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Overwatch Beta Thread: Cheers Love, The Beta's Here!

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How's everyone doing with the waiting?

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Uncharted 4 and now DOOM have got me through but the closer we get the longer the days seem to be lasting...
 
I can't speak for Planetside 2, but map awareness is imo the most important element to learn, heroes come second( it helps that they don't have a bajillions skills per character ), you'll be fine if you run with friends/ GAF, well...much better than running pubs all day that's for sure, first days are kind of a mess, but after that you'll go with the heroes you feel the most confident with( one per category is more than cool), also, oh almost forgot about this, there's like 80% of players who don't care about playing objectives, usually they get stomped in the end even if they do good individually, it's all about teamplay, and some heroes have incredible synergies, announcing when your ultimate is almost ready or ready gives a great advantage too, do not underestimate the use of this premade emote, I spammed it everytime I was past 90% loaded and it usually ended in a team kill( and most of the times in pure misery but shhh).

In Planetside 2, if you're not in a platoon, and the opponent isn't in a platoon, you're getting the best fights.

Platoon vs. Platoon are nice, protracted tank battles that eventually turn into a curb stomp. No platoon vs. platoon is not fun for anyone involved.

People tend to play for the objective, but without people actually guiding them, they're not much more than cannon fodder. Map awareness is a very important thing to have if you don't want to die immediately, especially with TTK being half seconds.
 
Question for others who have ordered the Amazon C.E.

I usually don't care about release date delivery, but when you preview your C.E pre-order on amazon does it list it as 2 day shipping or release date shipping? Mine says 2 day shipping even though it says it should be here next Monday.

Just kind of paranoid about it and don't want to have to re-order or something. I pre-ordered a looooong time ago.

When you pre-order something significantly ahead of its release date then it is still going to get to you on release day. It just defaults to 2 day shipping. You will still get it release date as long as you don't order it the day before release. Even then you have a chance of getting it on release.

Mine also says two day shipping.
 
When you pre-order something significantly ahead of its release date then it is still going to get to you on release day. It just defaults to 2 day shipping. You will still get it release date as long as you don't order it the day before release. Even then you have a chance of getting it on release.

Mine also says two day shipping.

Alright, sweet. Thanks.
 
I thought it was funny that my character choices in this game followed the exact same route my fighting game character choices always take. I always choose the cool looking character and then end up being amazing with the guy I didn't like at first.

In Overwatch I picked the character I thought looked cool with abilities that appealed to me - Bastion looks like a RACast from PSO and the description sounded like the Heavy from TF2 (my favorite in that game). He ended up being pretty boring even if I was destroying people.

As I moved down the list I finally ended up with Junkrat and Zenyatta, who did not appeal to me aesthetically nor did I think their abilities sounded interesting. But after playing them they were fun as hell and their voices/animations are perfect. Zenyatta might have one of the coolest firing/reload animation cycles ever.

I had a similar experience with Torbjorn and Bastion. I put them as last on my to try list and despite them being about what I expected, they were surprisingly fun. People underestimate Bastion in Scout mode and Torbjorn's gun is surprisingly powerful. I love ulting with Torbjorn and just running in the fray.

Basically, even if you know everyone's abilities and general playstyles, you should still try them out so you can pick up nuances.
 
My copy of DOOM
[Which I immediately bought after renting it from Redbox]
comes in tomorrow, which will definitely help pass the time. It's the single player equivalent to Overwatch's multiplayer. Both are fantastic FPS games that deserve all the praise coming to them.
 
My copy of DOOM
[Which I immediately bought after renting it from Redbox]
comes in tomorrow, which will definitely help pass the time. It's the single player equivalent to Overwatch's multiplayer. Both are fantastic FPS games that deserve all the praise coming to them.

just don't make the mistake of thinking Doom's multiplayer is a good substitute, lol.

I may fire UT4 up again if Doom and UC4 don't last me the long weekend. Playing that game then going back to overwatch is like training on king kai's planet with weighted underpants on.
 
How's everyone doing with the waiting?

Beat Ace Attorney Dual Destinies, which only lasted for a weekend and some change (great game though). Now I'm trying to come up with something to last me for the rest of the week and next weekend.

Been eyeing the new Doom, but it's $60 on PC and I've got such a big backlog that I can probably find something else to play that I've already bought.
 
just don't make the mistake of thinking Doom's multiplayer is a good substitute, lol.
Oh yeah, definitely. The multiplayer beta had almost completely turned me off of DOOM. I got it completely for the glorious single player.

!!!!I didn't know that Roadhog could hook Bastion in tourret mode and rip it into pieces, learning new things here.
Yup! I killed plenty of Bastions in the beta with that hook. Roadhog is the best.
 
Can he pull Zenyatta? I mean, he's invincible so it shouldn't work on him.

I believe you can hook him, but it doesn't interrupt the super. Would pull him away from allies though so they stopped getting healed. You can def Reinhardt charge Zenyattas ult and drag him along.
 
Can confirm you can hook Zenyatta Ult, if you're on the map with the Well in the middle you can hook him into the hole cause fak him amirite.

You can hook Reinhardt's charge, you can hookcombo Junkrat Ult, hook also cancels reaper's ult.
 
Can confirm you can hook Zenyatta Ult, if you're on the map with the Well in the middle you can hook him into the hole cause fak him amirite.

You can hook Reinhardt's charge, you can hookcombo Junkrat Ult, hook also cancels reaper's ult.

Just to add on here, I think the map you are thinking of is "Ilios"
 
What are you asking for? There was competitive queue in the beta but you had to be over level 25 i believe to access it.

