• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Official Legend of Zelda: Twilight Princess thread

I agree with the comments that this game could've used more polish. A few things stick out that could've been improved: camera, the overall feel of Link (I wish he was more responsive - there's an awkwardness when making small adjustments, or climbing, for instance), the pacing (way too much non-optional downtime), and woeful underuse of the most interesting new items. At a fundamental level, I'm sick of the way this game handles much of the context-sensitive controls; I'm so f--king tired of repositioning Link two millimeters to activate the canned treasure animation or equivalent, and I've had it with the automated jump.

That said, it's pretty much the best example of the style. I do think it's time that Nintendo evolve the franchise again, though.
 
Because I had exams for two weeks before Christmas, and because i'm in Europe (Netherlands) I only got this game last sunday, for christmas. Finished it tonight, and I am still completely flabbergasted. Before TP, Ocarina of Time was my favorite game of all time, hands down, but that title will have to settle for second place from now on.

Some thoughts:

The story was so much more mature and emotional than in previous titles, I was majorly p*ssed off when Ganon crushed Midna's helmet in his hand, even though she didn't die eventually. The level design of the dungeons was utterly astounding. I remember quite a few dungeons from OoT that annoyed the living daylights out of me (Jabu Jabu, Forest Temple, WATER TEMPLE!) but here, every single minute exploring one of the dungeons was a treat. Even though the threat of seeing the 'game over' screen never seems to be nigh, the game is still challenging. The puzzles are responsible here, at times seriously testing your mental capacities. The same argument applies to the boss battles. Even though they are easy once you figure them out, figuring them out is a joy every time.

The story was unbelievable in its matureness. Even though there was still no voice acting, emotions were fluent in the many cut scenes, en I was on the edge of my seat (well, couch) almost constantly. I played it on the Gamecube since I couldn't afford a Wii right now even if I could find one, and the controls were spot on. I played a demo level at Nintendo's HQ a few months ago with Wii controls, and they felt hard to master. I only played for about twenty minutes though, and I will simply take the word of you guys here that the Wii controls work great once you get used to them.

It took me about 37 hours to complete the game, and that inclused just over 20 poes and quite a bit of the 'cash dumping quest' in Kakariko. It's quite late (or even early) here now, but I will definetely be going back to the game, since I've read alot of stuff here that I haven't even seen and done yet. Ganondorf was the incarnation of evil, which I loved. It was a logical progression from the megalomaniac Gerudo-thief from OoT, now a demi-god in the world he was banished to. I already feel the pain of waiting for the next Zelda game though.

Two questions, one a bit more elaborate than the other. Firstly, does anybody know what the developers meant when they said that this would be the last epic Zelda. Have any clues been given on what we can expect from the next Zelda title?

The second question is this. Even though I played through TWW a few years back, its story did not leave much of a lasting impression since I can't remember much of it. Could someone perhaps explain here in summary the story of TWW? For instance, I read something here about a 'remorseful Ganon', I'm dying to know what this means because I just can't remember anymore :)

Without a shadow of a doubt my GOTY, and easily the most impressive, awe-inspiring game experience of my life. If pure heroin was a game, it would be the Twilight Princess.
 
what is the difference between the gamecube and wii versions? i'm trying to find a wii without success. i'm about to just breakdown and buy the GC version. my only concern is the graphics. i don't have a component cable for my GC and i'll be playing it on a hdtv 46" widescreen tv. any thoughts?
 
One major difference is that the Gamecube version is button-hungry. You're going to be switching items a lot. It'll never want to make you stop playing, but you're constantly aware of it.

I just beat the
Sky City
, and what a dungeon.

That had one of my all-time "Why the hell haven't they done this in previous items?" items, the double clawshot, and imaginative puzzles galore.
Best dungeon yet.

I'm now onto the
Twilight Palace
, which seems to be one of the more visually polished areas I've encountered yet.

Well, all the Twilight areas are, really.
 
