see5harp said:I think maybe he's referring to iOS as a gaming platform. I remember when there wasn't an app store.![]()
Vinci said:So your assertion is that dedicated gaming devices are going the way of the Dodo?
The iPad wild success alone proves that the convergence devices, AKA the iPhone 4, aren't the end of all. You can't even take pictures with the iPad.
Lonely1 said:But you said "simply because the ideas of carrying around multiple portable devices and requiring wifi to get online are both starting to look pretty archaic." Those "advantages" doesn't apply to the iTouch and iPad...
Vinci said:Well, on this, I have a hard time disagreeing with him. If not 'dead on arrival,' it certainly has a huge uphill battle.
They don't, since they are extra devices that I need to carry around (along with my cellphone) and they need a wifi connection in order to do any kind of networking. They either apply or they don't. Now, if you say is more "hip" or "productive" to carry around an iPad instead of a PSP2, that wasn't part of your argument.Rollo Larson said:they apply more to those devices than they do to handheld gaming devices. way more
flyinpiranha said:It wasn't really presented as a gaming platform at first though was it besides the "And developers can create new and exciting gaming experiences with Apple's iOS and the new Apple iPhone by Apple ... Apple" rhetoric. At least not that I remember. I could be wrong though.
nextgeneration said:Whether or not Pachter is wrong here, he is right about one thing. Apple will continue to erode and eat into both Nintendo and Sony's handheld marketshare.
Rollo Larson said:im not really asserting anything. im in general agreement with what pachter said. convergence devices are increasingly more attractive products than dedicated devices.
He's probably one of those people who thinks the DS is dying because sales are dropping. And completely ignoring the fact that it's reached saturation point and there's a successor coming out in a few months. But I'm sure neither of those two reasons are important and handheld gaming is DOOMED.charlequin said:How can Apple "continue to" erode Nintendo's handheld marketshare when they have yet to actually start to erode Nintendo's handheld marketshare?
Vinci said:But here's the problem with this notion: People buy gaming systems based on the software available for it. As long as the iPhone and other mobile devices do not offer equivalent control options as dedicated gaming systems do, it is impossible for the convergence devices to offer all the same types of software without serious modification from what makes those pieces of software what they were in the first place.
I could conceivably see convergence devices eventually being the dominant forces in gaming software sales, but I cannot imagine a future in which this drowns out the dedicated devices due to the hardware compromises necessary for convergence devices to reasonably handle all their different functions.
Rollo Larson said:of course you might be right, but i see a future where consumers are going be choosing sides...a future where dedicated gaming devices will be too specialized to compete
-Pyromaniac- said:3DS vs PSP2 will turn out exactly like DS vs PSP.
I agreeeeeeeeeeeeeeeeeeSkilletor said:That's fine by me. Both systems are amazing.
What if what people want is Angry Birds and Farm Story?People buy gaming systems based on the software available for it
It depends on just what Sony announces come January or so, but I think that's overly optimistic... for PSP2.-Pyromaniac- said:3DS vs PSP2 will turn out exactly like DS vs PSP.
see5harp said:I don't even remember any talk at all about third party apps at launch. It was just an amazing phone with access to the substantial iTunes library for music/podcasts/video. I do love my iOS devices. I bought an iPhone at launch as well as the iPad...I still see plenty of room in the market for a dedicated gaming device-it just has to do the stuff aside from gaming much much better. Sony hopefully understands what they need to do, because both the PSP and PS3 were massive disappoints in my eyes.
Azih said:What if what people want is Angry Birds and Farm Story?
This is a bit too rational:gofreak said:There's no way to directly link a fall in the DS market with a rise in the smartphone market. But I think it's bold to say that there aren't people out there who're spending less time and money with their DS or PSP since they got a iOS or smart device - that the market, to one degree or another, has not been affected. The question is how many such people there are, and how many there will be going forward.
I would agree that whatever erosion is there will increase. I don't know what that will mean in absolute terms, but I certainly think that, for example, there's a certain segment of light DS user who is quite likely to find themselves with a smartphone sometime in the next 5 years, and said device might well completely satisfy whatever itch the DS was scratching for them previously, much more cheaply. Some types of user may become very difficult to reach with a premium dedicated device as smart devices continue to spread.
Vinci said:And all I'm saying is that none of these devices is so inherently appealing that it overrides the actual reason people want them - what applications they offer. So long as there are appealing applications appearing on platforms that cannot be modified or ported to mobile convergence devices, there will always be support for system which run them.
It's always been about the software. Always.
