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Official Uncharted 2: Among Thieves MP Demo Impressions Thread

Quick question.. is there a way (at least in the retail, doesn't seem so in the demo) to have your gun side switched permanently until you switch it back again? it changes automatically after I zoom out.. kind of annoying.
 

Owensboro

Member
Xenomorph said:
Dude I use Sully. He's a class act and no one really uses him. I'll have to figure out how to retrieve one of my replays from the other day that I saved. It was pretty insane if I say so my self. This game is great fun, but I LOATH shitty team mates. The ones that are just fodder and have the hardest time killing 1 semi-skilled opponent.

205176-characters_victor_sullivan_1__large.png


Seriously, I get upset when I'm the Villians becuse I CAN'T play as Sully. There is nothing more fun then running around as Victor Sullivan and listening to him react to everything. There were multiple times when playing I actually laughed out loud and sad "Damn it, I love you Victor Sullivan."
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
DevelopmentArrested said:
Quick question.. is there a way (at least in the retail, doesn't seem so in the demo) to have your gun side switched permanently until you switch it back again? it changes automatically after I zoom out.. kind of annoying.

What they really need to let you do... and I've been saying this since UC1... is let you switch the camera side even when you aren't aiming, this way you can approach cover and already be properly positioned to bring your gun up. The button does nothing anyway... why not add the function. Having to raise the weapon and then manually switch is bordering on retarded and makes things unnecessarily cumbersome.

However... having it reset every time is retarded.
 

cakefoo

Member
DevelopmentArrested said:
Quick question.. is there a way (at least in the retail, doesn't seem so in the demo) to have your gun side switched permanently until you switch it back again? it changes automatically after I zoom out.. kind of annoying.
There were definitely times where you'll wish it didn't swap (like when you're hovering around the same corner for a prolonged period of time), but if you get caught up in the action and forget which side you last had the camera on, it could be an unpleasant surprise having to correct the camera if it doesn't click into the angle you thought it was going to. The way it is in U2 gives you the security in knowing the camera will be on the right every time- no surprises. It would be nice for one scenario, but I think the pros of the current scheme outweigh the cons.
recklessmind said:
What they really need to let you do... and I've been saying this since UC1... is let you switch the camera side even when you aren't aiming, this way you can approach cover and already be properly positioned to bring your gun up. The button does nothing anyway... why not add the function. Having to raise the weapon and then manually switch is bordering on retarded and makes things unnecessarily cumbersome.

However... having it reset every time is retarded.
As I explained, the pros outweigh the cons. And the L3 click would actually be better assigned to a quick camera recenter function :)
 

Jinfash

needs 2 extra inches
Extremely LttP and with a few extremely noobish questions:

Does "matchmaking" (or was it "quick mm?", can't remember) limit me to joining created games? the MP page can be confusing since it always has me as "party leader". In other words, I've got a shitty connection and a shittier upload rate, I don't wanna host any games; how can I make sure that I avoid that?

... you can totally tell that I'm not a huge online gamer, I know.
 

freitax

Member
Jinfash said:
Extremely LttP and with a few extremely noobish questions:

Does "matchmaking" (or was it "quick mm?", can't remember) limit me to joining created games? the MP page can be confusing since it always has me as "party leader". In other words, I've got a shitty connection and a shittier upload rate, I don't wanna host any games; how can I make sure that I avoid that?

... you can totally tell that I'm not a huge online gamer, I know.
hmm I don't if being party leader automatically makes you the host of the game(s), but I'm not sure:/
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
cakefoo said:
As I explained, the pros outweigh the cons. And the L3 click would actually be better assigned to a quick camera recenter function :)

I think your explanation was stupid.

And camera recenter? Really? Yeesh.
 
I play as Sully. I don't understand why nobody plays as Sully. He's totally the coolest character. He's a cigar smokin', whiskey drinkin' old man with a foul mouth. What's not to like? He's wise beyond his years and he'll kick your fucking teeth in.
 

