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Pachter on PS5: Bets on 2020 launch now, PS4 Pro to become "default PS4"

12 Teraflops is a pipe dream thats never going to materialize.

The objective is be under $399 and turning a profit from the first month of realease window.

Sony is going to go to all ends to replicate a healthy PS4-like success from the get go by releasing the thing making dough from the very start.

A 9.5 to 9.8 Teraflops GPU with a beefy Ryzen CPU will be what we can realistically get to push the medium while retaining profitability on hardware and software.

Fully Backwards compatible with PS4
9TF GPU
3 to 3.5 Ryzen CPU
20 to 32 GB of GDDR5 of ram
1 TB hardrive
Holiday 2020 release. PS Meeting Announcement early 2020.

Then follow up a year later with an 11 or 12 Teraflops PS5 Pro so that there isnt such a gap in sales between the base model and Pro model. Which I firmly believe is a mistake that Sony made this gen regarding the next-gen console refreshes.

I'm hoping by the time Ps5 launches the standard HDD is 2TB. These games aren't getting any smaller, especially with 4k assets.
 

Panajev2001a

GAF's Pleasant Genius
12 Teraflops is a pipe dream thats never going to materialize.

The objective is be under $399 and turning a profit from the first month of realease window.

Sony is going to go to all ends to replicate a healthy PS4-like success from the get go by releasing the thing making dough from the very start.

A 9.5 to 9.8 Teraflops GPU with a beefy Ryzen CPU will be what we can realistically get to push the medium while retaining profitability on hardware and software.

Fully Backwards compatible with PS4
9TF GPU
3 to 3.5 Ryzen CPU
20 to 32 GB of GDDR5 of ram
1 TB hardrive
Holiday 2020 release. PS Meeting Announcement early 2020.

Then follow up a year later with an 11 or 12 Teraflops PS5 Pro so that there isnt such a gap in sales between the base model and Pro model. Which I firmly believe is a mistake that Sony made this gen regarding the next-gen console refreshes.

By 2020 PS4 as a brand is too cold and MS can be ready with Scorpio’s successor... way too late for PS5 IMHO.
 

THE:MILKMAN

Member
By 2020 PS4 as a brand is too cold and MS can be ready with Scorpio’s successor... way too late for PS5 IMHO.

That is a good point. Also if they are going for 2019 then it will almost certainly be a cutting edge node if they go 7nm and that itself is quite a risk.

At much lower volumes they can do it (PS4 Pro) but even that had some early issues?
 

labaronx

Member
By 2020 PS4 as a brand is too cold and MS can be ready with Scorpio’s successor... way too late for PS5 IMHO.

A new scorpio after only 2.2 years seens excessive

The ps4 hits 80 million sold by march or april 2018, hits $199 as main price point by fall 2018. It has enough exlusive software to carry it into 2019, where a ps5 can launch in fall 19. Cerny has an idea what he wants in the ps5, ie at least a 12tb cpu, how likely are they to hit his desired specs in 2019 is the real question
 

GermanZepp

Member
Excuse me im already post some stuff like this. Is there a game that requires (demands) 16GB of ram ? Cause i don't see Sony putting more than that, even "future proofing".
 

Sosokrates

Report me if I continue to console war
12 Teraflops is a pipe dream thats never going to materialize.

The objective is be under $399 and turning a profit from the first month of realease window.

Sony is going to go to all ends to replicate a healthy PS4-like success from the get go by releasing the thing making dough from the very start.

A 9.5 to 9.8 Teraflops GPU with a beefy Ryzen CPU will be what we can realistically get to push the medium while retaining profitability on hardware and software.

Fully Backwards compatible with PS4
9TF GPU
3 to 3.5 Ryzen CPU
20 to 32 GB of GDDR5 of ram
1 TB hardrive
Holiday 2020 release. PS Meeting Announcement early 2020.

Then follow up a year later with an 11 or 12 Teraflops PS5 Pro so that there isnt such a gap in sales between the base model and Pro model. Which I firmly believe is a mistake that Sony made this gen regarding the next-gen console refreshes.