Ok, the boss battle
with Zant was too easy. Not only was the battle strategy extremely obvious to figure out, but whenever you died you got to start the battle over right at the point where you died instead of starting from the beggining. I am going to finish the game tomorrow.
 
threeball said:
Ok, the boss battle
with Zant was too easy. Not only was the battle strategy extremely obvious to figure out, but whenever you died you got to start the battle over right at the point where you died instead of starting from the beggining. I am going to finish the game tomorrow.

You're saying it was too easy and then complain about a mechanic used for when you die?
 
Am I mistaken, or did I casually read somewhere talking about having
knuckles
as an item?

cause im on end boss, and I never got anything like that
 
My buddy who finished Twilight Princess was very pissed about the story and thought
the game should be called The Legend of Midna: Twilight Princess, because of how little Zelda is acctually involved in the story of the game. Personally I liked the storyline, and thought that if they had made another "Zelda is your partern the whole time!" story I would be upset.
Does anybody else feel the same about the story?
 
I don't know what some people were talking about - I thought the last series of battles was really epic, and very fitting. I very much enojoyed it.

Final question though, about the ending, was Link riding
to or from Ordon Village
at the end? Did anyone notice the position of the forest? It went by too fast for me, and I think that makes a pretty big difference :lol
 
Finished the game a little while ago on the wii. This is going to make it seem like i hated the game but thats not true, Anway heres my problems with the game:

-too easy, give us a hard mode ffs. It was easy to the point of it being very detrimental to my experience. I remember thinking up really complex solutions to extremely basic solutions. There is so much more they could have done with the puzzles
such as with those weights in the temple of time
, CHALLENGE ME PLEASE NINTENDO.

-entire rewards system is ****ed, waaay too many chests with rupees that require a lot of puzzle solving and some heart pieces require very little thinking, also they give you jack shit for the one thing in the game that could be considered hard
cave of ordeals

-Overall the game isn't as well designed as Oot, cool items are underused and many are practically useless outside of a few very specific instances e.g.
slingshot, spinner, ball and chain, even the dual claw hookshot
also the game doesn't flow as well and the formula is followed way too closely.

- Wolf segments aren't as well thought out or as interesting as mechanics in previous zeldas e.g. young link or time travel. After a while you realize that the wolf form could have been split up into a shovel and a lens of truth and it would have worked perfectly the same with a few modifications. It just isnt fleshed out as well as in previous games.

-Did i mention it was too easy?

-Predictable rewards. Could they have offered something other than rupees and heart pieces?

-Story is generally well presented but you never really feel that you have gotten to know the characters other than maybe midna. All the people from that bar, the prince zora dude,
ganon
and pretty much anyone from the starting village are bursting with character when you meet them but then they basically go quiet for the rest of the game and you never see them again outside of some small instances.

The thing about this game is that i still had fun throughout the entire game despite the problems. There are no tedious bits and the cinematic moments are very cool. Overall i would rate this game higher than Lttp but lower than Oot. Despite all this other stuff i still think that everyone should play this game. Feel free to pick apart my ramblings.
 
Pikelet said:
Finished the game a little while ago on the wii. This is going to make it seem like i hated the game but thats not true, Anway heres my problems with the game:

Pikelet said:
-too easy, give us a hard mode ffs. It was easy to the point of it being very detrimental to my experience. I remember thinking up really complex solutions to extremely basic solutions.

So what you're saying is the puzzle were so easy you overlooked their obvious solutions and instead proceeded to come up with the wrong answer in a complicated manner? Sounds like you need to take a hit to your hubris and just admit you were stumped along the way.


Wolf segments aren't as well thought out or as interesting as mechanics in previous zeldas e.g. young link or time travel. After a while you realize that the wolf form could have been split up into a shovel and a lens of truth and it would have worked perfectly the same with a few modifications. It just isnt fleshed out as well as in previous games.