SmokyDave said:That's not strictly true (or even loosely true). Although they tend to be the exception, there are plenty of 500MB+ games on the app store, and a couple that weigh in over a gig. I see no reason that a game possible on DS or PSP wouldn't be possible on iOS. Lego Harry Potter is a good example of a recent game that would have been perfectly at home on a 'traditional' handheld as a 'traditional' £25 release. It was £2.99.
Not that I claim to be psychic, but I don't think that Nintendo's oblivious. It's telling that 3DS seems designed to be less casual-friendly (no 3D in book mode means that most games won't use it; 3D only on the top screen means that very few games will use the touchscreen as the primary gameplay field.)gofreak said:I would agree that whatever erosion is there will increase. I don't know what that will mean in absolute terms, but I certainly think that, for example, there's a certain segment of light DS user who is quite likely to find themselves with a smartphone sometime in the next 5 years, and said device might well completely satisfy whatever itch the DS was scratching for them previously, much more cheaply. Some types of user may become very difficult to reach with a premium dedicated device as smart devices continue to spread.
Sure but we're in uncharted territory here as bite sized experiences like that are brand new for the mobile space (brand new as in DS and PSP didn't have to worry about them when they were designed/launched). The contention is that there are people who will be satisfied by spending their time on these flash game like experiences who otherwise would have bought a 3DS/PSP2. Of course those people exist, the question is *how many*? There is a reason that Nintendo has publicly stated that Apple could hurt them more than Microsoft.Vinci said:Where did I suggest that people didn't want those things? It's obvious that they do. What I'm saying is that it's illogical to suggest that those are all that they want.
It doesn't make sense since non smartphone devices, like the iTouch and iPad are growing. Even the DS is still pulling good numbers. And, although there's tons of smartphones out there, they hardly make for an unified platform.nextgeneration said:It's not just Apple that both Nintendo/Sony have to contend with here. It's smartphones also. The installed base of smartphones/iphones far outnumber ds/psp, and the games are much cheaper as well. So, what he says does make some sense.
Rollo Larson said:yes, for people who care that much about the software. again the choices that people have now are relatively new
i think gofreak really just nailed it and explained it better than i did
Azih said:Sure but we're in uncharted territory here as bite sized experiences like that are brand new for the mobile space. The contention is that there are people who will be satisfied by spending their time on these flash game like experiences who otherwise would have bought a 3DS/PSP2. Of course those people exist, the question is *how many*? There is a reason that Nintendo has publicly stated that Apple could hurt them more than Microsoft.
Deku said:Cheap games is well and good, but it also means markets are tiny and your top softwarehouse is going to be measuring sales in tens of millions per quarter not the hundreds of millions.
Aaron said:Here's the odd thing. The iphone 4 has a really good camera. It's actually better as a camera than a phone. Heck, all the iphones are shitty phones, but they sell because people can get all these extra features in one device. Now there will always be those who want a device dedicated to one purpose, but from what I've seen this last year or so, that market is shrinking, while devices like the ipad sell buttloads. As a music player, it's superior to a standalone device because of all the music apps.
AdventureRacing said:What did we see?
A fucking huge increase in the size of the protable gaming market.
Vinci said:And I have no problem with gofreak's assertion that convergence devices will eventually overcome dedicated gaming devices for a large number of software types; in fact, I agree with that. What I'm saying is that evolution isn't simply happening on one side of this equation: As convergence devices continue to evolve, they will likely take over certain genres entirely - but it's just as likely that companies like Nintendo, Sony, etc. will continue to evolve what dedicated gaming systems can do and allow for the creation of products that are either impossible or very difficult to reproduce on a convergence device due to its inherent design limitations.
Specialization, contrary to popular theory nowadays, is not inherently a disadvantage.
People who are buying these phones probably aren't the same that buy portable gaming devices.nextgeneration said:It's not just Apple that both Nintendo/Sony have to contend with here. It's smartphones also. The installed base of smartphones/iphones far outnumber ds/psp, and the games are much cheaper as well. So, what he says does make some sense.
That's what they said about GC vs PS2 -> Wii vs PS3!-Pyromaniac- said:3DS vs PSP2 will turn out exactly like DS vs PSP.
charlequin said:How can Apple "continue to" erode Nintendo's handheld marketshare when they have yet to actually start to erode Nintendo's handheld marketshare?
Satoru Iwata, the Nintendo president, is understood to have told his senior executives recently to regard the battle with Sony as a victory already won and to treat Apple, and its iPhone and iPad devices, as the enemy of the future .Billychu said:He's probably one of those people who thinks the DS is dying because sales are dropping. And completely ignoring the fact that it's reached saturation point and there's a successor coming out in a few months. But I'm sure neither of those two reasons are important and handheld gaming is DOOMED.
marc^o^ said:This is a bit too rational:
3DS will offer 3D games, pictures, movies.
