HUELEN10
Member
- North American Release Dates: November 18th for Wii and PS2, November 20th for 360, and December 12th for PS3.
- Most Current Price: About 30 US Dollars across all 4 platforms.
- Genre: Platformer/Brawler
- Platforms: XBOX 360, PLAYSTATION 3, PlayStation 2, and Wii.
- Publisher: SEGA
- Developer: Sonic Team as well as Dimps for the non-HD version daytime stages.
- Official Website
- IGN Dev Blog
- Hedgehog Engine Info Site
- Wiki Entry
The game begins with Super Sonic amidst a battle with Dr. Eggman and his robots. Somehow Dr. Eggman lures Super Sonic into a trap and using his latest invention misuses the power of the Chaos Emeralds to defeat Super Sonic and change something in Sonic's body causing him to unleash the werehog. Dr Eggman appears to break the planet apart soon afterwards. Having been broken apart by the evil Dr. Eggman, it's up to Sonic to put the pieces of the world back together with the help of his new friend, Chip.
Features
- 2D/3D gameplay: This mechanic gives a classic spin to 3d Sonic by making it so that the camera puts you in control of an old-school inspired 2d gameplay style. It doesn't play like Megadrive Sonic, but it is a nice little throwback.
- Multiple Wii Controller Options: If the controller works on your Wii, you can use it.
- Speed: With Ring Energy, blast your way with speeds of 300 MPH! Ring energy is like the "Tension Gauge" in the Sonic Rush series of games. Basically you have a meter that holds a special boost to your speed, and as long as you have it, you can use it. Leveling up is also included in this game.
- Nighttime Gameplay: The difference is night and day, literally! As Sonic The Werehog, battle your way through hordes of baddies. Wii version is enhanced by motion control. Basically God of War with Sonic dumbed down, this brings a fun twist and a lot of fun platforming action.
- Online Component: Expand your world adventure with Sonic Unleashed Adventure Packs. Each DLC pack includes harder versions of existing acts as well as brand-new acts for Sonic The Hedgehog & Sonic The Werehog to enjoy.
Vids
Intro
Apotos Town & Stage
Holoska
Mazuri
Chun-Nan (Wii)
Shots (HD on top, Wii on Bottom)
Apotos
Spagonia
The following is taken from the IGN Sonic Unleashed Blog.
The Hedgehog Engine and its visual quality
We also have stunning visual beauty as a major theme in Sonic Unleashed. I was not interested in making average-quality visuals at all. For me, the target for visual quality was to be on par with pre-rendered CG animation and I wanted to achieve that goal in this title. Now with high-end hardware such as Xbox 360 and PlayStation3, its the right time to be able to achieve this goal.
Back in 2005, I was able to see new games from some other studios for Xbox360 and PlayStation3 and I remember always feeling that something was missing. I thought that though it was true that they looked better than past-gen games, I still felt something was missing. They were doing things with Shadow Map, Normal Map, HDR shaders and everything. So okay, the lighting may have been richer but was not blended enough. Things just looked flat as a whole. I thought the users expectation was much higher. So we knew we needed graphics that reached the pre-rendered CG animation level.
So I started thinking about what is needed to achieve this. What does pre-rendered CGs have that game graphics lighting doesnt? I went on to make it a habit to observe many games, a lot of pre-rendered graphics and real-life scenes as well. As a result, I came to the conclusion that the effect of light reflecting from one object to another was what was completely lacking in many gaming graphics. I realized that this was what I felt was missing. This is a concept called Global Illumination in the field of pre-rendered CG.
After much struggle, we finally developed a Renderer that calculates Global Illumination by our 100% original algorithm. To cover the vast amounts of calculation that need to be processed, we also improvised a system that connects 100 PCs for the team to distribute the work load, which enabled us to complete all the lighting calculations for an action stage which goes as long as 10~20Km in 2 or 3 days.
At the same time, we developed a technology called Light Field, which is used to ensure that the lightings on Sonic, enemies and objects are naturally blended to the background under the Global Illumination environment.
