NPD Sales Results for January 2016

Nov 3, 2014
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Well, I thought Street Fighter would do better, but I also thought Capcom wouldn't screw it up with Sony breathing down their necks. So much for that hope. At least Fates is pulling through. And Primal seems to be reviewing decently, so that should be fine as well.
 
Jan 20, 2008
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Also it needs to be mentioned, how the hell has Capcom just collapsed like this. They own so many key franchises and yet can't seem to get anything going.
Except for MH, almost all their stuff is failing.

It sucks. Nirolak mentioned in another thread that they were disappointed by Great Ace Attorney sales. Which is the worst news ever for me.
 
Mar 20, 2012
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Jersey
Saving this thread so all you guys can eat crow in 6 months. SFV was not outlined to sell 1.5 million it first week and not 5 million in a year. It's a slow burner title that will continually improve over time, and get marketing from the FGC until big updates happen for casual audience like a ladder mode, big story update, etc...they're probably will be more story updates besides the June one, more SP content released, I mean if we all can speculate about what we would like to see, I think it's reasonable that Capcom has some of this stuff in store. Id say 6 months is a better gauge if SFV underperformed or not. We have to see if this strategy works before we call doom and gloom, I personally think it will do just fine in the long run.
 
Apr 21, 2015
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Saving this thread so all you guys can eat crow in 6 months. SFV was not outlined to sell 1.5 million it first week and not 5 million in a year. It's a slow burner title that will continually improve over time, and get marketing from the FGC until big updates happen for casual audience like a ladder mode, big story update, etc...they're probably will be more story updates besides the June one, more SP content released, I mean if we all can speculate about what we would like to see, I think it's reasonable that Capcom has some of this stuff in store. Id say 6 months is a better gauge if SFV underperformed or not. We have to see if this strategy works before we call doom and gloom, I personally think it will do just fine in the long run.
Games are front loaded. Nearly all of them. Even if it legs decently at a $30 price point thats not really a great success. Publishers WANT games to be front loaded. They want massive sales Day 1 and Week 1 at the games highest price point with high Season Pass attachment rates. SFV is a very dissapointing launch no matter how you slice it.

And while legs are a good thing how will SFV attain them? The blow back post launch has been enormous
 
Saving this thread so all you guys can eat crow in 6 months. SFV was not outlined to sell 1.5 million it first week and not 5 million in a year. It's a slow burner title that will continually improve over time, and get marketing from the FGC until big updates happen for casual audience like a ladder mode, big story update, etc...they're probably will be more story updates besides the June one, more SP content released, I mean if we all can speculate about what we would like to see, I think it's reasonable that Capcom has some of this stuff in store. Id say 6 months is a better gauge if SFV underperformed or not. We have to see if this strategy works before we call doom and gloom, I personally think it will do just fine in the long run.
I'm sure you'll bump this thread even if you're wrong too.
 
Aug 20, 2015
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And while legs are a good thing how will SFV attain them? The blow back post launch has been enormous
I think we know how this is going to go;
- Makes February NPD top ten list at like... 7th place or something, discussion about great move on Sonys part backing it was
- numbers leak that put that 7th place in perspective
- discussion about how NPD only tracked 9 days worth of sales (or whatever) too soon to say it underperformed
- Isn't in top ten for March NPDs at all, discussion about how it probably has 50% of its sales digital
- long wait until Capcoms next financial results
- discussion about how casuals wanting singleplayer mode ruined the franchise and how Capcom should have just catered to FGC and tournament players
 
Apr 21, 2015
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So since weve already discussed the other 2 big releases this month in comparison to SFV and now that we have more perspective on what retail is looking like for the game, I got another question for Sales GAF.

Which opens larger, SFV or Plants vs Zombies 2?
 
Nov 18, 2013
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Street Fighter might be a slow burner and doing much better for 40$ and with more content, so far it's not an appealing product, especially for this price. Don't knowif it will recoup, but as a scoop for Sony, having console exclusivity, it would have been far better to have either a complete game at launch, or a pricepoint that fits what's offered. Missed opportunity.
 
May 16, 2006
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I starting to believe Street Fighter V will not chart. If it will, i'm gonna say a low #10.
Last year The Order was #9 with >200,000 sales, and i really don't see Street Fighter sell better.

My prediction is < 200K for SFV as well.
The Order actually sold less than 200k, creamsugar used the wrong signal.
 

Pancake Mix

Copied someone else's pancake recipe
Jun 11, 2015
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The Order actually sold less than 200k, creamsugar used the wrong signal.
Interesting for #9 last February.

