True but Halo also had a grenade button and excellent LAN support. Doesn’t help that Alien Resurrection itself was considered a less-than-stellar film upon release. Its rare to have a good movie tie-in game, much less one thats better than the actual movie. People probably wrote this off as dime-a-dozen shovoelware.
And much more precise control and a significantly larger FOV and far fewer technical glitches/limitations in how it handled it aiming and tracked enemy movement. Alien Resurrection also had really awful target assist (or maybe none at all, I can't remember?) and so, like the PS2 version of Half-Life, shooting tiny little jumpy-crawly things was a nightmare. Plus Alien had a 180-turn button if you clicked the stick, which in theory was there to help players (enemies constantly came at you from behind) but sort of worked against you since it removed the natural "when I move the stick this way I see this" connection you have with the controller and instead made it a panicky combination of buttons and sticks every time you got attacked.
If you've ever played a PC shooter with bad mouselook tuning (which is rare these days as developers adopted some general standards,) where you have to swipe the mouse all across your pad and constantly have too much or not enough drift and the clickwheel does something weirdly unexpected, it's kind of that same feeling that you can't enjoy the game no matter what the control scheme is.
(I would be curious to play this today though. There's a
60FPS Duckstation clock setting that looks really playable.)
It's not that Alien Resurrection was the first to have dual-analog FPS play (MoH and Goldeneye/PD had optional control schemes for this... also TimeSplitters 1 and UT came out on PS2 the same month as Alien Resurrection, I don't think either had the modern aiming setup as standard but they for sure both offered it, whereas I apparently Alien Resurrection let you modify the controls.) I don't think the idea was so impossibly innovative that nobody could get it. But coupled with the problems/frustrations technically and the common standards of control defaults/options in other FPSes of the time, Alien Resurrection fought against you getting used to it even if the control scheme would eventually feel totally natural it future games/
BTW, same thing a year earlier...
Contrary to the thread title, he's asking for the first game to use dual analogue as the default configuration, as per the very first sentence of the post you quoted. GoldenEye may have been the first game to offer such a setup, but it's most certainly not the default configuration, which in...
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