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Official Metroid Prime 3 Corruption Hands-on Thread - ALL Previews here

I just want to add, that I don't think any Prime demo has ever had exploration and backtracking. The original prime demo was the space station which was very linear. I can't remember the echoes demo, but im sure it was similar. I have a feeling were seeing the same thing here, just with voice acting, NPCs, and bigger "events". I don't think this is a bad thing. Im sure samus will eventually be alone to explore massive worlds once again.
 
rhino4evr said:
I just want to add, that I don't think any Prime demo has ever had exploration and backtracking. The original prime demo was the space station which was very linear. I can't remember the echoes demo, but im sure it was similar. I have a feeling were seeing the same thing here, just with voice acting, NPCs, and bigger "events". I don't think this is a bad thing. Im sure samus will eventually be alone to explore massive worlds once again.

That is correct. Kind of surprised by 1up's assumption.
 
jetpacks was yes said:
That is correct. Kind of surprised by 1up's assumption.

I would be, except for that they've been putting on a piss and moan show like crazy this E3. They've liked some stuff, but they've definitely done more than their fair share of whining.
 
Remember how everyone who claimed to be Metroid purists were absolutely beside themselves after the first Prime demo back in the day? How FPS would ruin the franchise and that Retro couldn't possibly do the Japanese developed series justice?

It's like freaking deja vu, except it's even more ridiculous because no they're trying to say Retro can't duplicate what they've already proven to fans.

You guys are basing your opinions off of ONE preview of a demo of a game you haven't even played.

These past two days have been high comedy for NGAF, where it's become increasingly obvious that most people here prefer to complain about news about games than actually playing them.
 
I love backtracking (to some extent). I think it's one of the most important essence in some of Nintendo's games.
Gaining new abilities, using your new ability to open a new path & finding secrets, etc is what made zelda and metroid so awesome.

They better keep that in this game.
 
rhino4evr said:
I just want to add, that I don't think any Prime demo has ever had exploration and backtracking. The original prime demo was the space station which was very linear. I can't remember the echoes demo, but im sure it was similar. I have a feeling were seeing the same thing here, just with voice acting, NPCs, and bigger "events". I don't think this is a bad thing. Im sure samus will eventually be alone to explore massive worlds once again.


If i'm remembering correctly.

The echoes demo literaly chooses 2 or 3 combat heavy areas from the game and combines them together using the doors as seperators.. Basicly you open an early room full of space pirates and walk into another room later in the game that's also full of space pirates.

Definitly more action packed than the actual game and not accurate. I suspect something similar is going on here. Not exactly the same thing, but you can be sure that retro isn't giving much away here either.
 
Jeff-DSA said:
I would be, except for that they've been putting on a piss and moan show like crazy this E3. They've liked some stuff, but they've definitely done more than their fair share of whining.


Well that's just 1up. Bunch of good guys over there, but they cry a lot.
 
Wait a minute...didn't the magazine preview (forgot which one???) demo a level that was very "traditional" Metroid?
 
Remember how everyone who claimed to be Metroid purists were absolutely beside themselves after the first Prime demo back in the day? How FPS would ruin the franchise and that Retro couldn't possibly do the Japanese developed series justice?

It's like freaking deja vu, except it's even more ridiculous because no they're trying to say Retro can't duplicate what they've already proven to fans.
No.

The E3 demo for Metroid Prime was VERY well received. The first actual demonstration of the game took everyone by surprise and the game suddenly became hotly anticipated. It was the announcement of its first person gameplay and the first (ugly) screenshot which resulted in concern.

Furthermore, many of us feel that they dropped the ball with Metroid Prime 2.

So, basically, many of us do not care for the additions being made to the game AND still remember what happened with Prime 2. Can you blame the skepticism?
 
mentalfloss said:
Why am I smoking something? There haven't been any PC games that have implemented that kind of feature and it's definitely an advancement in first person control. If you're flanked by a lot of enemies coming directly in front, you lock on to your main competition, avoid his shots, pick off the other guys and then get back to him.

