Poetic.Injustice
Member
Headed by Jason Lewis, a total of 17 devs of varying rank are using the project to learn more about the engine, but of course being self-confessed super Star Wars nerds makes the undertaking that bit easier. Speaking to 80.lv, Lewis says he first started out with the desire to craft a three dimensional Millennium Falcon, however things quickly spiralled as the project grew in scope.
Originally it was just going to be the Falcon sitting in Docking Bay 94 so I could run around and look at it in real-time," says Lewis. "Then I thought it would be neat to add the interior to the docking bay, and then maybe some of the surrounding Mos Eisley city, then I thought hey, lets put the Mos Eisley Cantina in as well!
http://www.pcgamer.com/obsidian-devs-recreate-star-wars-mos-eisley-spaceport-in-unreal-engine-4/