Y2Kev said:Applied anyway :lol
wouldn't that be illegal?rikichi said:could someone upload the HD version of IGN, if possible?
that would be great.
SolidSnakex said:http://i16.tinypic.com/4xm5lx3.jpg[/img
[img]http://i19.tinypic.com/4xx0eur.jpg[/img[/QUOTE]
[IMG]http://static.pici.se/pictures/pOxzmhLNF.jpg
I win
otake said:wouldn't that be illegal?
http://www.konami.jp/kojima_pro/mgo_beta/index.phpLyte Edge said:Where do you apply?
on the kojima productions japanese event site, you need a konami ID.Lyte Edge said:Where do you apply?
MickeyKnox said:![]()
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Even Jeremy Parish reluctantly joins on the love in:
http://www.1up.com/do/blogEntry?bId=8282230&publicUserId=5379721
Kojima: "The entire game can be controlled from a first-person perspective, so those of you who like FPSes should play like this..."
My brain: "YESSSSSSSS"
Kojima: "And it uses the SIXAXIS tilt function for control."
My brain: "WHY GOD WHY"
TheJollyCorner said:what the hell is this that I'm hearing from other sites about this thing being playable on PSN this week?
Are they mistranslating something? They probably just mean this video will be on PSN this week. Playable is waaaaaaaaaaaaay too good to be true. I'd imagine they'll save that for some kind of Christmas gift.
Playable MGS4 demo pre-installed on holiday PS3's? Make it happen Sony/Konami.![]()
and much more friendLince said:just saw the video...
HOLY SHIT CAN MY PS3 DO THIS ???
Seiken said:large pic
Tilting to see around corners makes a helluva lot more sense than pressing and holding a button. Parish is just grasping at straws.Raist said:Meh, isn't tilt only used for leaning ?
Yes, he's confused. But dude's a "hater" so it's still impressive to get that much out of him.Raist said:Meh, isn't tilt only used for leaning ?
Raist said:Meh, isn't tilt only used for leaning ?
Justin Dailey said:The rant* (I'll buy the game but I've got some very harsh but fair criticisms):
- Why is a war game so silly? Looking at porno mags and farting/mooing robots? Stars/Z's above knocked out NPC's heads? It REALLY ruins the intensity/immersion of the game for me. I just cringe every time I see that crap.
- That barrel rolling sequence was ridiculous! :lol Did he pull that out of his skin tight back pocket? And how did he roll a can fast enough to flatten the two enemy soldiers? C'mon! This also kills the immersion.
- The AI seems piss poor. They can't hear his ultra-loud sniper rifle? They can't tell when their buddy right next to them get's knocked out?
- Just like in MGS3, the camouflage doesn't even come close to making you invisible...but NPCs still can't seem to see you. Why is this? How are you supposed to know if you'll be spotted or not if the camo doesn't even come close to actually camouflaging you?
- Why is the gun in the FPS view so high up, so dead centered, and so stationary? :lol
- Why the **** did those two guys fall of the roof? (11:45 mark)
* I realize that some of the points in my rant may still be addressed as the game is not out for at least six more months.
Justin Dailey said:The rant* (I'll buy the game but I've got some very harsh but fair criticisms):
- Why is a war game so silly? Looking at porno mags and farting/mooing robots? Stars/Z's above knocked out NPC's heads? It REALLY ruins the intensity/immersion of the game for me. I just cringe every time I see that crap.
- That barrel rolling sequence was ridiculous! :lol Did he pull that out of his skin tight back pocket? And how did he roll a can fast enough to flatten the two enemy soldiers? C'mon! This also kills the immersion.
- The AI seems piss poor. They can't hear his ultra-loud sniper rifle? They can't tell when their buddy right next to them get's knocked out?
- Just like in MGS3, the camouflage doesn't even come close to making you invisible...but NPCs still can't seem to see you. Why is this? How are you supposed to know if you'll be spotted or not if the camo doesn't even come close to actually camouflaging you?