For reference, even the #10 game in March last year (FF Type-0 HD) was > 200k, so there was a higher threshold to chart in March last year. No brainer I know that March would have higher retail sales, but if SFV is going to chart, it has a solid release month without too much competition.

Fire Emblem Awakening did NOT chart in 2013 but it was underprinted. Fates could potentially be #10 this month, could it not?
 
Jun 13, 2012
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Exactly.

The game as it is right now is not finding a mass audience at $60. Why is this even surprising given the offering as it is today?

People keep saying "updates are coming"... So what? You're offering a product today at $60 that is incomplete and mass consumers aren't finding that value proposition fair.

Consumers have spoken in the UK, and we will see about the US. But damn, consumers speaking with their wallets and some are chastising them for it?

No company deserves anyone's money. We like to spout that all the time. But when a game comes along that we personally like, we expect that everyone else should support it too? Such a weird thing.
Preorders + first day sales should have been ok even with poor reception.

Maybe Street Fighter isn't as big as some think it is in 2016.
 
Jul 7, 2015
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Interesting for #9 last February.

For reference, even the #10 game in March last year (FF Type-0 HD) was > 200k, so there was a higher threshold to chart in March last year. No brainer I know that March would have higher retail sales, but if SFV is going to chart, it has a solid release month without too much competition.

Fire Emblem Awakening did NOT chart in 2013 but it was underprinted. Fates could potentially be #10 this month, could it not?
If NPD combined all SKUs, Fire Emblem Fates could probabily be even in TOP 5.

If not, it could still chart, but not over #10 or #9.

You should not compare it to FE Awakening since:

1) Fates is MUCH bigger. Just look at Japan for example, Fates outsold Awakening first week by almost 150K.
2) Awakening was massive undershipped, indeed it legs were very strong. If Awakening was not undershipped, it's first month would be WAY bigger.
 
Feb 16, 2010
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Mars
Do the press attend this keynote? And what info may come out of it? Updated sales from hardware and software?
No press. Sounds like the sales updates were old news. Nothing will likely come out of it, unless someone posts a picture on Twitter or something.

It's a presentation designed for retailers and publishers to do more Sony stuff and then there's two days of meetings between retailers and pubs. Very bizness.
 
Nov 18, 2013
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What's the current PS4 WW? 36m?



Destination PlayStation. Annual retailer event in Scottsdale. Sony's keynote is tonight. Always a couple small interesting bits that float out of it.
Tey won't give price or date for VR. But Maybe at least they give a comment about the recently announced Vive and Rift prices so we could have a better idea what's coming up. Or how rhey will plan their boxing and bundling strategy for VR.
 
Nov 18, 2013
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two stars out of five, that's a death sentence.
Such a poor planning. I always wonder how the planning for this launch went. I can't imagine everyone was happy with pumping this game before it was feature complete. Also would be interesting if this was the plan all along or if they wanted to hit the release date at all cost and decided to ship this anorexic version.
 
Jul 7, 2015
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Yeah I was telling people not to sleep on Fates. Primal is going to launch pretty big too.
Now we just need to see how Primal will do. We will have a better idea next week with the UK / Germany chart.

I believe will do great. I starting to see more marketing from Ubisoft recently. Is also doing very strong on Amazon the lasts days ( even if we should not use it as a safe source for software).
 
Apr 21, 2015
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Now we just need to see how Primal will do. We will have a better idea next week with the UK / Germany chart.

I believe will do great. I starting to see more marketing from Ubisoft recently. Is also doing very strong on Amazon the lasts days ( even if we should not use it as a safe source for software).
Believe it or not I think that Primal is also having some stock issues
 
Mar 20, 2012
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Jersey
I'm sure you'll bump this thread even if you're wrong too.
Yea I will...it's 50/50 so I'm not worried about the odds. Even though I'm likely viewed as being on the "hardcore" side, I'm not biased to the point of being blind. Capcom should have done something different here. But if Driveclub can reach a level of success after its disastrous launch, that went on for years I do think pessimistic views are easier to form than optimistic ones. I think word of mouth this gen is stronger than ever, YouTube, Evo, what friends are playing, showing off combo videos with the new characters, every 6 months adding to the story, etc...I think Capcom can certainly turn this into a successful service, but no doubt if I'm wrong, I'll just be disappointed and own it. The game at the very least will have legs in the FGC since most people love it, but I am mostly curious in the fact of day one perception mattering in a product designed for 5+ years. SFV is just an interest case study in the industry for me.