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Official Virtua Fighter 5 Battle Arena Version C Thread

As of now, my main Goh costume is now equipped with a bad-ass scythe.

Now I only need to unlock a crab emblem and I'm set, if it exists. Reno or anyone else, I need answers!
 
I am going to finish the arcade mode with all of the characters to unlock Dural. Does anyone know an easy way of knowing which characters I've completed the arcade mode with? I just want to save some time.

Thanks in advance. :D
 
CurseoftheGods said:
I am going to finish the arcade mode with all of the characters to unlock Dural. Does anyone know an easy way of knowing which characters I've completed the arcade mode with? I just want to save some time.

Thanks in advance. :D
Offline time attack scoreboards should give you some idea (rankings, scroll the top filter all the way to the right). I think that might only keep 10 scores, max, though.
 
You guys hear they were thinking about not running VF5 at Evolution next year becuase of low turnout? I hope the 360 release fixes this. I need to redeem myself next year. :lol
 
U K Narayan said:
That was incredible. I loved how both of them did that dash at the beginning of each set. So awesome. :D

That was probably pre planned.
With same character matchups, there are sometimes "dances" that you can do that are pretty entertaining, but require 100% synchronization between players.
 
I just "finished" Quest Mode (won the final tournament, saw the credits). Quest mode on normal is definitely A LOT easier than it was in VF4/EVO.

I'm going to try and get all the achievements, and judging by my playtime now, it'll probably take another 10-12 hours to beat all the rivals. I hope that automatically takes care of the all items and all emblems achievement...

I'll probably also start over with another character, probably Kage, but I also want to find out if I can still play with Aoi, I actually used her a lot in VF3 :lol
 
KTallguy said:
That was probably pre planned.
With same character matchups, there are sometimes "dances" that you can do that are pretty entertaining, but require 100% synchronization between players.


Oh yes, it's obvious that they were two friends fighting each other but that's not the point. The point is that what they did was so damn cool! Start their serious fight by clashing into each other from the start of the round? Very cool indeed - battle of the titans.
 
Temujin said:
I just "finished" Quest Mode (won the final tournament, saw the credits). Quest mode on normal is definitely A LOT easier than it was in VF4/EVO.

I'm going to try and get all the achievements, and judging by my playtime now, it'll probably take another 10-12 hours to beat all the rivals. I hope that automatically takes care of the all items and all emblems achievement...

I'll probably also start over with another character, probably Kage, but I also want to find out if I can still play with Aoi, I actually used her a lot in VF3 :lol

Actually, you're not finished yet. Good luck at reach Conqueror and defeating EVERYONE.
 
Trojan X said:
Actually, you're not finished yet. Good luck at reach Conqueror and defeating EVERYONE.

I know. I also thought Vanquisher (which I have now) was the final rank, wow. Like I said, probably another 10 to 12 hours to defeat everyone and get all the items and emblems. I'm about 8 hours in now, with around 50% overall completion, 45% rivals defeated.

MicVlaD said:
Now I only need to unlock a crab emblem and I'm set, if it exists. Reno or anyone else, I need answers!

Yep, there is a crab emblem. Can't remember where/who I got it from though.
 
haunts said:
You guys hear they were thinking about not running VF5 at Evolution next year becuase of low turnout? I hope the 360 release fixes this. I need to redeem myself next year. :lol

VF always has low turnouts at Evo.... it's kinda sad because the VF matches tend to always be some of the higher quality ones, especially if the Japanese players show up
 
Temujin said:
I'll probably also start over with another character, probably Kage, but I also want to find out if I can still play with Aoi, I actually used her a lot in VF3 :lol
Pick Aoi, Kage's lame. ;p

Temujin said:
Yep, there is a crab emblem. Can't remember where/who I got it from though.
Oh now I'm just going to force you to find out where you got it!
 
Pterion said:
I really really really wanted to buy a fighting game on 360, but after trying the demo and seeing videos of ''great players'', I'm simply not feeling the VF5 love.

After that demo, neither am I.

Shame really as I had the game in mind for a while. But I'm new to the series and therefore didn't really know what the hell to do besides button mash. If Sega bothered to include some sort of basic tutorial it would have been appreciated. But they're obviously catering to the hardcore and couldn't care less about bringing the game to new audiences.
 
xabre said:
After that demo, neither am I.