I think games at native 4k @ 30fps would be really underwelming with that spec, in comparison to what we have now.

Would 9tflops even be able to produce visuals like this at 4k 30fps?

https://youtu.be/GXI0l3yqBrA
 

Toni

Member
I'd say 4tb myself.

I hadnt really thought that far ahead with harddrive capacity 2 to 3 years from now and the heavy weight 4k carries in the form of assets.

Terabytes are expensive but I'd be damned if I say we wont need bigger harddrive capacities with 4k games and 4k movies becoming the norm as time passes.

By 2020, 2k and 4k will undoubtedly be IQ standard. Thing is, 2 to 4 TB console harddrives will be expensive on top of what high tech consoles will provide in 2020, so it'd be pretty compelling to see how the big 2 find an even ground out of it. Its all going to get super pricey the higher the resolution goes, that is absolute.
 

geordiemp

Member
I think games at native 4k @ 30fps would be really underwelming with that spec, in comparison to what we have now.

Would 9tflops even be able to produce visuals like this at 4k 30fps?

https://youtu.be/GXI0l3yqBrA

Just give me Ryzen and 60 FPS,

The GPU is what it is, 8TF would be fine, I am OK with CB or 1600p as long as its 60 FPS >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>4K,

4K30 is OK, the HDR is more impressive than whether its 1600 or 1800 or 2160p on my LG 55 inch OLED.
 

Toni

Member
Excuse me im already post some stuff like this. Is there a game that requires (demands) 16GB of ram ? Cause i don't see Sony putting more than that, even "future proofing".

Games were already utilizing a huge chunk of the ram PS4 provided like, on the first year it was released. And current console generations have gotten longer. So any extra ram will be nothing but a vast benefit to long console gens.

Not to mention GDDR5 ram will be very cheap in 2020. If GDDR6 doesnt get introduced by then with a clearer benefit over GDDR5, Sony/MS can easily ramp it up wayyyy over 8 Gigs of ram.

32 Gigs of Ram its not too far out of the spectrum in 2020. For developers working on games, It'd be a godsend to have sufficient ram to work with for an entire console gen.

Furthermore, Open world games, which have become so prevalent and so profitable this gen, will need sufficient ram to work soundly with the incoming 4k era.

Feels like a mere 8 Gigs for a 7 year console gen was pretty short-sighted
 
PS4 Pro will not be the default system. I predict the PS5 will release simultaneously with a PS5 Pro. This way Sony can come out with two pricing models at launch.
 

CJY

Banned
Prediction:

No change in platform sales strategy from current-gen.

PS5 will be PS5. The base model for a new gen... just as PS4 was.

PS4 and PS4 Pro will continue to be sold even with PS5's release... just as PS3 was.

3-4 years into PS5 generation will introduce mid-gen upgrade, PS5 Pro. Same as PS4 Pro, there will be no exclusives and is merely a more powerful version of the base new-gen console.

Pro devices will never be default.

I personally don’t see there being a PS5 unless there is a push for 8K with the first 3 years of PS5’s launch. 4K adoption was the extenuating circumstance that saw the Pro’s launch. We won’t have that next gen. not saying I wouldn’t welcome it, I like the mid-gen upgrade, but this time, I’d much prefer the see Sony stick to one gen, one console
 

CJY

Banned
Games were already utilizing a huge chunk of the ram PS4 provided like, on the first year it was released. And current console generations have gotten longer. So any extra ram will be nothing but a vast benefit to long console gens.

Not to mention GDDR5 ram will be very cheap in 2020. If GDDR6 doesnt get introduced by then with a clearer benefit over GDDR5, Sony/MS can easily ramp it up wayyyy over 8 Gigs of ram.

32 Gigs of Ram its not too far out of the spectrum in 2020. For developers working on games, It'd be a godsend to have sufficient ram to work with for an entire console gen.

