Baiano19 said:Is this game better than Mushroom Men or the Blob?
There was such a drought of Wii games last year that those "average at best" games were hyped to no end.
I'm shocked.yoopoo said:
Mdk7 said:Fuck, this game is IMPOSSIBLE to find in Italy (or at least near Milan).
It's coming out tomorrow but nobody has it in stock, it's like as if it didn't exist.
/sad
Actually they recommend that you don't have too tall an enclosure for a terrestrial tarantula as even a small fall can rupture their abdomen.selig said:Oh, one thing that sucks, even though it´s understandable from a design point: If you fall from above, you die...i need to see the spider that dies from a fall
Now extraterrestrial tarantulas on the other hand...poppabk said:Actually they recommend that you don't have too tall an enclosure for a terrestrial tarantula as even a small fall can rupture their abdomen.
It's the same in here, don't worry.Farore said:At least you know it's coming... stores in México know nothing about the game ...
Yeah, the camera can sometimes have a different path than what you would like it to. I guess it does a pretty good job though, considering how you are all over the place...it does need a little work though.bryehn said:I like this game a lot. I really enjoy the storytelling method. Reminds me of Chibi-Robo! in that sense. The camera can get kind of janky sometimes when going from horizontal to vertical though, a bit jarring.
Mdk7 said:Fuck, this game is IMPOSSIBLE to find in Italy (or at least near Milan).
It's coming out tomorrow but nobody has it in stock, it's like as if it didn't exist.
/sad
Eteric Rice said:HOLY SHIT THE GESTURES ARE ACTUALLY RECOGNIZED.
And won't work if you do it wrong.
At least in my case so far.
Wow.
Leon S. Kennedy said:I'm at chapter 3 and am really enjoying this game. You feel like you really are a spider or scorpion while playing. Their movements seem very realistic. It also looks great.
Dash Kappei said:Is it a waggle fest combat a la Zelda (bleah!) or is it more well thought? Is it a mix of buttons and motion controls? I hate mindless waggle but I love weel implemented motion controls, if you know what I mean going by that difference.
Can you make a few examples of the combat and how the levels roll out? I don't have the bandwith tonight to watch videos and such..
Dash Kappei said:Is it a waggle fest combat a la Zelda (bleah!) or is it more well thought?
Leondexter said:The gestures work, but I found them just a bit hard to set off, even with the sensitivity all the way up.
Thanks for the research.Leondexter said:....
The bad:
On the topic of 16:9 "support": this game is using the bullshit cropping method, not actually rendering in 16:9.
...
I'm shocked that such a technically competent developer would use this kind of crappy shortcut, and then mess up the 2D overlay as well.
Yup, the title screen is awesome.dyls said:... Also, the title screen is one of the best and most disturbing ever. They obviously were incredibly meticulous in capturing the various insects. And is it just me or are more insects added each time you finish a chapter?
Definitely a worthwhile experience, I just wish they had cleaned up some of the more obtuse aspects of movement and given more freedom to venture about, especially with the tarantula. The occasional stuttering is also a drag, and it sounds like the game is working the shit out of my Wii—the drive is going crazy much of the time. ...
Yeah it's loud as hell, but here there's definitely a ton of streaming going on, and keeping those little load breaks minimal. I appreciate streaming when its necessary. This game is damn beautiful, probably 3rd (for me) after Mario Galaxy, and MP3. I find it funny that someone complained about the bland colors because I thought they managed to make the colors pretty striking and keep the environments varied. There's a lot of attention to detail, and its so much fun to just look around the environment. I really appreciate games where the player is rewarded by checking out his surroundings.Tab0203 said:Reg. disc drive. There's constant seeking during the title screen (FMV? Sound effects?), and it's fucking annoying. There are quite a few 3rd party games doing the exact same thing. COD, MOH and Boom Blox iirc.
Widescreen is not synonymous with "shows more than in 4:3". If the game looks correct when viewed on a 16:9 mode of a screen, it's rendered in 16:9. Well, other than the lazy incorrect HUD elements. If one mode shows more image than the other, it should be the version the game wasn't designed around, so nothing important becomes hidden from view. It only makes sense that as development in general shifts to 16:9, it's going to be the 4:3 versions that start showing the extra, rather than the reverse of last generation.Leondexter said:On the topic of 16:9 "support": this game is using the bullshit cropping method, not actually rendering in 16:9.
JoshuaJSlone said:Widescreen is not synonymous with "shows more than in 4:3". If the game looks correct when viewed on a 16:9 mode of a screen, it's rendered in 16:9. Well, other than the lazy incorrect HUD elements. If one mode shows more image than the other, it should be the version the game wasn't designed around, so nothing important becomes hidden from view. It only makes sense that as development in general shifts to 16:9, it's going to be the 4:3 versions that start showing the extra, rather than the reverse of last generation.
Tab0203 said:I'm at chapter 4. I love the atmosphere.
Yeah, that's mostly the camera and the fact that I still suck at taking (white balance etc.) pictures...kinggroin said:Same chapter; the game has definitely improved since the start.
Btw, if that's not your camera's fault, lower your sharpness a bit. The halos are pretty bad.
CoolS said:Up to chapter 5 now. These fucking lizards keep Kicking my ass. Need to figure out a better strategy to battle them. Oh, and I have NO idea how to beat the boss (midlevel boss?) in chapter 5. But it's awesome nonetheless, my tarantula just learned how to suck health out of enemys which are on their back