Shame really as I had the game in mind for a while. But I'm new to the series and therefore didn't really know what the hell to do besides button mash. If Sega bothered to include some sort of basic tutorial it would have been appreciated. But they're obviously catering to the hardcore and couldn't care less about bringing the game to new audiences.


Questions:

1) Can and do you play Tekken?

2) What games do you generally play?

3) Would you be interested in the game if someone showed you how to play it?

4) What fighting games do you like?
 
It's not that hard to learn the basics. The game is deep, but getting to an average amount of skill, even without a tutorial, should be easy enough for any video gamer hardcore enough to be posting at GAF.
 
Fuck, this game can get really annoying, especially when facing someone like Lau. I have to 'work' for my damage and all Lau needs to do, is P P P K or whatever to do 40% damage on me, even when I only let my guard down briefly. What's even worse is that he can kick you out of a half-fenced arena as well with that same combo, and that's just bullshit. If I do an Offensive / Defensive Movement, said combo just so happens to keep tracking me.

What even more annoying, is something I discovered with Lei-Fei. If he's on the ground and you anticipate him doing a low sweep, HIS low sweep will get a higher priority than Goh's up + punch, almost every single time. VERY annoying when you only need to do that much damage to finish him off, and it's not like Lei-Fei doesn't have a versatile move set either (unlike Goh).

No idea if Goh has any damaging counters (the one that cancels punches does absolutely nothing at first glance), because I could sure it. And I'm also kind of annoyed how easy it is for some character to combo you off the ground, even if a punch visibly doesn't hit you.

Oh, and another thing: ranking up online is bullshit too. I fight a 4th dan, I barely beat him and I only get a fraction of experience, while a 1st dan that beat me received 25% exp from my bar AND ranked up. If I were to do the same, I would never get the same amount or anywhere near it...

/rant

xabre said:
After that demo, neither am I.

Shame really as I had the game in mind for a while. But I'm new to the series and therefore didn't really know what the hell to do besides button mash. If Sega bothered to include some sort of basic tutorial it would have been appreciated. But they're obviously catering to the hardcore and couldn't care less about bringing the game to new audiences.
The demo was shit, like so many other demo's, so you'd be better off renting it, since the retail version DOES have an in-depth tutorial so you can learn to do something else other than button mashing. VF5 is my first Virtua Fighter and I'm doing just fine thanks the Dojo Mode (ignore the above rant :p).
 
Honestly, this whole "VF is only for hardcore fighting fans" thing pisses me off. Yes, it's most likely the deepest fighting game ever, but that doesn't mean a complete newbie can't have fun with it. There are at least 6 characters that are very newbie-friendly, the 2 new characters in VF5 are very easy as well (in fact, didn't they make them easy to learn just to attract new players?)

Basically, if you ever played a fighting game before, you will be able to play VF5 properly, you might even have fun with it!
 
MicVlaD said:
Oh now I'm just going to force you to find out where you got it!

I'll tell you if you take your Goh online and beat my Lion :p

No, seriously, I have no idea. I think it's already mentioned in this thread, but there's this Jeffrey player called "giant gab" and has "massive damage" as PR, but I don't think I got it from him.


I agree with you on Lau, and "working" for damage (seriously, Lion has the weakest punches in the game). Lau is easily my most hated player heh. Another one I have trouble with is Wolf, for the same reason: his throws do at least 30% off my life bar, while I have to do 2 or 3 combos to get him back. My tactic is to stay away from him, then run up to him and do some kick moves, retreat and repeat. Works most of the time.

Quest mode is basically the longest and best training mode ever, you really learn the strenghts and weaknesses of other characters, and if you're clever enough, you learn to adapt.
 
Temujin said:
No, seriously, I have no idea. I think it's already mentioned in this thread, but there's this Jeffrey player called "giant gab" and has "massive damage" as PR, but I don't think I got it from him.
Nope, ain't his emblem. Already fought (and defeated) him before. So keep looking!

