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Official Metal Gear Solid 4 Gameplay Demonstration YES YES ALL OVER MY OCTOCAM

Brobzoid said:
haven't seen it all yet, I'm up the the drum roll part. damn streaming!

anyway, I assume this isn't the final AI, but i've always felt like the AI was very scripted in MGS games, I know it's good AI, but it always felt so scripted... :\

I got that same feeling with this one when snake was playing statue and the squad was breaking up in smaller groups and such, they didn't feel like they where patrolling the area, they had more of a "a-to-b" type of movement. :\

But I assume this will be improved!


The new control scheme looks really interesting, can't wait to try it out.

Honestly, there would be no way to tell if they were or weren't scripted. You say they are, because you assume they are. There's really zero chance for any of us to know, or even be able to tell the difference, between a scripted patrol and search, and something that was happening on the fly. It's just not possible.

Still, it's pretty slick in some situations, and I really hope there are subtle things they notice, i.e. if you're in a room w/lockers, they'll find bullet casings and find you.

Considering we know the AI will notice wet footsteps, noises, blood, bodies, etc, I'm hoping they'll expand upon that in this game with more subtle way's for the AI to notice things are out of place (i.e. destroyed objects that otherwise wouldn't be destoryed, etc).

Honestly, saying the AI is stupid, considering a lot of games currently (shooters especially) simply have AI that will hide for a random set time of 3-5 seconds behind cover, shoot, take damage, go back into cover, random set time of 3-5 seconds, rinse wash and repeat.

It's not as bad as people are blowing it up to be.
 
TheExorzist said:
Come on..... Didn't he saw what Mikami did with Resident Evil? THAT was an improvment.

RE4 was changed so much that it isn't even a RE game anymore.

Unlike Mikami, Kojima still knows what his fans want and he delivered. He even threw in shit to please people like you.
 
Reilly said:
RE4 was changed so much that it isn't even a RE game anymore.

Unlike Mikami, Kojima still knows what his fans want and he delivered. He even threw in shit to please people like you.
Are you saying Resident evil fans are disappointed with 4?
 
TheExorzist said:
Most of the "huge" steps are things that are already standard in other games since years. I mean, everyone is shoutin "great improvments". I ask myself: Why?


You can take the weapons of the enemies you've killed. Improvment? WTF? All I say is "****ing finally"! This is overdue way to long.....
You have more viewpoints. Improvment? All is say is "****ing finally"! It took Kojima four installments of the game to give me the possibility to aim properly with a machine gun.
No more in the air rotary objects. Wow, finally he got it.

You're crazy/full of dung. There are plenty of games that don't allow you to take your opponent's weapons or experience the game through multiple viewpoints. You're just brushing aside the game play changes because you have nothing better to do. You mentioned Mikami and he didn't add either of those things to RE4.
 
Jirotrom said:
Are you saying Resident evil fans are disappointed with 4?

If you loved Resident Evil for the horror / scary element, hell yes.

Resident Evil 4 was one of the best games of last generation, but it was barely a Resident Evil game.

I like that Kojima is keeping MGS4 close to it's roots. You want a different game? Play a different series.
 
Reilly said:
RE4 was changed so much that it isn't even a RE game anymore.

Unlike Mikami, Kojima still knows what his fans want and he delivered. He even threw in shit to please people like you.

You aren't going to argue that RE1 through 3 are better than RE4, are you?
 
My biggest gripe with the game is some of the menus seem waaay to close to the edge of the screen. AHHHH my shitty tv is going to rape this game with its f-ing overscan.
 
TheExorzist said:
Most of the "huge" steps are things that are already standard in other games since years. I mean, everyone is shoutin "great improvments". I ask myself: Why?

You can take the weapons of the enemies you've killed. Improvment? WTF? All I say is "****ing finally"! This is overdue way to long.....
You have more viewpoints. Improvment? All is say is "****ing finally"! It took Kojima four installments of the game to give me the possibility to aim properly with a machine gun.
No more in the air rotary objects. Wow, finally he got it.

And you can go on like that for hours. This is all standard in other games since many years. Now Kojima finally got it, that he can't use an old fashioned gameplay system any more and every one shouts "improvment". Wow, great.... But he still keep a lot of the old shit in the game. Come on..... Didn't he saw what Mikami did with Resident Evil? THAT was an improvment.