Furthermore, Open world games, which have become so prevalent and so profitable this gen, will need sufficient ram to work soundly with the incoming 4k era.

Feels like a mere 8 Gigs for a 7 year console gen was pretty short-sighted

Nonsense. 8GB was seen as pushing the envelope way further than people’s wildest imaginations. Everyone was convinced it was going to be 4GB. The Industry’s minds were collectively blown when the shock announcement of 8GB was made. 16GB was completely infeasible back then price-wise, too.

I’m sorry, but who was short-sighted? Sony? That’s crazy talk
 

labaronx

Member
I personally don’t see there being a PS5 unless there is a push for 8K with the first 3 years of PS5’s launch. 4K adoption was the extenuating circumstance that saw the Pro’s launch. We won’t have that next gen. not saying I wouldn’t welcome it, I like the mid-gen upgrade, but this time, I’d much prefer the see Sony stick to one gen, one console

8k tvs are likely going to be showcased at ces 2018. Sony and Lg and i believe panasonic are apparently deep in development with them which is cool but Can we get some more 4k content first? mlb nba nfl games?
 

NahaNago

Member
A ps5 is if course on the table for a much better 4k experience and 4k blu ray playing device . Ps5 pro is for the 8k experience lol.
 

i-Lo

Member
I think games at native 4k @ 30fps would be really underwelming with that spec, in comparison to what we have now.

Would 9tflops even be able to produce visuals like this at 4k 30fps?

https://youtu.be/GXI0l3yqBrA

You know what would be effin wonderful? If the devs were to use the power to eliminate or notably mitigate "POP IN" for both objects and shadows. At higher resolution (even at 1080p), these shortcoming become very distracting.

On screen complexity at this gen feels more than enough and it's time for consistency.
 

truth411

Member
12 Teraflops is a pipe dream thats never going to materialize.

The objective is be under $399 and turning a profit from the first month of realease window.

Sony is going to go to all ends to replicate a healthy PS4-like success from the get go by releasing the thing making dough from the very start.

A 9.5 to 9.8 Teraflops GPU with a beefy Ryzen CPU will be what we can realistically get to push the medium while retaining profitability on hardware and software.

Fully Backwards compatible with PS4
9TF GPU
3 to 3.5 Ryzen CPU
20 to 32 GB of GDDR5 of ram
1 TB hardrive
Holiday 2020 release. PS Meeting Announcement early 2020.

Then follow up a year later with an 11 or 12 Teraflops PS5 Pro so that there isnt such a gap in sales between the base model and Pro model. Which I firmly believe is a mistake that Sony made this gen regarding the next-gen console refreshes.

$399 Xbox 360 in 2005 = $499 in 2020. They should aim for a $499 price point, a $399 console in 2020 would be too crippled for a native 4k gaming for the next 7 years after launch. If the Xbox One X does fairly well that will pretty much guarantee a launch $499 price point for the PS5. Then do a price drop right before the next Xbox comes out.
 

ape2man

Member
Everyone is moving to a platform type of system like IOS. Nintendo has, Microsoft has, maybe sony has already i dont know. So lighter upgrades to previous iterations 100% backwards compatibility
 

vpance

Member
$399 Xbox 360 in 2005 = $499 in 2020. They should aim for a $499 price point, a $399 console in 2020 would be too crippled for a native 4k gaming for the next 7 years after launch. If the Xbox One X does fairly well that will pretty much guarantee a launch $499 price point for the PS5. Then do a price drop right before the next Xbox comes out.

$399 is the way to go to starting off a new gen, as the last 2 have shown. The masses don't really care about the ever diminishing differences in res, not enough to make $499 the base model. And enthusiasts will opt for PC or just buy the Pro model later anyways.

That said, there will be plenty of native 4K games, even at $399 and 10+TF.
 

truth411

Member
$399 is the way to go to starting off a new gen, as the last 2 have shown. The masses don't really care about the ever diminishing differences in res, not enough to make $499 the base model. And enthusiasts will opt for PC or just buy the Pro model later anyways.

