Ratchet > Mario. Nintendo even cribbed R&C's small planet designs for Galaxy, because they're creatively bankrupt. R&C = better platforming, more diverse experiences, better upgrades (via guns that further upgrade). Mario = stale and boring shit.
God of War > Zelda. Zelda fails at being non-linear as you have to complete every dungeon in a set order and the games handhold your ass through them. At least God of War acknoweldges that it isn't a non-linear game and lets you dig in to the best parts (combat, finding bad ass upgrades, solving puzzles). GoW's combat shits on Zelda's from great heights, it's puzzles are far more inventive than solving the same "get dungeon specific item, solve all the obvious puzzles that obviously needed this one obvious item the entire time" cliche.
WipEout > F-Zero. Hell, Nintendo had to farm out the last one to Sega and WipEout is still better. Better sense of speed, more intelligent track design, incorporating weapons as an excellent secondary layer of strategy, and most importantly ZONE MODE.
Uncharted > ummm. Oh that's right, Nintendo runs out of shit worth playing after Mario and Zelda (since they've killed F-Zero). Sony keeps delivering the hits.
FYI - as for the silly little "games that have magic and take you to a fantasy land!" blah blah blah Nintendo fanboy tripe - Ico and Shadow of the Colossus are better than any games Nintendo has ever made at any point at doing just that. They also manage to incorporate some real next level concepts instead of the same "derpy dur, save dah princess!" motives.
Sony put Nintendo's ass in checkmate mid-PS2 and have never looked back. Just like they did when Naughty Dog's Crash Team Racing owned the shit out of Nintendo's weak excuse for a cart game, and when Hot Shots continued to smack down the lame ass Mario Golf games despite Nintendo hiring Camelot (who are bad people making bad games, and will never be forgiven for Beyond the Beyond.)
Hell, once upon a time Nintendo made the best baseball game with Ken Griffey Jr. Presents, guess who owns that title now? Sony and the stellar team at Sony San Diego, killin' it with MLB: The Show unrivaled for over half a decade now.
Everything Nintendo used to do well Sony has done better, while also doing shit Nintendo has never even dared to try. Sega coined the phrase but Sony lived up to the moniker, "doing what Nintendon't".
The problem with console wars (and GAF in general) is that fans throw their opinions at each other thinking they are facts in some weird hope the other fans will conform. Fanboys are like a cult.
I think you want to believe there's more anger than there probably is. I been lurking the thread since the beginning and there's been, maybe, one instance where I felt the sentiments were genuine.
I tend to look at all posts and believe in ulterior motives behind their being made.
That's cool. I have also been lurking the thread since the beginning and there are dozens and dozens of instances where I think passive aggressive anger comes through. It's a little weird how you're trying to downplay the emotional attachment that some people on these boards have to one company or another.
Ratchet > Mario. Nintendo even cribbed R&C's small planet designs for Galaxy, because they're creatively bankrupt. R&C = better platforming, more diverse experiences, better upgrades (via guns that further upgrade). Mario = stale and boring shit.
God of War > Zelda. Zelda fails at being non-linear as you have to complete every dungeon in a set order and the games handhold your ass through them. At least God of War acknoweldges that it isn't a non-linear game and lets you dig in to the best parts (combat, finding bad ass upgrades, solving puzzles). GoW's combat shits on Zelda's from great heights, it's puzzles are far more inventive than solving the same "get dungeon specific item, solve all the obvious puzzles that obviously needed this one obvious item the entire time" cliche.
WipEout > F-Zero. Hell, Nintendo had to farm out the last one to Sega and WipEout is still better. Better sense of speed, more intelligent track design, incorporating weapons as an excellent secondary layer of strategy, and most importantly ZONE MODE.
Uncharted > ummm. Oh that's right, Nintendo runs out of shit worth playing after Mario and Zelda (since they've killed F-Zero). Sony keeps delivering the hits.
FYI - as for the silly little "games that have magic and take you to a fantasy land!" blah blah blah Nintendo fanboy tripe - Ico and Shadow of the Colossus are better than any games Nintendo has ever made at any point at doing just that. They also manage to incorporate some real next level concepts instead of the same "derpy dur, save dah princess!" motives.
Sony put Nintendo's ass in checkmate mid-PS2 and have never looked back. Just like they did when Naughty Dog's Crash Team Racing owned the shit out of Nintendo's weak excuse for a cart game, and when Hot Shots continued to smack down the lame ass Mario Golf games despite Nintendo hiring Camelot (who are bad people making bad games, and will never be forgiven for Beyond the Beyond.)
Hell, once upon a time Nintendo made the best baseball game with Ken Griffey Jr. Presents, guess who owns that title now? Sony and the stellar team at Sony San Diego, killin' it with MLB: The Show unrivaled for over half a decade now.
Everything Nintendo used to do well Sony has done better, while also doing shit Nintendo has never even dared to try. Sega coined the phrase but Sony lived up to the moniker, "doing what Nintendon't".
God of War > Zelda. Zelda fails at being non-linear as you have to complete every dungeon in a set order and the games handhold your ass through them. At least God of War acknoweldges that it isn't a non-linear game and lets you dig in to the best parts (combat, finding bad ass upgrades, solving puzzles). GoW's combat shits on Zelda's from great heights, it's puzzles are far more inventive than solving the same "get dungeon specific item, solve all the obvious puzzles that obviously needed this one obvious item the entire time" cliche.
If anything they should ban the guy who bolded a list of 20 games he's never played that probably have an average metacritic of about 90 and called all of them mediocre.
I find this "your parents wouldnt care.." kind of comments over the line.
Maybe the guy that posted recently had problems with gis parents? Maybe they died? Maybe he was abandoned as a child?
