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Official Grand Theft Auto: San Andreas topic

bishoptl

Banstick Emeritus
calder said:
Sadly it's that stupid tiny one at the Jefferson motel and since I own all the land around it I *never* see rival gangbangers there.
Just walk in front of the motel and move CJ around, swinging the camera back and forth. Enemy gangbangers should spawn fairly quickly at either end of the block. Worked for me.
 

DMczaf

Member
Ok, I finally started playing GTA:SA again after beating Halo 2. While I was handling my business with my girlfriend at her place some cop rode up and parked while she was moaning, then when I was finished he drove off fast as hell. Fucking peeping tom :lol
 

Grubdog

Banned
Can anyone help me get rid of this annoying green dot that's ALWAYS on my radar? I'm up to the last island, just finished the flight missions, and there's a green dot on my radar that leads me to my garage back in San Fierro, and there's nothing there except a save point. It's annoying me because it's there when I do missions as well, and it gets confusing having two green dots.
 

belgurdo

Banned
Does anyone know if there's a PSG rifle or anti-aircraft gun in this game at any point? "Analogue look" and the increased effectiveness of the chaingun have rendered them pointless, true, but I miss my old Vice City standbys
 

koam

Member
Late to the party, hope it's not over yet..

This game is awesome! I started doing some gang wars and taking over some hoods but i'm wondering, if you take over all the hoods in the city, do they stop attacking yours? What prize do you get?
 

speedpop

Has problems recognising girls
Very late. I also started to muck around on my girlfriend's sister's copy. Completed the driving, plane, bike and boat schools in a few hours if that.. why were people saying it's too hard for?
 

TeTr1C

Member
I don't understand why people saying they were hard either. They were quite easy.

Anyways, the game is a blast, though it gets a little tedious near the end. (Just beat it a few days ago.) NOW FOR THE 100% COMPLETION ATTEMPT.























I'll never get 100 percent. :D
 

Spainkiller

the man who sold the world
Does anybody else have problems with their garage in San Ferrio? I started playing this again after sucking Halo 2 dry, and all my cars had gone!
 

Vlad

Member
TeTr1C said:
I don't understand why people saying they were hard either. They were quite easy.

Well, just getting bronzes is pretty straightforward, but getting all golds can be tricky. I didn't have much of a problem in the plane and boat schools, but I doubt I'll ever be able to get golds in either the driving or bike schools. A lot of the problem is that on a few of the tests, the game just seems to randomly stop you well before you're done and give you a score. Like in the last driving test, I'll be going along, doing pretty well, then the game just stops the lesson for no reason. I won't have any damage, and still have plenty of time left, but I still get stopped. The same thing happens in the bike test where you have to jump off the ramp and do a stoppie when you land.

One thing I really didn't like was the heavy emphasis on the on-foot missions as opposed to the driving ones. It seemed that all the more intricate missions in the game all revolved around a big shootout. Now, I thought they were neat at first, but the lock-on system, combined with the fact that 99% of the enemies just stand in one place and shoot at you makes almost every gunfight in the game way too easy. All you have to do is slowly sneak forward and just pick off the stationary targets as they come into range. What was really disappointing was that the
casino heist
that you spend so long planning was just another shooting mission, followed by a leisurely drive back to your base. You'd think that after
robbing a casino
you'd at least have people trying to chase you down after you left or something, especially considering that the way that everything happened wasn't exactly subtle.

This wouldn't be so bad if it were offset by some kickass driving missions, but there just didn't seem to be that many. Not only that, but too many of the driving missions that there were relied way too much on scripting, like an enemy that you can't kill until a certain point, or chasing a target that takes the exact same path every time.

The last level
was an unfortunate combination of the two problems, too. While I did like the fact that there was a lot to do, the initial part was just like every other firefight in the game. Lock on, cycle through targets, kill targets, repeat. It was tricky on the way out with the fire and all, but it still wasn't all that hard to do, just tedious. Chasing the firetruck gave me problems, simply because I kept having weird physics glitches that would completely screw me over. There's one part where there's a wrecked car on a bridge, and instead of just moving it over when I hit it, I actually ended up flying into the air, doing a few flips, and landing the car on its roof. Another time found me being completely stopped by a light pole that I'd normally have been able to go right through with only a slight reduction in speed.

The rail shooting bit at the end was a neat idea, but the fact that you don't actually DO anything to take out Tenpenny was pretty disappointing. In GTA3, you finished the game by taking a rocket launcher and blowing up that chopper. There's actually the sense that you did something to beat the final thing. In SA's last mission, you just have to stay alive long enough for Tenpenny to get himself killed, which was pretty unsatisfying. Not to mention the fact that the firetruck was magically bulletproof for that mission, and shooting out the tires (first thing I did when I started the rail section) doesn't even seem to help.

