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PAL Charts - Week 41, 2010

Nirolak said:
Would this be a better or worse performance than Metroid Prime Trilogy?
We could only really compare chart positions which wouldn't be of that much use (it never made the top 40 all formats anyway). We do know that anything past 10th position would be sub 38k for the month though.

But even that number would only be of any use if we had access to the sales awards figures... and then only if MPT got over 100k.

YAY, NUMBERS! :lol
 
farnham said:
i want them to make a diversion of games. but at the same time purely from a sales standpoint they are failing hard and the recent shift to more hardcore oriented titles seems to be the reason.

sakamoto would have made at least 3 times as much as money if he made another wario ware or rythm heaven instead of other m.

So what? As platform-holders, it is in their interest (and to their credit they seem to recognise this) to help create and foster an environment where all kinds of software sells. They may not be having much luck with that at the moment, but that's largely for reasons outside their control, and abandoning that variety in favour of more and more Wii X games is not the answer.
 

farnham

Banned
Cosmonaut X said:
So what? As platform-holders, it is in their interest (and to their credit they seem to recognise this) to help create and foster an environment where all kinds of software sells. They may not be having much luck with that at the moment, but that's largely for reasons outside their control, and abandoning that variety in favour of more and more Wii X games is not the answer.
eh... they are never going to achieve that. its better to make money rather then sending out game after game to die a horrible death. (once again speaking from a purely sales standpoint as i love some of the games they sent out to die.)
 
Annualizing franchises kills them in the long term. It's a very poor strategy and the chickens are finally starting to come home to roost for the idiotic companies that opted to engage in that kind of slash and burn.
 

Mael

Member
YAY for Other M crashing and burning.
i'm not the type to rejoice about any misfortune but there I'll open a bottle of good wine in honor of that shit crashing.

It's pretty much a lock that this turd will not pass Metroid Prime 1,2 or even 3 and that should show Nintendo's bean counters that we don't need any more of that crap.
 
farnham said:
eh... they are never going to achieve that. its better to make money rather then sending out game after game to die a horrible death. (once again speaking from a purely sales standpoint as i love some of the games they sent out to die.)

No, it's better for them to do what they're doing but keep costs under control so that they are - at least - not losing money on these titles.

The perception of the Wii is bad enough even with Nintendo developing/publishing/funding titles like Other M, S&P2, Fatal Frame, Zangeki, The Last Story etc. etc. How bad would it be if all they churned out were annual versions of Wii Sports? And how long do you think the Wii X bubble would last like that before bursting?

For all the criticism they get (much of it on the nose) they are doing a pretty fucking good job of bringing a breadth of content to both the Wii and DS and it's what they need to keep doing.
 

apana

Member
There is a lot of room in between being niche and ultra mainstream. The key thing is to keep the software flowing steadily throughout the year. Nintendo has enough money and popular characters to keep doing this. They could hire Treasure to make starfox, some other company to make diddy kong racing, outsource a pure 2d metroid, etc. Like they did with good feel and kirby. Also something like DKC could end up being a hit.
 

Nirolak

Mrgrgr
apana said:
There is a lot of room in between being niche and ultra mainstream. The key thing is to keep the software flowing steadily throughout the year. Nintendo has enough money and popular characters to keep doing this. They could hire Treasure to make starfox, some other company to make diddy kong racing, outsource a pure 2d metroid, etc. Like they did with good feel and kirby. Also something like DKC could end up being a hit.
They need to find enough developers willing to make games that might not do well to do this.

Like Treasure canned Radiant Silvergun XBLA in favor of making Sin & Punishment 2, and after that bombed they went back and made Radiant Silvergun XBLA instead of Sin & Punishment 3. I'm not sure if they'd be able to take too many more expensive bombs like S&P2, even if Nintendo is eating the cost, since I imagine their bonuses are still based on profits at least.
 

farnham

Banned
Segata Sanshiro said:
Annualizing franchises kills them in the long term. It's a very poor strategy and the chickens are finally starting to come home to roost for the idiotic companies that opted to engage in that kind of slash and burn.
annualizing didnt kill call of duty or madden though. i agree its not an easy task to do and leads to disaster sometimes (the recent guitar hero crash or tonyhawks crash for example) but it keeps the cash flowing.

Nirolak said:
They need to find enough developers willing to make games that might not do well to do this.

Like Treasure canned Radiant Silvergun XBLA in favor of making Sin & Punishment 2, and after that bombed they went back and made Radiant Silvergun XBLA instead of Sin & Punishment 3. I'm not sure if they'd be able to take too many more expensive bombs like S&P2, even if Nintendo is eating the cost, since I imagine their bonuses are still based on profits at least.
sin and punishment 2 wasnt a expensive bomb i think

xenoblade or last story seem to fit in that description a lot better
 
farnham said:
annualizing didnt kill call of duty or madden though. i agree its not an easy task to do and leads to disaster sometimes (the recent guitar hero crash or tonyhawks crash for example) but it keeps the cash flowing.
Not yet. It *will* kill Call of Duty in the end. Madden isn't as big as it once was, but sports games do seem to get away with it more than others. Disaster is virtually inevitable. You have to be missing a chromosome to think otherwise. The only reason so many execs engage in it is because short-term benefits benefit them personally more than building a proper long-term strategy.
 

apana

Member
Nirolak said:
They need to find enough developers willing to make games that might not do well to do this.