- Why is the gun in the FPS view so high up, so dead centered, and so stationary? :lol
- Why the **** did those two guys fall of the roof? (11:45 mark)
* I realize that some of the points in my rant may still be addressed as the game is not out for at least six more months.
July 24, 2007 - You're going to buy Metal Gear Solid 4: Guns of the Patriots. You might have passed up Metal Gear Solid on the PlayStation, poo-poo'd Metal Gear Solid 2's wonky storyline and cringed at eating serpents in Metal Gear Solid 3, but you're going to buy Metal Gear Solid 4.
TheJollyCorner said:what the hell is this that I'm hearing from other sites about this thing being playable on PSN this week?
Are they mistranslating something? They probably just mean this video will be on PSN this week. Playable is waaaaaaaaaaaaay too good to be true. I'd imagine they'll save that for some kind of Christmas gift.
Playable MGS4 demo pre-installed on holiday PS3's? Make it happen Sony/Konami.![]()
MickeyKnox said:Woooooooooooaaahhh!?
Metal Gear Online (PS3)
Release Date:11/20/2007
When was this confirmed?
MickeyKnox said:Woooooooooooaaahhh!?
Metal Gear Online (PS3)
Release Date:11/20/2007
When was this confirmed?
Yeah, you are invisible like, if someone were to walk by they can't see you at all, but you can see yourself so you know what you are doing.KTallguy said:The AI not hearing the shot was probably staged for the demo.
The camouflage doesn't make you completely invisible because it's like gameplay balance. Kojima said something about making it so that you could always recognize and see your character on screen.
The roof was bad animation, they should have ragdolled a bit more or something. Probably staged for the demo![]()
Justin Dailey said:The rant* (I'll buy the game but I've got some very harsh but fair criticisms):
- Why is a war game so silly? Looking at porno mags and farting/mooing robots? Stars/Z's above knocked out NPC's heads? It REALLY ruins the intensity/immersion of the game for me. I just cringe every time I see that crap.
- That barrel rolling sequence was ridiculous! :lol Did he pull that out of his skin tight back pocket? And how did he roll a can fast enough to flatten the two enemy soldiers? C'mon! This also kills the immersion.
- The AI seems piss poor. They can't hear his ultra-loud sniper rifle? They can't tell when their buddy right next to them get's knocked out?
- Just like in MGS3, the camouflage doesn't even come close to making you invisible...but NPCs still can't seem to see you. Why is this? How are you supposed to know if you'll be spotted or not if the camo doesn't even come close to actually camouflaging you?
- Why is the gun in the FPS view so high up, so dead centered, and so stationary? :lol
- Why the **** did those two guys fall of the roof? (11:45 mark)
WTF are you talking about?bud said:that's pretty lame, i guess it's sp only for me.
KTallguy said:The camouflage doesn't make you completely invisible because it's like gameplay balance.
.Justin Dailey said:The rant* (I'll buy the game but I've got some very harsh but fair criticisms):
- Why is a war game so silly? Looking at porno mags and farting/mooing robots? Stars/Z's above knocked out NPC's heads? It REALLY ruins the intensity/immersion of the game for me. I just cringe every time I see that crap. It's Metal Gear dude. Silly moments like that are part of the awesomeness of the series
- That barrel rolling sequence was ridiculous! :lol Did he pull that out of his skin tight back pocket? And how did he roll a can fast enough to flatten the two enemy soldiers? C'mon! This also kills the immersion.See previopus reply
- The AI seems piss poor. They can't hear his ultra-loud sniper rifle? They can't tell when their buddy right next to them get's knocked out?Agrees. Hopes AI was "tweaked" for demo purposes...
- Just like in MGS3, the camouflage doesn't even come close to making you invisible...but NPCs still can't seem to see you. Why is this? How are you supposed to know if you'll be spotted or not if the camo doesn't even come close to actually camouflaging you?Hey, you would be able to see yourself on the screen!
- Why is the gun in the FPS view so high up, so dead centered, and so stationary? :lol To resemble a penis. Pretty obvious
- Why the **** did those two guys fall of the roof? (11:45 mark)Hm... because they were shot? Hard to stand still when dead
* I realize that some of the points in my rant may still be addressed as the game is not out for at least six more months.
