I think people need to look up Microsoft's research into how cu's are under utilized in games and often sit. Idle.
Does the PS5 have more? because if not, then the higher CU count reflects a delta. The real question is, are CUs in Series X under-utilized because of not enough arrays, or due to poor optimization?
Watchdogs is actually a bad example as both games are locked at 30fps in this game so we wouldn't know how high they could get without the framerate cap. Besides there is no "gulf in compute and memory bandwidth" between those consoles. I wouldn't call around 20% a gulf, would you? It's just DF that are being ridiculously again.I thought it was the tech analysts that determine the superior version. People like Digital Foundry and @NXGamer for example.
As for WatchDogs legion based off what Digital Foundry said it's basically a tie.
Watch Dogs: Legion - essentially identical on PS5 and Xbox Series X
Featuring a beautifully rendered open world recreating one of the world's most iconic cities, while leaning heavily int…www.eurogamer.net
Reading through the review I found this part pretty interesting.
Pretty interesting how that massive gulf in compute and memory bandwidth lead to Watchdogs being identical on both platforms. I guess the PS5s other advantages are really helping it out in this case.
Who knows, there are hardly any trust worthy reports , but my guess is you could start seeing improvements 6 months 1 , 5 year from now.Out of curiosity and I dont have time to sift through the thread to find it but when is Xbox going to release their properly built sdk for the Xbox series x. Or has this been out but developers are only now starting to make games using it and if so when will we start to see this in play?
If you want to see it that way ... sure.The fact that many people are saying "too early to call" is itself a victory for PS5 (which was supposed to get smashed remember ?)
Out of curiosity and I dont have time to sift through the thread to find it but when is Xbox going to release their properly built sdk for the Xbox series x. Or has this been out but developers are only now starting to make games using it and if so when will we start to see this in play?
You are, once again, trying to argue about power that you can't see. Good luck to that. It didn't work for the Atari Jaguar back then, it doesn't work now. Game consoles are about games, not fake numbers. And if you don't understand that you are as clueless about gaming as Microsoft.If you want to see it that way ... sure.
I wouldn’t get to excited for a next gen console to have 36 CUs the same as 36 CUs in last gen, when you see CU counts for high end GPUs rising in counts ..
And parallel code that uses all those CUs will be standard in future game engines.
But that’s me
See, there was never any issue with Xbox tools. The reality is that Series X as a whole runs worse than PS5, tools is just the excuse to justify what we already see.Out of curiosity and I dont have time to sift through the thread to find it but when is Xbox going to release their properly built sdk for the Xbox series x. Or has this been out but developers are only now starting to make games using it and if so when will we start to see this in play?
The fact that many people are saying "too early to call" is itself a victory for PS5 (which was supposed to get smashed remember ?)
They will face limits sooner than Microsoft...So will sony.
If you want to see it that way ... sure.
I wouldn’t get to excited for a next gen console to have 36 CUs the same as 36 CUs in last gen, when you see CU counts for high end GPUs rising in counts ..
And parallel code that uses all those CUs will be standard in future game engines.
But that’s me
Because of what? So far they have shown to be more capable than the Xbox team. They delivered PS5 as they planned to. If Xbox team is more capable, we would have seen the results already.They will face limits sooner than Microsoft...
They will face limits sooner than Microsoft...
If you say so. lmao
Imagine you have to create a new toolset with new GPU features during a pandemic and working from home....Don't know if I am wrong but how can we say developers cannot utilize all the 52 CUs on XSX and tools are not ready when the 6800/6900xt on PC are performing as great as they are using almost the same "tools" and CUs.
Get off that console warrior shit already...If you say so. lmao
Get off that console warrior shit already...
If you really believe that the ps5 hardware will keep being close to the SeriesX hardware then you are really naive.
Ugh why do even bother with this immature shit.
The thing with physics, is that theory loses to practical demonstration. If your physics model doesn't match reality, your physics is wrong. If you can't show power with actual games, you don't have power.Physics is physics
The thing with physics, is that theory loses to practical demonstration. If your physics model doesn't match reality, your physics is wrong. If you can't show power with actual games, you don't have power.
