November 14, 2008 - Even though SEGA promised that all versions of Sonic Unleashed the next 3D platformer featuring the company's videogame mascot would ship simultaneously, the company spent most of its time focusing on the Xbox 360 and PlayStation 3 versions. Unfortunately, at least in preview builds, those versions have only looked prettier in screenshots; in motion, that's a different story with its incredibly inconsistent framerate and movement that didn't speak well for the design's overall quality. After finally experiencing the Wii version for the first time this week, I have to ask: maybe the company should have been focusing on the Wii version instead?
It's too early to say whether the Wii version will end up being a great game, but at the very least in my brief hands-on with Sonic Unleashed, I have to say that the Wii version certainly looks and plays better in Wii standards than the more advanced console versions do, even with the lower visual standards.
Sonic Unleashed is a Sonic game that's separated into two distinct portions. During the day, players do the established Sonic thing and run really, really fast through bright and vibrant environments, leaping over ledges, sliding under platforms, running through crazy loops and corkscrews while collecting rings and taking out enemies using Sonic's lock-on targeting attacks. Speed is key in these levels as you're rated based on how fast you get to the end and that includes the time you take out the boss. In the corner of the screen you'll see exactly when your S ranking will tick down to an A, the A ranking to a B
and so on.
At night, that's when things get a little more hairy. Sonic transforms into a Werewolf like creature (which is still really, really odd considering he's already a furry creature, but whatever) and romps through these locations in a slower, more brutal pace using hand-to-hand combat in place of the lock-on targeting attacks.
Now, I've already experienced this game in a work-in-progress version on the Xbox 360 a few months ago while the crispness of the visuals were certainly impressive, the fact that the game's framerate took a serious dive in both the speedy daytime environments and the more slow-and-brutal nighttime levels were a little to jarring to accept. Sonic has always been about speed, and when you can't get your 3D engine to portray that speed, you're in serious trouble.
The Wii version that I played earlier this week was promised to be a final build of the game, and in the two levels I experienced one day, one night the framerate never dipped below its locked refresh. The game is clearly running at 30 frames per second, which is slightly disappointing considering speedy games tend to feel more fluid when they're running at 60. But at the very least, it was a consistent 30 FPS that never tanked at all. The game definitely doesn't have all of the bells and whistles of the Xbox 360 version no realtime physics engine to bounce the shattered remains of crates and doors around the environment, and no 720p/1080i HD resolutions. But even without the "next gen" effects the Wii version looks great and Sonic Unleashed seems to be one of the better looking Wii titles on the system.
According to SEGA, while the Wii version shares the same story and the same game locations as the other versions, Sonic Unleashed on the Nintendo console has its own level designs and challenges. Some of the Wii levels may look similar to the ones that will appear in the Xbox 360 and PlayStation 3 versions, but there are subtle and not-so-subtle changes to make the Wii version its own game. Well, the Wii and the PS2, anyway SEGA's also making Sonic Unleashed for the last-generation Sony system, and it will be a port of the Wii edition.
The Wii version is controlled using the Nunchuk/Remote combination and features motion control for some of Sonic's basic abilities. In the daytime "Sonic" levels, Sonic attacks using a whip of the Wii Remote after lock-on targeting an enemy; it's surprisingly satisfying. During the nighttime "werewolf" levels, all of Sonic's attacks are motion-based a Wii remote thrust, or a nunchuk thrust
or a combination of both. When you're climbing as the werewolf, you waggle both controllers alternatively.
For those who want a more traditionally playing game of Sonic, SEGA has incorporated both Classic Controller and GameCube controller support so you can simply press buttons instead of motion-waggling the devices.
Sonic Unleashed is all wrapped up and ready to go, and according to SEGA you should be expecting the Wii version to hit shelves next week. Before we give you our final review of the title, hit the movie link below to see exclusive direct feed footage of the Wii version in action.