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Overwatch Beta Thread: Cheers Love, The Beta's Here!

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Bastion is really only a problem when he's got his team covering him. As it should be. You need your own team working together to get past it.

It's just frustrating when you're trying to deal with a Widowmaker, two Bastions, a turret, a Reinhardt, and whatever healer they are using. Meanwhile your team of drooling idiots is running 2 McCrees and a D-Va going in one by one lemming style. With a Hanzo hiding in a corner padding his K/D. These things will even out in time as people learn how to play.
 
I've looked forward to games before but this is ridiculous...HOW CAN IT ONLY BE TUESDAY.

What are we playing in the interim, Doom, UC4?

Finished both UC4 and DOOM over the weekend and started a game of Stellaris, man does that game suck away hours of your time lol. Least it's keeping me occupied til Overwatch :D
 
『Inaba Resident』;203929548 said:
Some people obviously find him fun to play if they pick him to begin with. And I think he's fun to fight against when he has people trying to cover him like a Reinhardt shield or something. Then you have to actually put some more thought on how to approach the situation instead of it just being: Genji > reflect > dead.

Or they're fishing for PotG :P

But it's still not what I'd call fun. It's something you have to endure. As has been pointed out, he's a character with a very low skill ceiling and very high skill floor. Makes him a brute-force pubstomper. Again, dying against him feels incredibly cheap, thus all the complaints. And while there's definitely people who find turning into a turret for either easy mode kills or getting wiped off the map entertaining in its own right, I can't imagine there's all that many of 'em. Changing how the character operates is probably a good move.

And again, if he's really that easily counterable, that's not a good balance position either.
 
Bastion could use a rework to make gameplay as him and against him more interesting.

But really, he's a spot pick for me. Massive situational utility if they don't expect you in the comp, but you probably shouldn't play a whole game as him.
 
that worked great in the days he couldn't turn his turret all the way around. You can still aim for the weak spot, but if that Bastion has *any* situational awareness it's quite easy to spin around and kill anyone at that range much faster than they can get him down.
those 2 will kill bastion way before he even has a chance to turn around

reaper can pretty much 2 shot him at that range and tracer just needs to unload 1 full magazine into his backside and he'll be toast.
 
Or they're fishing for PotG :P

But it's still not what I'd call fun. It's something you have to endure. As has been pointed out, he's a character with a very low skill ceiling and very high skill floor. Makes him a brute-force pubstomper. Again, dying against him feels incredibly cheap, thus all the complaints. And while there's definitely people who find turning into a turret for either easy mode kills or getting wiped off the map entertaining in its own right, I can't imagine there's all that many of 'em. Changing how the character operates is probably a good move.

And again, if he's really that easily counterable, that's not a good balance position either.

Speak for yourself. I love playing as Bastion. No, sitting in turret in one place isn't fun, but it's also not at all effective except against the newbiest of newbies. Playing him properly is highly entertaining.
 
Speak for yourself. I love playing as Bastion. No, sitting in turret in one place isn't fun, but it's also not at all effective except against the newbiest of newbies. Playing him properly is highly entertaining.

And what does proper bastion play entail, pray tell? Pop into turret, pop out of turret, as needed?

Because that actually sounds interesting, but couldn't it be a lot better? If they improved his walking mode, dropped transition time between modes, decreased turret effectiveness a smidge, and altogether really encouraged rapid changes between high mobility and high firepower? As is, the gap in effectiveness and long transition time encourages posting up and raining fire.
 
And what does proper bastion play entail, pray tell? Pop into turret, pop out of turret, as needed?

Because that actually sounds interesting, but couldn't it be a lot better? If they improved his walking mode, dropped transition time between modes, decreased turret effectiveness a smidge, and altogether really encouraged rapid changes between high mobility and high firepower? As is, the gap in effectiveness and long transition time encourages posting up and raining fire.

Well I do think it has been established that keeping Bastion mobile, alternating between stationary and his hip fire whilst setting up surprise nests, as opposed to trenching in one spot, is a better strategy in general.

Hell, his hip fire damage output is up there with Soldier 76.
 
And what does proper bastion play entail, pray tell? Pop into turret, pop out of turret, as needed?

Because that actually sounds interesting, but couldn't it be a lot better? If they improved his walking mode, dropped transition time between modes, decreased turret effectiveness a smidge, and altogether really encouraged rapid changes between high mobility and high firepower? As is, the gap in effectiveness and long transition time encourages posting up and raining fire.

What, those are the EXACT changes they made to him between the fall and spring beta periods. He doesn't have a long transition time anymore at all, and his recon mode is perfectly serviceable. You are already encouraged to play that way.

Sorry that you don't think he's fun, but blanket "He's not fun, nobody can find him fun" is just as fucking stupid as saying "Tracer isn't fun how can someone find her fun" "Oh you just push shift and disappear!" - it's part of his toolkit, yes you push shift from time to time, just like you push E from time to time or left click from time to time. what an utterly terrible derisive attitude people have "LOL LOOK AT HIM LEFT CLICK POTG" like...how the fuck do you think you get POTG with anyone else? Or is pressing Q with Reaper vastly more skillful.
 
