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Official Sonic Unleashed Thread Of Either "Endless Possibility" Or Sonic-Cycling It!

Sciz

Member
Official 3 Disc OST
yaaaaaaaay

Comes out in January. More to be announced.
noooooooooooo :(

Sega1991 said:
If you like Mirror's Edge 2D, the same creator has been working on his own original flash game called Fancy Pants Adventure. There's two worlds for FPA right now, and basically, Fancy Pants Adventure was the base for what is becoming Mirror's Edge 2D. There's a ton of similarities between the two projects in terms of controls and the like.
Someone should have said it's by the FPA guy before, now I'm interested.
 

Teknoman

Member
I would've jumped on Mirrors Edge, but apparently its pretty short...

EDIT: Finished downloading Empire City super high quality trailer...


DAAAAAAAAMN. :D

Its like Speed Highway on steroids. Music is like a cross between Collision Chaos zone (JP), Run through Speed Highway, and some stuff from Casinopolis in Sonic Adventure.

Looking at all the different alternate routes the trailer "player" missed.
 

grandjedi6

Master of the Google Search
Sega1991 said:
Crossposting from the old thread, but people keep saying Mirror's Edge is a really good Sonic game.

There's this guy, Brad Borne, who apparently either got contacted by EA or contacted EA himself to do Mirror's Edge 2D. He's doing a whole game like that, apparently, and right now all that's up is a test area so people can get a feel for the controls and stuff, but even with that, I can't stop myself from playing it over and over and over again.
Okay now that was just amazing.
 
lolz768.jpg
 
omg rite said:
Do the Wii and 360 versions have different levels?

Yes. The same basic concept is universal between versions, but the Wii/PS2 versions have different levels (but still set in the same locations as the 360/PS3 game).
 

ZeoVGM

Banned
Sega1991 said:
Yes. The same basic concept is universal between versions, but the Wii/PS2 versions have different levels (but still set in the same locations as the 360/PS3 game).

Nice. I may have to get both.
 

ThatObviousUser

ὁ αἴσχιστος παῖς εἶ
HUELEN10 said:
Wait, is this Apotos' act 2 daytime stage? If it is, it is entirely different than the HD build!

No duh! Dimps was doing it, remember? :p Completely seperate developers.
 

HUELEN10

Member
Andrex said:
No duh! Dimps was doing it, remember? :p Completely seperate developers.
I know that, and I knew things would be different, but if that is Apotos Windmill Island Day stage act 2, I had no idea it would be THAT different.

I am definitely buying both now. Screw Banjo Kazooie until the Patch comes out.
 
http://wii.ign.com/articles/930/930286p1.html
Craig Harris said:
November 14, 2008 - Even though SEGA promised that all versions of Sonic Unleashed – the next 3D platformer featuring the company's videogame mascot – would ship simultaneously, the company spent most of its time focusing on the Xbox 360 and PlayStation 3 versions. Unfortunately, at least in preview builds, those versions have only looked prettier in screenshots; in motion, that's a different story with its incredibly inconsistent framerate and movement that didn't speak well for the design's overall quality. After finally experiencing the Wii version for the first time this week, I have to ask: maybe the company should have been focusing on the Wii version instead?

It's too early to say whether the Wii version will end up being a great game, but at the very least in my brief hands-on with Sonic Unleashed, I have to say that the Wii version certainly looks and plays better in Wii standards than the more advanced console versions do, even with the lower visual standards.

Sonic Unleashed is a Sonic game that's separated into two distinct portions. During the day, players do the established Sonic thing and run really, really fast through bright and vibrant environments, leaping over ledges, sliding under platforms, running through crazy loops and corkscrews while collecting rings and taking out enemies using Sonic's lock-on targeting attacks. Speed is key in these levels as you're rated based on how fast you get to the end – and that includes the time you take out the boss. In the corner of the screen you'll see exactly when your S ranking will tick down to an A, the A ranking to a B…and so on.

At night, that's when things get a little more hairy. Sonic transforms into a Werewolf like creature (which is still really, really odd considering he's already a furry creature, but whatever) and romps through these locations in a slower, more brutal pace using hand-to-hand combat in place of the lock-on targeting attacks.

