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Official Metroid Prime 3 Corruption Hands-on Thread - ALL Previews here

Have the developers actually said that the game doesn´t have backtracking? Even Hunters had backtracking with travel to different planets...
 
SpokkX said:
Have the developers actually said that the game doesn´t have backtracking? Even Hunters had backtracking with travel to different planets...


I believe earlier in this thread there is a quote from Retro explicitly saying backtracking is still in the game.
 
Ok I watched the GT walkthrough. That Skytown Halo comparison is comical at best. Looks like a Metroid type area to me

Also I am glad everyone is talking about the combat being good cause I wouldn't think so from the video it seems as though the enemies move to fast for you to aim with the pointer. But since everyone is raving about the controls more than anything else it probably only appears that way on the video. Samus's new suit is really cool looking too.
 
Mithos Yggdrasill said:
The walkthough is awesome. I love the music. Maybe this time the OST will be on par with Metroid Prime 1.

Why does everyone say this? I really didn't think the MP2 soundtrack was that bad.
 
Its not that Mp2 music was bad......okay for the most part it was (except the remixes of Super Metroid music).

Mp1 music was just awesome almost all the time. even the phazon mines music was great. All most of us are hoping for is that the music in Mp3 is closer to that of Mp1 rather than Mp2
 
2002457662778659533_rs.jpg


Look at that, that's a screen of the samus ship video on IGN, just before dark Samus is shown . The message gets corrupted and...

Biosv3.0 wii format (y/n)
Vous Mourez = you'll die in french if i'm not wrong
Andrayda hat sich die gestalt = Andrayda has your shape in german (not sure)
Moriraiiii!!!= You'll die in Italian
 
The_Ayertosco said:
2002457662778659533_rs.jpg


Look at that, that's a screen of the samus ship video on IGN, just before dark Samus is shown . The message gets corrupted and...

Biosv3.0 wii format (y/n)
Vous Mourez = you'll die in french if i'm not wrong
Andrayda hat sich die gestalt = Andrayda has your shape in german (not sure)
Moriraiiii!!!= You'll die in Italian

Omg, major plot twist for thw whole franchise!
Samus gets sucked into a dimension hole, entering OUR dimension!
 
jjasper said:
Why does everyone say this? I really didn't think the MP2 soundtrack was that bad.

There were too much "sound effects" and not enough "music", like Tallon Overworld, Phendrana, Magmoor's caverns, the main menu, the credits or the underwatered core reactor.
 
The_Ayertosco said:
2002457662778659533_rs.jpg


Look at that, that's a screen of the samus ship video on IGN, just before dark Samus is shown . The message gets corrupted and...

Biosv3.0 wii format (y/n)
Vous Mourez = you'll die in french if i'm not wrong
Andrayda hat sich die gestalt = Andrayda has your shape in german (not sure)
Moriraiiii!!!= You'll die in Italian

WOW. I dind't notice that.
Minaccia nascosta ?
.
 
The_Ayertosco said:
2002457662778659533_rs.jpg


Look at that, that's a screen of the samus ship video on IGN, just before dark Samus is shown . The message gets corrupted and...

Biosv3.0 wii format (y/n)
Vous Mourez = you'll die in french if i'm not wrong
Andrayda hat sich die gestalt = Andrayda has your shape in german (not sure)
Moriraiiii!!!= You'll die in Italian

"^H^H^H^H^H^H^H^H^H^H"???

HOLY SNOT!! SAMUS RUNS ON UNIX!!!!!!!!!!!!!!!!
 
why do I have to wait till october why... why!!
Nintendo basicly kills any hype with these late releases here in Europe. I think I might bomb NOE, then again the game get's even more delayed....
 
TheGreatMightyPoo said:
Why isn't 1up banned here??
IAWTP. From RE4Wii's horrible review to this preview,I see 1Up as useless through and through. They obviously have something against the Wii, they keep railing on it.
 
Has anyone said anything about the WiiConnect 24 feature? It uh...was present in the game's menu, as was something about your Mii character for your file profile. Maybe I missed that.
 