Well I do think it has been established that keeping Bastion mobile, alternating between stationary and his hip fire whilst setting up surprise nests, as opposed to trenching in one spot, is a better strategy in general.

Hell, his hip fire damage output is up there with Soldier 76.

Better in that it closes off his easier counters, but in terms of control and overall effectiveness?

What, those are the EXACT changes they made to him between the fall and spring beta periods. He doesn't have a long transition time anymore at all, and his recon mode is perfectly serviceable. You are already encouraged to play that way.

Sorry that you don't think he's fun, but blanket "He's not fun, nobody can find him fun" is just as fucking stupid as saying "Tracer isn't fun how can someone find her fun" "Oh you just push shift and disappear!" - it's part of his toolkit, yes you push shift from time to time, just like you push E from time to time or left click from time to time. what an utterly terrible derisive attitude people have "LOL LOOK AT HIM LEFT CLICK POTG" like...how the fuck do you think you get POTG with anyone else? Or is pressing Q with Reaper vastly more skillful.

Because "left click POTG" is a shorthand for the overall experience. A long range, fully automatic, high damage weapon is a different beast than the examples you named, even Reaper.

And, again, of course some people find him fun, but the nest up approach is still way too effective for how boring it is, overall. I'd encourage Blizzard to keep pushing further in that direction. Keep dropping setup time, keep making him more mobile on foot, drop turret range.
 
I think Bastion is fine the way he is currently.

After the beginning period of teams running into his firing range repeatedly I've found that he gets taken out pretty quickly because towards the end of the beta people in general seemed to learn what can take him out with little risk.
 
Better in that it closes off his easier counters, but in terms of control and overall effectiveness?



Because "left click POTG" is a shorthand for the overall experience. A long range, fully automatic, high damage weapon is a different beast than the examples you named, even Reaper.

And, again, of course some people find him fun, but the nest up approach is still way too effective for how boring it is, overall. I'd encourage Blizzard to keep pushing further in that direction. Keep dropping setup time, keep making him more mobile on foot, drop turret range.

All of those things already happened and already make the playstyle you describe highly ineffective against even a single reasonable player on a decent counter to him. You sound like you won't be happy until his turret mode might as well not exist at all. He's already a less fully featured soldier outside of his turret, but he is still capable. His turret mode is already highly punishable, encouraging you to leave it. At what point do you not get that he is actually in a totally fine place right now?
 
Better in that it closes off his easier counters, but in terms of control and overall effectiveness?

I think its just character knowledge to an extent, knowing things like switching from gun to sentry mode to reload is faster than reloading in gun mode or that you can reconfigure whilst falling etc

I agree with some of what you're saying, I'm not a huge fan of him myself (outside of his bird!) but I'd like to think he has some secrets left in him.

I was going to say the same thing! Christ... both combined, moving pretty fast but exploring as much as you can would be, what, around 30-40 hours of gameplay?

He's no man! Oh and love your avatar!
 
Overwatch |OT| Nerf Bastion

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I'm perfectly fine with Bastion the way he is, Genji reflect lololololol
 
Bastion is probably going to get changed, not because he's too strong, but because he's such a noob killer. Player experience is important to Blizzard's design even if the experience is wrong.

They can probably find some good ways to make him feel better without changing much about him. Personally I think the turret could probably just have more scatter at long range and be mostly okay.
 
All of those things already happened and already make the playstyle you describe highly ineffective against even a single reasonable player on a decent counter to him. You sound like you won't be happy until his turret mode might as well not exist at all. He's already a less fully featured soldier outside of his turret, but he is still capable. His turret mode is already highly punishable, encouraging you to leave it. At what point do you not get that he is actually in a totally fine place right now?

At the point where he really doesn't seem to be in a totally fine place right now? As evidenced by the fact that a ton of people can't stand him? Game balance (and play style) doesn't exist in a vacuum, man. Rather than just making him worthless, I'd like to see him reworked into a more interesting character.

I think its just character knowledge to an extent, knowing things like switching from gun to sentry mode to reload is faster than reloading in gun mode or that you can reconfigure whilst falling etc

I agree with some of what you're saying, I'm not a huge fan of him myself (outside of his bird!) but I'd like to think he has some secrets left in him.

I'd like to think that too, but insisting that there's totally not any problem isn't helping anything.
 
I'd like to think that too, but insisting that there's totally not any problem isn't helping anything.



No argument there!

Though I have to admit when thinking about it, the players who seemed to get killed the most by Bastion, outside of those who are greenhorns, are those who assume that there IS a way to power through his gun mode.
 
People are STILL complaining about Bastion? lol

Save these posts for a week or two after release so people can release how silly they sounded.
 
No argument there!

Though I have to admit when thinking about it, the players who seemed to get killed the most by Bastion, outside of those who are greenhorns, are those who assume that there IS a way to power through his gun mode.

