I've had Ori in my Steam library for a year or so, but at first it was in the backlog and then put on hold when the DE was announced. So I bought DE yesterday and played Ori for the first time.
The beginning was beautiful, but as I actually began to play I've found the visuals really detract from my enjoyment of the game. It's extremely difficult for me to see what's going on, due to the "organic" color scheme, the bright particle effects, the blending of layers, and the the zoomed out camera. For example, playing through the first area with the blue Portal-esque teleporters in sequence, I couldn't even tell where my character appeared after teleporting. It's also hard to gauge the range of attacks, including Ori's, so I wind up just jumping around and spamming 'X'. I feel like I have to put down checkpoints after every section to make up for traps/damage that catches me flat-footed.
I truly wish that platforming/"Metroidvania" indie games would present readable, clean graphics, a la classic Mario or modern Guacamelee. Instead everyone's going overboard with shit filters, fancy lighting, and particle effects.
(Turning off motion blur doesn't help, BTW.)