Now, I've already experienced this game in a work-in-progress version on the Xbox 360 a few months ago – while the crispness of the visuals were certainly impressive, the fact that the game's framerate took a serious dive in both the speedy daytime environments and the more slow-and-brutal nighttime levels were a little to jarring to accept. Sonic has always been about speed, and when you can't get your 3D engine to portray that speed, you're in serious trouble.

The Wii version that I played earlier this week was promised to be a final build of the game, and in the two levels I experienced – one day, one night – the framerate never dipped below its locked refresh. The game is clearly running at 30 frames per second, which is slightly disappointing considering speedy games tend to feel more fluid when they're running at 60. But at the very least, it was a consistent 30 FPS that never tanked at all. The game definitely doesn't have all of the bells and whistles of the Xbox 360 version – no realtime physics engine to bounce the shattered remains of crates and doors around the environment, and no 720p/1080i HD resolutions. But even without the "next gen" effects the Wii version looks great and Sonic Unleashed seems to be one of the better looking Wii titles on the system.

According to SEGA, while the Wii version shares the same story and the same game locations as the other versions, Sonic Unleashed on the Nintendo console has its own level designs and challenges. Some of the Wii levels may look similar to the ones that will appear in the Xbox 360 and PlayStation 3 versions, but there are subtle and not-so-subtle changes to make the Wii version its own game. Well, the Wii and the PS2, anyway – SEGA's also making Sonic Unleashed for the last-generation Sony system, and it will be a port of the Wii edition.

The Wii version is controlled using the Nunchuk/Remote combination and features motion control for some of Sonic's basic abilities. In the daytime "Sonic" levels, Sonic attacks using a whip of the Wii Remote after lock-on targeting an enemy; it's surprisingly satisfying. During the nighttime "werewolf" levels, all of Sonic's attacks are motion-based – a Wii remote thrust, or a nunchuk thrust…or a combination of both. When you're climbing as the werewolf, you waggle both controllers alternatively.

For those who want a more traditionally playing game of Sonic, SEGA has incorporated both Classic Controller and GameCube controller support so you can simply press buttons instead of motion-waggling the devices.

Sonic Unleashed is all wrapped up and ready to go, and according to SEGA you should be expecting the Wii version to hit shelves next week. Before we give you our final review of the title, hit the movie link below to see exclusive direct feed footage of the Wii version in action.
There's also the subtitle:

"If things hold up, the Wii version might end up being the best of the bunch. Find out why."

I guess IGN likes the Wii version better.
 

HUELEN10

Member
Aaron Strife said:
http://wii.ign.com/articles/930/930286p1.html

There's also the subtitle:

"If things hold up, the Wii version might end up being the best of the bunch. Find out why."

I guess IGN likes the Wii version better.
Still, IGN is full of it, or at least it seems like it to me. They downplay the 360 version because of framerate issues that have been non-existent for at least a month.
Now, I've already experienced this game in a work-in-progress version on the Xbox 360 a few months ago – while the crispness of the visuals were certainly impressive, the fact that the game's framerate took a serious dive in both the speedy daytime environments and the more slow-and-brutal nighttime levels were a little to jarring to accept. Sonic has always been about speed, and when you can't get your 3D engine to portray that speed, you're in serious trouble.

Sure that was true in the past, but the way it was written made it seem like it is a big issue now.
 

Teknoman

Member
Thats awesome that the Wii version has the spin dash. Actually looks to be kinda fun.

Nice boss battle music as well. The actual fight wasnt that bad either :D
 

ThatObviousUser

ὁ αἴσχιστος παῖς εἶ
Aaron Strife said:
http://wii.ign.com/articles/930/930286p1.html

There's also the subtitle:

"If things hold up, the Wii version might end up being the best of the bunch. Find out why."

I guess IGN likes the Wii version better.

Nice! Faith rewarded! Redemption! Et cetera!

Teknoman said:
Pfft. They already fixed the framerate issues in the HD versions.

Fact?

Also the Wii Holoska trailer is really good looking. For some reason it looks a lot smoother than the other levels.
 

Teknoman

Member
Andrex said:

Yup. That was stated in a recent preview. Plus every single recent build video we've seen of the HD versions has no framedrops in the places that previous builds had them.

Gonna have to find a link to it, but I know many other previews had said the framerate was fixed.
 

