BlazeHedgehog
Member
I have struggled to like Wipeout because I know how critically acclaimed it is, but for me the game is just too slippery. Same reason I hate early F-Zero games.
Their F1 games, while published by Psygnosis, were actually developed by Bizarre Creations. The team behind Metropolis Street Racer, Project Gotham and Blur .
Visual Science for 98, Studio 33 for 99-2001 on PS1. Starting with 2001 on PS2 Liverpool took it inhouse for all the following console games.Only F1 and F1 97 were Bizarre Creations games, published by Psygnosis. Am not sure who worked on the ones in between but from 2001 it was in house Studio Liverpool.
I have struggled to like Wipeout because I know how critically acclaimed it is, but for me the game is just too slippery. Same reason I hate early F-Zero games.
Visual Science for 98, Studio 33 for 99-2001 on PS1. Starting with 2001 on PS2 Liverpool took it inhouse for all the following console games.
Early F-Zeros meaning just F-Zero? F-Zero X is the second one and definitely not slippery.I have struggled to like Wipeout because I know how critically acclaimed it is, but for me the game is just too slippery. Same reason I hate early F-Zero games.
Paradigm Simulations did both the F1 World GP games on N64. I'm not sure who did the DC ports though, it may have been Video System inhouse?Oh, I was referring to the PS2 games, which were definitely Studio Liverpool (as was the first PS3 one, I think).
I had no idea about the PS1 games being developed by Bizaare though, that's cool! In that generation I had a fondness for F1 World Grand Prix on N64 (and its N64/DC sequel).
Early F-Zeros meaning just F-Zero? F-Zero X is the second one and definitely not slippery.
Paradigm Simulations did both the F1 World GP games on N64. I'm not sure who did the DC ports though, it may have been Video System inhouse?
Using the analog stick properly and stabilising with side attacks means you will almost never slide without wanting to.It's slippery as fuck what are you talking about? It's really easy to oversteer in X/GX.
Death Anchor / Zoda is who you want, that's what the staff ghost uses.
Of course it is possible to beat the ghost with exactly its configuration. I do not know if you can make it easier with some optional parts (maybe), but it definitely is not required.Thanks, I've got the staff ghost, will give that ship a try - I'm guessing just set it to max speed and I don't need to buy any parts?
.Wipeout, no contest and I love fzero.
I could always the feel the point where turning would turn into sliding in F-Zero X.
It's slippery as fuck what are you talking about? It's really easy to oversteer in X/GX.
This is the problem I'm having with it at the moment.
It is quite fun trying to edge closer to the sides and manage boost etc but these physics are so squirrely at times. It doesn't feel like there is an actual point on a scale when a turn turns into a slide.
It feels like at random some turns will just SMASH me into the corner and other times it moves how I want it to. I don't really understand the grip I guess. I'm sure speed and boosting affects it but it doesn't seem consistent... maybe it's both of those and a combination of the curvature of the track...or maybe my emulation is fucked or the speed/acceleration curve I've set...I dunno.
It's alright, this staff ghost is a lot harder than I expected and it is quite fun ... but it's no wipeout, which just has rock solid physics.
I'll keep playing anyway, hopefully I'll figure it out and might be able to compare them more accurately. I'm still like 8 seconds off - goes to hell when I get the boost.
The vehicle slides more if the acceleration is high. You can also turn much tighter corners by pressing both triggers simultaneously. Making it much less likely to crash into walls. Also try the story mode it is comparable to the higher difficulties when playing regular Grand Prix.
No, Muchi Muchi Pink, just no
Thanks, I'll set it to max speed and will give double triggers move a try though I feel that's gonna make me smash a lot more.
I'll likely replay the game story mode after figuring out the physics more playing with this staff ghost.
For that ghost, do not use the double trigger move. In fact, the double trigger move is beneficial first and foremost with high acceleration because then it speeds you up.
The sliding in F-Zero GX (and X) is completely deterministic and you will be able to know when the vehicle will start sliding after a long enough play time.
Also, even though it is a funny thought, don't get too hung up on the ghost, play GP and story mode as well. They, especiall the story mode, are quite difficult as well and can serve as a good way to get the hang of the game. When I said that my friend needed about 20 hours to beat the ghost, this time was in addition to first beating story and GP mode twice over the years, probably taking more than 100 hours of playtime in itself.
Psygnosis is long dead so Nintendo wins?F-Zero is long dead so Wipeout wins.
Everything else you've posted is grasping. Mario Kart criticised for weapons? Yeah except it's the highest rated racer this generation. Tight corners in F zero? Yes. But with Wipeout it's not just a case of braking, it's braking by balancing the two breaks which is way more than a well timed button press yes f zero has other players, but you're only racing them, not battling them. The other things I mentioned that were in both, I wasn't saying erte exclusive to Wipeout. I was just showing how complex it is.
This discussion has gone off course though. Complexity is not the only thing that makes a game good,and over complexity can ruin it. But I think we've reasonably established why that other guy said f zero was like babies first anti grav racer in comparison.
I could always feel the point where turning would turn into sliding in F-Zero X.
I was going to respond in earnest and ask shit like how WipEout sharing a mechanic with Mario Kart which is highly rated helps your argument of complexity but yeah this lol.
Mash the A button through turns.
Wipeout has teams
No need for shallow cartoony characters. Its straight business.
I'm getting a kick out of the people listing the also-ran games.
Extreme-G? Not up to par.
Fast? Pretty good.
Hydro Thunder? Not bad, but certainly not a contender.
Red:Out? Eh.
Rollcage? I couldn't say. Is that even similar?
I'm going to wet myself with glee if someone seriously says Tube Sliders, Quantum Redshift, Cyber Speedway, or Hi Octane.
It's slippery as fuck what are you talking about? It's really easy to oversteer in X/GX.
I genuinely don't know what people who think Wipeout lacks style or an identity are seeing..
It's absolute madness to me.