Jinfash

needs 2 extra inches
freitax said:
hmm I don't if being party leader automatically makes you the host of the game(s), but I'm not sure:/

I hope it doesn't.

Jinfash said:
Extremely LttP and with a few extremely noobish questions:

Does "matchmaking" (or was it "quick mm?", can't remember) limit me to joining created games? the MP page can be confusing since it always has me as "party leader". In other words, I've got a shitty connection and a shittier upload rate, I don't wanna host any games; how can I make sure that I avoid that?

... you can totally tell that I'm not a huge online gamer, I know.

... anyone?
 

alr1ght

bish gets all the credit :)
You're always your own party leader if you're by yourself. If other people join your party, that's no guarantee you will host. It probably picks up the fastest connection.
 

cakefoo

Member
recklessmind said:
I think your explanation was stupid.

And camera recenter? Really? Yeesh.
If while playing with the scheme you suggest, you can be focused enough to remember what side the camera was last on, then you can be better prepared for switching sides. But I don't think in the intense action you'll be wanting to take note of and remember something like that.

I personally think the current scheme is more intuitive, and that this falls under you can't please everyone all the time, although really they could please everyone if they went with an option in the controls menu. I just think that the way it is works is better for everyone whether they realize it or not- but I could be wrong. I don't mean to get in your way of having more options, I just want you to see the advantages from my point of view and maybe then you'll appreciate the controls, since it's not really a common complaint that you can expect to be remedied. Again though, I'm not trying to stand in your way ;)

As for recentering, I assume by your reaction there was a miscommunication? To turn a 180, even at the highest look speed, it takes far too long. If you just press the left stick so your character's face is looking in the direction you want, and then press L3, you'd be able to do an instant 180 turn without having to hold the right stick down for like an entire second.
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
cakefoo said:
If while playing with the scheme you suggest, you can be focused enough to remember what side the camera was last on, then you can be better prepared for switching sides. But I don't think in the intense action you'll be wanting to take note of and remember something like that.

I personally think the current scheme is more intuitive, and that this falls under you can't please everyone all the time, although really they could please everyone if they went with an option in the controls menu. I just think that the way it is works is better for everyone whether they realize it or not- but I could be wrong. I don't mean to get in your way of having more options, I just want you to see the advantages from my point of view and maybe then you'll appreciate the controls, since it's not really a common complaint that you can expect to be remedied. Again though, I'm not trying to stand in your way ;)

As for recentering, I assume by your reaction there was a miscommunication? To turn a 180, even at the highest look speed, it takes far too long. If you just press the left stick so your character's face is looking in the direction you want, and then press L3, you'd be able to do an instant 180 turn without having to hold the right stick down for like an entire second.

Guess this is one of those things where we are just going to have to disagree. I do regret being a dick about it earlier though.

An option would be the best of both worlds... but I feel my request is probably a minor one in the grand scheme of things at Naughty Dog. Some people would rather have simplicity over functionality... but I'm not one of them. I think I also tend to give the console audience a bit more credit than your average game designer or journalist (or yourself).

I happen to think it's a pretty important issue though, as someone who enjoys crushing difficulty, but gets frustrated when the clumsy, needlessly cumbersome controls get in my way. I don't even use their cover system in crushing... it's better to just work the corners and play the angles. If you are playing in this manner and you want to squeeze off a couple rounds and then run to another piece of cover and shoot again, it makes sense to let you switch perspective while you're running so you're ready to shoot again when you get there. And more than that, the situations where it's the most glaringly obvious are when you're moving through a building with multiple paths/rooms/doorways... think the ruins in UC1. YOu can't really be tactical and "cinematic" because the retarded control limitations are breaking the illusion.

It's such an easy fix... that's always been the worst part. All the elements are already in the game so what it comes down to is that it's a design decision. And it's worse for me, because even after all the noise I tried to raise regarding the first game, they made it worse for UC2, because now the view resets every time! Omg... they went backwards!