Temujin said:
I agree with you on Lau, and "working" for damage (seriously, Lion has the weakest punches in the game). Lau is easily my most hated player heh. Another one I have trouble with is Wolf, for the same reason: his throws do at least 30% off my life bar, while I have to do 2 or 3 combos to get him back. My tactic is to stay away from him, then run up to him and do some kick moves, retreat and repeat. Works most of the time.
Wolf (and Jeffrey for that matter) aren't nearly as annoying though: if you get grabbed by them, it's basically your own fault really :p. Just like with Zangief / Hugo in the Street Fighter games, but I personally find them to be very enjoyable opponents. And though I haven't tried them out in Dojo yet, I don't think their most damaging grabs are easy to perform, let alone connect.

Characters like Lau, Kage, Pai and to a lesser extent Jacky annoy the crap out of me however...
 
The thing with Lau though is, while that's an incredibly easy combo with heavy damage, if you block that spinning kick, he is completely open to whatever you care to do to him. Lau also has a more limited arsenal than many characters, making him more predictable. He's a tough character to fight, but he has his weaknesses like any other character.
 
haunts said:
You guys hear they were thinking about not running VF5 at Evolution next year becuase of low turnout? I hope the 360 release fixes this. I need to redeem myself next year. :lol
wtf... are you serious, thats lame. I almost went to the austin competition, I suck at VF so I didn't go.
 
Segata Sanshiro said:
The thing with Lau though is, while that's an incredibly easy combo with heavy damage, if you block that spinning kick, he is completely open to whatever you care to do to him. Lau also has a more limited arsenal than many characters, making him more predictable. He's a tough character to fight, but he has his weaknesses like any other character.
Even after that basic combo, most Lau players could still do a move with a higher priority than Goh's, hence why I'm a little ticked off at the moment. And as far as I could tell, the kick pushes me just out of range for a grab too. I'll get used to it eventually, but I just needed to rant a bit.
 
MicVlaD said:
Even after that basic combo, most Lau players could still do a move with a higher priority than Goh's, hence why I'm a little ticked off at the moment. And as far as I could tell, the kick pushes me just out of range for a grab too. I'll get used to it eventually, but I just needed to rant a bit.
I thought you said you use lei-fei, if you use your timing correctly, he wont have a problem with that move. The problem is the precise timing of lei-feis moves because his disadvantage times seem pretty large.
 
MicVlaD said:
Even after that basic combo, most Lau players could still do a move with a higher priority than Goh's, hence why I'm a little ticked off at the moment. And as far as I could tell, the kick pushes me just out of range for a grab too. I'll get used to it eventually, but I just needed to rant a bit.
Yeah, I understand, Lau can be frustrating. I once lost 17 times in a row to my buddy's Lau in VF2, which to date is my worst losing streak in a VF game. Believe me though, you can throw him out of that combo. Ducking is the best way to avoid that final kick, and it leaves Lau ridiculously open to an extremely punishing throw, which is one of the things Goh does best!
 
Jirotrom said:
I thought you said you use lei-fei, if you use your timing correctly, he wont have a problem with that move. The problem is the precise timing of lei-feis moves because his disadvantage times seem pretty large.
No, I only use Goh at the time being. Lei-Fei was only mentioned because I noticed a little "bug" if you will concerning his low sweep. See one of my previous posts.
 
Probably a little OT, but I just found out about this. Next year will see the release of VF5 version D. and VF5 Evo.
http://am-net.xtr.jp/game/profile.cgi?_v=1144909689
2008 / Early year release [Version D] (Knockout trial 2, addition of costumes, new mode "official open battle" added)
2008 / TBA [Evolution] (2 characters added)
The news broke over at VFDC, so I'm certain that Reno can fill in the details if need be. I'm wondering about the two new Evo characters. Will they add the sumo wrestler from VF3?
 
Segata Sanshiro said:
Oh sweet. I hope we get a home version. We never did get Final Tuned VF4, so I'll cross my fingers.
... but there was a PS2 port of VF4 Evo, right?
Here's my estimated guesses on home ports.

Version D update for the PS3 and X360 versions after the arcade release.
Home port of VF5 Evo for PS3 and X360, online play for both versions, some time after the arcade release.
 
MicVlaD said:
Fuck, this game can get really annoying, especially when facing someone like Lau. I have to 'work' for my damage and all Lau needs to do, is P P P K or whatever to do 40% damage on me, even when I only let my guard down briefly. What's even worse is that he can kick you out of a half-fenced arena as well with that same combo, and that's just bullshit. If I do an Offensive / Defensive Movement, said combo just so happens to keep tracking me.