I found the ending to be a little too "everybody's happy" for my taste, too. If it was just CJ, Sweet, and Kendl. in the house talking, it would have been ok, but having the huge crowd show up was just too much of a typical "happy ending"

Also, has anybody ever gotten a parachute to work properly? Do you have to do anything other than press circle while you're falling? The only time I've ever actually gotten a parachute to work is during the flight school lesson. Every other time, I press circle, CJ goes through the rip cord pulling animation, ends up in a standing position, as if he's being held up by a parachte, but there's no actual parachute anywhere which leads to an instant demise soon after. This has happened every time, either when I'm just messing around and jumping off skyscrapers or even in missions that require it. Luckily one of the missions didn't require that I actually survive using the parachute, and the other was from a low enough altitude that I didn't lose enough health to get killed, and was able to complete the mission anyway.

My last big complaint is the turf wars. While they're a neat idea, they're not overly difficult once you get your AK skill up to Hitman, and it's way too hard to actually find gang members to actually start a war with.

Does anybody else have problems with their garage in San Ferrio? I started playing this again after sucking Halo 2 dry, and all my cars had gone!

Are you overstuffing it? Never try tricking the garages into holding more cars than they're supposed to hold. I did the same thing in GTA3, and cars would tend to vanish. If the door doesn't open up when you drive to it, then don't try stuffing any more cars in there.
 
I was bored and put in San Andreas in my 360 last week and finished it again. I forgot how much fun this game is. SA is just so much better than Vice City or GTA3 - it isn't even close. Having the country areas really help. Just riding in a dirt bike around Angel Pine is better than any of the bike sequences in VC.

And K-Rose is the best freakin' radio station ever. If there really was a station like that with Mary Beth Maybell I'd listen to it religiously. Absolutely hilarious. I love that woman.
 

Wario64

works for Gamestop (lol)
San Andreas KILLS Vice City and GTA3/Liberty City Stories. Seriously. GTA4 will be amazing cause we all know it's gonna have to be bigger and better than San Andreas. And all in next gen ahhhhhh
 
After finishin' SA, I'm really jonesin' for some mo GTA. Since I don't own a PSP anymore, I'm going to have to go rent Liberty Stories for the PS2. I know the game isn't even close to SA but whatever. Just give me, give me, give me!

God I can't wait to see where GTA4 is going to go. Just thinking about it being bigger and better than SA makes me cream my pants. *drool*


And I demand that they bring back Mary Beth Maybell for another wacked out country music station. I LOVE YOU MARY BETH!
 

HomShaBom

Banned
I hope GTA4 ISNT bigger than San Andreas. I care more about content than size. SA is full of nothing but plain spaces and buildings you can't even go inside.
 

Ranger X

Member
Wario64 said:
San Andreas KILLS Vice City and GTA3/Liberty City Stories. Seriously. GTA4 will be amazing cause we all know it's gonna have to be bigger and better than San Andreas. And all in next gen ahhhhhh

I agree with you here but what the **** about wanting the next GTA bigger!?!?

San Andreas pretty much reached the top imo unless you really want to waste money with a bigger team and cheaper graphics just to make a game bigger than that. And it wouldn't give you more sales really.

GTASA accomplished and finished the "get bigger" phase of this game. Now they should enter the "get better" phase and taking their time to improve every single game mechanics and other gameplay we already have.

And if they give me even more gameplay, better physics and deeper interaction, i wouldn't mind having only one city.
 

{Mike}

Banned
I hope the wanted level / police is revamped. I think they are so dumb and I want them to actually send 10-15 police cars at me, not 2-3.
 
I want more content and a bigger world. I want it all baby!

And if they do make a bigger world than SA, I'm kinda hoping that you'll be able to trip skip back to the mission locater icons. I hated when you failed a mission that you recieved back in San Fierro and you're all the way over in Los Santos. Having to go all the way back to do it again was a pain in the ass. Making a larger world would only increase the hurtin'.
 
ourumov said:
BTW, does anyone have a mp3 of Zero saying:

Curse you Berkeley !!!

I'll have a look and see if I can find it - I ripped the audio track from the game to get the sample of CJ saying "I don't want a nightstick up the ass" :lol
 
I kind of think they might go back down to GTA3/GTAVC level and just make it alot more interactive than ever before. And then they'll work their way back up to GTASA level with sequels like that did with VC and SA.
 
Daam :lol Imagine my suprise when I look at the list of topics I have created to find one I started almost 2 years ago at the top of the list. SA still rules!

~Black Deatha
 

Ploid 3.0

Member
Can't believe I'm still playing this friggin game. Well after the fact sony's demo disk wiped my near complete GTA:SA save. I have yet to touch the toy airplane mission since (Had Z complete -_-).
 

bengraven

Member
Hitler Stole My Potato said:
I was bored and put in San Andreas in my 360 last week and finished it again. I forgot how much fun this game is. SA is just so much better than Vice City or GTA3 - it isn't even close. Having the country areas really help. Just riding in a dirt bike around Angel Pine is better than any of the bike sequences in VC.

And K-Rose is the best freakin' radio station ever. If there really was a station like that with Mary Beth Maybell I'd listen to it religiously. Absolutely hilarious. I love that woman.

**** yeah. I love how Rockstar makes me realize I love things I would have hated any other time. As per your examples: a country music station and wide open country areas.

Seriously had so much fun with this game. I'm so damned ready for GTA4.
 
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