As seen during E3, people will get crazy when they see it.
Hence they change of strategy for DS. Focus on more core experiences. And this is the market we are arguing will not go away.rezuth said:Satoru Iwata, the Nintendo president, is understood to have told his senior executives recently to regard the battle with Sony as a victory already won and to treat Apple, and its iPhone and iPad devices, as the enemy of the future .
Do I think that in the near term [Apple] can hurt us more than Microsoft? Reggie Fils-Aime told Forbes. Absolutely.
gofreak said:But I think it's bold to say that there aren't people out there who're spending less time and money with their DS or PSP since they got a iOS or smart device
Vinci said:I could conceivably see convergence devices eventually being the dominant forces in gaming software sales, but I cannot imagine a future in which this drowns out the dedicated devices due to the hardware compromises necessary for convergence devices to reasonably handle all their different functions.
rezuth said:Satoru Iwata, the Nintendo president, is understood to have told his senior executives recently to regard the battle with Sony as a victory already won and to treat Apple, and its iPhone and iPad devices, as the enemy of the future .
What has changed in that strategy might I ask? Higher price point?Lonely1 said:Hence they change of strategy for DS. Focus on more core experiences. And this is the market we are arguing will not go away.
I don't think they have caused a major impact yet but I don't think we can just wave away the fact that they are likely to do so in at least the short term.charlequin said:So you agree with me that Apple has yet to actually cause any kind of direct negative impact to Nintendo's handheld sales or marketshare?
charlequin said:Controls aren't actually the biggest problem for convergence. It's not actually all that hard to stick a D-pad and six buttons under a slide form factor like the new Xperia Gamefone, and since people mostly aren't that enthusiastic about hardware keyboards you aren't even making a huge design sacrifice to do so. The bigger issues are in distribution and system architecture -- how do people get the games (especially if they're big and they have to download them over 3/4G)? How does the device handle gaming when you need to be able to instantly switch to core functions like answering calls? How do you balance the power-draw and memory needs of a general-purpose smartphone architecture with the very different needs that are ideal for gaming? How do you balance your revenue model between unit sales and game sales, and who gets to make phones that are on your "platform"?
Well, Pacther has made a lot of dubious calls (though I concede that some of this arises from cherry-picking the more bombastic quotations that manage to make their way past investors into the realm of gaming enthusiasts noticing them), so I think skepticism of his prognostications is warranted. I know I disagree with a lot of the quotations I see coming from him.Ihya said:Hate for Pachter always cracks me up. Most people's magic 8-balls are just as crappy, but it is cool to hate just to sound pseudo-intellectual.
I don't know if he does but I don't. Apple started very directly negatively impacting Nintendo the moment Apple made the game focused App Store ads. The ones that showed the stupid tilting the Ipod to steer a car arcade game ones.charlequin said:So you agree with me that Apple has yet to actually cause any kind of direct negative impact to Nintendo's handheld sales or marketshare?
As a consequence of being a more powerful and featured device. With modern architecture in order to attract AAA development, Yes.rezuth said:What has changed in that strategy might I ask? Higher price point?
charlequin said:How can Apple "continue to" erode Nintendo's handheld marketshare when they have yet to actually start to erode Nintendo's handheld marketshare?
charlequin said:Well, I mean, obviously. I use my 360 less since I got my Wii too, because I just got it and there's a backlog of games for the system I actively want to play now that I have the opportunity. The question is how it's going to play out when having a smartphone or smartphone-lite is old news and the latest handhelds are the new hotness.
Controls aren't actually the biggest problem for convergence. It's not actually all that hard to stick a D-pad and six buttons under a slide form factor like the new Xperia Gamefone, and since people mostly aren't that enthusiastic about hardware keyboards you aren't even making a huge design sacrifice to do so. The bigger issues are in distribution and system architecture -- how do people get the games (especially if they're big and they have to download them over 3/4G)? How does the device handle gaming when you need to be able to instantly switch to core functions like answering calls? How do you balance the power-draw and memory needs of a general-purpose smartphone architecture with the very different needs that are ideal for gaming? How do you balance your revenue model between unit sales and game sales, and who gets to make phones that are on your "platform"?I honestly do think someone will solve all those problems eventually, just like it took about eight years but Apple eventually figured out how to turn the iPod into a phone. But none of them are easy problems to solve and definitely no one has done so yet.