The result of Global Illumination and Light Field produced brilliant results. Graphics at the quality which were only a dream just a few years ago started to come alive before my eyes. I remember watching the prototype graphics with my background and character artists as their eyes started to glisten as they looked at the screen with such intensity. Thats when I became sure of our success.
As you all know, We have Sonic in Sonic Unleashed. The overall feel of the graphics is rather cartoonish. Usually people dont associate high-end visual technologies with these cartoonish graphics. But we have set the foundation for creating world-leading quality visuals that could be on par with hardcore FPS or racing games of a more realistic nature. We made no compromise in visual quality and/ or game mechanism. This is Sonic Unleashed.
For more info and more in-progress screens of the Hedgehog Engine at work, please go to the info site via the link at the top of the thread.
The following is a list of the achievements/trophies in the HD game along with their Xbox gamerscore amount.
Still Broken: Save the first continent *25 Points
Looking Better: Save the second continent *25 Points
Still a Jigsaw Puzzle: Save the third continent *25 Points
Picking Up the Pieces: Save the fourth continent *25 Points
Almost There: Save the fifth continent *25 Points
One More to Go: Save the sixth continent *25 Points
World Savior: Complete the game *100 Points
Partly Cloudy: Collect Sun Medals *30 Points
Sunny: Collect all of the Sun Medals *50 Points
Half Moon: Collect Moon Medals *30 Points
Full Moon: Collect all of the Moon Medals *50 Points
Blue Streak: Create an unbeatable Hedgehog *30 Points
Power Overwhelming: Create an unbeatable Werehog *30 Points
Getting the Hang of Things: Get a high score with Sonic the Hedgehog *15 Points
Creature of the Night: Get a high score with Sonic the Werehog *15 Points
Helping Hand: Help someone in need *20 Points
Lay the Smackdown: Improve your Stomp! *10 Points
Wall Crawler: Improve your Wall Jump! *10 Points
Airdevil: Improve your Air Boost! *10 Points
Hyperdrive: Improve your Lightspeed Dash! * 10 Points
Basher: Get your Werehog level up *10 Points
Smasher: Get your Werehog level up some more! *10 Points
Crasher: Get your Werehog level up even higher! * 10 Points
Thrasher: Get your Werehog level way up there! * 10 Points
Social Butterfly: Talk to people around the world *10 Points
Hungry Hungry Hedgehog: Eat everything in the world *30 Points
Ace Pilot: Pull off some flawless flying *20 Points
Day Tripper: Race through all stages *20 Points
Hard Days Night: Blast through all stages *20 Points
Get on the Exorcise Bandwagon: Drive dark spirits away *20 Points
Gyro with Relish: Eat all the hot dogs in Apotos *10 Points
Pig in a Blanket: Eat all the hot dogs in Spagonia *10 Points
Exotic Toppings: Eat all the hot dogs in Mazuri *10 Points
Sausage Fried Rice: Eat all the hot dogs in Chun-nan *10 Points
Iced Hotdog: Eat all the hot dogs in Holoska *10 Points
Kebab on a Bun: Eat all the hot dogs in Shamar *10 Points
Ketchup and Mustard: Eat all the hot dogs in Empire City *10 PointsHard Boiled: Eat all the hot dogs in Eggmanland *10 Points
Fried Clam Roll: Eat all the hot dogs in Adabat *10 Points
First Time Customer: Buy something from Wentos (Who the **** is Wentos?!?!?!) *10 Points
Oh, You Shouldn't Have!: Give a souvenir to the Professor *10 Points
That's Enough, Seriously: Give every souvenir to the Professor *20 Points
Hedgehunk: Talk with people in the pursuit of love * 5 Points
I Ain't Afraid of No Ghost: Someone is dealing with spectral troubles *5 Points
BFFs: Become better friends with Chip *20 Points
Speeding Ticket: Become the fastest thing alive *20 points
Combo King: Work on your combos *20 Points
Ring Leader: Gather Rings from all over the world *20 Points
Knockout Brawler: Smash, smash, and smash some more *20 Points
Blue Meteor: Dash through the white walls at top speed *20 Points
1up 360 Review "C"
1up Wii Review "D"
IGN 360 Review "4.5/10"
IGN Wii Review "7.2/10"
Fuck the reviews!