That said, there will be plenty of native 4K games, even at $399 and 10+TF.
Respectfully disagree, the first year will sell no matter what, and again it's flawed to compare prices from back in 2005. $499 PS5 launch with a price drop to $399 when the next Xbox comes out (probably 2021) would be the way to go. It's not just about 4k gaming, it's also next gen VR.
 

notacat

Member
Wonder if it might be a 2019 or 2020 thing.

Really hope Sony keeps with x86 again. Though, I wouldn't expect the system to have a Ryzen desktop processor if they went AMD again, but a Ryzen mobile one, like the Jaguar mobile processor in the Ps4.
 

geordiemp

Member
Everyone is moving to a platform type of system like IOS. Nintendo has, Microsoft has, maybe sony has already i dont know. So lighter upgrades to previous iterations 100% backwards compatibility

The only games that are backward compatible at the moment are 360 games from MS.

You cant play your WiiU games on Switch.

You cant play your Ps3 games on Ps4.

So I have no idea what your babling about.
 

notacat

Member
The only games that are backward compatible at the moment are from MS.

Yep, which is why I hope ps5 stays x86. That's your typical PC processor. If they stick with x86, you get instant backward compatibility. Like installing all your steam games on a brand new PC years later.
 

c0de

Member
Yep, which is why I hope ps5 stays x86. That's your typical PC processor. If they stick with x86, you get instant backward compatibility. Like installing all your steam games on a brand new PC years later.
It's not instant and not easy and depends on a lot of things actually.
 
The only games that are backward compatible at the moment are 360 games from MS.

You cant play your WiiU games on Switch.

You cant play your Ps3 games on Ps4.

So I have no idea what your babling about.

PS4 games are backwards compatible on the PS4 Pro.

The hope is that if the architecture remains the same, PS4 and PS4 Pro Titles should work on natively forever on sony consoles moving forward.


That would mean that I can feel okay buying a PS4 now (late in the game) and still know my games will work well, and might be optimized and updated for PS5. What has kept me from buying one in the first place is the short lifespan of consoles games, before you have to buy them on a new system when all your friends, achievements and software updates have moved.
 

pcostabel

Gold Member
PS4 games are backwards compatible on the PS4 Pro.

The hope is that if the architecture remains the same, PS4 and PS4 Pro Titles should work on natively forever on sony consoles moving forward.

That's because the Pro is essentially a PS4 with added hardware that is disabled by default. Games have to be patched to take advantage of the new stuff. Unless PS5 is exactly the same architecture of the PS4, compatibility will be an issue. At best, games will run in compatibility mode and will need to be patched to use the new features just like with the Pro. However, since PS5 will likely use a different AMD architecture (Vega), I doubt we'll see any kind of backward compatibility.
 

GermanZepp

Member
Games were already utilizing a huge chunk of the ram PS4 provided like, on the first year it was released. And current console generations have gotten longer. So any extra ram will be nothing but a vast benefit to long console gens.

Not to mention GDDR5 ram will be very cheap in 2020. If GDDR6 doesnt get introduced by then with a clearer benefit over GDDR5, Sony/MS can easily ramp it up wayyyy over 8 Gigs of ram.

32 Gigs of Ram its not too far out of the spectrum in 2020. For developers working on games, It'd be a godsend to have sufficient ram to work with for an entire console gen.

Furthermore, Open world games, which have become so prevalent and so profitable this gen, will need sufficient ram to work soundly with the incoming 4k era.

Feels like a mere 8 Gigs for a 7 year console gen was pretty short-sighted

well you dont answer my question. How many PC games NEED 16GB to be played?
 

Panajev2001a

GAF's Pleasant Genius
That's because the Pro is essentially a PS4 with added hardware that is disabled by default. Games have to be patched to take advantage of the new stuff. Unless PS5 is exactly the same architecture of the PS4, compatibility will be an issue. At best, games will run in compatibility mode and will need to be patched to use the new features just like with the Pro. However, since PS5 will likely use a different AMD architecture (Vega), I doubt we'll see any kind of backward compatibility.