Wow one would think your life depends on downplaying MGS4. :lol

It's just sad that you can't see what makes MGS so great and it's also a bit weird because you are having a System Shock avatar (perhaps you never played SH and only got the avatar to be "cool" with all the Bio Shock hype).
 
superbank said:
If I ever play MGS4 I'm going to set it to the hardest difficulty level. If a solider sees me laying on the floor 2 feet away from him I want him to kick the shit out of me for being so stupid.

lol thats exactly my only complaint with that video. i just laughed when the guy walked past a body laying near him, regardless of camo.
 
Reilly said:
RE4 was changed so much that it isn't even a RE game anymore.
True, but unlike Mikami Kojima would never run into the risk to change the feeling of MGS that dramaticly. Most of the people didn't complain because of the new gameplay but because there were ne zombies, no riddles and the atmosphere was a totally different one. Kojima wouldn't have that problem with MGS because even with animation and inventory changes it would still be MGS.

Unlike Mikami, Kojima still knows what his fans want and he delivered. He even threw in shit to please people like you.
Well, looks like the fans are slipping through Kojimas hands and I'm by far not the only one who wants some major improments. Look at the sales from MGS2 to MGS3. They decreased 25%. And you wanna tell me the gamers/fans are happy of it where the series is going? Not really. As I mentioned before I was a huge fan after MGS1 and 2. But MGS3.... well, it's not hard to see that I was "slightly" disapointed. The sales decrease didn't suprise me at all.
 
MaX_PL said:
lol thats exactly my only complaint with that video. i just laughed when the guy walked past a body laying near him, regardless of camo.

Well, it's a game, and game stealth wouldn't fly in real life in general, whether you hide in the shadows or in plain view camouflaged as ground texture.
 
nelsonroyale said:
wow...hahah, doesnt look better at all than what I am watching on my monitor....just some more colours coming through


Where did you get your file from? I watched the one on Gametrailers and the colors were still rather bland

AltogetherAndrews said:
Well, it's a game, and game stealth wouldn't fly in real life in general, whether you hide in the shadows or in plain view camouflaged as ground texture.


It's also a battlefield, so a dead body isn't something that would be viewed as unusual.
 
TheExorzist said:
True, but unlike Mikami Kojima would never run into the risk to change the feeling of MGS that dramaticly. Most of the people didn't complain because of the new gameplay but because there were ne zombies, no riddles and the atmosphere was a totally different one. Kojima wouldn't have that problem with MGS because even with animation and inventory changes it would still be MGS.

If you start trying to limit the weapons you can carry you're changing the gameplay dramatically. Part of what people like about MGS compared to other games is that you're given so much freedom of what you can do. And going from having full freedom over what weapons you're going to use in your inventory to only being able to carry 2 weapons is a big gameplay change that isn't going to make fans happy.
 
TheExorzist said:
Well, looks like the fans are slipping through Kojimas hands and I'm by far not the only one who wants some major improments. Look at the sales from MGS2 to MGS3. They decreased 25%. And you wanna tell me the gamers/fans are happy of it where the series is going? Not really. As I mentioned before I was a huge fan after MGS1 and 2. But MGS3.... well, it's not hard to see that I was "slightly" disapointed. The sales decrease didn't suprise me at all.

Bullshit. Major improvements have been made in regards to gameplay perspectives, weapon pick ups, movement options, etc, but of course you shrug those improvements off as overdue. You're just in this to complain for the hell of it as this point.
 
TheExorzist said:
Well, looks like the fans are slipping through Kojimas hands and I'm by far not the only one who wants some major improments. Look at the sales from MGS2 to MGS3. They decreased 25%. And you wanna tell me the gamers/fans are happy of it where the series is going? Not really. As I mentioned before I was a huge fan after MGS1 and 2. But MGS3.... well, it's not hard to see that I was "slightly" disapointed. The sales decrease didn't suprise me at all.
:lol :lol This is the gaming equivalent of "internet nerd standards"

standards4wn.jpg
 
VonGak! said:
Wow one would think your life depends on downplaying MGS4. :lol
And yours to hype it.....

It's just sad that you can't see what makes MGS so great and it's also a bit weird because you are having a System Shock avatar (perhaps you never played SH and only got the avatar to be "cool" with all the Bio Shock hype).
Tell me, how in the world you want to know out of this discussion what I've played and what not?
 
ZeroTolerance said:
hmm everyone seems to be complaining about AI . Have you all forgotten the different modes in MGS games ? he was probably playing on easy level.