The beta goes to September 3rd so that is definitely possible.MickeyKnox said:Woooooooooooaaahhh!?
Metal Gear Online (PS3)
Release Date:11/20/2007
When was this confirmed?
Justin Dailey said:The praise:- B-E-A-U-tiful!
- Gorgeous
- Pretty to look at, etc...
- Best explosions I've ever seen in game
- Great use of motion blur (second only to MotorStorm IMO)
- Voice acting was great
- Tone and mood of the world felt amazing (this is why I will buy this game)
- This game has style
- Some of that gameplay looked unreal ... the dumpster's smell will follow you around and attract enemy attention later in the level? Clinging smells = next gen... but seriously, that's awesome! Same goes for the statue scene, the pat downs, and the SIXAXIS robot.
- When he was being attacked from behind and did his dive, roll, and shoot towards his feet thing...that was sick
- Guns look and SOUND soooo cool
- Story is sure to be fully fleshed out
- The concept of this (stealth in the battlefield) game is fairly unique and interesting
- The way they executed that "being able to ally with anyone" concept is one of the coolest things I've seen in a shooter to date.
The rant* (I'll buy the game but I've got some very harsh but fair criticisms):
- Why is a war game so silly? Looking at porno mags and farting/mooing robots? Stars/Z's above knocked out NPC's heads? It REALLY ruins the intensity/immersion of the game for me. I just cringe every time I see that crap.
- That barrel rolling sequence was ridiculous! :lol Did he pull that out of his skin tight back pocket? And how did he roll a can fast enough to flatten the two enemy soldiers? C'mon! This also kills the immersion.
- The AI seems piss poor. They can't hear his ultra-loud sniper rifle? They can't tell when their buddy right next to them get's knocked out?
- Just like in MGS3, the camouflage doesn't even come close to making you invisible...but NPCs still can't seem to see you. Why is this? How are you supposed to know if you'll be spotted or not if the camo doesn't even come close to actually camouflaging you?
- Why is the gun in the FPS view so high up, so dead centered, and so stationary? :lol
- Why the **** did those two guys fall of the roof? (11:45 mark)
* I realize that some of the points in my rant may still be addressed as the game is not out for at least six more months.
arias said:(1) If you've played any of the previous Metal Gears, you know that immersion is not always top for Kojima. Mags are always littered across venues in the game, and if you've actually played MGS1 and completed it, then you must know Psycho Mantis. What Kojima is aiming for is not immersion, but engrossment. The humor, melodrama and crazy antics are part of the series. MGS simply doesn't take itself *that* seriously..
(2) AI issues to be sorted, but I won't be suprised if it's a little weak.
(3) Camo issues.. is probably related to the difficulty level ala MGS3. Again, it's really not about being that realistic. MGS is a construct of a world on its own with its own rules and such that forms its gameplay.
(4) It's not an FPS game.
(5) Falling off the roof is dramatic. You really don't know Kojima if you're suprised at any of these in the game. The graphics and setting might be realistic, as well as the heavy general setting of the storyline (PMCs) but the man has his idiosyncracies. We all know that.
Why wouldn't it be?jjasper said:speaking of Psycho Mantis is it even possible to play MGS1 on the PS3?
Raist said:For people complaining about AI, I think they must have dumbed it down for the demo. It's MGS4's first unveiling, I doubt they wanted to spend 15 minutes being spotted and running around to hide or spend 10 minutes killing a bunch of soldiers. They wanted to show all the new gameplay features.
Anyway, IGN's preview is up
http://ps3.ign.com/articles/807/807587p1.html
Oh yes, it will be mine, my precccciousssss![]()
Early this morning at Konami's Metal Gear 20th anniversary party, Hideo Kojima gave the world its first look at MGS4 gameplay, and the world is still stunned. In a 15-minute presentation, Kojima showed just a sampling of the gadgets and techniques Snake has at his disposal for his latest -- and supposedly final -- mission as earth's greatest soldier.