I am actually quite positive that PS5 will be backward compatible with PS4 Games and PS4 Pro games out of the gate. The console and its OS and libraries can be designed to ease backwards compatibility concerns without sacrificing performance and without requiring tons of manual testing.

PS4 Pro is using a different GPU than PS4, not just double the CU’s, but a generation ahead with some features coming from the one even beyond that. PS4 Pro has excellent support of PS4 games. It could be something PS4 architects/designers built in/accounted for from the get go too.
 

Panajev2001a

GAF's Pleasant Genius
A new scorpio after only 2.2 years seens excessive

The ps4 hits 80 million sold by march or april 2018, hits $199 as main price point by fall 2018. It has enough exlusive software to carry it into 2019, where a ps5 can launch in fall 19. Cerny has an idea what he wants in the ps5, ie at least a 12tb cpu, how likely are they to hit his desired specs in 2019 is the real question

Not at the same time, but 8 months later promising a beast of performance over it... sounds familiar ;)?
 

Panajev2001a

GAF's Pleasant Genius
That is a good point. Also if they are going for 2019 then it will almost certainly be a cutting edge node if they go 7nm and that itself is quite a risk.

At much lower volumes they can do it (PS4 Pro) but even that had some early issues?

It depends on how long they can wait without being fully profitable on HW alone (without PSN subscriptions and/or one launch game I mean) and how much they can tolerate in terms of lower yields due to a relatively large die. Did not hear about initial production issues for PS4 Pro though, do you have links?
 

pcostabel

Gold Member
I am actually quite positive that PS5 will be backward compatible with PS4 Games and PS4 Pro games out of the gate. The console and its OS and libraries can be designed to ease backwards compatibility concerns without sacrificing performance and without requiring tons of manual testing.

PS4 Pro is using a different GPU than PS4, not just double the CU’s, but a generation ahead with some features coming from the one even beyond that. PS4 Pro has excellent support of PS4 games. It could be something PS4 architects/designers built in/accounted for from the get go too.

The Pro has a compatibility mode in which all new features are disabled. In order to do the same, PS5 would need to have the old GPU running at the same clock speed . It would be a massive waste of die space, unless the new GPU is still on the GCN architecture, which would severely limit performances.
 
That's because the Pro is essentially a PS4 with added hardware that is disabled by default. Games have to be patched to take advantage of the new stuff. Unless PS5 is exactly the same architecture of the PS4, compatibility will be an issue. At best, games will run in compatibility mode and will need to be patched to use the new features just like with the Pro. However, since PS5 will likely use a different AMD architecture (Vega), I doubt we'll see any kind of backward compatibility.

Well, I think the hope is that if you look at Phones who've become 50x powerful compared to where they where 10 years ago (Iphone), old apps built for the old Iphone still works on the new one.
I think that's the hope. The hope is that your content, purchases and online valuables are safe and not restrained by legacy hardware.

I have no idea if they can do it. But I hope so!
 

pcostabel

Gold Member
Well, I think the hope is that if you look at Phones who've become 50x powerful compared to where they where 10 years ago (Iphone), old apps built for the old Iphone still works on the new one.
I think that's the hope. The hope is that your content, purchases and online valuables are safe and not restrained by legacy hardware.

I have no idea if they can do it. But I hope so!

Phone apps do not have direct access to the hardware. The API abstracts the HW so that apps can run on newer phones. On PlayStation there is no hardware abstraction so you would have to emulate the hardware for backward compatibility.
 

Panajev2001a

GAF's Pleasant Genius
The Pro has a compatibility mode in which all new features are disabled. In order to do the same, PS5 would need to have the old GPU running at the same clock speed . It would be a massive waste of die space, unless the new GPU is still on the GCN architecture, which would severely limit performances.