Looks like you've missed to point of Wolf Link if you feel the same effect could be duplicated with a human character with the same abilities.
 
DjangoReinhardt said:
I agree with the comments that this game could've used more polish. A few things stick out that could've been improved: camera, the overall feel of Link (I wish he was more responsive - there's an awkwardness when making small adjustments, or climbing, for instance), the pacing (way too much non-optional downtime),
I think I'm one of the few with no problems with the camera control. Its the same camera friom the Wind Waker and I had no probs with that either. I think Epona and Link animate kinda funny.
 
FrenchMovieTheme said:
what is the difference between the gamecube and wii versions? i'm trying to find a wii without success. i'm about to just breakdown and buy the GC version. my only concern is the graphics. i don't have a component cable for my GC and i'll be playing it on a hdtv 46" widescreen tv. any thoughts?

Don't do it.

Composite Cable on HDTV + 4:3 aspect ratio on a 16:9 set = teh suck
 
Stand alone, this game is technically brilliant and well polished. On the Zelda scale, it is most definatly not better then OOT in terms of design, story, music and overall WOW factor.

I absolutely loathed the music. And the story, felt rushed towards the end, at the end, i didnt really care when i completed it, which is very odd for a zelda game.
 
dabookerman said:
And the story, felt rushed towards the end, at the end, i didnt really care when i completed it, which is very odd for a zelda game.

I definitely felt this. The story since the beginning had been building to something that seemed like it was going to be more then your typical
Ganon rehash
. In all honesty, the ending felt like a giant fan service.
 
I'll sell it to you for 599 US Dollars FMT!!!


dabookerman said:
Stand alone, this game is technically brilliant and well polished. On the Zelda scale, it is most definatly not better then OOT in terms of design, story, music and overall WOW factor.

I absolutely loathed the music. And the story, felt rushed towards the end, at the end, i didnt really care when i completed it, which is very odd for a zelda game.

I agree about the music and partially on the WOW factor, but the dungeon design in TP is second to none. Well, until the end of the game where I think things fall apart somewhat but this is a 50 hour game that keeps you going strong the entire way.

Regarding the WOW factor, nothing can replace the first time you play Zelda in 3D as with the case in OOT. But I think the sense of scale and world design deserves its own WOW appeal in TP. The map is massive in TP compared to OOT, and there is barely any wasted space. Sometimes I would sit back in awe in how big a world Nintendo created.
 
Ok, I found a huge bug that is preventing me from getting past a room in the 4th dungeon.

Its a room after you recover the flame from the poes. It has a lot of sand hand spikes that come up and you have to find a path accross, pull the chain for the wall, then run back through the opening before it shuts. The bug is link will just randomly start walking like hes in sand even when he isnt. Its preventing me from reacing the opening before it closes. I have tried a bunch of times but it always happens and the only way to stop it is to let my self drown in the sand and respawn.

Im getting really frustrated. Anyone else encounter this or know a way around it?
 
Ravager61 said:
Ok, I found a huge bug that is preventing me from getting past a room in the 4th dungeon.

Its a room after you recover the flame from the poes. It has a lot of sand hand spikes that come up and you have to find a path accross, pull the chain for the wall, then run back through the opening before it shuts. The bug is link will just randomly start walking like hes in sand even when he isnt. Its preventing me from reacing the opening before it closes. I have tried a bunch of times but it always happens and the only way to stop it is to let my self drown in the sand and respawn.

Im getting really frustrated. Anyone else encounter this or know a way around it?

:lol I thought it was a glitch first too...
 
Ravager61 said:
Ok, I found a huge bug that is preventing me from getting past a room in the 4th dungeon.

Its a room after you recover the flame from the poes. It has a lot of sand hand spikes that come up and you have to find a path accross, pull the chain for the wall, then run back through the opening before it shuts. The bug is link will just randomly start walking like hes in sand even when he isnt. Its preventing me from reacing the opening before it closes. I have tried a bunch of times but it always happens and the only way to stop it is to let my self drown in the sand and respawn.

