Brobzoid said:haven't seen it all yet, I'm up the the drum roll part. damn streaming!
anyway, I assume this isn't the final AI, but i've always felt like the AI was very scripted in MGS games, I know it's good AI, but it always felt so scripted... :\
I got that same feeling with this one when snake was playing statue and the squad was breaking up in smaller groups and such, they didn't feel like they where patrolling the area, they had more of a "a-to-b" type of movement. :\
But I assume this will be improved!
The new control scheme looks really interesting, can't wait to try it out.
Honestly, there would be no way to tell if they were or weren't scripted. You say they are, because you assume they are. There's really zero chance for any of us to know, or even be able to tell the difference, between a scripted patrol and search, and something that was happening on the fly. It's just not possible.
Still, it's pretty slick in some situations, and I really hope there are subtle things they notice, i.e. if you're in a room w/lockers, they'll find bullet casings and find you.
Considering we know the AI will notice wet footsteps, noises, blood, bodies, etc, I'm hoping they'll expand upon that in this game with more subtle way's for the AI to notice things are out of place (i.e. destroyed objects that otherwise wouldn't be destoryed, etc).
Honestly, saying the AI is stupid, considering a lot of games currently (shooters especially) simply have AI that will hide for a random set time of 3-5 seconds behind cover, shoot, take damage, go back into cover, random set time of 3-5 seconds, rinse wash and repeat.
It's not as bad as people are blowing it up to be.