Why try to get a discussion in such a persnal space? This kind of shit can deeply hurt people.
Also why bringing in death of a poster into the discussion. There are neogaf posters that died and people were sad about it on neogaf (gaborn being an example). I always found that kind of bond to be very special even though its just a messageboard.
It's not even the fact that they're making more PROPER Mario games. The damn company can't even make games in other genres without falling back on the Mario Crutch. Here's how some recent news probably went down:
Nintendo Designer #1: I want to make an RPG.
Nintendo Designer #2: That's a good idea, I'd like to try my hand at that, what about?
ND#1: I'm thinking we could make a RPG with a tactical battle system that explores issues of racial tension in a highly segregated society. Here's my treatise.
ND#2: This is really good, let's propose it.
. . . moments later . . .
ND#1: So . . . what do you think?
Miyamoto: I like it, except for the serious subject matter, the complicated game mechanics, and the lack of Nintendo staple characters.
ND#2: But . . .
Miyamoto: Tell you what, stick some paper-rock-scissors battle gameplay in there, add in Mario & Luigi and one of those Princesses . . . I don't care which, no one can tell them apart . . . and you're good to go.
ND#1: But, we'd like . . .
Miyamoto: Are you still here? Leave me, I'm busy trying to figure out whether to put the grappling hook in the water or fire dungeon in the next Zelda.
Ratchet > Mario. Nintendo even cribbed R&C's small planet designs for Galaxy, because they're creatively bankrupt. R&C = better platforming, more diverse experiences, better upgrades (via guns that further upgrade). Mario = stale and boring shit.
God of War > Zelda. Zelda fails at being non-linear as you have to complete every dungeon in a set order and the games handhold your ass through them. At least God of War acknoweldges that it isn't a non-linear game and lets you dig in to the best parts (combat, finding bad ass upgrades, solving puzzles). GoW's combat shits on Zelda's from great heights, it's puzzles are far more inventive than solving the same "get dungeon specific item, solve all the obvious puzzles that obviously needed this one obvious item the entire time" cliche.
WipEout > F-Zero. Hell, Nintendo had to farm out the last one to Sega and WipEout is still better. Better sense of speed, more intelligent track design, incorporating weapons as an excellent secondary layer of strategy, and most importantly ZONE MODE.
Uncharted > ummm. Oh that's right, Nintendo runs out of shit worth playing after Mario and Zelda (since they've killed F-Zero). Sony keeps delivering the hits.
FYI - as for the silly little "games that have magic and take you to a fantasy land!" blah blah blah Nintendo fanboy tripe - Ico and Shadow of the Colossus are better than any games Nintendo has ever made at any point at doing just that. They also manage to incorporate some real next level concepts instead of the same "derpy dur, save dah princess!" motives.
Sony put Nintendo's ass in checkmate mid-PS2 and have never looked back. Just like they did when Naughty Dog's Crash Team Racing owned the shit out of Nintendo's weak excuse for a cart game, and when Hot Shots continued to smack down the lame ass Mario Golf games despite Nintendo hiring Camelot (who are bad people making bad games, and will never be forgiven for Beyond the Beyond.)
Hell, once upon a time Nintendo made the best baseball game with Ken Griffey Jr. Presents, guess who owns that title now? Sony and the stellar team at Sony San Diego, killin' it with MLB: The Show unrivaled for over half a decade now.
Everything Nintendo used to do well Sony has done better, while also doing shit Nintendo has never even dared to try. Sega coined the phrase but Sony lived up to the moniker, "doing what Nintendon't".
Ratchet > Mario. Nintendo even cribbed R&C's small planet designs for Galaxy, because they're creatively bankrupt. R&C = better platforming, more diverse experiences, better upgrades (via guns that further upgrade). Mario = stale and boring shit.
God of War > Zelda. Zelda fails at being non-linear as you have to complete every dungeon in a set order and the games handhold your ass through them. At least God of War acknoweldges that it isn't a non-linear game and lets you dig in to the best parts (combat, finding bad ass upgrades, solving puzzles). GoW's combat shits on Zelda's from great heights, it's puzzles are far more inventive than solving the same "get dungeon specific item, solve all the obvious puzzles that obviously needed this one obvious item the entire time" cliche.
WipEout > F-Zero. Hell, Nintendo had to farm out the last one to Sega and WipEout is still better. Better sense of speed, more intelligent track design, incorporating weapons as an excellent secondary layer of strategy, and most importantly ZONE MODE.
Uncharted > ummm. Oh that's right, Nintendo runs out of shit worth playing after Mario and Zelda (since they've killed F-Zero). Sony keeps delivering the hits.
FYI - as for the silly little "games that have magic and take you to a fantasy land!" blah blah blah Nintendo fanboy tripe - Ico and Shadow of the Colossus are better than any games Nintendo has ever made at any point at doing just that. They also manage to incorporate some real next level concepts instead of the same "derpy dur, save dah princess!" motives.
Sony put Nintendo's ass in checkmate mid-PS2 and have never looked back. Just like they did when Naughty Dog's Crash Team Racing owned the shit out of Nintendo's weak excuse for a cart game, and when Hot Shots continued to smack down the lame ass Mario Golf games despite Nintendo hiring Camelot (who are bad people making bad games, and will never be forgiven for Beyond the Beyond.)
Hell, once upon a time Nintendo made the best baseball game with Ken Griffey Jr. Presents, guess who owns that title now? Sony and the stellar team at Sony San Diego, killin' it with MLB: The Show unrivaled for over half a decade now.
Everything Nintendo used to do well Sony has done better, while also doing shit Nintendo has never even dared to try. Sega coined the phrase but Sony lived up to the moniker, "doing what Nintendon't".