Somewhere in Interval 08 and I just want to sell this game.
-Gunporn sure, but the AI is overrated. Normal enemies react well, but are still too dumb to handle my Q/E lean behind some desk or wall. Way too easy, I never feel threatened walking into a room with 4-6 of them.
-Heavy armored thugs and walking tanks are total suck. Heavy thugs have no real strategy but slowly chipping away at their enormous health as they sit there dumb as a rock waiting for you to emerge. Rockets/nailguns/railguns/grenades all do equally pithy damage, no visceral exchange when facing these dumb clods. Giant tanks are equally as irritating if not moreso, but mostly just involve backpedaling while unloading. Total yawn.
-Where is the Fear? Walking corpses that never shutup are not scary. I can count more times I've circled around stuck looking for the next checkpoint than I can recall creepy girl moments.
-Plot seems to keep me as detached and disinterested as I am of the environments. I've been chasing Paxton Fetell through ratmazes sexed up to look like warehouses, sewers, and office buildings the entire game and my only reprieve is that I may end up actually killing that fat techguy jerk.
It's been a struggle and I can't even care to finish. 6/10 and that is being generous. The old Monolith is dead.
-Gunporn sure, but the AI is overrated. Normal enemies react well, but are still too dumb to handle my Q/E lean behind some desk or wall. Way too easy, I never feel threatened walking into a room with 4-6 of them.
-Heavy armored thugs and walking tanks are total suck. Heavy thugs have no real strategy but slowly chipping away at their enormous health as they sit there dumb as a rock waiting for you to emerge. Rockets/nailguns/railguns/grenades all do equally pithy damage, no visceral exchange when facing these dumb clods. Giant tanks are equally as irritating if not moreso, but mostly just involve backpedaling while unloading. Total yawn.
-Where is the Fear? Walking corpses that never shutup are not scary. I can count more times I've circled around stuck looking for the next checkpoint than I can recall creepy girl moments.
-Plot seems to keep me as detached and disinterested as I am of the environments. I've been chasing Paxton Fetell through ratmazes sexed up to look like warehouses, sewers, and office buildings the entire game and my only reprieve is that I may end up actually killing that fat techguy jerk.
It's been a struggle and I can't even care to finish. 6/10 and that is being generous. The old Monolith is dead.