Get off that console warrior shit already...
If you really believe that the ps5 hardware will keep being close to the SeriesX hardware then you are really naive.
Ugh why do even bother with this immature shit.
Get off that console warrior shit already...
If you really believe that the ps5 hardware will keep being close to the SeriesX hardware then you are really naive.
Ugh why do even bother with this immature shit.
Physics is physics
Some folks are really living in la la land still.
Not only did the XSX lost the performance delta advantage it was marketed to have over the PS5 but also... it's the PS5 that has shown a performance delta advantage early-on on the majority of match ups. You first gotta worry about the closing the gap with the PS5 and matching it on performance with the "tools™" narrative..... and only then worry about "surpassing" it to match the misleading marketing with that "unlocked potential™". Meanwhile assuming the PS5 is already maxed out when it's got even more custom hardware under the hood than the XSX (which we all know is dishonest bullshit). God have mercy when second wave PlayStation exclusives hit.
No one's gonna force you to admit you're wrong (they can't) but they'll do the next best thing - just clown you to death for being obtuse idiots.
Imagine you have to create a new toolset with new GPU features during a pandemic and working from home....
I dont take the "tools" argument as an excuse yet. If games still fail to not run a bit better on SeriesX by Fall 2021, then MS failed/lied pretty hard.
But its not hard to believe that the current xbox software isnt there where it should be.
And its hilarious seeing the same guys in every console warrior topic that cheer for PS5...
Like i said we will see how things turn out in the long run.
Imagine the other AMD chips such as 5700Xt, 6800Xt and the like working great and better than expected on DX12u using same tools on PCs with 3rd party engines on so many games.
Just imagine that, the only outlier is XSX, strong logic.
Yeah, it's the same GDK and DX12u. And XSX doesn't even have an excuse of customizations because it is the "ONLY FULL RDNA2 CONSOLE" (had to put it in caps), so the features of the XSX architecture and the PC GPUs are literally the same.
Then why is the performance "lower" only on the Xbox consoles?
Anyone bringing up the tools narrative should first address these questions.
If you can't show power with actual games, you don't have power.
Yeah, it's the same GDK and DX12u. And XSX doesn't even have an excuse of customizations because it is the "ONLY FULL RDNA2 CONSOLE" (had to put it in caps), so the features of the XSX architecture and the PC GPUs are literally the same.
Then why is the performance "lower" only on the Xbox consoles?
Anyone bringing up the tools narrative should first address these questions.
Stop, just stop all this shenanigans, all this fud and green eyes envy.
Phil decreed that the next Xbox must be the most powerful console, not beaten in price and performance. You don't think all the scientists and engineers at MSFT won't know how to pick the best on offer by AMD for 7nm and 2020 launch at $499?
It not magic or hope, just pure science and hard facts. Just because Series X api and tools are not where they should be, we cannot just wipe the slate and keep throwing more shades
Wrong.
The AMD press release didn't say the XSX was full RDNA2, it said it had full hardware support for the RDNA2 features mentioned at the unveiling, VRS and Mesh Shaders etc. We've only seen this used in Gears so far and the results on the new DLC are pretty spectacular.
Stop, just stop all this shenanigans, all this fud and green eyes envy.
Phil decreed that the next Xbox must be the most powerful console, not beaten in price and performance. You don't think all the scientists and engineers at MSFT won't know how to pick the best on offer by AMD for 7nm and 2020 launch at $499?
It not magic or hope, just pure science and hard facts. Just because Series X api and tools are not where they should be, we cannot just wipe the slate and keep throwing more shades
Stop, just stop all this shenanigans, all this fud and green eyes envy.
Phil decreed that the next Xbox must be the most powerful console, not beaten in price and performance. You don't think all the scientists and engineers at MSFT won't know how to pick the best on offer by AMD for 7nm and 2020 launch at $499?
