AuthenticM
Member
If I own The First Decade does this offer anything over and above that?
There are functionnalities that aren't in TFD. Campaigns aren't done yet though, but the skirmishes work.
Try it out. It's a 10MB download.
If I own The First Decade does this offer anything over and above that?
I wonder if they ever get around making Dune 2000 mod properly (as it is, it is clearly pre-alpha). Yeah, i get the originals and Tiberian Sun are priorities but still...
Thankfully real Dune 2000 is still playable on modern machines (*cough* is abandonware allowed on GAF? I should probably ask a mod, right?).
Oh, and damn EA for killing the wonderful franchise. We're probably never getting any new CnC at this rate
Anyway, the OpenRA project is actually an RTS engine, not just CnC-"remake", right? That has possibilities...
Yeah, I agree. It was truly unfortunate with how badly EA killed the franchise after it seemed like they had brought it back stronger than ever at C&C 3 and Kane's Wrath
ahh dune 2000 love of my life
too bad about no music (for dune 2000), but I probably shouldn't complain too loudly about it.
yup, that's the plan.Play the soundtrack from youtube while playing? https://www.youtube.com/watch?v=sNPUOoQoukk
Not perhaps ideal but until they get around adding the music, there ain't much else you can do.
ahh dune 2000 love of my life
too bad about no music (for dune 2000), but I probably shouldn't complain too loudly about it.
it didn't work for me in dune 2000, though (and also tiberian dawn). but it did work for red alert.The game has a feature that allows you to download the music from the EA servers so it can use it.
it didn't work for me in dune 2000, though (and also tiberian dawn). but it did work for red alert.
Support for installing assets from an English “The First Decade” DVD.
Adding the ability to view the map after a match completes.
Adding a notification when a game admin selects a map with custom rules.
Recording replays for single player missions.
Removing the “Enemy Detected” warnings from RA and D2K.
Fixing bottlenecks in the AI and harvesters to dramatically improve late-game performance. (This is a big one)
Other notable changes include:
Completely overhauled in-game music behaviour (don’t forget to install the music from Extras → Music!).
Capture screenshots (saved to the support directory) using Ctrl/Cmd+P.
Units will no longer pursue enemies after they disappear under the fog of war.
Improved aircraft and paradrop behaviour in RA.
Added missions Atreides01a and Atreides01b and FMV installation to D2K.
OpenRA is C# project btw.This is so awesome! I've got to contribute to this project! This and 0 A.D.! Gonna start learning C++ right now!
A new playtest was released yesterday. It includes a new campaign mission for Tiberian Dawn. Look at this cool shit:
I'm confused... How is this legal?
It's just the open-source codebase, you have to install your own assets from the game CDs that you own.
Oh man, that was one of my favorite missions as a kid. The commando was so badass.
Edit: I see that this is a new campaign mission. Still reminds me of Mission 6 (I think) from the GDI campaign.
Well it's freeware so redistributing assets like this is fine.I'm confused... How is this legal?
I'm confused... How is this legal?
It's just the open-source codebase, you have to install your own assets from the game CDs that you own.
Tiberian Dawn, Red Alert and Dune 2000 are all free on EA's website.
Dune 2000 as well...? When did that happen?
They have their own content repositories, EA only has/had .iso's.You don't need to do this at all. The executable you download from the OpenRA website grabs the assets from the EA servers. Everything is automated. The user simply has to start the executable and everything installs itself.
A while ago. Even Tiberian Sun is free and the OpenRA team is modifying it.
Check the website, dude. The project is awesome!
You don't need to do this at all. The executable you download from the OpenRA website grabs the assets from the EA servers. Everything is automated. The user simply has to start the executable and everything installs itself.
I know you posted this 3 months ago, but fuck, what a twist!The original games didn't, but OpenRA does. Unlike Blizzard the C&C games did have a force attack feature though, which is often a useful utility.
This new replay has a flat out amazing twist at the end
https://www.youtube.com/watch?v=cDJzbzOG_78
How far along is single player implementation? If I've never played these games before should I try openRA or just play vanilla first?
Sorta related Amazon has the C&C Collection for $5. You get 17 games.
- Command & Conquer
- Command & Conquer The Covert Operations
- Command & Conquer Red Alert
- Command & Conquer Red Alert Counterstrike
- Command & Conquer Red Alert The Aftermath
- Command & Conquer Tiberian Sun
- Command & Conquer Tiberian Sun Firestorm
- Command & Conquer Red Alert 2
- Command & Conquer Red Alert Yuri's Revenge
- Command & Conquer Renegade
- Command & Conquer Generals
- Command & Conquer Generals Zero Hour
- Command & Conquer 3 Tiberium Wars
- Command & Conquer 3 Kanes Wrath
- Command & Conquer Red Alert 3
- Command & Conquer Red Alert 3 Uprising
- Command & Conquer 4 Tiberian Twilight
Origin only. No region locks.
In addition, OpenRA now offers an additional way of scrolling the map similar to the way it worked in the original Tiberian Sun and Red Alert 2 (by right-clicking and moving the mouse). To use it, select the Joystick scrolling option in the input settings dialog.
A change we are sure many will rejoice to hear is that units will now start with the Defend stance by default. No more losing units that decided to hunt after enemies without your explicit orders!
Another big focus of this release has been overhauling our Dune 2000 mod. We have added Thumpers, spice blows, and rebalanced all unit and building statistics to more closely match the original game.
The Red Alert mod has received some much-needed balance changes, with a focus on making the country-specific units more interesting and useful. The changes are too numerous to list them all here, have a look at the changelog for all the details. There are also a total of five new missions for the Soviet single-player campaign, which means that it is the first of our campaigns to be 50% complete!
The Tiberian Dawn mod also includes two new single-player missions, as well as some minor balance changes and several new multi-player maps.
Really happy to see this updated.
Yeah, the addition of scrolling with the right mouse cursor is a big deal for me. The lack of it was the one thing bugging me about the game; now it's fixed.
We are proud to announce a new stable release of OpenRA!
Development for this release started about six months ago, and in this time 50 developers contributed a total of 1,232 commits that added more than 14,000 lines of code.
So what has changed?
A lot of work went into fixing minor bugs and omissions to make the game experience more pleasant:
Nod units in the Tiberian Dawn campaign finally use their original silver coloring.
Starting a game after installing a map no longer causes the player to be kicked from the server.
The lobby color validator will no longer complain as much as it used to.
Walls now reliably stop bullets.
Husks blocking refineries can now be targeted and destroyed.
We have also added the much-requested feature to restart missions and skirmish games, but this does not yet extend to multi-player games. Furthermore, the minimap radar will now also make use of team colors if those are enabled. Health bars can be set to only appear when the unit is damaged. Finally, the “Fragile Diplomacy” option has been removed.
UI-wise, issues with the left-click orders have been fixed. Additionally, it is now possible to zoom using Ctrl/Cmd+Scrollwheel (the spectator view and map editor offer two additional zoom levels). Two new modifier keys allow disabling line-building of walls (hold Shift during placement) and canceling an entire build queue (hold Ctrl when clicking).