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ONM: Miyamoto: "Eiji Aonuma doesn't need me anymore."

BY2K

Membero Americo
http://www.officialnintendomagazine.co.uk/54770/miyamoto-eiji-aonuma-doesnt-need-me-anymore/

Asked who his star apprentices are, Miyamoto said: "As you saw at our presentation at E3, Mr Aonuma chased me off stage... he doesn't need me any more! The final responsibility for the title still comes down to me and I'm still involved in the games, but i'm definitely able to leave the series up to him in a way."

Explaining how his role has changed, Miyamoto added: "I don't have to look at every minute detail of every game any more. I know there's going to be the level of quality that we expect under his supervision.

"Similarly we have Koizumi-san, who's the producer or the Mario series and it's the same type of situation. And certainly Konno-san with Mario Kart, too. And Mr Eguchi, producer of the Animal Crossing series. These are the main producers that we've trained who are talented enough and we can allow them to oversee the project and manage all the details and still maintain the Nintendo level of quality."

Well, let's see how Zelda Wii U goes.
 
This may sound too harsh but I think Nintendo entirely is not in need of Miyamoto anymore. I also think Zelda may not need Aonuma either. In fact I am quite sure that what Zelda needs is not having Aonuma.
 
This may sound too harsh but I think Nintendo entirely is not in need of Miyamoto anymore. I also think Zelda may not need Aonuma either. In fact I am quite sure that what Zelda needs is not having Aonuma.

Look at what happened when Aonuma wasn't a director. We got Skyward Sword, the weakest 3D entry yet. I still think Aonuma has it, just needs to get back to his creative roots that inspired MM.

Miyamoto was the concept designer behind Galaxy. He can stay as long as he wants.
 
This may sound too harsh but I think Nintendo entirely is not in need of Miyamoto anymore. I also think Zelda may not need Aonuma either. In fact I am quite sure that what Zelda needs is not having Aonuma.

I don't think its harsh at all, especially after the way he ruined Paper Mario: Sticker Star.
 
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I don't even have the words. Unless with the next game Aonuma can turns around and finally delivers a monumental, system-selling hit a la Ocarina of Time, this is bullshit and Miyamoto might be losing it. His presence is needed more than ever in both series (not specifically him, but somebody who gets what people like about Mario and Zelda--it could be Hideki Konno, Takashi Tezuka, or someone new!) Yoshiaki Koizumi needs to switch jobs with Aonuma, blah blah, same shit I say every Aonuma thread, but also this: If Miyamoto really believes in Koizumi and is wiling to relinquish more control of the Mario series to him, he needs to back off next time the man wants to add more cut scenes to 3D Mario.
 
Miyamoto was the concept designer behind Galaxy. He can stay as long as he wants.

If you were the "concept designer" and verbally told the team "why don"t you guys put Mario in Brooklyn", I am sure that development team would have still delivered one of the greatest 3D platformers ever.
 
Look at what happened when Aonuma wasn't a director. We got Skyward Sword, the weakest 3D entry yet. I still think Aonuma has it, just needs to get back to his creative roots that inspired MM.

Miyamoto was the concept designer behind Galaxy. He can stay as long as he wants.

I thought skyward sword was one of the best? Almost all the reviews hailed it as one of the best Zelda if i remember correctly....was it not good?
 
If you were the "concept designer" and verbally told the team "why don"t you guys put Mario in Brooklyn", I am sure that development team would have still delivered one of the greatest 3D platformers ever.

This is true, but I think it is important to have someone like Miyamoto step in and steer a project in the right direction when it begins to drift off-target. "Upending the tea table", I think they call it? But he probably isn't as needed in the Mario series much beyond a (still very important) adviser role.
 
I thought skyward sword was one of the best? Almost all the reviews hailed it as one of the best Zelda if i remember correctly....was it not good?

It was a good game. However, it was bogged down with a lot of "busy work" quests that artificially padded the play time. Would've been better served with actual substantial dungeons.