TSA said:
Has anyone said anything about the WiiConnect 24 feature? It uh...was present in the game's menu, as was something about your Mii character for your file profile. Maybe I missed that.
All Wii games should be doing this. It would also be nice if Nintendo expanded the role of Miis overall. Well, their day may come.
 
Metroid Prime 1 & 2 are two of my most loved games ever, but I cannot get into three for the life of me, the demonstration just look so un-fun during the press conference. I really hope they haven't lost the awesome level design/adventure elements and instead focused more on making a FPS type game. :(
 
TSA said:
Has anyone said anything about the WiiConnect 24 feature? It uh...was present in the game's menu, as was something about your Mii character for your file profile. Maybe I missed that.
I don't think anyone's mentioned it as a result of E3, but in the Played interview ,Retro confirmed it would have WiiConnect functionality, but they refused to elaborate on what it would be.
 
jehuty said:
Its not that Mp2 music was bad......okay for the most part it was (except the remixes of Super Metroid music).

Mp1 music was just awesome almost all the time. even the phazon mines music was great. All most of us are hoping for is that the music in Mp3 is closer to that of Mp1 rather than Mp2

Eh? Nothing about Prime 2's music strikes me as bad, in fact I loved some of the boss/guardian music in it. The OST wasn't as memorable or dramatic as the brilliant stuff in Prime 1, but still pretty damn competent IMO.
 
Death_Born said:
Did you really think the Chozo would use Windows? Only the Federation would be that stupid :lol

Considering how often Samus has to track down the add-ons from her busted suit, I'm thinking yes, they might be stupid enough to run Windows.
 
WTF is up with the 1up hate in here? Parish still likes the game, he just didn't like the impression the straightforwardness of the levels were giving him. He also said he was aware it was just a demo and that he hopes the final game is different. I swear, you fanboys can't take anything but a f****** blowjob for your precious pet titles.

(The same thing happened yesterday with Shane. He commented on how he wished the level design in Galaxy were slightly more open like 64 and that he hopes the final game is different, and suddenly everyone says he hates the game. "I'm going with Parish's opinion, cause he actually likes it" and the sort. Now, what? Everyone is piling on Parish for finding fault with some aspect of the game. You guys are pathetic.)

Game looks great by the way. It would be a must buy for sure if its release date wasn't one week after Bioshock. :P
 
We're definitely not sold on Corruption's new approach to level design. Sure, it could be good, but a large part of what makes Metroid Metroid is the ability to backtrack, re-explore, find alternate paths and break sequence. Corruption really does feel like Halo in a lot of ways -- not just the intro section, but even Skytown. Not in the good way, but rather in the "linear stage designs and frequent repetition of level elements" way

Eeeeeep

I hope that is just Skytown. Metroid is one of the last few game series keeping the art of level design alive.
 
traveler said:
WTF is up with the 1up hate in here? Parish still likes the game, he just didn't like the impression the straightforwardness of the levels were giving him. He also said he was aware it was just a demo and that he hopes the final game is different. I swear, you fanboys can't take anything but a f****** blowjob for your precious pet titles.

(The same thing happened yesterday with Shane. He commented on how he wished the level design in Galaxy were slightly more open like 64 and that he hopes the final game is different, and suddenly everyone says he hates the game. "I'm going with Parish's opinion, cause he actually likes it" and the sort. Now, what? Everyone is piling on Parish for finding fault with some aspect of the game. You guys are pathetic.)

Game looks great by the way. It would be a must buy for sure if its release date wasn't one week after Bioshock. :P

Well in this case Parish is simply wrong. The Skytown/Halo comparison has no merit.
 
Tristam said:
Well in this case Parish is simply wrong. The Skytown/Halo comparison has no merit.

I just watched the walkthrough and I have to say I can see all his complaints except that one. Skytown is, clearly, seperate from the other areas preceding it, a change for the series, and its design does seem very linear, with very few puzzles to speak of. Yet, other than the floating buildings, which all look identical from the outside, I don't see the Library comparision. Still, Parish seemed more enthusiastic than critical of the game and I do understand the rest of his complaints. What he wrote was certainly not worthy of the vehement insults that followed.
 