Im getting really frustrated. Anyone else encounter this or know a way around it?

Dude...
transform into the wolf and you'll get there in plenty of time
;)
 
Ravager61 said:
Ok, I found a huge bug that is preventing me from getting past a room in the 4th dungeon.

Its a room after you recover the flame from the poes. It has a lot of sand hand spikes that come up and you have to find a path accross, pull the chain for the wall, then run back through the opening before it shuts. The bug is link will just randomly start walking like hes in sand even when he isnt. Its preventing me from reacing the opening before it closes. I have tried a bunch of times but it always happens and the only way to stop it is to let my self drown in the sand and respawn.

Im getting really frustrated. Anyone else encounter this or know a way around it?
Use your senses
 
Ravager61 said:
Ok, I found a huge bug that is preventing me from getting past a room in the 4th dungeon.

Its a room after you recover the flame from the poes. It has a lot of sand hand spikes that come up and you have to find a path accross, pull the chain for the wall, then run back through the opening before it shuts. The bug is link will just randomly start walking like hes in sand even when he isnt. Its preventing me from reacing the opening before it closes. I have tried a bunch of times but it always happens and the only way to stop it is to let my self drown in the sand and respawn.

Im getting really frustrated. Anyone else encounter this or know a way around it?

I sense your frustration.
 
Armitage said:
I kept on hearing stuff about a main character dying, for a while I was convinced that Link was going to be reverse Moses and bring down the flood on himself.

holy shit, that would have been the best ending ever.
 
I'm fairly certain there are no spoilers in here unless you think there would be a Zelda game with no overworld, but I might as well be safe. It's up to the second dungeon.


Beat the second dungeon last night. So far it's... well, I shouldn't really say anything about the game as a whole, per se. I really didn't like the first two and a half hours or so, but then it picked up over the last five, so I have no idea how it'll turn out for the rest of the journey. Already far better than OoT, though, since there are actually enemies to fight.

However, I'll comment on other things:
-I'm liking the music; not sure why others don't. It's odd that all I really want to hear on a Zelda overworld is the Zelda overworld theme and yet that's only happened twice in the past fifteen years for console Zeldas (LttP and MM), but TP's theme is pretty close to WW's for being awesome in spite of being different. Remixes of older themes have been good too.
-I don't get how this game is such a mixed bag graphically. Most of the Twilight Realm looks beautiful, and whenever I'm standing in one of the springs, I can position the camera in such a way that it could probably be mistaken for a next-gen game when standing still and watching the water flow. But then the trees and (non-liquid) ground textures are awful and blurry messes, respectively, and I've thought to myself more than once that they should have gotten tips from Retro Studios.
-Hate the camera. I'm sure I would hate the camera more if I got the Wii version, but even as it is, there are so many enemies around the overworld that it feels like their attack patterns have to be actively toned down in order to compensate for the camera making fighting them all more difficult than it should be. Also, it doesn't help that the camera tends to stay zoomed-in; I want it to stay zoomed-out so I can avoid the blurry ground textures.

Only possible spoiler IMO of the group:

-Midna's one of the best characters in the series. Probably the very best, actually, but my Marin fanboyism gets in the way. I like how she has some kind of twisted S&M dominant relationship going with Link--"good obedient little wolf," "you'll be like my servant," "do just what I say," etc.


So yeah, good overall. They're definitely introducing cool items and mechanics at a rate well on par with the portable games, and the enemies are finally back on a console Zelda overworld. Now if only they'd come back in the dungeons, everything would be right again.
 
Avalon said:
I definitely felt this. The story since the beginning had been building to something that seemed like it was going to be more then your typical
Ganon rehash
. In all honesty, the ending felt like a giant fan service.

Maybe I'm not getting you, but the reason I felt underwhelmed was because
although Ganon was in it, he was there more as a cameo then anything else.
 