What even more annoying, is something I discovered with Lei-Fei. If he's on the ground and you anticipate him doing a low sweep, HIS low sweep will get a higher priority than Goh's up + punch, almost every single time. VERY annoying when you only need to do that much damage to finish him off, and it's not like Lei-Fei doesn't have a versatile move set either (unlike Goh).

No idea if Goh has any damaging counters (the one that cancels punches does absolutely nothing at first glance), because I could sure it. And I'm also kind of annoyed how easy it is for some character to combo you off the ground, even if a punch visibly doesn't hit you.

Oh, and another thing: ranking up online is bullshit too. I fight a 4th dan, I barely beat him and I only get a fraction of experience, while a 1st dan that beat me received 25% exp from my bar AND ranked up. If I were to do the same, I would never get the same amount or anywhere near it...

/rant

The demo was shit, like so many other demo's, so you'd be better off renting it, since the retail version DOES have an in-depth tutorial so you can learn to do something else other than button mashing. VF5 is my first Virtua Fighter and I'm doing just fine thanks the Dojo Mode (ignore the above rant :p).

Goh vs. Lau - Don't take this for gospel. I rarely play Goh but knowing that most Western VF players aren't all that great compared to Japan, these strats will probably work very well.

If a Lau player is abusing PPPx combos, just P+K sabaki him. This goes through ALL mid/high punch attacks and goes automatically into his clutch if you press P+G in time. Do P+K into the follow up hold and throw his ass around. Sooner or later the Lau player will wise up and stop throwing around those PPP combos. Either way, during a PPPx combo, if he's going for the roundhouse kick after PPP, block and throw him. If he's going for the low sweep, block and low throw (odds are they won't even try to throw escape) or you can shoulder him into stagger into whatever you want. If he's doing the cartwheel, block it. The cartwheel can knock you down in version C so be careful with it. You can try d/f+K+G after a blocked cartwheel if they have trouble blocking low.

And instead of all that, if you see PPP coming, for goodness sakes, just do d/f+K+G into hit throw (that's nearly 30% damage off there!) or b, d/f+P punch chop.

If you can anticipate a Lau elbow (f+P) you can use Goh's d/f+P+K as a sabaki and counter it cleanly.

Goh has A LOT of tools to take on a character like Lau, especially if the Lau player is inexperienced and wants to abuse his basic moveset. The downside to playing a Goh vs Lau match is that the Goh player has to be a very, very good guesser when it comes to sabaki usage. But on top of the sabakis he has so many tools to use in this match that it's a pretty even fight. Lau has the pure damage but Goh has his throws, attack range and sabakis to counter.

And never use a pounce attack unless it's guaranteed (aka after a wall hit). Those things are not very good and you're better off just doing a down attack (d/f+P) instead.
 
Segata Sanshiro said:
Yeah, I understand, Lau can be frustrating. I once lost 17 times in a row to my buddy's Lau in VF2, which to date is my worst losing streak in a VF game. Believe me though, you can throw him out of that combo. Ducking is the best way to avoid that final kick, and it leaves Lau ridiculously open to an extremely punishing throw, which is one of the things Goh does best!

No I have seen players do ppp then back flip kick with lau, which is evil.
 
Segata Sanshiro said:
Oh sweet. I hope we get a home version. We never did get Final Tuned VF4, so I'll cross my fingers.
downloadable for sure, i can't see them not taking the opportunity to jack easy money on the 360 version, sad thing is I would easily pay for it.
 
Jirotrom said:
downloadable for sure, i can't see them not taking the opportunity to jack easy money on the 360 version, sad thing is I would easily pay for it.
For two new VF characters? My friend, back in the day, we called that a sequel, remember?

I would pay more than SEGA is going to charge, that's for sure.
 
Segata Sanshiro said:
For two new VF characters? My friend, back in the day, we called that a sequel, remember?

I would pay more than SEGA is going to charge, that's for sure.
I would too, I'm just saying I see the download as possibly being more profitable for them. I would easily pay 60 or more for a new disc, you are talking to a person who owns so many versions of street fighter and KOF that its somewhat ludacris:P
 
Segata Sanshiro said:
For two new VF characters? My friend, back in the day, we called that a sequel, remember?