HUELEN10

Member
Teknoman said:
Yup. That was stated in a recent preview. Plus every single recent build video we've seen of the HD versions has no framedrops in the places that previous builds had them.

Gonna have to find a link to it, but I know many other previews had said the framerate was fixed.
Exactly. Just take a look at the Ruliweb footage. it is in the op as the Apotos vid.
 

HUELEN10

Member
Teknoman said:
=TSS= siggy right? So true.
Aaron Strife said:
Looks very nice.

I also really love the music for that level. The soundtrack reminds me a lot of the classic Genesis music. It's constantly upbeat, it's poppy, and it's hard to get sick of.
Apotos daytime music is God-Like. I love it so much. Cannot wait till the 3 Disc OST!

Regulus Tera said:
That looks surprisingly good, graphically speaking, and downright good, gameplay-wise.

Secret Rings kicks its ass. Like Mario Kart Wii, it looks like shit, but it looks to have the potential be a great game regardless. Mario Kart Wii was great even though it looked like shit!
 

RobbieNick

Junior Member
The game is clearly running at 30 frames per second, which is slightly disappointing considering speedy games tend to feel more fluid when they're running at 60.

That's their way of saying "We'll never be happy with this game just because it's a Sonic game, ever!" I mean bitching about a consistent framrate?! WTF?!

That new video looked amazing for Wii, but now I'm really concerned.

Y'see I want to buy both versions of SU, and am planning to get the PS2 version over the Wii to save money, but the Wii version looks better than what the PS2 can probably handle. I don't want to bring it home just to find all these flat textures and an awful framerate. At the same time, $50 for Wii is a little high considering that's the price the HD versions go for.
 

ThatObviousUser

ὁ αἴσχιστος παῖς εἶ
Teknoman said:
Yup. That was stated in a recent preview. Plus every single recent build video we've seen of the HD versions has no framedrops in the places that previous builds had them.

Gonna have to find a link to it, but I know many other previews had said the framerate was fixed.

Ah. That's nice. Unleashed may be one of my first buys if I get an HD console.

HUELEN10 said:
Secret Rings kicks its ass. Like Mario Kart Wii, it looks like shit, but it looks to have the potential be a great game regardless. Mario Kart Wii was great even though it looked like shit!

I definitely agree Secret Rings looks better (and Black Knight looks to be even better than that- blades of grass!), but in terms of everything they have to render, it's pretty decent. My only complaints with the Wii version's graphics are that edges are too sharp (instead of round, some of the textures look bad, and it overall has too much aliasing.

That's why the Holoska video surprised me, it looks really smooth.
 

HUELEN10

Member
Teknoman said:
Bingo.

Sidenote: I thought Mario Kart Wii looked nice. That koopa troopa stage with the F-Zero style tunnel was cool.
Mario Kart Wii is a great game, but do you really think it looks nice? I mean compare it to Mario Kart Arcade GP on Nintendo TRIFORCE. THat is basically a souped up GCN and so is the Wii. I was not expecting that good graphics, but was expecting something better than DD.
 

ThatObviousUser

ὁ αἴσχιστος παῖς εἶ
Teknoman said:
Bingo.

Sidenote: I thought Mario Kart Wii looked nice. That koopa troopa stage with the F-Zero style tunnel was cool.

The thing with Mario Kart though is that it was very, very cartooney- one of the most cartooney games I've ever played. It also maintained a very stable 60 FPS.
 
RobbieNick said:
That's their way of saying "We'll never be happy with this game just because it's a Sonic game, ever!" I mean bitching about a consistent framrate?! WTF?!
It's a valid complaint, honestly. This is the first 3D Sonic game to run at 30fps and it should rightfully be considered a step-down.
 

HUELEN10

Member
Andrex said:
The thing with Mario Kart though is that it was very, very cartooney- one of the most cartooney games I've ever played. It also maintained a very stable 60 FPS.
HA HA HA!

Ever try playing with 3 or 4 people? Now go play DD. Inexcusable and disgusting.
 

HUELEN10

Member
ShockingAlberto said:
It's a valid complaint, honestly. This is the first 3D Sonic game to run at 30fps and it should rightfully be considered a step-down.
Secret Rings was 30 FPS and so was the original Sonic Adventure. Secret Rings locked it in, and it was excellent. This game also locks it in. How is it a step down? If it is locked, then it is fine.
 