Exactly. It would be difficult to demonstrate the gameplay aspect of MGS4 if the guards keep getting in your way.

People complaining about the AI should replay the previous MGS games and ramp up the difficulty.
 
Honestly this is pretty much the first time I've contemplated buying a PS3 for MGS4, they've fixed all the basic stuff that pissed me off so much in 3 (ie the camera and the aiming).

MaX_PL said:
lol thats exactly my only complaint with that video. i just laughed when the guy walked past a body laying near him, regardless of camo.


Seemed like there was no perception of snake at all throughout the demo, even the guys on the roof just seemed to pepper a set spray onto the ground at a certain point in time then stop. It was probably just turned off so they could show everything they wanted to show.
 
Got around to watching the footage. I'm impressed by what I see.

Most of all, likely the 'alive battlefield' and faction alignment element of it. Lot of sandbox potential there. It's also good to see the utilization of stats and menus still around, providing it suits the pace of the game (as it did in Snake Eater). The weather and climate stats are of particular interest, as is the Save Camo feature. Collecting camos could be a great side activity.
 
karasu said:
Where did you get your file from? I watched the one on Gametrailers and the colors were still rather bland




It's also a battlefield, so a dead body isn't something that would be viewed as unusual.

no I agree with you, the colours are blander, I just dont agree that the game looks better...okay, it does with better colour contrast, but the graphical fidelity is the same....eh, maybe I agree with you hehe
 
AltogetherAndrews said:
Well, it's a game, and game stealth wouldn't fly in real life in general, whether you hide in the shadows or in plain view camouflaged as ground texture.
It's MaX_PL, notice that his short posting history here has been about telling how much the different PS3 titles suck. :) Trying to reason is... well like trying to reason with me.
 
TheExorzist said:
True, but unlike Mikami Kojima would never run into the risk to change the feeling of MGS that dramaticly. Most of the people didn't complain because of the new gameplay but because there were ne zombies, no riddles and the atmosphere was a totally different one. Kojima wouldn't have that problem with MGS because even with animation and inventory changes it would still be MGS.


Well, looks like the fans are slipping through Kojimas hands and I'm by far not the only one who wants some major improments. Look at the sales from MGS2 to MGS3. They decreased 25%. And you wanna tell me the gamers/fans are happy of it where the series is going? Not really. As I mentioned before I was a huge fan after MGS1 and 2. But MGS3.... well, it's not hard to see that I was "slightly" disapointed. The sales decrease didn't suprise me at all.

MGS3 is the best of all.
Hayter thinks so too.:D

Very much. I loved the first game, and I was a little confused by the second, but the atmosphere, story, everything came together for the third game.


http://www.metalgearsolid.org/show_features.php?id=425
 
the exorzszzhszit said:
Look at the sales from MGS2 to MGS3. They decreased 25%. And you wanna tell me the gamers/fans are happy of it where the series is going? Not really. As I mentioned before I was a huge fan after MGS1 and 2.

Is this a joke? MGS3 is definitely held in higher regard than MGS2, by both fans (in general) and the critics.

MGS2 sold more because of something called HYPE. Don't you remember what it was like back then? MGS3 wasn't nearly as hyped, and had much more competition. It was the far better game though.

(both are awesome)
 
I find it really funny that people are even talking about the AI. At my company we made a build of our game for a marketing meeting of the publisher recently, and we were told to scale everything to hyper easy, even to the point that it was impossible to lose. This is exactly what is going on with this demo as well.
 
Tiktaalik said:
I find it really funny that people are even talking about the AI. At my company we made a build of our game for a marketing meeting of the publisher recently, and we were told to scale everything to hyper easy, even to the point that it was impossible to lose. This is exactly what is going on with this demo as well.

You can tell because Snake didn't have to stalk to sneak up unheard... in the real game, he has to. The enemies don't hear his sniper rifle... in the real game, they do. The enemies fall to one tranq dart to their body... in the real game, they don't, it has to be a heart or head shot.
 
TheExorzist said:
Well, looks like the fans are slipping through Kojimas hands and I'm by far not the only one who wants some major improments. Look at the sales from MGS2 to MGS3. They decreased 25%. And you wanna tell me the gamers/fans are happy of it where the series is going? Not really. As I mentioned before I was a huge fan after MGS1 and 2. But MGS3.... well, it's not hard to see that I was "slightly" disapointed. The sales decrease didn't suprise me at all.