The dungeons that it did have, however, were fantastic. The overworld also was "lazy" per se, but I understand their intent.

Overall, I would play again. The Wii Motion Plus actually made it a joy to play, and I hate motion controls.
 
I thought skyward sword was one of the best? Almost all the reviews hailed it as one of the best Zelda if i remember correctly....was it not good?

It's a critical darling, but it gets a lot of user backlash for Fi's handholding and the focus on motion controls.
 
Why did a tear come to my eye when i thought about him saying that? Anywho, if he can get back to the creativity that was MM, then this is a great idea. Miyamoto is needed on Mario something awful.
 
I'm guessing that we have no idea who is directing Zelda Wii U? Aonuma is obviously producing, but I'd be happy for Hidemaro Fujibayashi to return and give it another crack. Skyward Sword had a lot of great stuff going on, as did Minish Cap.
 
It was controversial. Some like me love it. Others do not.

It's weak in some aspects but its still awesome. Probably the overworld structure and how the player travels to and fro is the most undesirable aspect which boils down to a design decision. Something someone wanted to try.
 
Everybody should have argued by reading Iwata Asks about the Legend of Zelda.
Actually Iwata Asks about the Legend of Zelda involves more than Aonuma, also Iwamoto and staff members. Being the Legend of Zelda such a big project, Miyamoto can't run it acting like a leader the way he'd like it to be.
 
I thought skyward sword was one of the best? Almost all the reviews hailed it as one of the best Zelda if i remember correctly....was it not good?

It was different, but not in the "finally they innovated the stuff which was getting repetitive" sense, more like in the "they changed lots of things, but those were the good things, like free exploration, yet they kept all the same old repetitive stuff (dungeon-item-boss defeated with item)" sense.
 
Skyward Sword was alright. It didn't have the best overworld or story, but its presentation was spot on. The cutscenes, music and gameplay were all very good.

I actually played the game in front of my girlfriend who isn't a gamer, and she was hooked until the end. That's a good thing.
 
I realize my opinion may not be shared by many people, but I felt that Skyward Sword was better than Twilight Princess in almost every conceivable way.

I stopped playing Twilight Princess half way through and didn't finish it for 6 months because I got bored of it.
 
I thought skyward sword was one of the best? Almost all the reviews hailed it as one of the best Zelda if i remember correctly....was it not good?

It split opinion, even more-so than other 3D Zelda games.

In my opinion, it's a wonderful game (probably all things considered my favorite 3D Zelda after Wind Waker), but Nintendo made several absolutely bone-headed decisions while developing the game (sparse overworld, item messages constantly appearing, no nightime exploration). Despite that, imo the dungeons and bosses are among the best in the series, the artstyle is amazing, the story and setting was great, the upgradable equipment was a welcome addition and the controls were fantastic (I never go the hate for them). Basically, I think it was great, but it so easily could have been even better if just a few changes were made.
 
Look at what happened when Aonuma wasn't a director. We got Skyward Sword, the weakest 3D entry yet. I still think Aonuma has it, just needs to get back to his creative roots that inspired MM.

Miyamoto was the concept designer behind Galaxy. He can stay as long as he wants.

Well as far as I know many/most of the concepts that make MM special are Koizumi's doing.
 
I have hardly seen anyone who says Ocarina of Time was bad.

I thought it was the greatest videogame of all time?

My theory is that the people who dislike Skyward Sword the most are the ones that want the series to return to the "swords n' sorcery" style of games like Link to the Past and Ocarina of Time.

More this and this

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than this and this

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More bad-ass, less lame-ass. Its not so hard to not put useless and off-putting cutesy crap in a series that's largely about saving a princess from a demonic pig wizard.

Well as far as I know many/most of the concepts that make MM special are Koizumi's doing.

Yup. Now if only someone had the balls to tell Miyamoto that..
 
Out of interest, what was the last game that Miyamoto was 100% in charge of? I know he keeps an eye on pretty much everything these days, but it feels like it's been a while since I've played a 'Miyamoto game'.
 