It not magic or hope, just pure science and hard facts. Just because Series X api and tools are not where they should be, we cannot just wipe the slate and keep throwing more shades
Tools excuse is bullshit. Everyone knows it.And PS5 engineers started with an aim to make the worse performing console? It's an awful argument.
Regarding API and Tools, again, the same API (GDK) is being used for PC games. Why aren't games having problems on PC, as they do on XSX with the same tools and GDK?
Has the Dirt update upgraded the XsX gfx to match PS5 in the end? - haven’t heard anything.Tools excuse is bullshit. Everyone knows it.
Games are coming in hot for the series consoles. Late access to dev kits more than likely the cause. A few rushed to launch cross gen games in a pandemic is nothing to sweat about. The clues are there to the problem. Capcom saying that rt might not make launch for DMC, dirt 5 lol and Phil himself saying that they were late to production because of a missing part/tech from AMD.
Has the Dirt update upgraded the XsX gfx to match PS5 in the end? - haven’t heard anything.
And PS5 engineers started with an aim to make the worse performing console? It's an awful argument.
Regarding API and Tools, again, the same API (GDK) is being used for PC games. Why aren't games having problems on PC, as they do on XSX with the same tools and GDK?
First hearing Cerny the 36 CUs performance are comparable to 52 CUs on PS4 and secondly CUs performance are around the 40% of the GPU performance, to be worried so much about that 40% seems a bit a stretch to me. More important ps5 gpu is designed to push the more possible by such CUs numbers; in theory such approach should guarantee proper perfomance just because they are the baseline of the GPU design. The fact pc has higher CUs number in the high specs GPU, it's another story, pc and console are cousin not twins, different priorities etc etc furthermore doesn't means ps5 can't coexist with that, especially considered budget GPU in the horizon are very similar to the ps5 in the CUs counts.If you want to see it that way ... sure.
I wouldn’t get to excited for a next gen console to have 36 CUs the same as 36 CUs in last gen, when you see CU counts for high end GPUs rising in counts ..
And parallel code that uses all those CUs will be standard in future game engines.
But that’s me
Same thing. And the question remains: if the games aren't using those technologies on XSX, they aren't using them on PS5 or PC either. Why are the Series consoles the only one to lag behind and perform poorly?
Some folks are really living in la la land still.
Not only did the XSX lost the performance delta advantage it was marketed to have over the PS5 but also... it's the PS5 that has shown a performance delta advantage early-on on the majority of match ups. You first gotta worry about closing the gap with the PS5 and matching it on performance with the "tools™" narrative..... and only then worry about "surpassing" it to match the misleading marketing with that "unlocked potential™". Meanwhile assuming the PS5 is already maxed out when it's got even more custom hardware under the hood than the XSX (which we all know is dishonest bullshit). God have mercy when second wave PlayStation exclusives hit.
No one's gonna force you to admit you're wrong (they can't) but they'll do the next best thing - just clown you to death for being obtuse idiots.
I don't know. I haven't bought dirt. Looking at what DF tested though, that game should have been delayed. That wasn't ready for it's launch date.Has the Dirt update upgraded the XsX gfx to match PS5 in the end? - haven’t heard anything.
Wonder how many pages this thread will be when actual next gen games start coming out
It's not the "same thing" at all, unlike what some clowns are saying when comparing the XSX to the top RDNA2 cards and then pretending to be all shocked XSX doesn't measure up to them.
The base 6800 cost £600, it has 60 compute units, 96 rops and a 128mb infinity cache L3 cache. The XSX doesn't have infinity cache at all, so it's hardware wise not full RDNA2.
Dirt 5 does use the RDNA2 features on PC, it doesn't on XSX as yet. PS5 doesn't contain that hardware it has its own solutions and I don't know what it is or isn't using but that's beside the point.
I don't know why you say the consoles are performing " poorly" when the differences are very small and vary across titles favouring one machine or the other in different situations. No one game has a constant advantage throughout a total run of play.
There will probably be another thread created on those games.