MGS2 sold a lot because MGS1 was a success, and it put a lot of hype on the sequel
MGS3 didn't sell as much because MGS2 was a disappointment to the general aduiences
MGS4 is back to MGS2 level of hype because of how good MGS3 was.
 
I actually didn't really think about it before I instantly mocked him.....

but he hated.... MGS3?

Seriously... I think I speak for a lot of people when I say that it easily became my fav in the series.
 
nelsonroyale said:
no I agree with you, the colours are blander, I just dont agree that the game looks better...okay, it does with better colour contrast, but the graphical fidelity is the same....eh, maybe I agree with you hehe


haha I was just talking about the colors.
 
SolidSnakex said:
If you start trying to limit the weapons you can carry you're changing the gameplay dramatically. Part of what people like about MGS compared to other games is that you're given so much freedom of what you can do. And going from having full freedom over what weapons you're going to use in your inventory to only being able to carry 2 weapons is a big gameplay change that isn't going to make fans happy.
No change will make everyone happy. And who said it has to be like in Halo with two wapons? I just asked for a limitation. And Kojima can limit the inventory in many different ways. The Halo system is by far not the only one.
 
Tiktaalik said:
I find it really funny that people are even talking about the AI. At my company we made a build of our game for a marketing meeting of the publisher recently, and we were told to scale everything to hyper easy, even to the point that it was impossible to lose. This is exactly what is going on with this demo as well.

I knew the AI was scale down, because when he fired that sniper rifle no one heard him.
 
Wollan said:
The circle is apparently the radar as it vibrates in the direction where sound/enemies can be heard (also since the camera can now be moved anywhere it makes more sense to have the radar 'in the environment').


Damn Wollan I can't believe you still have this wrong.
 
That would suck if they went to a 2 weapon halo style inventory! You always needed specific weapons and items at different times in MG. They would have to place them everywhere you needed them, make RE magic boxes, or you would have to backtrack to get the right weapon.

I wonder what the gaurds do if the do spot you. We never saw a full alert. Maybe everyone already is on alert? Will the gaurds always be on the lookout for you or are they just going fight the opposition?

I wonder how the health will be? I still want to catch bugs and eat them, find ramen noodles and all that stuff.

mckmas8808 said:
Damn Wollan I can't believe you still have this wrong.

eh? I'm pretty sure he is right, and that was Vagrant who 1st spotted that.
 
MGS has always been surreal and operatic and... unapologetically, uh, video-gamey. If they were to have a limit on what you can carry, just for the sake of ''realism'', that would be missing the point of Metal Gear.
 
nelsonroyale said:
wow...hahah, doesnt look better at all than what I am watching on my monitor....just some more colours coming through


How do I get more colors coming through like those pictures on my TV?

:|
 
I said ****ing wow. I haven't said that about this game since the first trailer. MGS4 has come together nicely.

Now, I have to get a ****ing PS3. Unless Konami blesses the 360 with this. Someday, maybe.
 
revolverjgw said:
MGS has always been surreal and operatic and... unapologetically, uh, video-gamey. If they were to have a limit on what you can carry, just for the sake of ''realism'', that would be missing the point of Metal Gear.
yeah exactly... it shouldn't try to be some physics based FPS in third person.
 
Flo_Evans said:
eh? I'm pretty sure he is right, and that was Vagrant who 1st spotted that.

Well maybe it serves too purposes. The other purpose I'm 100% sure about is that it tells you what camo texture your Octocam will take.
 
Jirotrom said:
Are you saying Resident evil fans are disappointed with 4?
I'm a Resident Evil fan and I wasn't disappointed with RE4, but I thought it was pretty common knowledge by now that a pretty big contingency of survival horror fanatics was very disappointed with it.
 
Chemo said:
I'm a Resident Evil fan and I wasn't disappointed with RE4, but I thought it was pretty common knowledge by now that a pretty big contingency of survival horror fanatics was very disappointed with it.
Hard to say who was disappointed and who not, don't you think?
 
mckmas8808 said:
Well maybe it serves too purposes. The other purpose I'm 100% sure about is that it tells you what camo texture your Octocam will take.

It definately seemed to come on whenever he changed camo in the demonstration, but the ring looks just like the radar from ZOE1 and ZOE2 so it's likely both.
 
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