I remember the interviews Cerny gave and the coverage of the time, but you are still dealing with a GPU with a fundamentally different ISA and even the performance profiles of the single units at the same clock may be different yet they were able to make it work because it was designed to help them pull it off. I think the PS5 will have BC with PS4 whether they need to virtualise a fake PS4 Pro mapped to the PS5 or they can have a way for PS5’s GPU to be reconfigured to also appear to be much closer to PS4 Pro’s GPU. Maybe both.

I think BC with PS4 will before important as they try to build a longer standing PlayStation platform, they really really will not want to keep producing PS4’s to support PS Now PS4 titles, and PS4 will not be as old as PS3 was when PS4 came out.
 

labaronx

Member
Not at the same time, but 8 months later promising a beast of performance over it... sounds familiar ;)?

But how and why? There was nothing stopping sony from going full scorpio with ps4 pro, they wanted a modest 4k console at a resonable price to help sell their tvs and 4k produced constent

The thought that microsoft would wait for sony to launch a console only to have a slightly beefier and likely more expensive console is ludicrous and shows the mindset of the 2 companies
 

THE:MILKMAN

Member
It depends on how long they can wait without being fully profitable on HW alone (without PSN subscriptions and/or one launch game I mean) and how much they can tolerate in terms of lower yields due to a relatively large die. Did not hear about initial production issues for PS4 Pro though, do you have links?

To be fair the early issues (for PSVR too) were just rumours because of shortages in various places. Could have been anything from production issues to supply issues or Sony getting numbers wrong for the demand.....or have been nothing at all.
 

Panajev2001a

GAF's Pleasant Genius
But how and why? There was nothing stopping sony from going full scorpio with ps4 pro, they wanted a modest 4k console at a resonable price to help sell their tvs and 4k produced constent

They wanted something they could sell at $399 a year ago and they also knew what kind of modifications were possible at that time (they packed quite a lot of them that developers still are not using... iterative consoles are getting the minimum effort possible generally, hence MS with an extra year of R&D and rasing the price to $499 was able to also get a lot more RAM making it easier to have much higher resolution textures for example).

For $399 and manufactured at relatively high volumes a year ago it was a beast of a console, period. Unless now Scorpio is also a half step modest console because in a relatively short while we will have a much more powerful PS5 ;).
 

labaronx

Member
They wanted something they could sell at $399 a year ago and they also knew what kind of modifications were possible at that time (they packed quite a lot of them that developers still are not using... iterative consoles are getting the minimum effort possible generally, hence MS with an extra year of R&D and rasing the price to $499 was able to also get a lot more RAM making it easier to have much higher resolution textures for example).

For $399 and manufactured at relatively high volumes a year ago it was a beast of a console, period. Unless now Scorpio is also a half step modest console because in a relatively short while we will have a much more powerful PS5 ;).

$399 is a sweet spot and should be a target for a launch console, i honestly believe Nintendo wouldve been just as successful at $399 with switch versus the price it is now. outside of the most hardcore fans the xb1 picked up sales when it hit $399. If Microsoft feels the need to push a new console every few years to keep the power advantage over sony, id imagine many will just move to pc to stay ahead of the graphics curve and come out cheaper
 

Panajev2001a

GAF's Pleasant Genius
$399 is a sweet spot and should be a target for a launch console, i honestly believe Nintendo wouldve been just as successful at $399 with switch versus the price it is now. outside of the most hardcore fans the xb1 picked up sales when it hit $399. If Microsoft feels the need to push a new console every few years to keep the power advantage over sony, id imagine many will just move to pc to stay ahead of the graphics curve and come out cheaper

It is a possibility that considering demand is stripping supply so much that they could have made a very appealing device at that price, but I think the market was responsive at the time for yet another Nintendo home console price increase and still not close to Xbox One and PS4 in power due to its portable nature. Interesting thought experiment though...
 

