Still feels quite overrated to me.
It's super intensive and is it really that much better than what we have seen in previous games?
I dunno, it just feels like a buzz word at this point to me.
Still feels quite overrated to me.
It's super intensive and is it really that much better than what we have seen in previous games?
I dunno, it just feels like a buzz word at this point to me.
Still feels quite overrated to me.
It's super intensive and is it really that much better than what we have seen in previous games?
I dunno, it just feels like a buzz word at this point to me.
That's screen space reflection. Totally and completely different from Raytracing. It's like you have no clue what Raytracing is. Screen Space Reflection is a post process of what is rendered on screen (it's kinda in the name...lol) whereas Raytracing renders real time out of view light sources.Still feels quite overrated to me.
It's super intensive and is it really that much better than what we have seen in previous games?
I dunno, it just feels like a buzz word at this point to me.
So you're saying it just works...….!!!I guess the main point of ray tracing is how easier it makes the development, you basically don't have to worry about mapping reflections or anything like this, the ray tracing technology will take care of it for itself. AND, it still looks better.
it will be just not right now. in about 8 years this will be more common hopefully.As people pointed out, this might be more interesting for the developers. I'm completely ignorant, but how do reflections work right now without rtx? I've seen games with great reflections like both Battlefront games. Actually, I saw the ray traced scene with Phasma and wasn't impressed. This demos look great, but I don't feel that the results are worth the heavy performance cost.
That's because in BFV the game really isn't built for to showcase Raytracing properly. Atomic Heart, a late 2019 game, is a far better example since it also does proper shadowing, proper reflections (Mirror in mirror effects) and overall is more illustrative of raytracing than BFV.Still looks like such a pile of bullshit.
Raytraced reflection may be coming but the difference it make in the current environments and pipeline is so ridiculous that it's almost useless for the power cost.
Have you bought one? Atleast you can then run Nvidia's NASA demo then on the moon landings.MIRRORS EVERYWHERE
To be fair, i think a lot of people here downplaying on RT don't know what it is and why it is kinda a thing... they see how much effect it has on BFV (Oh cool i can see myself in a car and it only costs me 30 fps on average drop!) and combined with high RTX prices = ''Raytracing is kinda meh.''That's screen space reflection. Totally and completely different from Raytracing. It's like you have no clue what Raytracing is.
Through either Screen Space Reflections, or on the basic level, a cubemap/environment map.As people pointed out, this might be more interesting for the developers. I'm completely ignorant, but how do reflections work right now without rtx? I've seen games with great reflections like both Battlefront games. Actually, I saw the ray traced scene with Phasma and wasn't impressed. This demos look great, but I don't feel that the results are worth the heavy performance cost.
Visually I think its very impressive but I can only imagine the hardware overhead is considerable, to say the least. Even if money wasn't a consideration I'd be somewhat loathed to jump on board with the first gen RTX cards, simply because they're basically going to be a paid beta for the next gen cards.
That's because in BFV the game really isn't built for to showcase Raytracing properly. Atomic Heart, a late 2019 game, is a far better example since it also does proper shadowing, proper reflections (Mirror in mirror effects) and overall is more illustrative of raytracing than BFV.
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You have to ignore Jensen Huang though. ''This is in realtime'' but it does show comparisons.Any video or better yet, comparison showcase of RTX for Atomic Heart?
You have to ignore Jensen Huang though. ''This is in realtime'' but it does show comparisons.
By that logic we should have stayed with sprite based rendering. Any new tech is going to be intensive on hardware, look at early polygonal games.While it looks good, the performance hit is just too ridiculous. It feels like I'd need a whole second card to play RTX enabled games at around 144fps. Feels like back in the days where the PhysX cards were standalone too.
Still feels quite overrated to me.
It's super intensive and is it really that much better than what we have seen in previous games?
I dunno, it just feels like a buzz word at this point to me.
It just goes to show you and a lot of people do not know what you are talking about at all. This is not Ray Tracing in these screenshots you have provided, this is all fake reflections while Ray Tracing is all about showing reflections in real time. Ray Tracing is the holy grail for lighting and realism in games and other applications.
It just goes to show you and a lot of people do not know what you are talking about at all. This is not Ray Tracing in these screenshots you have provided, this is all fake reflections while Ray Tracing is all about showing reflections in real time. Ray Tracing is the holy grail for lighting and realism in games and other applications.
Battlefield?? Next month metroI bought a 2080 and have yet to see any RTX show up in a game. I’m open to buying one that has it but they simply don’t exist.
No. By that logic, they should introduce this feature in workstation cards so that engines can be prepared for this tech and once it's developed enough be put on consumer cards. See what it did now. The 20XX is considered a mess, PR and Tech wise. So far it's only 2 games and a 3 one coming and even then it's probably only noticeable on 70 through 80ti. But the price increases still doesn't justify the performance drawbacks on consumer side. Why do you think there are 120hz abs 144hz and even higher Hz monitors if suddenly with RTX on its 60fps?By that logic we should have stayed with sprite based rendering. Any new tech is going to be intensive on hardware, look at early polygonal games.
Why so?Yup, doesn't change much again, especially for the overhead, although I'm surprised it does caustics, which I actually doubt it really raytraces.
When the games release, yes. There is a 3D Mark raytracing demo that just released (Port Royal) but its only in the paid editions of the game.Can we download these and run locally? I've had a 2080Ti for months and never seen any ray tracing (no interest in BFV).