Not something I've ever really seen on PC. It's something that should be a used in any Wii fps from this point on. Great feature.

1) PC games have ruled the FPS roost with mouse/keyboard in terms of response and accuracy. Rest assured they probably still will, even if MP3 is extremely good. It's just the nature of interface.

2) Even if the lock-on w/ independent free aim system is a viable evolutionary step, it will be easy to duplicate on the PC and in the end will likely still be more responsive and accurate than any console shooter with a similar setup.

People need to get off this "it'll be better than PC shooters" kick as it relates to Wii remote, especially since FPS related Wii software in general still has yet to show it can be consistently competent. It's a genre incorporating unfamiliar hardware with new design ideas, and it needs time to grow and mature as developers become more familar with what works and what does not. Don't expect miracles right out of the gate.


EDIT: That being said, I'm sure this game will still kick all kinds of ass.
 
bitch bitch bitch BITCH. ****, E3 is ****ing tiresome.

It's Metroid Prime 3. It's going to be good, elitists be ****ing damned. I'm going to like it, as much as you assholes who complain about how they're ruining your Metroid series.
 
dark10x said:
Furthermore, many of us feel that they dropped the ball with Metroid Prime 2.

So, basically, many of us do not care for the additions being made to the game AND still remember what happened with Prime 2. Can you blame the skepticism?

I'll give you that Echoes was a let down. That said, isn't it more likely that Retro listened to the criticisms of 2 and have tried to get back to what made Prime so great?

What this really boils down to is the demo exists now to show off the new Wii controls. Period. As for the actual substance of the game, nobody outside of Nintendo knows how close or different it is to the original Prime in atmosphere and game design. No 7 minute demo is going to convince me that 1up has definitively exposed the entire design philosophy of Prime 3.

My suggestion is that you maybe rely on reviews rather than previews of out of context demos to decide whether the game is for you or not. Or better yet, play the damn game first before passing judgement.
 
Okay, just seen a video of Sky City Elysia and what the hell? It looks gorgeous, original and non-linear. Parish GTFO.
 
Peru said:
The levels look more beautiful and well-designed than ever from the 7-minute walkthrough on gametrailers.

Yeah I just saw that. Blew me away. Don't know why I ever had a concern with this title. All is well with the world.
 
My suggestion is that you maybe rely on reviews rather than previews of out of context demos to decide whether the game is for you or not.
That's not going to happen. Despite my concerns, I'm buying the game, that much is for certain. I'm sure it will be a GOOD game, but I'm hoping for a great game (and it could very well be just that). If I didn't care about the game, I wouldn't carry such concerns. I really am looking forward to this. Metroid Prime was among my favorite games last gen.

Besides, including Prime, there are only 3 games for the Wii I'm even interested in purchasing this year.
 
Metroid II was the most linear of all the Metroids thus far and it's the best Metroid IMO. Don't get me wrong, collectioning & back-tracking exploration can be fun and gives it replay value, but I don't mind a more linear approach if it makes the game more like Metroid II. Metroid II seemed like a mission: eraticate all Metroids start to finnish, if this game is more like a mission and less like a collectathon then that makes it better than the last 2 Prime's IMO. I can't stand some of Prime's story aspects which takes focus OFF of the most feared lifeforms in the galaxy (Metroids) and puts more emphesis on this silly Phazon stuff...tying it to the "hyper mode" which later (in the series' plotline) is made relevant in Super Metroid (hyper beam) then that's a good way to close the Phazon nonsense.

Th Prime series takes place before Metroid II...and if they focus on that in order to tie it altogether, Retro has done a great service. Where my vision of series comes in would be a re-telling of Metroid II with classic 2D corridors connecting large Prime-like 3D areas together...this way, we get the best of both worlds. I'd also like a Mario game like this as well.
 
