"Charm" and nebulous terms like it are often an attempt to bridge a gap of understanding, to explain why things no longer amaze and captivate us like they did when we were young. Are the games different now? Certainly, but so are we. We were less demanding as children, less jaded, had less experiences to colour and shape our virtual ones. We'd like to think that we haven't changed and that it's the games that are wholly changing for the worse, but I think that's myopic. Amazement and captivation are still out there aplenty, even if they don't feel like that memorable trip to the store as an eight-year old, each shelf bursting with treasures and perfect adventures.Electivirus said:Something that's been bothering me for a while... what is this "charm" I keep hearing so much about? I've never heard a concrete explanation for it, and yet I hear it flung around everywhere nowadays.
Frankly, I don't think any of us are in a position to decree that. The Golden Age is a myth, and has always been so. It will continue as we carry our current greats forward with us through time, and the mountains of dreck and uninspired shovelware will gradually be forgotten and fall out of our reckoning of this period. It isn't something unique to games, either, it applies to virtually all of our cultural creations and is the root of a universally appreciable sentiment: "They don't make 'em like they used to, didn't make 'em as bad as they do now".Nuclear Muffin said:There are still games being made that are as good as the classic stuff, you just have to dig deeper than before (which we shouldn't really have to do, but that's another topic all together). It's not about new games being bad and old games being good, it's just that there are less games being made that are destined to be cherished forever and they're harder to find than before.
History would beg to differ. Even if most of us choose to forget it, the inventory of derelicts is long and very old.