No, it wasn't. The previous gen was utterly terrible, the one before that even moreso.
That's bullshit sorry. NES - SNES - PS1 - PS2 games all looked great on a nice SD display.
No, it wasn't. The previous gen was utterly terrible, the one before that even moreso.
Knack already have scenes that could be easly mistaken for Pixar or dreamworks movie and i watched 1080p trailer and there was no any AA problems:
Right now for me best looking game is Knack simply because it shows terrific IQ that changes some scenes to really CGI looking ones.
The EXACT same argument was made at the launch of the current generation. And I'll take it one step further. Almost every game on the PS360 launch also appeared on their predecessors.
launch titles..
That might as well be a Pixar movie, as its just a CG cutscene.
EDIT:
I mean, you could do that on the PSOne, albeit at a lower resolution.
I think he was right.
The fact that GAF seems split down the middle regarding the issue is kind of proof of that.
The bigger textures are the more DPI you need to see them. Best example is Witcher 2 and Dark Souls armors. In 720p you won't see many details but when you switch to 1080p those razor sharp textures just pops out from picture and hit your eye with awesomness.
If you do not have real 1080p screen you won't see difference same as people with NTSC CRTs won't see difference between HD and SD.
We will first hit realism barier.
People should not expect next Gran Turismo to look way better. Already with GT5 especially with overcast weather i had from time to time feeling of uncanny valley. With next GT they will only do more things that this uncanny valley will be more in your face.
Now what will matter most will be the IQ. Because it is IQ that makes this CGI difference. Knack already have scenes that could be easly mistaken for Pixar or dreamworks movie and i watched 1080p trailer and there was no any AA problems:
Right now for me best looking game is Knack simply because it shows terrific IQ that changes some scenes to really CGI looking ones.
We will first hit realism barier.
People should not expect next Gran Turismo to look way better. Already with GT5 especially with overcast weather i had from time to time feeling of uncanny valley. With next GT they will only do more things that this uncanny valley will be more in your face.
Now what will matter most will be the IQ. Because it is IQ that makes this CGI difference. Knack already have scenes that could be easly mistaken for Pixar or dreamworks movie and i watched 1080p trailer and there was no any AA problems:
Right now for me best looking game is Knack simply because it shows terrific IQ that changes some scenes to really CGI looking ones.
GAF is split in half because, let's say it this way, "avid supporters of other brand consoles" are being fuckin obnoxious trolls, mainly the ones supportive of italian plumbers and green tunic wearing adventurers.
it's a sizeable jump over what the current gen offers. folks who don't see that have their head stuck in the sand, simple as that.
we talking about the same folks that said God Of War 3 looked like an HD version of 2.
I was impressed, and Pachter was wrong. As usual.
i dont see much improvement over launch wii u games. dont beleave anything from sony anyways. they said killzone for the ps3 at revealing was gameplay. later it was learned it was cg and they blatently lied about it. most of the improvements in ps4 is sharing. i have a pc for facebookFor once, I'd have to agree with the guy.
The visuals, while definitely pretty, did not feel like a substantial leap over PS3.
Am I the only one that feels like we're truly getting diminishing returns?
I haven't really seen much that couldn't be accomplished on current console hardware. A lot of the KZ footage was scripted(and some of those scripted parts are what people are going crazy for).
you think that geometry, texture quality, image quality, particle effects and lightning could be achieved this gen? really?
and what does being scripted have to do with graphical fidelity?
am i reading these posts from actual people, not bots? it's giving me cancer.
you think that geometry, texture quality, image quality, particle effects and lightning could be achieved this gen? really?
and what does being scripted have to do with graphical fidelity?
am i reading these posts from actual people, not bots? it's giving me cancer.
Do you actually think the majority of potential console buyers say things like... "wow, look at those particle effects and that killer geometry man!"
Its not that the improvements are not noticeable, its there not glaringly obvious to most. For the majority of people they will say "yea it looks good", but as of right now there is no "holy sh*t, check that out" level of improvement or experience.
Graphical fidelity and overall amazing IQ are easily pulled off when what you're showing is linear and not player controlled.
Do you actually think the majority of potential console buyers say things like... "wow, look at those particle effects and that killer geometry man!"