"It was also overheard that Samus will also, for the first time in the Metroid series, be playable in the famed Zero Suit. So pay attention to her moves, you might see them in Brawl."

Um... she never played Zero Mission?
 
RagnarokX said:
"It was also overheard that Samus will also, for the first time in the Prime series, be playable in the famed Zero Suit. So pay attention to her moves, you might see them in Brawl."

Fixed.

Yeah, the WiiConnect24 option didn't work because the Wii wasn't connected to the internet. I was trying to get it to work...
 
RagnarokX said:
"It was also overheard that Samus will also, for the first time in the Metroid series, be playable in the famed Zero Suit. So pay attention to her moves, you might see them in Brawl."

Um... she never played Zero Mission?
Zero Mission IS the Metroid series....or haven't you ever heard of a remake?
bug.gif
 
traveler said:
I just watched the walkthrough and I have to say I can see all his complaints except that one. Skytown is, clearly, seperate from the other areas preceding it, a change for the series, and its design does seem very linear, with very few puzzles to speak of. Yet, other than the floating buildings, which all look identical from the outside, I don't see the Library comparision. Still, Parish seemed more enthusiastic than critical of the game and I do understand the rest of his complaints. What he wrote was certainly not worthy of the vehement insults that followed.
What are you? The 1up defense force?

1up shits on wii all the time. Fact
Wii fans hate 1up rightfully or not. Fact
Sky is blue. Fact
 
RABBLERABBLERABBLE

"There's no backtracking! I loved the sense of exploration and isolation the previous games had!"

"No wait, there is!"

"I hate backtracking!"

"Metroid Prime 2 is nothing but a gimmicky sci-fi rip-off of Halo!"

"You get all of your equipment right at the beginning of the game? I don't know if I like that."

"It looks like Halo's library section"

"Jeremy Parish is a dumbass"

"The immigrants are taking all of our jobs!"

RABBLERABBLERABBLE


Seriously everyone needs to just chill out and watch that seven minute Gametrailers walkthrough video. What I saw was THE reason I bought a Wii at launch. Visually the game looks ****ing awesome, within the context of it being a Wii game and the controls looked intuitive and liked they handled quite well. I loved that lock-on simply makes you strafe around a specific target and you're free to aim at whatever you want. That looks sweet.

As for some of the changes they're implementing, even a dyed in the wool Metroid fan has to admit that it's kind of silly having to collect THE SAME equipment in EVERY game. If Retro has come up with a more creative manner for item collection/ability expansion (stackable beams and corruption abilities) then I'm all for it.

This game looks stunning and I can't wait to play it.
 
Nintedno World Report said:
After an hour of Prime Time, is the game is the real deal? Read on to find out.
--------------------------------------------------------------------------------------------------------------------------------
When E3 closed down for day two, Nintendo opened up its hotel suite and invited me to sit down and play an extended session of Metroid Prime 3. For that hour of bliss, it was just me, the game, and a widescreen display running at 480p.

All of the hype and anticipation for Corruption will be met. That's a safe claim to make after playing the game for as long as I did. It looks absolutely fantastic in motion. The action moves at the speed and fluidity of F-Zero GX on the GameCube. That's not saying it looks like a GameCube game, however; although the models in the game have a "GameCube Turbo" look to them (not a bad thing), the scope of the environments and the level of detail is astounding. Lighting and particle effects in particular look great, as do the heat effects that warp and distort the area around where Samus fires her arm cannon, which look a lot better than they did on GameCube. In one of the early areas you'll be in a space station while a battle underway outside. In the background big ships fill the view and smaller ships fly all over the place, shooting laser canons that streak the landscape. The speed and scope combined really give off the impression that Retro has the first real Wii game on its hands, at least graphically.

