HD Sonic Unleashed Musings...
It really sucks that the "HD" version of Sonic Unleashed doesn't have true widescreen, it basically means they're both 480p games, while the Wii version gets true widescreen.
Sonic's texture in the SD version is much cooler, and it's about time he got a next gen style to his texture.
Enemies can block for long periods of time in the HD night levels, but some of your combos have guard break properties.
The easiest one is X/Square, Y/Triangle, Y/Triangle, 3 hits, fast, simple.
The HD version also has more throws. You can swing enemies in a circle, hitting other enemies with them, or you can grab two enemies, and bash their heads together multiple times, before throwing both of them at other enemies.
You can also kill an enemy with a critical attack, which is a QTE (quick timer event) sequence. Grants you more experience for your kill, and kills the enemy early. On the down side, if you fail, your enemy gets a free hit on you, and all their health back.
In the HD version, you can do ground to air combos, which are pretty cool.
Unfortunately, most of the air parts of the combos are bugged, and don't connect with 100% of the hits, or even plain don't work if they actually start connecting : (
I listed the air combo that does the most damage + works 100% of the time.
They can be started by one of five ways, and once the enemy is launched, you have three options.
Air combo (Y/Triangle, Y/Triangle, Y/Triagle, A/X)
Belly Flop (A/X which happens a lot by accident, since it's the same button as the launcher)
Spinning pile driver (B/Circle...Zangief meets Sonic at last...)
1. Ground Combo: 2x or 4x in a row X/square or Y/Triangle, A/X (this is the launcher) then either air combo, belly flop, or SPD.
2. You can hold shield, and press Back+Triangle, and you will do a rolling uppercut, that leads to either air combo, belly flop, or SPD.
http://www.youtube.com/watch?v=x3q1NLm_Wbk this video shows a 2x X/Square, A/X SPD combo, and some of the different throws you can do.
SD Sonic Unleashed musings...
I really liked Sonic's new texture/skin. (day time)
Makes him look more realistic IMHO.
He controls much nicer in the SD version, so it's a shame he doesn't have the HD's speed or levels.
The levels are still nice though.
The problem in the HD version, is he handles terrible. He either turns too lose, or too tight, depending on when you're trying to turn him.
In the SD version, he has the perfect handling. Drifting is required much more often, and when you slam Sonic onto the ground, he doesn't slide all over the place like in the HD version...he actually comes to a complete stop. Which is what's intended in that technique...so I don't understand why in the HD version it didn't work right.
Whatever.
Having SD Sonic's tight turning and overall control, with 360's speed, and levels, would have been an amazing dream come true.
Oh well.
I think it makes perfect sense that the SD version has little to no hub world depth, since I'm convinced the SD version is intended as "part 2" of Sonic Unleashed, and therefore you've just already completed all of the hub worlds there. Why need to do it again???