Edit: oh they dropped it, rip.
Yeah, Seagull one of the pro players was saying the game was very limited in terms of how to utilize the map/game modes fairly for both teams.

i apologize for bringing it up again but this is the latest mention of it i can find anywhere, unless someone can point me towards a different article or forum post. Also would you have a link to the seagull thing? Would like to hear it all in it's entirety if possible.
 
What are you asking for? There was competitive queue in the beta but you had to be over level 25 i believe to access it.

Edit: oh they dropped it, rip.
Yeah, Seagull one of the pro players was saying the game was very limited in terms of how to utilize the map/game modes fairly for both teams.

You would need to let both teams play a defense and offense round everytime.
 
You would need to let both teams play a defense and offense round everytime.

What he said was mid beta so it's lost in the vods, but yes there is a mode for this but pretty much the result is playing both sides in let's say Payload, and the defenders holding out to a certain time and the switch meaning you have to beat the time. It becomes a timerace which imo is fine but a pretty janky and kind of uninteresting way of deciding competition.

Edit: to put it into perspective, what if the first attackers are unable to complete the map, making their endpoint at mid-way from the last checkpoint to completion, where and when you decide the next attackers have surpassed the former round is kinda arbitrary and stupid.
 
You would need to let both teams play a defense and offense round everytime.

What he said was mid beta so it's lost in the vods, but yes there is a mode for this but pretty much the result is playing both sides in let's say Payload, and the defenders holding out to a certain time and the switch meaning you have to beat the time. It becomes a timerace which imo is fine but a pretty janky and kind of uninteresting way of deciding competition.

Edit: to put it into perspective, what if the first attackers are unable to complete the map, making their endpoint at mid-way from the last checkpoint to completion, where and when you decide the next attackers have surpassed the former round is kinda arbitrary and stupid.

The way competitive worked it had you do both an attack and a defense, but it wasn't stopwatch. That's what actual tournaments and shit use, the in game competitive was simply 'did you win the map' and if it was a tie (both win or both lose on offense) you'd do a tiebreaker of one single CP.

CP maps were best of 5 to match the time requirement.

All in all, I think it was a really solid way to do casual 'ranked' matchmaking, IE: not pro level. at a pro level stopwatch is unexciting but more fair, I guess the issue at high level competitive in game was that every team always won on attack so the only important round was the CP one. Idk, either way it was fun I hope it comes back soon.
I think the most important part of it was that it makes Quick Play significantly more carefree because you have another mode where you can tryhard and become upset at your teammates for not trying hard. It both made me less angry at other people in Quick Play and also made me more willing to try shit I wanted to try there.
 
I still say that "counter him with Genji, Widow, Hanzo" is kind of bad advice, even if it does come from Blizzard. Widow can kill him outside of his range, if he picks the wrong spot, Genji can reflect, it's true. And you can flank him, or surprise him, or do any one of a number of things. But it doesn't really address the core problem that an optimally used Bastion isn't fun to play against, or to play. It's just sit, hold down LB on target, repeat. Dying against him feels cheap, playing him is pretty boring. I don't know if I'd say at this point that the character needs to be nerfed, as such, but he's definitely not in a place I'd like him to be.
 
you can also counter him by playing tracer or reaper and running behind him.

that worked great in the days he couldn't turn his turret all the way around. You can still aim for the weak spot, but if that Bastion has *any* situational awareness it's quite easy to spin around and kill anyone at that range much faster than they can get him down.
 
I still say that "counter him with Genji, Widow, Hanzo" is kind of bad advice, even if it does come from Blizzard. Widow can kill him outside of his range, if he picks the wrong spot, Genji can reflect, it's true. And you can flank him, or surprise him, or do any one of a number of things. But it doesn't really address the core problem that an optimally used Bastion isn't fun to play against, or to play. It's just sit, hold down LB on target, repeat. Dying against him feels cheap, playing him is pretty boring. I don't know if I'd say at this point that the character needs to be nerfed, as such, but he's definitely not in a place I'd like him to be.

Some people obviously find him fun to play if they pick him to begin with. And I think he's fun to fight against when he has people trying to cover him like a Reinhardt shield or something. Then you have to actually put some more thought on how to approach the situation instead of it just being: Genji > reflect > dead.
 
I still say that "counter him with Genji, Widow, Hanzo" is kind of bad advice, even if it does come from Blizzard. Widow can kill him outside of his range, if he picks the wrong spot, Genji can reflect, it's true. And you can flank him, or surprise him, or do any one of a number of things. But it doesn't really address the core problem that an optimally used Bastion isn't fun to play against, or to play. It's just sit, hold down LB on target, repeat. Dying against him feels cheap, playing him is pretty boring. I don't know if I'd say at this point that the character needs to be nerfed, as such, but he's definitely not in a place I'd like him to be.

Speak for yourself, I love ruining a bastion's day with tracer.
 
I still say that "counter him with Genji, Widow, Hanzo" is kind of bad advice, even if it does come from Blizzard. Widow can kill him outside of his range, if he picks the wrong spot, Genji can reflect, it's true. And you can flank him, or surprise him, or do any one of a number of things. But it doesn't really address the core problem that an optimally used Bastion isn't fun to play against, or to play. It's just sit, hold down LB on target, repeat. Dying against him feels cheap, playing him is pretty boring. I don't know if I'd say at this point that the character needs to be nerfed, as such, but he's definitely not in a place I'd like him to be.

Bastion out of many characters has one of the shortest life spans. Yes, he can be powerful but he is highly immobile. When stationary and in a turret position, he will die quickly to numerous counters compared to other heroes who have a longer survival time.
 
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