:lol

Ahh... oh well. UC is a really fantastic game I'm just venting...
 

Dyno

Member
Played a rocket launcher only game, it was great fun! I like that there are matched with limited weapons.

When do the Boosters kick in? I'm only Level 8, do you have to hit a certain level to access and equip them?
 
Ugh. I just might need to end my self-imposed online anti-socialism and join up with one of these GAF parties. I got 28 kills in deathmatch but still lost due to my newb teammates and a quitter. My sole match with a known GAFfer was actually quite enjoyable, albeit totally random.

ID is ConradCervantes.

PS: Does anyone else catch shit for using a shotgun? I have assholes bitching at me all the time for using it. "Bitch, you wouldn't be so tough without that shotty!" Shit like that.
 

Minamu

Member
Is anyone else still having trouble finding games? My connection is super awesome & I still have issues finding lobbies even though there's close to 20000 people online according to the main menu...
 

Danielsan

Member
ConradCervantes said:
Ugh. I just might need to end my self-imposed online anti-socialism and join up with one of these GAF parties. I got 28 kills in deathmatch but still lost due to my newb teammates and a quitter. My sole match with a known GAFfer was actually quite enjoyable, albeit totally random.

ID is ConradCervantes.

PS: Does anyone else catch shit for using a shotgun? I have assholes bitching at me all the time for using it. "Bitch, you wouldn't be so tough without that shotty!" Shit like that.
Just blast them in the face again.
Shotguns are awesome. If they're going to be a whiny bitch about it they should pick one up themselves. Then I'll blast them in the face with my lovely pistole.
 
ConradCervantes said:
PS: Does anyone else catch shit for using a shotgun? I have assholes bitching at me all the time for using it. "Bitch, you wouldn't be so tough without that shotty!" Shit like that.
Played yesterday. Chainreaction in the temple. After capturing 4 i ran up to get the shottty. Ran down towards 2 and I meet two people in the stairs. Two shots later they are both dead =)

As I saw them in the stairs I actually thought to myself: "hmm someone on GAF complained about the shotgun autoaim, wonder how much there is"
Well, now I know :lol
 

jax (old)

Banned
Minamu said:
Is anyone else still having trouble finding games? My connection is super awesome & I still have issues finding lobbies even though there's close to 20000 people online according to the main menu...

um I get that as well, the matchmaking is VERY broken. If it doesn't connect, disconnect back to main screen and try again. Try it 4 times, wait forever and turn off the PS3 in annoyance like I have.

TWICE.

:S


better be fixed for the retail. X_X
 

Minamu

Member
Jax said:
um I get that as well, the matchmaking is VERY broken. If it doesn't connect, disconnect back to main screen and try again. Try it 4 times, wait forever and turn off the PS3 in annoyance like I have.

TWICE.

:S


better be fixed for the retail. X_X
Yeah, I could accept it in the first beta when there was like 1600 people online, globally, but when there's practically no difference when there's 20k people? Pretty weird. I suspect their servers will be hammered pretty good next week.
 

MNC

Member
Just played deathmatch against someone level 50, LostWolf0 I think? How did he level up so fast... If legit, even. I did get max kills in that match, I feel special :3

Edit: About shotgun: YOu have to be lucky to get a good streak with the shotgun. It's horrible long ranged which is what most of Uncharted is...
 

Kloid

Neo Member
Dyno said:
Played a rocket launcher only game, it was great fun! I like that there are matched with limited weapons.

When do the Boosters kick in? I'm only Level 8, do you have to hit a certain level to access and equip them?

They've already kicked in. :)

It isn't signposted very well at all, but you purchase boosters (and other stuff) using your in-game cash through the Store. Press R1 on the screen which has the option at the bottom.
 

