I'm gonna have to be Marconelly's counter point. He figures the 5's are unwarranted after clearing nearly 10 missions, I feel the 5's are being generous. The game simply can't seem to differentiate between a dash and a 180 flip for me. This means simply turning around is a major ordeal because I wind up dashing 3 or 4 times instead of doing the 180 flip. The end result is that I've dashed far enough in the wrong direction that I just slowly fly back towards the mission objective. Hilariously enough, when I actually want to do a dash , on more then 1 occasion I've had the 180 flip actually work... which means instead of moving faster towards the objective I'm now facing the wrong way. Some of the folks in this thread seem way to easy on this game, just because you can pull off the 180 flip(which is a very important technique in any flight game) 90% of the time doesn't mean the controls are good, good controls translate into pulling off any movement 100% of the time. If the best even someone practiced at the game can pull off is 9/10 that tells us that 1 out of every times you attempt to a simple required action , it will not work. It's cool developers want to use the sixaxis to provide a more immersive gaming experience, I applaud any attempts made toward the goal but is it really so much to ask for atleast an option to play it the way most of us are used to? Julien eckburt mentions it'd be too clunky if it were traditional controls, who is he to know? Let the people that buy the game decide how they want to play it.
Not everyone will hate the controls ;however, most people likely WILL have issue with the clunky mission objectives ... and I'll go ahead and say it- horrible graphics. Firstly the missions themselves are just retreads of ideas seen in many flight games of the past and most especially in rogue leader. Stage 2 is an escort mission. Now , I don't know about you guys but I find escort missions a generally terrible and lazy way to build a gaming experience. Instead of worrying about your own health bar and performance in a game you have to worry about weather a slowly moving scripted NPC with little to no AI is going to get killed or not. In my case I'd have ordinarily just played the game and looked past it as lazy and rushed development but I was fighting with the controls the entire time so it just made an escort mission that much worse. It should again be mentioned though, they went to the most annoying of all flight game ideas after only 1 single stage.
Yes, I called lairs graphics horrible , I even bolded it for emphasis. See , just because a game turns on every special effect known to man and throws 8 billion polygons and 9000 objects on screen at once does not mean it looks good. The color pallet in Lair is filled with babyshit greens and dogshit browns. I personally find it very unappealing. Add to that a framerate which on my television at 720p is very poor once you hit stage 2. Single digit poor. The engine simply isn't as optimized as it should be. I find the general artwork in the game to be very boring and generic too. It's funny, I can bring up warhawk for the control argument quite easily because it gave me the choice and with graphics, it has a very similar engine- large sweeping environments, great water , volumetric clouds yet unlike lair it manages to be locked at a never wavering 30fps. Factor 5 also has this ... idono what to call it- a 3d bilinear filter perhaps ? in the training stables level , go close to the ground and just fly forward, you'll discover that 3 feet from the dragons nose the ground isn't just receiving a texture pass but that the polygons literally morph out of the ground to make it appear more detailed. It's kind of a bizzare effect. It's great that the game runs in 1080p ... allegedly.. but I've always been in the framerate before all else category so to me the game does in fact look ugly. This is not some lame attempt at a troll. Agree or disagree , it's just my opinion.
I'm merely doing my part to give gamers out there on the fence more evidence to make a decision with. Some part of me wants everyone out there to rent it and try it because it really does seem that 2 out of my 3 complaints are the voice of the majority here.
Not everyone will hate the controls ;however, most people likely WILL have issue with the clunky mission objectives ... and I'll go ahead and say it- horrible graphics. Firstly the missions themselves are just retreads of ideas seen in many flight games of the past and most especially in rogue leader. Stage 2 is an escort mission. Now , I don't know about you guys but I find escort missions a generally terrible and lazy way to build a gaming experience. Instead of worrying about your own health bar and performance in a game you have to worry about weather a slowly moving scripted NPC with little to no AI is going to get killed or not. In my case I'd have ordinarily just played the game and looked past it as lazy and rushed development but I was fighting with the controls the entire time so it just made an escort mission that much worse. It should again be mentioned though, they went to the most annoying of all flight game ideas after only 1 single stage.
Yes, I called lairs graphics horrible , I even bolded it for emphasis. See , just because a game turns on every special effect known to man and throws 8 billion polygons and 9000 objects on screen at once does not mean it looks good. The color pallet in Lair is filled with babyshit greens and dogshit browns. I personally find it very unappealing. Add to that a framerate which on my television at 720p is very poor once you hit stage 2. Single digit poor. The engine simply isn't as optimized as it should be. I find the general artwork in the game to be very boring and generic too. It's funny, I can bring up warhawk for the control argument quite easily because it gave me the choice and with graphics, it has a very similar engine- large sweeping environments, great water , volumetric clouds yet unlike lair it manages to be locked at a never wavering 30fps. Factor 5 also has this ... idono what to call it- a 3d bilinear filter perhaps ? in the training stables level , go close to the ground and just fly forward, you'll discover that 3 feet from the dragons nose the ground isn't just receiving a texture pass but that the polygons literally morph out of the ground to make it appear more detailed. It's kind of a bizzare effect. It's great that the game runs in 1080p ... allegedly.. but I've always been in the framerate before all else category so to me the game does in fact look ugly. This is not some lame attempt at a troll. Agree or disagree , it's just my opinion.
I'm merely doing my part to give gamers out there on the fence more evidence to make a decision with. Some part of me wants everyone out there to rent it and try it because it really does seem that 2 out of my 3 complaints are the voice of the majority here.