I would be in support of a nerf just to stifle the complaints.
This thread, or any OW community, is not going to be fun if it's 50% "nerf bastion".
Wasn't fun in Hearthstone.
Won't be fun here.
Hmmm.
The difference between "change" and "nerf"
Would be amazing if they "nerfed" him by altering his playstyle fundamentally...but still gave him a toolset similar to what he has now!
I would be in support of a nerf just to stifle the complaints.
This thread, or any OW community, is not going to be fun if it's 50% "nerf bastion".
Wasn't fun in Hearthstone.
Won't be fun here.
Okay so they nerf Bastion which would make him effectively useless. Its not like the whining will just vanish, they'll just move on to something else.
This is what I've been trying to say. Bastion goes from an incredible pubstomper to bottom tier as players get more experienced with how systems are supposed to work; to me, that says that either straight up buffing or outright nerfing him would be a mistake, since the buff would exacerbate the former problem, and the nerf, the latter.
You mean like you make a draft and then stay as those heroes for the duration of the game? I can't see that being pushed considering how important hero switching is to the game, and I don't think Blizzard would want to downplay that at any level.I'd like to see a draft style competitive mode. Any chance of that?
The only answer is to buff McCree.
Would be amazing if they "nerfed" him by altering his playstyle fundamentally...but still gave him a toolset similar to what he has now!
You mean like you make a draft and then stay as those heroes for the duration of the game? I can't see that being pushed considering how important hero switching is to the game, and I don't think Blizzard would want to downplay that at any level.
That's really bullshit, considering you could get those skins during the beta.
I'd like to see a draft style competitive mode. Any chance of that?
That's not really how Blizzard balances things. The only dev I've ever seen be flexible to changing a class, or whatever because they aren't working well in the current iteration of the game is the Dota team. I think every patch for the last five patches has seen heroes have significant changes to what their abilities actually do. Blizzard is all about small number tweeks, if problems persist with Bastion I full expect him to get a nerf to dps or turn speed. I personally think Bastion is fine.
There are many ways to counter Bastion
If you hear the ripping of a constant barrage of bullets from an area, guess what? Now you know where the Bastion is
So many players brute force themselves to beat Bastion and they fall
Smart players try to take advantage and get the better of him
I've seen so many Bastions get wrekt by a Genji with deflect
But most Genji players like to scale up walls and think sniping from a far they have the advantage
Some players just play the class wrong, they have to learn on the job, but most don't
I mean most Hanzos are used just so the Ultimate can be pulled of cause its so cool and goes through the whole map
Every character needs to be nerfed cause at any time you can die by them
Okay so they nerf Bastion which would make him effectively useless. Its not like the whining will just vanish, they'll just move on to something else.
Kane Blue River won last year's EVO with post-nerf Sentinel, so maybe the people were on to something.The negativity surrounding Bastion reminds me of the incredible wave of people calling for Sentinel's head week 1 of MvC3.
It's just something about robots I guess
All these git gud posts are missing the point.
I don't have trouble with Bastion. I used to and then I learned to deal with him.
But if a player at a low skill plateau encounters a challenge they find opaque, there's a good chance they'll just quit. That is bad for Blizzard.
We're not talking about personal skill levels, we're talking about game design. Get the net.
All these git gud posts are missing the point.
I don't have trouble with Bastion. I used to and then I learned to deal with him.
But if a player at a low skill plateau encounters a challenge they find opaque, there's a good chance they'll just quit. That is bad for Blizzard.
We're not talking about personal skill levels, we're talking about game design. Get the net.
All these git gud posts are missing the point.
I don't have trouble with Bastion. I used to and then I learned to deal with him.
But if a player at a low skill plateau encounters a challenge they find opaque, there's a good chance they'll just quit. That is bad for Blizzard.
We're not talking about personal skill levels, we're talking about game design. Get the net.
All these git gud posts are missing the point.
I don't have trouble with Bastion. I used to and then I learned to deal with him.
But if a player at a low skill plateau encounters a challenge they find opaque, there's a good chance they'll just quit. That is bad for Blizzard.