I would pay more than SEGA is going to charge, that's for sure.
If my memory serves right, the PS2 version of VF4 Evo sold for $20. I'm guessing Sega's going to do the same thing with VF5 Evo if it's ported.

If anything's going to be downloadable, it's the version D update.
 
twinturbo2 said:
If my memory serves right, the PS2 version of VF4 Evo sold for $20. I'm guessing Sega's going to do the same thing with VF5 Evo if it's ported.

If anything's going to be downloadable, it's the version D update.
yea, but did the PS2 have a marketplace, a 20 dollar download isn't so far fetched.
 
Actually, now that I think about it, remember how the PS2 version of Tekken 5 had the first three Tekken arcade games? Sega should do the same for a home port of VF5 Evo, but go all the way and offer arcade-perfect versions of:
VF1
VF2
VF Remix
VF Kids
VF3tb
VF4 Final Tuned
Fighting Vipers
Fighting Vipers 2
Last Bronx

I'd pay an extra $10 for a collectors edition with all that. :D
Jirotrom said:
yea, but did the PS2 have a marketplace, a 20 dollar download isn't so far fetched.
They can throw in a crapload of extra modes, too, you know. :D
 
Reno said:
If a Lau player is abusing PPPx combos....

Can you block the last hit of that string and go for 46p with Goh? or does it recover too quickly?

MicVlaD said:
Even after that basic combo, most Lau players could still do a move with a higher priority than Goh's, hence why I'm a little ticked off at the moment. And as far as I could tell, the kick pushes me just out of range for a grab too. I'll get used to it eventually, but I just needed to rant a bit.

So yeah im not sure if you can counter those strings with 46p, but if you know they are going to throw out another move after the pppk string or whatever I assume you could just evade and go for a throw.
 
haunts said:
Can you block the last hit of that string and go for 46p with Goh? or does it recover too quickly?



So yeah im not sure if you can counter those strings with 46p, but if you know they are going to throw out another move after the pppk string or whatever I assume you could just evade and go for a throw.

Yes, if Lau does PPPK and you block the last roundhouse kick, you can do b, f+P because the roundhouse recovers in 18 frames and b, f+P is 14. :p Oh wow look frames! Now people oughta know why some people look over this stuff :p You can also do Goh's f+P+K, P in this situation since that's 15 frames so it would be enough. But since online lag will cause some of the numbers to be off, it may not connect properly.

Anyway, the more important thing about this situation is the distance between Goh and Lau. The roundhouse kick when block causes a bit of pushback, so even if the situation is +4 in favor of Goh, if Lau hits the K at maximum range, you may not be close enough for your counter to connect.
 
twinturbo2 said:
Actually, now that I think about it, remember how the PS2 version of Tekken 5 had the first three Tekken arcade games? Sega should do the same for a home port of VF5 Evo, but go all the way and offer arcade-perfect versions of:
VF1
VF2
VF Remix
VF Kids
VF3tb
VF4 Final Tuned
Fighting Vipers
Fighting Vipers 2
Last Bronx

I'd pay an extra $10 for a collectors edition with all that. :D

They can throw in a crapload of extra modes, too, you know. :D
very true, it would be cool if they through in VF3 if they add the sumo back in.
 
Jirotrom said:
very true, it would be cool if they through in VF3 if they add the sumo back in.


Not sure why they didn't add the sumo character back. I remember in an interview with Suzuki after the release of VF4, he said he didn't add him because it is difficult to do the physics for him, and he was out of time, and he promise to add him back in later on. I guess he forgot about his promise.
 
Yeah, I remember the removal of Taka-Arashi had something to do with the character animation, hit/collision boxes, and the special properties his weight brought into play. I think the first two are a non-issue now (I've noticed Wolf grab air for a grapple on El Blaze once or twice), so maybe the third is the hold up?

I'd be surprised if we saw Taka-Arashi back though, especially now that Yu Suzuki has sort of taken a hands-off approach to the series.
 
Does anyone know how to use your customized controller settings online? Every time I enter a match the controller resets to default and I get an ass full of Kage's arms and legs.
 
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