My beef with the story was that
Ganondorf, while badass, felt more like fanservice than anything else. I would have preferred to have the story focus more on Zant and Midna instead of shoehorning in Ganon.
 
so, what is the general opinion on
the neck-breaking?
I am confused. I mean, did
Zant
have any power over him? And he didn't fall over either. He just froze... what's up with that? TELL MEEEEEE!!!
 
Brobzoid said:
so, what is the general opinion on
the neck-breaking?
I am confused. I mean, did
Zant
have any power over him? And he didn't fall over either. He just froze... what's up with that? TELL MEEEEEE!!!
Ending spoilers

just make sure you tell people what part of the game the spoiler is from.

But uh, he dies standing up.
 
Brobzoid said:
so, what is the general opinion on
the neck-breaking?
I am confused. I mean, did
Zant
have any power over him? And he didn't fall over either. He just froze... what's up with that? TELL MEEEEEE!!!

I believe
since Ganon was killed, Zant was killed as well. The only thing keeping him alive was Ganon.
 
AniHawk said:
Ending spoilers

just make sure you tell people what part of the game the spoiler is from.

But uh, he dies standing up.



so..
Zant
has the power to do this? how?
 
Brobzoid said:
so, what is the general opinion on
the neck-breaking?
I am confused. I mean, did
Zant
have any power over him? And he didn't fall over either. He just froze... what's up with that? TELL MEEEEEE!!!

The truth is, no one has a damn clue. Everyone has theories, but none make any real sense. And I doubt the dev team is actually going to reveal any insight into WTF that was supposed to mean. So pick your favorite explanation.
 
ok guys you know what i've had it. you assholes keep using spoiler tags and i accidentally uncovered one and now the ending is ruined for me. thanks a lot. now i dont even want zelda or a wii








































just kidding ladies. trying desperately to NOT buy the gamecube version. tomorrow is probably my last chance to get a wii!
 
FrenchMovieTheme said:
just kidding ladies. trying desperately to NOT buy the gamecube version. tomorrow is probably my last chance to get a wii!

played it on gamecube, 'tis the shit.


Slurpy said:
The truth is, no one has a damn clue. Everyone has theories, but none make any real sense. And I doubt the dev team is actually going to reveal any insight into WTF that was supposed to mean. So pick your favorite explanation.


someone point me in the direction of some theories, I haven't got one ****ing clue.
 
So what you're saying is the puzzle were so easy you overlooked their obvious solutions and instead proceeded to come up with the wrong answer in a complicated manner? Sounds like you need to take a hit to your hubris and just admit you were stumped along the way.

Nope, i dont remember ever being stumped for more than a few minutes. An example of what im talking about is
in the temple of time where there is a giant scale with a platform above it, the first time i just placed some weights on the scale so i could walk through but i also attempted to reach the higher platform by placing more weights and by using the statue later on, anyways it turns out there is a spinner track or something equally easy just sitting there.
Basically the puzzles were too basic

Looks like you've missed to point of Wolf Link if you feel the same effect could be duplicated with a human character with the same abilities.
After a few instances near the beginning
with the jumping and not being able to open doors
the wolf mode could have basically been turned into a lens of truth and a shovel, items already seen in past zelda games. Alls im trying to say is the wolf mechanic is nowhere near as in depth as say young link in Oot or the mask/time mechanic of MM.
 
Some things that I still don't understand...
Why didn't the Twili at the Palace of Twilight attack Link? What reason would Zant have to prevent them from trying to kill him?
Why was Zant able to leave the Twilight Realm? I thought that it was because Ganandorf gave him powers, but that doesn't really explain anything to me...
Why (or how) did Ganandorf appear in the form of a god?
What is the difference between the Twilight Realm and darkness, or shadow?
Where were people inside of the twilight realm? Apparently they didn't see Wolf Link and Midna... but Link and Midna were able to see them... why? What does it mean? O_O Those sections of the game really made no sense at all to me.
How did Midna get the piece of Fused Shadow that she used as a "helmet"?
 