We're not talking about personal skill levels, we're talking about game design. Get the net.
If you really want an adjustment why not buff Bastion in Mechanical mode and swap the Sentry mode
If you stay in sentry every 15-20 seconds you lose DPS % with a cap say 1.5 minute with roughly a 25% DPS reduction
Yet if you go mobile and stay in that mode buff same way, but if you swap mode you lose it
imho blizzard should just nerf every character until they're all equally shitty and unfun to play
The kind of people who are going to throw a hissy fit and immediately quit because mean ol' Bastion dunked on their team those couple of times aren't the type of long termrubesplayers Blizzard is looking to milk skins off of anyways if they're that thin skinned to learning a game.
But there's always going to a wall to overcome. If it's not Bastion it'll be something else. You can go down this rabbit hole forever and it'll just make the game worse.
So the game should be made for the lowest common denominator?
Game wise Bastion fits perfectly into what his job is
If a player with low skill keeps running into the same Gatling gun over and over, whose fault is that?
Should the Bastion be penalized for doing their job
I mean, I get there should be adjustments, but nerfing is not needed
Game design is fine its players who have to adjust to the game design not game design adjust to players
If you really want an adjustment why not buff Bastion in Mechanical mode and swap the Sentry mode
If you stay in sentry every 15-20 seconds you lose DPS % with a cap say 1.5 minute with roughly a 25% DPS reduction
Yet if you go mobile and stay in that mode buff same way, but if you swap mode you lose it
But it doesn't have to be a wall. Difficulty curves, not difficulty cliffs, yeah?
Also, this is completely anecdotal, but the amount of Bastions I saw on defense across my time in the beta and alpha is not proportional to how often I see people talk/make jokes about him.
To what end? To make him a worse Solder 76? He's a turret, that's his thing.
But there is no cliff, that's the point. Hell there's barely a curve. He's a turret, he sits in a spot and mows people down. If you cannot make the connection that running headfirst into him is bad, then it's a bit of a lost cause.
Look, I can't say I disagree with you here, but at the same time, there's a fair bit of evidence that people are struggling with it.
Look, I can't say I disagree with you here, but at the same time, there's a fair bit of evidence that people are struggling with it.
Generally not true. Being a whale and having a high tolerance for steep skill curves aren't really correlated, ime. Why do you think those freemium mobile games are so easy?
You know how many players die to the stupid Bjorn Turret on Volksaya (sp?) Industries during objective B due to those floating platforms on the left side that keep rotating clock wise
So fucking many...
Like kill that stupid turret, yet people get chipped by it, keep moving, then when it comes around die to it
Its become a staple on that map
Its almost guaranteed if you're on defense on that map, the fucking turret will show up
No one complains cause its just a hindrance not a full fledged deterrent
I think we're seeing people interacting with the problem. Some people don't see how to solve the combat puzzle, so they go to an outside source to find solutions. They're first intuition is to think that its broken because they don't see the answer right off the bat, that's fine. Heck, its been really nice seeing people have a genuine voice about this because it shows that people are willing to look deeper into the problem rather jumping off of the perceived difficulty "cliff". A big part of this game is finding out what characters counter each other, Bastion seems like a good red herring for new players to start usin' they're noodle and start getting crafty with their character selection.
There's nothing like the stuff in those games in Overwatch. Those free mobile games have models where you buy in to progress faster or temporarily become stronger and attract a different kind of "casual" player than the type of person who decides to pick up an online PVP shooter.
If you're gonna put down the sword at Bastion, you're gonna put down the sword at other stuff in the game and probably were going to jump ship to some other shooter in the long term.
There's nothing like the stuff in those games in Overwatch. Those free mobile games have models where you buy in to progress faster or temporarily become stronger and attract a different kind of "casual" player than the type of person who decides to pick up an online PVP shooter.
If you're gonna put down the sword at Bastion, you're gonna put down the sword at other stuff in the game and probably were going to jump ship to some other shooter in the long term.
So the game should be made for the lowest common denominator?
