Okay, so whats the gameshark code to unlock everything I want in Overwatch without buying loot crates?
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they datamined the unlock code, they didnt independently arrive at a magic number that just happens to magically unlock specific things in specific games via clean room independent research.
Yes, its still piracy, even though they wrote their own code to pirate things (just like, well, all pirates bypassing all copy protection do).
Its not "using an action replay".
Its making WOW private servers.
Its using cheat engine for free diamonds in F2P IOS games.
Its cracking executables to say you have purchased DLC that you have not.
Like... there really isn't any 'grey area' here, its straight up piracy.
That's not on the disc you bought homie
If the unlock code is on then they're not praying it either. By that logic the kids using GameShark codes to unlock event Pokemon are pirating too because they didn't go to whatever bs movie or event bthey're giving the Pokémon away at.
I mean you can take the moral high ground and draw lines in the sand if you want I guess but considering GameSharks are completely legal...
I dunno, shovel knight co-op is a pretty big deal imo.
Not true.They're not DLC though... You buy the figures because you want the figures... Then you get a fun in-game bonus out of it, to sweeten the pot. None of the Amiibo unlocks in any of these games have been hugely significant content.
If you are just getting it for the in game content, you can:
- borrow an Amiibo
- buy and resell Amiibo
- wait until a stock appears
Sucks for collectors though.
I don't like that there is still such scarcity for popular figures but what bothers me the most is how bad Nintendo is about communicating when and where new Amiibos are releasing. By the time I knew that the new ones were going on sale the pre-orders were long gone.
Not true.
Mario Party 10 has an entire game mode behind an Amiibo wall. It got me buying them and now I have nearly 10 of them.
It's definitely DLC by any other means and there should be alternative to get the content for those unable or unwilling to have a cupboard full of the things.
That's not on the disc you bought homie
okay so whats the gameshark code to unlock all the DLC outfits in Tekken 7?
Yes the kids are pirating
How can you claim that is always true? You couldn't possibly know. And why would you think that is a justification anyway?A game mode designed around Amiibo usage that wouldn't have been in there otherwise.
Picross 3D 2 has some amiibo-exclusive levels too. It sucks because I don't have access to all the required ones.
Neither of those address my primary point, which is that amiibos are physical DLC that are constrained by supply and, consequently, exist in limited quantities. This means that someone who might want a certain piece of content could find themselves unable to ever acquire it, or have it be practically unfeasible to do so. Your two points are specific to your situation, and that's all well and good. But they fail to address the supply issue. Additionally, not everyone wants to purchase figurines just for in-game content.
And to everyone who claims that "oh, you shouldn't be worried about 100%ing a game," that's also missing the point. Maybe someone isn't a completionist but still wants a skin or other piece of in-game content for no other reason than they want it. They still have to use an amiibo that they may or may not be able to acquire, leaving them effectively locked out of the DLC. This is not a situation that should ever occur.
Why can't we have Amiibos and have the content available as DLC that can be purchased normally? Also how are Amiibos 'fun'?
Would it? Amiibos were hot fire at first just by being smash bros trophy figures.
I don't give a shit about any dlc or game bits attached. I just like having a glow in the dark boo or yarn yoshi. I waited over an hour in line at GameStop just to preorder Ness originally because I wanted it.
Nintendo managed to make Amiibo less appealing than Microtansactions and yet people are okay with it.
Feel sorry for those who collects and think there's value to them.
Amiibo interest pretty much tempers off in the last few months.
Good thing I buy only what I want, Greninja was awesome.
Nintendo managed to make Amiibo less appealing than Microtansactions and yet people are okay with it.
Fuck 'em just get one of those device things that can reprogram itself to clone all the Amiibo if all your interested in is the locked content and not some dumb ass figure.
This content lock out pay wall is fucking gross but it all gets hand waved away because magical Nintendo does it.
We both know why GameSharks and Action Replay fell by the wayside these past two generations but those guys that unlocked those SFxT characters a few years back weren't breaking the law. If those Tekken characters are already completed and on the disc but locked behind a code then yeah, unlocking them would be legal.
This is how you do it. Maybe buy a few figures here and there that you like but otherwise its powersaves all day.
Alternatively do what Ubisoft is doing with their figurine ship game and have physical and digital versions. Yeah i know trusting Ubisoft to price that stuff accordingly is a bad idea but its possible.
You DON'T want this on your shelf??
Side-note: Will rabids be the first non-first party amiiibo's?
Side-note: Will rabids be the first non-first party amiiibo's?
Shovel Knight?
They've put out amiibos for the 3rd party characters in Smash
I think all of this is true. But it doesn't change the fact that there is content for a game that is locked behind the purchase of the Amiibo. Whether it would have been there or not is irrelevant. It is there. And the only way to unlock it is through the Amiibo.
Now, if said content was inside the Amiibo itself, I would agree that this all exists within the Amiibo ecosystem. But my version of MK10 has all of this content already in it but I cannot get to it without buying something I have no interest in. Nintendo should really provide a secondary option but considering Amiibos make money hand over fist, I doubt they will.
So it's an impasse. Much of the value of the Amiibo is derived from what it is, not necessarily what it does and that sort of physical reality model likely drives how they approach it. The physical/digital entanglement is the product they are selling, not the perceived content. It's a new type of hybrid product that doesn't currently fit cleanly in existing models of either physical or digital products.
The Animal Crossing/Mario Sports series didn't work because of the games attached to them, but I can guarantee that when AC for Switch launches it'll make the cards near impossible to find...but they can at least reprint them and crank them out to the market in a much faster fashion than if they had to do 400+ physical figures. Similarly, I figured this would also work really well for Smash characters, and have the option of putting in alts on different cards, etc.
Side-note: Will rabids be the first non-first party amiiibo's?
After reading through this thread I believe that releasing the amiibo content through DLC microtransactions wouldn't hurt amiibo sales at all. Everybody in here arguing against it keeps saying that the fun is in collecting them and not the content itself.
On the other side are all of us who hate collectibles and love content. We will not buy amiibo and Nintendo is losing money from us because we likely would pay a couple of bucks for an in game item that we want or find aesthetically pleasing.
Side-note: Will rabids be the first non-first party amiiibo's?
Side-note: Will rabids be the first non-first party amiiibo's?
Shovel Knight and Monster Hunter
And THEORICALY Sonic, Cloud, Bayonetta, Ryu, Megaman and Pacman
Now give us realistic ideas of price that you would gladly pay for amiibo content in games
Really, We're still on this? Look, amiibo shortages suck, and it can be annoying to try and scavange for the ones you really want. But calling them "the worst DLC in the hands of Nintendo" is nonsense. Most of the content locked behind amiibo is non-essential stuff like costumes and shortcuts that you don't actually need to complete or even enjoy the game. Now if they start locking important story elements or essentail levels behind amiibo, you'd have a point. But amiibo is nothing more than a tool, so don't blame the tool for that, blame the person using it. So far, Nintendo has done a decent job with keeping amiibo content fair, and non-essential. You can enjoy and fully complete Breath of the Wild for example without using a single amiibo.
There's plenty of content locked behind amiibo lately in Nintendo games. Whether it's essential or not is subjective, but they really should take a hint from their own Mario Maker where everything can be unlocked without them (I think...).