Just watched that video, amazing. Saw some spider ball tracks in the ball section. Looks like so much fun to play. 46 Days!
 
My only lingering concern is that released screens and videos have yet to showcase the rich diversity in geographical landscape that helped make MP1 great. All I see is desolation and alien techno stuff...
 
I hated the backtracking/lack of action in Prime. As a result, both times I owned it (yes, I gave it a go twice), I ended up playing for like 3 hours then quitting. I could appreciate what they were going for, and the design was great, but it just wasnt the style of game for me. Seeing that Prime 3 will be a bit more linear and action oriented excites me, as now I may actually like it. I think this is the other side of the coin that many of the "purists" or whatever are missing, and the other part of the audience Retro was hoping to hook.
 
NintendosBooger said:
My only lingering concern is that released screens and videos have yet to showcase the rich diversity in geographical landscape that helped make MP1 great. All I see is desolation and alien techno stuff...
There are screens of a snow area I think. Or a video, I know I've seen a snow planet.

Anyone?
 
Some Retro Dude said:
I know the hardcore people will be like "NOOOOO I wanted to spend an hour bombing my way up to that one item!"

:lol

This game looks absolutely great in that video. I am definitely tres psyched.
 
charlequin said:
:lol

This game looks absolutely great in that video. I am definitely tres psyched.
:] Yeah, well, hardcores would propably be faster with bombs than this guy.

And all those "Developer walkthroughs" are surely not done by devs but simply some booth guys. As he says: "they did this, they did that with the game..." And he doesnt even know about the simple lock on feature that is like MP1 and 2 when asked about.
 
legend166 said:
I think it's completely ridiculous to try and judge the linearity of the game based of the E3 demo.

I mean, it's a demo that's going to try and take you through action packed areas. No one wants a demo where you have to backtrack, considering you only get to play for a limited amount of time.
Exactly. Plus, 1up sucks. :D
 
LOL, people the game definitely still has backtracking. The most blatant proof is in the demo they pass a spider ball track leading to a new power up but they don't have spider ball yet. I think Retro only meant no more inane key fetching. And they wouldnt have made Samus' cockpit so detailed if you couldn't use it to return to any world you've been to. As for lack of organic scenary; SkyTown is a futuristic chozo technocity. We've also seen a planet where it is constantly snowing and a planet full of caves that have acid/lava. I'm sure there will be some nice organic stuff to look at.

Of course, since beams stack they can no longer have beam doors (unless they have doors that cant be opened until a certain beam is added to the stack). They can still have super missile, power bomb, and other weapon doors. I also wonder if you get morph ball jump at the start or if you have to acquire it.
 
Berserker said:
Where? :0
Various attract reel videos and trailers show a planet where it is snowing. She can be seen using screw attack and screw attack wall jumps there. At the Nintendo conference they showed a world that appeared to have a lot of acid or lava. It was pouring in from the ceiling and there were pools of it on the ground and walls.
 
I remember Parish was very down on TP before been blown away and giving it a 10/10.

god forbid retro from choosing an action heavy segment in the game to show off the controls. it was the whole talk about the game before.

and i dont mind changes like samus not losing her stuff at the beginning (this shit was getting old) voice acting and more new NPCs. stuff like that doesnt bother as long as the core basic gameplay is intact and it plays like every game in the series.
 
Good god. This is the pits lately. It seems every thread, about everything is just infected with whiny, pissing and moaning babies.


EVERY THREAD? ABOUT EVERYTHING?


I mean WTF already. You have people bitching about games they havnt even played, all they have seen are demos, or screens.


Man it sucks around here at the moment. Doesnt matter what thread I go into. I want some up-beat people!
 
Most surely looking forward to this. My only concern is that there won't be one large planet/location that is like a huge 3D multi-faceted, multi-route, non-linear maze like what made up most Metroid games in the past.