Its not that the improvements are not noticeable, its there not glaringly obvious to most. For the majority of people they will say "yea it looks good", but as of right now there is no "holy sh*t, check that out" level of improvement or experience.
ok, so, the only good looking games with good IQ will be the linear ones where the player doesn't have any input? gotcha. don't bother circling around, it's what you just implied.
saving this gem of a post for a later date.
i'm responding to a post saying that Killzone Shadow Fall's demo, and i quote, "seen much that couldn't be accomplished on current console hardware", which is factually wrong on every way possible.
While early in development
take a look around at those glaringly obvious flat textures in this shot
While early in development
ANYTHING is possible with sacrifices and the right optimizations.
yes.
still better than what we have now. and i must assume they'll get better because...
there you go.
launch titles..
Perfectly said. Resistance was a launch game, but resistance 3 looks a lot better on the same hardware. Uncharted vs Uncharted 3, same situation
yes.
still better than what we have now. and i must assume they'll get better because...
there you go.
Halo could also run on the NES as a Contra-style shooter, that doesn't help your point (do you even have one?) at all.
Cnsole games with better/ higher detailer textures than Killzone SF?What games have you played this generation? There are plenty of current generation games that have superior texture work.
Cnsole games with better/ higher detailer textures than Killzone SF?
No... Have you only seen compressed screens and youtube vids?
Don't shrug. You're making a complete fool out of yourself.You're actually impressed with the textures in SF? lol I can't take your thoughts and opinions away from ya. *shrugs*
If by great you mean you weren't aware of any better possibilities, than I'd agree. But image quality was craptastic, just look at PS2 games - jaggies galore, shimmering textures everywhere etc. Throw in low resolution and it's painful to look at.That's bullshit sorry. NES - SNES - PS1 - PS2 games all looked great on a nice SD display.
You're actually impressed with the textures in SF? lol I can't take your thoughts and opinions away from ya. *shrugs*
Now you're just trolling, right? There's not a single game on any console that comes close.
If by great you mean you weren't aware of any better possibilities, than I'd agree. But image quality was craptastic, just look at PS2 games - jaggies galore, shimmering textures everywhere etc. Throw in low resolution and it's painful to look at.
there's a reason i don't bother responding anymore. just at look this PS3-level game:
http://images.gamersyde.com/image_killzone_shadow_fall-21469-2660_0010.jpg
So you're saying that looks a generation above this?
So you're saying that looks a generation above this?
considering i posted a direct feed shot from the demo video and you posted a 1080p bullshot of a 720p game, yeah, "that" looks a generation ahead.
You're actually impressed with the textures in SF? lol I can't take your thoughts and opinions away from ya. *shrugs*
The problem is we've seen almost all of it before, but we had trade offs. We'd get amazing textures/models or lighting, but lower IQ or vice-versa. Next gen will give it to us all together.
Save it...write it down...take a picture lol
Don't care. Means nothing
While early in development, take a look around at those glaringly obvious flat textures in this shot
Again, it looks good for a console game, but I'm not blown away.
LMFAO
ANYTHING is possible with sacrifices and the right optimizations.
I would get a PS4 for the IQ improvements alone. I could plug it up to my PC monitor without wanting to scratch my eyes out.Nah.
I think the reason for all of this is pretty clear. We're seeing diminishing returns in the Polygon Wars. The PS3 can already push "enough." That flying thing in the SF shot you linked, there is nothing there that the PS3 couldn't do, in terms of building that model. And it could fake its way with normal maps and all manner of effects to make it seem like it's drawing more polys than it is. What we get from the PS4 is hugely better lighting and texturing. And yes, those are great, but they aren't what people usually expect from a new generation. They want MORE POLYGONS. More highly detailed geometry.
And duh, it does more polygons. But when you're showing off a scene that the PS3 could already do: namely 100% of the on-foot parts of the SF demo, it's not going to impress as much. But the shots that show SCALE, the flyover of the city, then you go "oh shit" because it's pushing far more geometry than the PS3 could ever hope to achieve. THAT'S where you see the generation gap. But on-foot in that demo, where all we have are new effects and textures and lighting on the skeleton of what might as well be a PS3 game? That's where it fails to impress as much.
You seem certain. Do you have evidence to support that theory?
Errr... no, I don't have 'evidence' that what is quite clearly a cutscene is in fact a cutscene.
More than half of the Knack trailer is cutscenes. Are people unable to tell what is and isn't gameplay footage anymore?