JJConrad said:
War Room was nothing like that. It was more of a stage select than anything else.
This is absolutely untrue.
War Room defined:
- The player vs. 1 (or more) CPU opponents.
- The player starts at a small (or large, or VERY large, depending on the map) disadvantage.
- The maps are ALWAYS asymmetrical
- The maps were set up to amplify the enemy CO's powers (Drake on Water maps, Eagle on Air maps, etc)
- The map is never pre-deployed - just a clean map. Both sides start fresh on day 1.
- A threshold is set by Intsys for the number of days it should take expert players to win the map. Also how many units they should lose, and how many enemy units they should destroy.
...There is nothing like this, in Days of Ruin. Trial Maps are closest, but many of the maps are symmetrical, many are predeployed, etc. It sounds like a nitpick, and it kind of IS a nitpick, honestly. But given how beloved WR is to fans (300+ hours spotted in this topic...), it should be clear that those hardcore players see something in the mode that perhaps you don't.
WR was a special sauce, brewed to perfection. To a casual fan Trial Maps might seem the same, but it ISN'T the same.
Edit: I wanna make something clear - I still like the trial maps. And I like the fact that the mapmaker is so robust now. (You can have odd map sizes - 5X30, etc. You can set AI levels for INDIVIDUAL units, like making a unit stay put until Aggro'd, etc. It's possible to make whole custom campaigns, now). I'm liking the campaign and the WiFi battling seems to be functioning as designed.
Days of Ruin is good. Very good. I just want people to stop saying there's something equivalent to War Room in the package. Because there isn't, and it's misleading to say otherwise.