If there's at least a world like that half the size of Prime / Prime 2 to go along with these unlinked locations, I'll be happy. I don't want an entirely linear game. Defeats the purpose of Metroid.
 
moku said:
Good god. This is the pits lately. It seems every thread, about everything is just infected with whiny, pissing and moaning babies.


EVERY THREAD? ABOUT EVERYTHING?


I mean WTF already. You have people bitching about games they havnt even played, all they have seen are demos, or screens.


Man it sucks around here at the moment. Doesnt matter what thread I go into. I want some up-beat people!
Please don't bitch in this thread, thank you.
 
I just want to say that Game Trailers have done a fantastic job at showing us Mario and Metroid, they know how to play and don't seem like a bunch of idiots. Thank you.
 
watched the 7-minute walkthrough at gametrailers, Halo 1's library? doesnt look like that to me.
 
Mato said:
I'm disgusted with the way the prime series has gone. The first one was a work of art about isolation and exploration, but the second and now the third are filthy halo clones filled with stupid music and sci-fi gimmicks. Retro guys if any of you read this... well you suck. And if nintendo forced you to do this, then they suck.

Maybe if you played the second one for more than 5 minutes you'd realize how completely wrong you are about this.
 
moku said:
Good god. This is the pits lately. It seems every thread, about everything is just infected with whiny, pissing and moaning babies.


EVERY THREAD? ABOUT EVERYTHING?


I mean WTF already. You have people bitching about games they havnt even played, all they have seen are demos, or screens.


Man it sucks around here at the moment. Doesnt matter what thread I go into. I want some up-beat people!
Yeah, it's getting to be quite unbearable. How does a thread with 3 or 4 very positive impressions of a game, which in itself is a follow up to two of the best games last gen, turn into a hate thread?
 
I have seen the last videos on IGN. We cannot still download them, but it doesn't matter.

The game looks HOT. HOT, really. The introduction just amazed me and the first part of the stage proved that Metroid is definitely a big step over Echoes.

It will be interesting to see what will be the next Retro's game, now that the trilogy is over.
 
moku said:
Good god. This is the pits lately. It seems every thread, about everything is just infected with whiny, pissing and moaning babies.


EVERY THREAD? ABOUT EVERYTHING?


I mean WTF already. You have people bitching about games they havnt even played, all they have seen are demos, or screens.


Man it sucks around here at the moment. Doesnt matter what thread I go into. I want some up-beat people!


Galaxy threads are so far immune. Try those
 
schuelma said:
Galaxy threads are so far immune. Try those

Clear. It is almost impossible to criticise Galaxy. The press is even more enthusiastic then Twilight Princess. Of course there will be always the guy that disagree with the rest of the world, but this is democratic; and it is democratic to ignore him either. :D
 
I know it's 1up and a demo and all, but without backtracking it's not a Metroid game. Fusion made that mistake; MP3 had better not do the same.
 
Sharp said:
I know it's 1up and a demo and all, but without backtracking it's not a Metroid game. Fusion made that mistake; MP3 had better not do the same.

from the play magazine interview

Play: The demo contained two seemingly self-contained missions. Can you put those into the context of the final game? Is it going to be more mission-based this time around?

Mark Pacini (Game Director): It won’t be mission-based, although that is a convention that we’re using to help the player understand where they need to go. But what you saw in the demo was actually the very beginning of the game, and a section of the game from way, way later… The core gameplay is similar. Re-traversal is part of a Metroid game, and this game is no different from Prime 1 and Prime 2. But what we’ve done in this game is make it a little more accessible. It’s not as laborious, it’s not as difficult to find out where you need to go, but it’s still very involved in that sort of gameplay.

Michael Kelvaugh (President and CEO of Retro): Re-traversal (backtracking) is a major component of Metroid Prime. That’s something we certainly wouldn’t shy away from.

come on, you guys think retro is going turn this into another MPH?
 