My heart aches for those who do not appreciate Skyward Sword.

Truly they are lost.
 
Aonuma has yet to make a bad Zelda game, and based on a lot of what we've seen/read i think he's got a great vision for it, really looking forward to details on this one

I'm guessing that we have no idea who is directing Zelda Wii U? Aonuma is obviously producing, but I'd be happy for Hidemaro Fujibayashi to return and give it another crack. Skyward Sword had a lot of great stuff going on, as did Minish Cap.

ah, didn't realize he'd done both...yeah, i'm down for that! loved the crap out of them.

More this and this

than this and this


More bad-ass, less lame-ass.

whycantwehaveboth.jif
for real, if you want one without the other, play another series. those elements are exactly new.

I think Aonuma is doing fine, but I would love to see Koizumi Zelda.

many here love his input on MM, but has he helmed a chapter on his own yet? i'm down for more of his ideas for sure
 
I realize my opinion may not be shared by many people, but I felt that Skyward Sword was better than Twilight Princess in almost every conceivable way.

I stopped playing Twilight Princess half way through and didn't finish it for 6 months because I got bored of it.

Differing opinions. I couldn't put Twilight Princess down when I started playing it. However many things in Skyward Sword bored me. I got really tired of flying after a while, especially going back and forth to the temple. It just seemed to take so long to fly anywhere.

I also didn't care for the motion controls. I found combat frustrating and minigames like the one where you have to hit the spinning target while falling even more frustrating.
 
I thought skyward sword was one of the best? Almost all the reviews hailed it as one of the best Zelda if i remember correctly....was it not good?

it's one of my least favourite 3d zelda,but the title of worst of all goes to wind waker
 
My heart aches for those who do not appreciate Skyward Sword.

Truly they are lost.
Whenever I enter a Zelda thread, my heart turns to stone so it doesn't break.

I realize my opinion may not be shared by many people, but I felt that Skyward Sword was better than Twilight Princess in almost every conceivable way.

I stopped playing Twilight Princess half way through and didn't finish it for 6 months because I got bored of it.
I love both games and I'm not entirely sure which one I prefer, but looking at it more objectively, I think SS is the better game. They fixed most problems TP had, difficulty is well balanced, there's a hard mode, boss rush, the world is packed with things to do, no item or area is a one-off, single use affair, there's a much better secondary cast, they broke free of many of the series' cliches when it comes to structure and dungeons, it tries lots if new things including the combat, controls and structure and the economy is fixed. It's an oustanding game, not without its flaws, but that goes without saying for pretty much any game (although I'd say OoT is flawless in its context).
 
My heart aches for those who do not appreciate Skyward Sword.

Truly they are lost.

I'm whit you, but hey! wait for the Zelda U release, and SS will be a masterpiece.
Btw, I agree with Miya. Leave Aonuma alone, think about your latest IP and...retire.
Note: I love him and his games. But Aonuma and at least Tezuka should really become the new first party lead developers
 
I guess I'll wait until we get to play A Link Between Worlds in order to judge whether or not Aonuma thinks handholding should be a thing in Zelda from now on. Because the handholding aspect of Skyward Sword was the least fun aspect of said game. If they truly have learned from this mistake, as they stated in interviews, I'm gonna look forward to Zelda U even more.
 
My heart aches for those who do not appreciate Skyward Sword.

Truly they are lost.

Story from a bad anime, horrible overworld, sucky controls, boring repetitive tears pickup challenges, boring repetitive demise fights, Fi who takes the charge as the one of the most annoying thing to ever exist in a videogame (YES IM LOW ON HEALTH I CAN SEE THAT).

Game was average at best.
 
I'm guessing that we have no idea who is directing Zelda Wii U? Aonuma is obviously producing, but I'd be happy for Hidemaro Fujibayashi to return and give it another crack. Skyward Sword had a lot of great stuff going on, as did Minish Cap.

same here
 
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