Jocchan

Ὁ μεμβερος -ου
MNC said:
Guess it's 24/7 playing then.
Not quite, I'm level 34 and I haven't been playing at all for a whole week (and I usually play very little lately).
 

mr_nothin

Banned
MNC said:
Just played deathmatch against someone level 50, LostWolf0 I think? How did he level up so fast... If legit, even. I did get max kills in that match, I feel special :3

Edit: About shotgun: YOu have to be lucky to get a good streak with the shotgun. It's horrible long ranged which is what most of Uncharted is...
So not true, I've gone 7-0 with the shotty. It's about sticking to corners and luring people and then blasting their face. You just have to keep moving and be mobile. Shotty is easy.
 

Loudninja

Member
Guardian Bob said:
Cant launch the game: "The server may currently be down for maintenance or updating. Try again latter" :(

You mean the beta? they might have took it down the game will launch in 6 days.
 

LaneDS

Member
mr_nothin said:
So not true, I've gone 7-0 with the shotty. It's about sticking to corners and luring people and then blasting their face. You just have to keep moving and be mobile. Shotty is easy.

The part about the long range bit is legit though. I can dominate with the shotty, but I've aimed dead-on from about 5-10 feet away and had to fire three times to kill someone with the Moss. Playing stealthy and getting in close and mixing it up with folks, however, yields double downs and tripled medals like it's Christmas.

And I approve of all the Sully love on this page. I hit 40 last night and switched from Sully to Winter Drake and it just felt very wrong. I want Winter Sully damnit. Or Malibu Tenzin.
 

see5harp

Member
Kloid said:
They've already kicked in. :)

It isn't signposted very well at all, but you purchase boosters (and other stuff) using your in-game cash through the Store. Press R1 on the screen which has the option at the bottom.

Yea, I think the way they handle the perks and store is a little clumsy. Once I figured it out I had no issues with the system, but to me you should be able to set your perks right from the matchmaking screen.
 

Bumblebeetuna

Gold Member
So uh.. 3 times today I have been forced to play shitty RPG Deathmatch even though the lobby voted against it and always by a very large margin. One time only one person had voted for it. Anyone else see this?
 

M3Freak

Banned
StrikerObi said:
I play as Sully. I don't understand why nobody plays as Sully. He's totally the coolest character. He's a cigar smokin', whiskey drinkin' old man with a foul mouth. What's not to like? He's wise beyond his years and he'll kick your fucking teeth in.

I play as Sully, too. I think he's an awesome character.

NG better not kill him off!!!! :: shakes fist ::
 

M3Freak

Banned
Bumblebeetuna said:
So uh.. 3 times today I have been forced to play shitty RPG Deathmatch even though the lobby voted against it and always by a very large margin. One time only one person had voted for it. Anyone else see this?

No, but I love the RPG matches! Fucking hilarious!
 

Leatherface

Member
Is there a keyboard/mouse option for this? I can't tell you how bad I suck with the controller. There's nothing worse than loving a game but totally sucking it. :_(
 
recklessmind said:
Guess this is one of those things where we are just going to have to disagree. I do regret being a dick about it earlier though.

An option would be the best of both worlds... but I feel my request is probably a minor one in the grand scheme of things at Naughty Dog. Some people would rather have simplicity over functionality... but I'm not one of them. I think I also tend to give the console audience a bit more credit than your average game designer or journalist (or yourself).

I happen to think it's a pretty important issue though, as someone who enjoys crushing difficulty, but gets frustrated when the clumsy, needlessly cumbersome controls get in my way. I don't even use their cover system in crushing... it's better to just work the corners and play the angles. If you are playing in this manner and you want to squeeze off a couple rounds and then run to another piece of cover and shoot again, it makes sense to let you switch perspective while you're running so you're ready to shoot again when you get there. And more than that, the situations where it's the most glaringly obvious are when you're moving through a building with multiple paths/rooms/doorways... think the ruins in UC1. YOu can't really be tactical and "cinematic" because the retarded control limitations are breaking the illusion.