I think this is true. There wouldn't be much point in playing him if his most interesting feature (turret mode) didn't do good damage.

The game already gives you plenty of ways to easily take him out but people are stubborn I guess.

The fact that the Overwatch twitter said to try other heroes instead of saying that they will look into nerfing him tells me that the dev team is of a similar mind.

It's possible that they could make changes down the road, but I don't think it would be anything drastic enough to make people stop complaining. The only way that would happen is if they made his turret so weak that people could just power through it which would probably lead to him not being picked that much.
 
I think this is true. There wouldn't be much point in playing him if his most interesting feature (turret mode) didn't do good damage.

The game already gives you plenty of ways to easily take him out but people are stubborn I guess.

The fact that the Overwatch twitter said to try other heroes instead of saying that they will look into nerfing him tells me that the dev team is of a similar mind.

I mean to say that the idea of me being able to run at Bastion as McCree whilst in turret mode DEAD ON, isn't something that is going to happen lol
 
I cant find that hanzo meme (saying: when your xxxx is just right) anymore, this thread is moving so fast!

Anyone got that for me? I love it lmao
 
I still don't know should i just get Standard Digital (40e) version? Honestly i don't care about the skins and i don't play other Blizzard games.
 
Whoever is making the OT we need this .gif on the OP

tumblr_o6zdeyY4h41r7pqrpo1_1280.gif

As much as I love to hero switch in a round, I found I would never get a PotG despite making near miraculous plays before and after the switch. Only to find the actual PotG to be a prime example of mediocrity.

Anyone else experience this?
 
As much as I love to hero switch in a round, I found I would never get a PotG despite making near miraculous plays before and after the switch. Only to find the actual PotG to be a prime example of mediocrity.

Anyone else experience this?

not really. I switch all the time. In particular when our sole Mercy randomly goes Hanzo for no particular reason and we start losing horribly. More than once I'll be on a healer and win the POTG as Junkrat or something.
 
As much as I love to hero switch in a round, I found I would never get a PotG despite making near miraculous plays before and after the switch. Only to find the actual PotG to be a prime example of mediocrity.

Anyone else experience this?

PotG is definitely the most jank part of the game but it's a hard problem to solve. Even making things like environmental kills stand out more to the bot doesn't really make it highlight the actual clutch moments that determined the match.
 
So did anyone else have issues with the feel of aiming on the PS4? The dead zone seems too big and the acceleration curve was too steep, making it feel very twitchy. Did anyone get used to this? It's my main concern with the game as I'd be picking it up on PS4.
 
PotG is definitely the most jank part of the game but it's a hard problem to solve. Even making things like environmental kills stand out more to the bot doesn't really make it highlight the actual clutch moments that determined the match.

It should definitely prioritize game ending plays, not the Bastion killing 3 people running out of spawn at the start of the game.

Those should definitely be off limits for POTG.
 
Bastion just needs an accuracy and/or damage nerf in turret mode. Give the turret some spread or recoil and some damage fall off over range and he'll be a lot more manageable. He definitely needs a Nerf tho because 2 bastions on defense with a healer and a sniper is damn near impossible to deal with.
 
I didn't play the beta, forgive my ignorance.

Is there some kind of progression system? Or are the classes static from the get go? I know you can unlock some appearance items, is that the extent of it? I'm guessing there is no 'Tracer level 20, gun mod unlocked' type stuff.

Is it basically just a 'have fun' game (Which is GOOD)?

I imagine there is something for the more hardcore players? Or at least something in the works?

Thanks!
 
I didn't play the beta, forgive my ignorance.

Is there some kind of progression system? Or are the classes static from the get go? I know you can unlock some appearance items, is that the extent of it? I'm guessing there is no 'Tracer level 20, gun mod unlocked' type stuff.

Is it basically just a 'have fun' game (Which is GOOD)?

I imagine there is something for the more hardcore players? Or at least something in the works?

Thanks!

Thankfully there's no progression system! You basically get nothing for levelling up minus I think some portraits?

I'm so happy about that. Classes are static, no weapon unlocks!
 
I didn't play the beta, forgive my ignorance.

Is there some kind of progression system? Or are the classes static from the get go? I know you can unlock some appearance items, is that the extent of it? I'm guessing there is no 'Tracer level 20, gun mod unlocked' type stuff.

Is it basically just a 'have fun' game (Which is GOOD)?

I imagine there is something for the more hardcore players? Or at least something in the works?

Thanks!

Loot boxes on level up that contain skins, sprays, win poses, voice quotes, emotes, etc. It's still oddly compelling. But yeah a level 100 person is the same as a level 1 in terms of what they have available.
 
Loot boxes on level up that contain skins, sprays, win poses, voice quotes, emotes, etc. It's still oddly compelling. But yeah a level 100 person is the same as a level 1 in terms of what they have available.

Oh wow, much more than I expected. That actually sounds perfect. I'm currently loving trying to unlock all of the UC4 taunts. So this sounds awesome!
 
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