Regulus Tera

Romanes Eunt Domus
HUELEN10 said:
Mario Kart Wii is a great game, but do you really think it looks nice? I mean compare it to Mario Kart Arcade GP on Nintendo TRIFORCE. THat is basically a souped up GCN and so is the Wii. I was not expecting that good graphics, but was expecting something better than DD.

The tracks in Mario Kart Wii do look good; the problem with that game are the character models themselves. Apparently, all the extra polygons needed to render the racers went to the background scenery.
 

ThatObviousUser

ὁ αἴσχιστος παῖς εἶ
HUELEN10 said:
HA HA HA!

Ever try playing with 3 or 4 people? Now go play DD. Inexcusable and disgusting.

Eh, my multiplayer is at most limited to three, and I never noticed anything. Then again it's hard to see anything when the screen's divided into two.

Never had any framerate problems in single-player or online though.
 

Teknoman

Member
Regulus Tera said:
The tracks in Mario Kart Wii do look good; the problem with that game are the character models themselves. Apparently, all the extra polygons needed to render the racers went to the background scenery.

This is what I was getting at. The character models do suck, but the environments are nice.
 

Catalix

And on the sixth day the LORD David Bowie created man and woman in His image. And he saw that it was good. On the seventh day the LORD created videogames so that He might take the bloody day off for once.
This is the first Sonic game I've been looking forward to in years. Not gonna buy it day one or anything, but eager to try it out at least.

Whether it's a new beginning or a piece of shit, for some reason, this one has peaked my interest. Judgment Day awaits...

Sega1991 said:
Crossposting from the old thread, but people keep saying Mirror's Edge is a really good Sonic game.

There's this guy, Brad Borne, who apparently either got contacted by EA or contacted EA himself to do Mirror's Edge 2D. He's doing a whole game like that, apparently, and right now all that's up is a test area so people can get a feel for the controls and stuff, but even with that, I can't stop myself from playing it over and over and over again.

If you like Mirror's Edge 2D, the same creator has been working on his own original flash game called Fancy Pants Adventure. There's two worlds for FPA right now, and basically, Fancy Pants Adventure was the base for what is becoming Mirror's Edge 2D. There's a ton of similarities between the two projects in terms of controls and the like.

One can't help but wonder, if Sonic Rush never existed, would we be playing Sonic games like Fancy Pants Adventure? Big, smooth slopes and lots of cool acrobatic flair. Not necessarily 300mph, but still fast feeling, regardless, just like the old Sonic games...
I always considered FPA the evolution of Sonic's momentum based platforming. I could easily imagine the hedgehog performing those kind of acrobatics. Definitely keeping my eye on this.
 
I'd rather get a locked 30fps with improved visual fidelity than Sonic 2006's ugly-ass 60fps. Apparently this global illumination lighting they're doing in Sonic Unleashed is super costly and I've been told by a few friends taking graphics design courses that getting global illumination working in-real time even at 30fps is a pretty significant feat.
 
Sega1991 said:
I'd rather get a locked 30fps with improved visual fidelity than Sonic 2006's ugly-ass 60fps. Apparently this global illumination lighting they're doing in Sonic Unleashed is super costly and I've been told by a few friends taking graphics design courses that getting global illumination working in-real time even at 30fps is a pretty significant feat.

From one of their official blog posts the calculations needed for this graphical flare took days it seems. They seem to be dedicated to making Sonic Unleashed look as beautiful as possible on the 360 and PS3.
 
If nothing else, they've seem to have created a pretty powerful engine that they can at least use and tweak for future Sonic games.
 

ThatObviousUser

ὁ αἴσχιστος παῖς εἶ
Sega1991 said:
I'd rather get a locked 30fps with improved visual fidelity than Sonic 2006's ugly-ass 60fps. Apparently this global illumination lighting they're doing in Sonic Unleashed is super costly and I've been told by a few friends taking graphics design courses that getting global illumination working in-real time even at 30fps is a pretty significant feat.

Yup, except that it isn't rendered in real-time, shadows are calculated and then "baked" into the level.
 

HUELEN10

Member
Aaron Strife said:
My favorite music so far is the Spognia stage (I think that's it).
Spagonia? Yep, that song is nice, fitting as well, but there is something about Apotos that is..... Special.
 
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