But there is no cliff, that's the point. Hell there's barely a curve. He's a turret, he sits in a spot and mows people down. If you cannot make the connection that running headfirst into him is bad, then it's a bit of a lost cause.
I think we're seeing people interacting with the problem. Some people don't see how to solve the combat puzzle, so they go to an outside source to find solutions. They're first intuition is to think that its broken because they don't see the answer right off the bat, that's fine. Heck, its been really nice seeing people have a genuine voice about this because it shows that people are willing to look deeper into the problem rather jumping off of the perceived difficulty "cliff". A big part of this game is finding out what characters counter each other, Bastion seems like a good red herring for new players to start usin' they're noodle and start getting crafty with their character selection.
I don't give a shit if Bastion is good in the pro meta game, he's annoying to play against in pub matches. Give him a corner, teammates who have situational awareness, and a healer/Reinhardt, and there's not much you can do about him. He mows down people and shields in seconds, has crazy range, and barely takes any time to reload. Once Bastion finds a decent spot and plops down, any idiot can move his mouse around and destroy the enemy team.
I don't give a shit if Bastion is good in the pro meta game, he's annoying to play against in pub matches. Give him a corner, teammates who have situational awareness, and a healer/Reinhardt, and there's not much you can do about him. He mows down people and shields in seconds, has crazy range, and barely takes any time to reload. Once Bastion finds a decent spot and plops down, any idiot can move his mouse around and destroy the enemy team.
This is just not true. Have you not heard of the most popular free to play game in the world, League of Legends?
I realize that it's hard to envision for people who are actively posting on an internet message board exclusively devoted to near-real-time conversation about video games, but the vast majority of people who play all these games are not hardcore. Games that are populated exclusively by hardcore players look way more like CS:GO than Overwatch in terms of community size and intensity.
That doesn't mean these players aren't aspirational, but it does mean that bad game experiences can definitely block them from becoming the monetizing pillars of the community that Blizzard wants them to be.
This is not a crazy analysis, but I think that if this is what Blizzard wants they need to be more explicit at the moment of death and reincarnation that you should CONSIDER SWITCHING CHARACTERS. It's not actually a super natural decision to make! Mostly Blizzard just gives you some tips about what weaknesses characters might have. They should consider just telling you to switch to a character that has a good win rate against your nemesis that you've played before.
I mean, I appreciate that you didn't find it difficult, but you have to be real here. When there's a meme that's just a gif of Blizzard's social team responding to people complaining about a character that is so redolent that we want to make it the title of the official thread, I think the evidence pretty strongly suggests that a lot of players find Bastion especially frustrating to deal with in a way that they don't about, like, Widowmaker..
Because they have yet to play against a good Widowmaker. Bastion's skill level is a lot easier than the rest of the cast, so it's no surprise people are getting more kills with him.
So every time a Bastion is playing defense I have to pick Tracer, charge up my ult, and hope that I get him before his team mows me down?Assuming they do all those things, pick Tracer then once you have her ult you blink in, stick it on him and press E. Now he's dead and you're fine.
I do like how you mention him in the pub context then talk about him having a team revolving around him as if that would ever happen consistently in pub games.
If he's in a corner you can't hit his weak spot, and you need two fully charged shots from Widow or Hanzo to kill him, assuming none of his teammates are attacking you, he isn't being shielded, and he isn't being healed. Junkrat can't get him from a long range, and Genji gets mowed down after you read his counter.Is it really that hard to take him out at distance with a sniper, or to use tracer, junkrat, or genji? Never had a problem with him in the beta except a few cheese spots/tactics.
That is literally the definition of a noob stomper, somebody who's radically easier than the rest of the cast to reach a decent level of effectiveness with. That's the entire point I'm making!
So every time a Bastion is playing defense I have to pick Tracer, charge up my ult, and hope that I get him before his team mows me down?
Then if we agree it's a noob stomper, why are we discussing nerfing him?
Bastion is probably going to get changed, not because he's too strong, but because he's such a noob killer. Player experience is important to Blizzard's design even if the experience is wrong.
They can probably find some good ways to make him feel better without changing much about him. Personally I think the turret could probably just have more scatter at long range and be mostly okay.