 2v2, then cross rush WOULD be x factor due to the unblockables you can make with a life team mate.
Also they need to make raw tags a lot more punishable. A punished raw tag is weaksauce compared to the possibly of losing a round if you don't raw tag away a near dead character. Such obvious design flaws make me wonder whether gems have distracted Ono's teams from the real issues of this game.
The best players in Marvel, the ones who win tournaments are the ones with the impeccable defense. If you can block a few mix ups against the opposition you pretty much dismantle most of their set ups. It's why Justin Wong is so consistent at this game and wins with mid to lower mid characters.
Just check out who have won tournaments in Marvel. Combofiend, Viscant, Justin, Kusoru (Japanese player with amazing defense with a team that is more defensive in nature), FChamp (basically known for his defense), ChrisG, MarlinPie, PRBalrog, Flocker. Even at this tournament, the player with the best defense, optimized team and mindset won it.
The most basic 1 or no meter combos can do 400-600 damage in this game. Low health characters get bodied in three seconds in this game. More damage from a better comeback factor would make characters like Sim pointless. Plus, no one used pandora mode correctly right now anyway.
There's a reason that only a scene in the world really cares about Marvel. And it's also historically one of the weakest (even though they stepped their game up in the last couple of year).
Cross rush has plenty of useless 1v1. The big one being it bring a character back from the brink of death. It also lets you do a lot of tricky setups.The reality would be if this game does go 2v2, then the best use of meter and means of comeback will be cross rush, and it will be hard as hell for Sim to deal with it if one character is picking an air option to get in on him, and the other is staying on the ground. Granted he'll still have teleports, but if one person stays full screen and holds it, then sends in the other player to catch teh teleport he does, then it's free damage.
Plus, grappler characters are especially fearsome in this mode since they can command grab during it, and while it eats up time and does make the damage potential lessened, it's still a free 200 points of damage if done right.
I love just regularly going to Liquipedia and checking up on the results of the last couple major tournaments.
Is there anything similar for the fighting game scene, like if I want to check the NCR and MLG results from this weekend?
Shoryuken.com
Thanks Bookmarked both sites.
http://www.eventhubs.com/I love just regularly going to Liquipedia and checking up on the last couple major tournaments.
Is there anything similar for the fighting game scene, like if I want to check the NCR and MLG results from this weekend?
America has almost always been one of the stronger scenes. The only places that are better than the US have been Japan and maybe Korea.
China destroys pretty much everyone in KOF, Singapore is really good and Europe in SF IV is the only place that wasn't free every time Daigo came.
China destroys pretty much everyone in KOF.
Can't prove that until EVO, pal.
México vs. China vs. Korea vs. US on top 8.
Juicebox.Abel & Steve on the commentators box.
My panties just got wet thinking about it.
The reality would be if this game does go 2v2, then the best use of meter and means of comeback will be cross rush, and it will be hard as hell for Sim to deal with it if one character is picking an air option to get in on him, and the other is staying on the ground. Granted he'll still have teleports, but if one person stays full screen and holds it, then sends in the other player to catch teh teleport he does, then it's free damage.
Plus, grappler characters are especially fearsome in this mode since they can command grab during it, and while it eats up time and does make the damage potential lessened, it's still a free 200 points of damage if done right.
No place is "free" when Daigo comes for SFIV. Singapore scene is good. No comment about anything KoF.
Edit: isn't Korea the place to beat in KoF though?
Can't prove that until EVO, pal.
México vs. China vs. Korea vs. US on top 8.
Juicebox.Abel & Steve on the commentators box.
My panties just got wet thinking about it.
If Bala and Romance are on Mexico, it's over.