Freyjadour
Member
This thread is entirely too quiet. ![Frown :( :(](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Yaweee said:Somebody posted what might be the full soundtrack on Youtube. There's only around 30 tracks there. =(
ethelred said:That's disappointing. I guess that's what comes of Shoji Meguro composing practically every song for practically every Atlus game (nevermind actually directing games now, too), but... I wish they could've gotten Kenichi Tsuchiya or someone like that to contribute, like a dozen songs, or at least do some rearranges of some SMT1/2 music.
Still, I really like the music I've heard so far, and I'd rather have 30 Meguro songs than 50 by someone who doesn't really do Megaten music (or even 15 songs by the Survivor dude).
Yaweee said:Yeah, Meguro is stretched too thin. He's a fantastic composer, but it would be nice if Atlus could get somebody else to do some minor tracks or remixes (kind of like how they had Soejima do in-game art for Kaneko's designs in the old days)-- having too few songs has been a problem for a fair number of the recent SMT games. It makes me a little concerned for the (eventual) P2 remake. If they do an IS/EP combo, that's a 150~200 song soundtrack, and I don't think Meguro could handle that alone.
Freyjadour said:This thread is entirely too quiet.![]()
B.K. said:The producer of the game said that they set it in Antarctica because they didn't think a Tokyo setting would appeal to foreign audiences and that's the only reason the game wasn't named Shin Megami Tensei IV.
HK-47 said:This is an SMT game. They dont do good versus evil.
Error said:Nocturne/DDS have a lot of 'cutscene' music. If you took those out you'd be left with a small soundtrack. Since the presentation of SMT4 is not cinematic and it's more like an ADV game with huge portraits/tons of text, there's really no need for a lot of songs for each event/cutscene.
So one bad villian and a game stated neutral ending (Yahweh is still out there and he probably isnt too happy with you). Yes, this suddenly makes SMT a battle of good vs evil.7Th said:SMT 2 had a pretty clear villain. And Nocturne had a "good" path in the True Neutral ending.
HK-47 said:So one bad villian and a game stated neutral ending (Yahweh is still out there is he probably isnt too happy with you). Yes, this suddenly makes SMT a battle of good vs evil.
/sarcasm mode
duckroll said:I think a huge contributing factor to the small amount of tracks in SJ is that the music is all streamed. Atlus probably can't justify a cart size larger than the 1gbit one they're using now just for more music.
duckroll said:I think a huge contributing factor to the small amount of tracks in SJ is that the music is all streamed. Atlus probably can't justify a cart size larger than the 1gbit one they're using now just for more music.
Freyjadour said:Just another reason this game should have been on the PS3/360.IS JOKE
7Th said:With a tyrannical dictator like YHWH out there, it's impossible for SMT to not be a battle of good versus evil.
Actually, you're kinda right; I wouldn't call it a battle of good versus evil, SMT is just a game about doing the "right" thing.It's honestly just silly to believe there isn't a clear "right" path in SMT games. Except for Nocturne's True Demon ending, mind you.
Only the toughest of the tough take the neutral path.HK-47 said:Which is the reason why its law vs chaos. Siding with neither side or siding with Lucifer arent sure bets either and sometimes even visibly screw the PC or lots of other people over. Lots of the neutral paths seem like "how much can I screw myself over" exercises.
duckroll said:But Atlus took into consideration what gamers these days REALLY want. On the PS3 and 360, the number of achievements would have to be limited because of the cap on total points.![]()
duckroll said:But Atlus took into consideration what gamers these days REALLY want. On the PS3 and 360, the number of achievements would have to be limited because of the cap on total points.![]()
Freyjadour said:Just do what Blue Dragon did: 10 points for everything!![]()
duckroll said:There are 150+ achievements in Strange Journey though!![]()
duckroll said:There are 150+ achievements in Strange Journey though!![]()
Dragona Akehi said:You're joking right? They put ACHIEVEMENTS in Strange Journey?
FUUUUUUUUUUUUUUUUUUUUUUCK
duckroll said:Yeah it was announced some time ago. There are "Play Records" you can access, which grant you medals or something for completing certain things like "Successfully recruit 10 demons via negotiation", "Fall through xxxx trap floors", "Use Devil Co-Op successfully 5 times", etc. They're even split into different categories I think.
I need my game!![]()
duckroll said:Yeah it was announced some time ago. There are "Play Records" you can access, which grant you medals or something for completing certain things like "Successfully recruit 10 demons via negotiation", "Fall through xxxx trap floors", "Use Devil Co-Op successfully 5 times", etc. They're even split into different categories I think.
I need my game!![]()
Dragona Akehi said:Ugh. Worst SMT ever.
duckroll said:SJ only has 6 skill slots.![]()
Freyjadour said:Spend 10 hours OXing to get the correct 8 fusion spells.
duckroll said:SJ only has 6 skill slots.![]()
Yaweee said:If they're optional, what does it matter? It's not like people often maxed out the compendium for the 100% rewards before.
Dragona Akehi said:Achievements are the worst thing to happen to gaming. Get a stupid bullshit "Achievement" for negotiating with ten demons? In SMT? Really?
duckroll said:I think the achievement is called "Devil Friend". :lol
Dragona Akehi said:Or falling through an arbitrary number of trap doors? They thought this was a good idea?
Dragona Akehi said:Or falling through an arbitrary number of trap doors? They thought this was a good idea?
duckroll said:They probably had to fill up the list just so they could boast about having over 150, as a marketing bullet point.![]()
charlequin said:Achievements exist to encourage off-label gaming and make people feel like they've spent time well doing things besides pushing single-mindedly towards the final boss. They're really no different from having unlockable benefits or rewards for completing sidequests in other games, and they can be designed well or poorly.
Many of the sidequests in Raidou 2 were a lot of fun (both the plot-heavy ones with cameos from what I assume are Raidou 1 characters and the fun fusing ones like) so if SJ's "achievements" encourage you to do fun stuff like that I expect they'll make a positive addition to the game.making a Pixie who knows Megidolaon
They're using a 1 gb card? They might as well used a 2gb and go LEVEL 5 with the aural presentation.duckroll said:I think a huge contributing factor to the small amount of tracks in SJ is that the music is all streamed. Atlus probably can't justify a cart size larger than the 1gbit one they're using now just for more music.
sfried said:They're using a 1 gb card? They might as well used a 2gb and go LEVEL 5 with the aural presentation.
I'll do what I can.Freyjadour said:I demand more OPs from you a la the SaGa II one. All other obligations be damned.
You don't even want to know what I've been doing instead of coming to IRC and spending a lot of time on GAF.Error said:I don't know you anymore.
They're just practicing for their inevitable Persona 360/PS3 gameDragona Akehi said:Achievements are the worst thing to happen to gaming. Get a stupid bullshit "Achievement" for negotiating with ten demons? In SMT? Really?
In fairness, I don't think I would have got that one in Nocturne, unless it counted the demons who start negotiation just to avoid being killed.Dragona Akehi said:Achievements are the worst thing to happen to gaming. Get a stupid bullshit "Achievement" for negotiating with ten demons? In SMT? Really?
Dragona Akehi said:Ugh. Worst SMT ever.
Dragona Akehi said:Worst generation ever.