Gamespot said:
E3 07: Metroid Prime 3: Corruption Updated Hands-On
A big boss battle leads off our latest look at this Wii debut for Samus.

By Brian Ekberg, GameSpot
Posted Jul 11, 2007 11:45 pm PT
-------------------------------------------------------------------------------------------------------------------
In our last hands-on look at Metroid Prime 3, we were accosted by a huge, armored boss who looked ready to turn Samus Aran into a quivering mass of hot blonde mincemeat. Where that demo ended, our latest look at the upcoming debut of the Metroid Prime series on the Wii picks up--with Samus teaching the Berserker Lord, as he's known, a few lessons about girl power.

First, a quick primer on where we've been--Metroid Prime 3: Corruption is, quite obviously, the third chapter in the first-person shooter series that revolves around the bounty hunter Samus Aran. This being the debut on the Wii, it's important to note what has changed and what hasn't. While Samus still has a vast array of weapons she can fire from her high-tech armor, just how you go about enacting all that destruction has changed slightly thanks to the Wii's unique control scheme. Aiming your shots, for example, is done with the Wii Remote, and it's literally as simple as pointing and shooting to take down the bad guys. If you're looking to get some better aim on your opponent, you can lock in on your target with the Z button. At the lower difficulty level, locking in will mean that all your shots find their intended target--once you bump up the skill level in the game, you'll still need to aim your shots within the locked reitcle in order to make a kill. Locking onto a target will allow you to strafe around them as well.

You move Samus back and forth with the Nunchuk's analog stick and can have her turn around by moving the Wii Remote to either side of the screen--she'll turn around quickly, and that speed is intensified at the higher difficulty levels. As before, Samus will still be able to transform into the morph ball, this time with the C button, and this form will allow her to access, in a pinball like fashion, areas of the levels she might otherwise not be able to get to. Funny how most of the levels in a Metroid game--be they enemy bases or space pirates' ships--seem uncannily tailor-made for a hero who can roll into a ball, isn't it? You'd think the enemy-ship designers would mix in a triangular or square corridor here and there.


While basic movement and shooting doesn't take too long to get used to in the game, using all of Samus' different powers might prove to be a challenge. She's loaded in Corruption, as always, and in addition to her standard short and long-burst arm cannon, you'll be able to outfit her with missiles and even a brand-new energy-grappling hook that will come in especially handy throughout the game. To use the grappling hook, you simply whip the Nunchuk forward and then backward, and Samus will unleash her hook and you'll be able to do things like lift debris out of the way or yank away the shield from an approaching enemy, giving you the opening you need to blast them to wherever it is space pirates go when they die.

Now, back to that Berserker Lord fight. It's worth noting that this particular monster, in true Metroid fashion, is one tough cookie--his armor plating means that most of Samus' shots bounce off him like raindrops. He's probably 20 feet tall and he's got enough horns and spikes to mean real bad news if you get too close. Not that he's that much of a party at distance, either, thanks to his ability to shoot a nasty blue beam, or emit a stream of blue, acidic liquid from his face. After taking a few potshots at him, it wasn't long before we noticed a few purple glowing spots underneath his armpits, which we proceeded to blast with extreme prejudice. After taking those down, the Berserker Lord began to shoot huge circular blasts of white electricity at us--the first time we took him on, those blasts were enough to bring us down.

After a few practice runs dying at the hands of the Berserker Lord, the pattern of his attacks became clear--jump over the blue beam attacks, dodge the blue acid spews, blast him in the armpits. Then, when we shot the big blasts of electricity down, we noted that it opened up an exposed area of crystal on his back which we could then unload on with everything in Samus' arsenal. A few well-timed missiles and concentrated energy blasts later, and it was bye-bye Berserker Lord.

Metroid Prime 3: Corruption looks like an intense and challenging game, one that isn't skimping when it comes to making the most of the Wii's various control possibilities. The game is due for release later this summer, and we'll bring you a full review once it's on store shelves.

Thks for the information !
 
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