It's such an easy fix... that's always been the worst part. All the elements are already in the game so what it comes down to is that it's a design decision. And it's worse for me, because even after all the noise I tried to raise regarding the first game, they made it worse for UC2, because now the view resets every time! Omg... they went backwards!

:lol

Ahh... oh well. UC is a really fantastic game I'm just venting...

Is it possible to make things harder on yourself? Thus not having a fun experience?

I don't particularly like playing games on hard, I want to experience a game and have fun. Not die over and over again. Only times I do it, is because it is actually fun with Co Op, or the trophy whore in me. But with uncharted, i had a blast every minute of crushing. It opened up completely different way of gameplay that I would have never known about.

The key was, to know the types of melee to use. If your complaining of getting stuck into the melee animation, you shouldn't have used that particular one at that moment. There are a few one hit melees, that it seems most people don't use. Again, the shoot from the hip to melee is the most important. The section where you search the plane up in the tree, has to be the hardest in the game, but when everything clicked and I beat that section. I knew why I loved the game.

There's a part where like 4 guys drop from the edge, and my strategy was to pop off a headshot on guy but keep moving forward running at the group, with tons of rolls dodging bullets. When I got close it went to shooting from the hip to melee move which makes drake slide under the opponent and an instant knockout. Did that like twice to two guys, then rolled out of it all, to run up behind a guy and snap his neck. I believe more guys come down after that, and I did alot of the same things.

I think knowing when to take cover, when to roll, when to melee, and when to toss a gernade is what makes crushing fun, or makes it more trouble than it should be. If you only want to stick to one of those things, its no fun.
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
TrAcEr_x90 said:
Is it possible to make things harder on yourself? Thus not having a fun experience?

I don't particularly like playing games on hard, I want to experience a game and have fun. Not die over and over again. Only times I do it, is because it is actually fun with Co Op, or the trophy whore in me. But with uncharted, i had a blast every minute of crushing. It opened up completely different way of gameplay that I would have never known about.

The key was, to know the types of melee to use. If your complaining of getting stuck into the melee animation, you shouldn't have used that particular one at that moment. There are a few one hit melees, that it seems most people don't use. Again, the shoot from the hip to melee is the most important. The section where you search the plane up in the tree, has to be the hardest in the game, but when everything clicked and I beat that section. I knew why I loved the game.

There's a part where like 4 guys drop from the edge, and my strategy was to pop off a headshot on guy but keep moving forward running at the group, with tons of rolls dodging bullets. When I got close it went to shooting from the hip to melee move which makes drake slide under the opponent and an instant knockout. Did that like twice to two guys, then rolled out of it all, to run up behind a guy and snap his neck. I believe more guys come down after that, and I did alot of the same things.

I think knowing when to take cover, when to roll, when to melee, and when to toss a gernade is what makes crushing fun, or makes it more trouble than it should be. If you only want to stick to one of those things, its no fun.

... what?

We were discussing the camera controls, specifically the R3 function... which controls switching the camera perspective in aiming mode. I think R3 should be active all the time, allowing you to switch even when not aiming (and never resetting) while the other guy disagrees for reasons he explained pretty clearly.
 

MNC

Member
mr_nothin said:
Man, Im on level 50 already! And half way to level 51!
So level 50 isn't the highest? :p Man I can be so wrong about this game sometimes.

Edit: And for the shotgun... All I'm saying is it's not cheap. If you get ambushed it isn't the shottie's fault he uses cover cleverly.
 

Zutroy

Member
I'm having demo withdrawal! I hope it's just down just now and will come back up. It says on the info on the demo that it doesn't expire until another 5 days.
 

Zutroy

Member
Well the demo and the store are down for me just now. If you were already playing it before it went down, it probably won't kick you off it. If you're feeling risky, you could try quitting and going back on it :lol
 
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