Nope, i dont remember ever being stumped for more than a few minutes.

Yeah, because getting stumped for more than a few minutes at any one point would make the game better, right? How would that make it a better game? Having convoluted solutions that are hidden from the player? Having the player run around in frustration for hours on end looking for a hidden solution? The fact that solutions are logical and attainable are a plus, not a minus. I agree that combat should have been more of a challenge- but I had no problem with the difficulty of everything else. I certainly dont enjoy spending inordinate amounts of time finding the solution to something, and you're in the minority if you do.

(For what its worth, there were a handful of puzzles throughout the game that I believe were mind-benders to anyone who played through it)

PS- thats the 2nd time you mention the 'lens of truth and a shovel' bit. It wasnt clever or accurate the first time, so you didnt have to bother repeating it. Pretty much any gameplay mechanic in any game can be broken down in that manner with that retarded logic.
 
I apologize in advance for this comparison, but I feel the wolf parts in TP are really superficial and shallow after playing too much Okami. even shit like digging just feels off in TP. But then again I never liked the way Zelda controlled in 3D, so if you think 3D zelda controls are good, you'll most likely like the wolf controls as well. I just needed to say I don't. because of okami. /sorry.
 
I wanted so, so much more out of this game's story and ending than what we got.

Maybe I just built it up in my mind, but I kept hoping for something that would
bridge OoT and WW. I remember reading speculation like maybe the ending would have a thunderstorm with lots of heavy rain to hint at WW's flooding, or even have some kind of sequence showing the gods having to flood the world, in conjunction with the Hero of Time failing in some regard. I really didn't think those kinds of scenarios were all that far-fetched or unreasonable. Maybe the team deliberately didn't make too strong of a connection in order to leave a spot for another game in the timeline (if they even care about that really) but I doubt that. To me, it just seems kind of like they played it too safe with the story
.

I did think the overworld, dungeons, and boss battles and overall gameplay were more than adequate. I honestly found myself paying less and less attention to the story as the game went on, but I loved the actual game itself. I'm holding out hope that the next Zelda really goes off on a tangent storywise, a la Majora's Mask.
 
I feel that one of this game's major short-comings were the lack of an ending
that had some sort of flooding or failure from Link's side. I thought Midna dying and Gdorf crushing her helmet was pretty damn good, and was expecting him to **** the shit out of Link or something, but instead I get the worst fan-service boss fight in history. they should just have had the last battle been a cut-scene of the spaceworld video with Twilight princess skins.
 
woah calm down. The point of me comparing the wolf sections to a 'lens of truth and shovel' is that, like the puzzles in the game, it is just too basic. I wanted more things to do in wolf form, while normal link was constantly gaining new abilities nothing changes for wolf link throughout the whole game

Having convoluted solutions that are hidden from the player?
do you want solutions that arent hidden from the player? Ever heard of a sense of accomplishment from beating a hard puzzle?

Having the player run around in frustration for hours on end looking for a hidden solution? The fact that solutions are logical and attainable are a plus, not a minus.
Your linking complex puzzles with hours of frustration when these things can be mutually exclusive. You can have complex puzzles that are logical and attainable. An example would be the 'block on ice' puzzle in tp or pretty much all of links awakening. I just want to be able to go through a dungeon without knowing exactly what to do in each room the second i enter it.
 
I agree on the wolf argument, there should have been more upgrades for mister wolf. And harder puzzles are only a plus, well at least given the base difficulty of TP's puzzles.


another thing I just remembered is how ****ing awesome the darknuts are in this game. they're cool and all when they start out, but as they lose all of their armor and toss their large blade at you, and hastily pull out a slimmer sword and become agile as shit.... that's awesome. the best surprise of the entire game.
 
Top Bottom