The Wii controls are fantastic, too. The three different pointer sensitivities are designed with different people in mind, and the game will not play that much differently as you switch among them. The two slower settings allow for easier free targeting for newer players, and the lock-on feature (the Z button) makes up for the slower cursor speed, making the game play similar to previous Metroid Prime games. By default, shooting is done with the A Button and jumping with the B Trigger. These two functions can be switched in the options menu, but after trying to shoot rapidly with the trigger I found that I can't pull a trigger faster than I can press a button. I switched back to the default, but kudos to Retro for making the option available.

Flipping the sensitivity to expert is what puts Corruption in a league of its own. The cursor is fast and responsive, yet you can still perform precise aiming without the cursor jittering all over the place. The expert setting also turns on the "lock-on free look" option by default, which allows you to shoot anywhere on the screen while still locked onto an enemy. This makes it possible to strafe around one target and shoot something else that may be threatening, like airborne creatures making a dive for you. This control option is a perfect fit for Wii remote pros, because the aiming controls are so tight that you'll want to shoot at stuff without locking on to anything. The Wii remote setup makes Metroid Prime 3 feel like a true first-person shooter. The only other game on Wii that you could compare it to is Red Steel, which absolutely pales in comparison to the fluidity of Corruption's controls.

You're also going to experience a "wow" moment when you first activate your scan visor and have a look around, but I won't spoil exactly why here. With no second analog stick to switch visors, this time you hold down the Minus(-) Button to bring up the on-screen visor select menu. To choose a new visor you move the aiming cursor into one of three wedges in the circular display. Scan is in the top zone, and the new command visor is in the bottom right. The command visor lets you control your ship from afar, provided you're looking at the proper terminal by a landing site. After playing through the first two Metroid games on GameCube, hitting a button to change visors is a little strange, but I'm sure I will get used to it.

In last year's E3 demo, the grappling beam's controls were strange. Flicking the nunchuk forward still shoots it out, but in the old version you were required to pull back on the analog stick to yank whatever it was you grabbed on to. That has been changed in the final game to a much more natural movement: you must simply pull the nunchuk back to clear debris or de-shield enemies. This really reduces confusion since you don't need to worry about mixing up motion controls with traditional inputs.

The coolest addition to the game is the ability to actually go into Samus' gunship. Being inside the ship is a first for the series, and fanboys will no doubt be drooling over the prospect. It's not just for show, either; Samus can interact with switches and controls inside with the Wii remote by placing her hand on a panel or press buttons with her finger. Pressing the A button while moving her hand around with the remote pointer will make her poke at whatever you're aiming at. It is possible to whiff a simple button press if you aren't paying attention—I did on the ship's numeric keypad—so don't take this activity lightly. It may be especially important later in the game if Samus encouters passcode locks. I just hope that doesn't happen as you need to escape a collapsing structure, because dying because of an errant finger poke would sure suck.

The gameplay is pretty tight. The only thing I am concerned about, perhaps unfoundedly, is the game's voice dialog. Since I've only seen about 15 minutes of opening cinematic, I am in no position to comment on the script or plotline of the game. So I won't. But I will say that I think having characters speak to Samus, knowing that she will never speak back, really bothers me. Mario has never been a vocal character, and all of his games have had limited voice because of it. Samus is much the same way, yet the conversations taking place between her and the people she interacts with, including other bounty hunters, made it feel as though the story were being force-fed down my throat. I must admit that this is really more a nit-pick than a serious issue, especially since I was playing through the story-heavy opening of the game. However, I do hope that there aren't very many one-way discussions as the adventure really pick up. And hey, who knows; we might hear Samus speak. Her face was the original mystery, so maybe her voice will be the next?

Personal annoyances aside, Metroid Prime 3: Corruption is only a month away and it's time to get excited about it. I sure as hell am. Corruption is going to set the bar really high for first-person shooters that follow, which is a good thing for the genre moving forward on Wii. I can't imagine what future Wii FPS games will look like, especially ones out of the Nintendo camp, after Corruption. All I know is that I'm getting this game when it comes out. Will you?

Voilà. I'll if I can found more impressions later. Discuss !
 
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