Haano

Member
Are many PS4 normal owners even switching to the Pro? From my large circle of gamers it doesn't seem any of them have yet.
 

beastlove

Member
I agree with a previous post. It is all about the eco system now. It would be suicide for the ps5 not be play PS4 games. In fact, for the PS4 to not play ps5 games would also be silly. Sony make most of their money from game sale royalty and not hardware. For them they just need people playing on the Sony platform. To do this you need good exclusives, good network infrastructure and good hardware. Look at the PC market. Most people aren't playing games on the highest hardware. It makes sense for Sony to give people the option and not to lose hardcore gamers to the One X or PC.
 

Sosokrates

Report me if I continue to console war
PS4 Pro will not be the default system. I predict the PS5 will release simultaneously with a PS5 Pro. This way Sony can come out with two pricing models at launch.

This is a good idea, because they can target both the price sensitive and people willing to spend more for better hardware.
 

Sosokrates

Report me if I continue to console war
$399 Xbox 360 in 2005 = $499 in 2020. They should aim for a $499 price point, a $399 console in 2020 would be too crippled for a native 4k gaming for the next 7 years after launch. If the Xbox One X does fairly well that will pretty much guarantee a launch $499 price point for the PS5. Then do a price drop right before the next Xbox comes out.

Yes I agree, even though it will sting some gamers a bit a launch, they will be greatful in the long run.
 

Panajev2001a

GAF's Pleasant Genius
This is a good idea, because they can target both the price sensitive and people willing to spend more for better hardware.

I think a PS5 Pro makes more sense 3 years after PS5, keeping ASP’s high and providing users with that generation’s issues all ironed out.
 

Panajev2001a

GAF's Pleasant Genius
I agree with a previous post. It is all about the eco system now. It would be suicide for the ps5 not be play PS4 games. In fact, for the PS4 to not play ps5 games would also be silly. Sony make most of their money from game sale royalty and not hardware. For them they just need people playing on the Sony platform. To do this you need good exclusives, good network infrastructure and good hardware. Look at the PC market. Most people aren't playing games on the highest hardware. It makes sense for Sony to give people the option and not to lose hardcore gamers to the One X or PC.

Forward compatibility with PS4 would harm PS5 titles’ ability to differentiate and would have PS5 games be held back by a much much slower platform. If developers want to target PS4 specs with their games they can publish the PS4 version of the game too IMHO. Hardcore gamers should want their console to be fully used and its games not held back in a much much longer cross generational period, all gamers should want it actually ;).
 

kb8998

Neo Member
12 Teraflops is a pipe dream thats never going to materialize.

The objective is be under $399 and turning a profit from the first month of realease window.

Sony is going to go to all ends to replicate a healthy PS4-like success from the get go by releasing the thing making dough from the very start.

A 9.5 to 9.8 Teraflops GPU with a beefy Ryzen CPU will be what we can realistically get to push the medium while retaining profitability on hardware and software.

Fully Backwards compatible with PS4
9TF GPU
3 to 3.5 Ryzen CPU
20 to 32 GB of GDDR5 of ram
1 TB hardrive
Holiday 2020 release. PS Meeting Announcement early 2020.

Then follow up a year later with an 11 or 12 Teraflops PS5 Pro so that there isnt such a gap in sales between the base model and Pro model. Which I firmly believe is a mistake that Sony made this gen regarding the next-gen console refreshes.
why would a PS5 that releases 3 years from now have a 1TB hard drive when the base slim model ps4 starts with a 1TB drive...

how much sense does that make
 

TLZ

Banned
9tf just won't cut it for me. At least double the Xbox X or bust. I want to see huge differences, not stuff I have to look for.
 

Hellshy.

Member
They wanted something they could sell at $399 a year ago and they also knew what kind of modifications were possible at that time (they packed quite a lot of them that developers still are not using... iterative consoles are getting the minimum effort possible generally, hence MS with an extra year of R&D and rasing the price to $499 was able to also get a lot more RAM making it easier to have much higher resolution textures for example).

For $399 and manufactured at relatively high volumes a year ago it was a beast of a console, period. Unless now Scorpio is also a half step modest console because in a relatively short while we will have a much more powerful PS5 ;).

I am curious as to whay you mean by the bolded. Do you know what features devs are not using?
 
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