Like Treasure canned Radiant Silvergun XBLA in favor of making Sin & Punishment 2, and after that bombed they went back and made Radiant Silvergun XBLA instead of Sin & Punishment 3. I'm not sure if they'd be able to take too many more expensive bombs like S&P2, even if Nintendo is eating the cost, since I imagine their bonuses are still based on profits at least.

Starfox has a much better shot than Sin and Punishment. Hell Mischief Makers would have sold a lot better than that game.
 

farnham

Banned
Segata Sanshiro said:
Not yet. It *will* kill Call of Duty in the end. Madden isn't as big as it once was, but sports games do seem to get away with it more than others.
thats why i think annualizing wii sports, mario kart or fit would be quite possible.
 
farnham said:
thats why i think annualizing wii sports, mario kart or fit would be quite possible.
Allow me to rephrase that:

Sports games which are based on licensed sports with constantly changing rosters seem to get away with it. Unlicensed sports games hit the skids just like everything else.
 

farnham

Banned
Cosmonaut X said:
No, it's better for them to do what they're doing but keep costs under control so that they are - at least - not losing money on these titles.

The perception of the Wii is bad enough even with Nintendo developing/publishing/funding titles like Other M, S&P2, Fatal Frame, Zangeki, The Last Story etc. etc. How bad would it be if all they churned out were annual versions of Wii Sports? And how long do you think the Wii X bubble would last like that before bursting?

For all the criticism they get (much of it on the nose) they are doing a pretty fucking good job of bringing a breadth of content to both the Wii and DS and it's what they need to keep doing.
nintendo already has alienated themselves from their traditional fanbase. and they already found a new customer demographic that they can sell their games too. i dont get the recent refocus on hardcore games. they already crossed a point of no return and they should stick on their guns.

im quite loving their refocus on hardcore title since im getting games i like out of this. but it makes little sense on a financial standpoint.
 

dolemite

Member
Segata Sanshiro said:
Not yet. It *will* kill Call of Duty in the end. Madden isn't as big as it once was, but sports games do seem to get away with it more than others. Disaster is virtually inevitable. You have to be missing a chromosome to think otherwise. The only reason so many execs engage in it is because short-term benefits benefit them personally more than building a proper long-term strategy.
Playing a two year old sports game is like wearing a Phil Kessel Bruins jersey, just way too out of date, and CoD manages to have something new added every year, that's why Activision gets way with milking the franchise.
 
farnham said:
nintendo already has alienated themselves from their traditional fanbase. and they already found a new customer demographic that they can sell their games too. i dont get the recent refocus on hardcore games. they already crossed a point of no return and they should stick on their guns.

im quite loving their refocus on hardcore title since im getting games i like out of this. but it makes little sense on a financial standpoint.

I don't think they've alienated themselves from their fanbase at all - if they have alienated anyone, it's the more casual "core" gamer who wants the bells & whistles of HD/online gaming and all the big, AAA franchises.

Abandoning everything but Mario titles, Wii titles etc. would alienate their traditional fanbase though, which is part of the reason why they keep on making games like that in spite of them not being as successful.

I think a lot of people have a misconception here - Nintendo aren't anything like an Atlus or a Capcom. They can't afford to have a laser-focus and specialise on the games that make the most money and ditch the rest. They make money on third-party software and on their hardware so it's in their interest to have as large and diverse a userbase as possible to sell more first- and third-party software to, and to make as much as they can off their hardware. You do this by building a library that is broad and deep to attract as many people as possible, and to encourage third-parties that specialise in one area to bring their titles to your platform. You don't do it by deliberately turning your software development resources on to the latest big seller and milking it for as long as you can.

They may have failed in attracting third parties to help them do that, and they may have lost a certain segment of the wider audience because of that, but they are not going to improve matters by simply abandoning that pursuit in favour of Wii Sports Winter Resort and Wii Fit Pilates Edition and endless variations thereof.
 

Paracelsus

Member
dolemite said:
Playing a two year old sports game is like wearing a Phil Kessel Bruins jersey, just way too out of date, and CoD manages to have something new added every year, that's why Activision gets way with milking the franchise.

Correct. As long as there's room for improvement publishers can get away with milking the franchise.

There's also the fact that most of those people who buy games like these probably buy only these games and not much else.
 

nli10

Member
38k for Sports Champ is a decent start,
Like the early days for the Wii - removed for the hard of thinking due to being an ambiguous statement, it should have read - THE WII SOLD OUT. IT SOLD OUT FAST. YOUR CASUAL GAMING FAMILY OR FRIEND HOWEVER PROBABLY DID NOT PRE-ORDER A WII OR PS MOVE
, but it really isn't selling to anyone that didn't already have Sony hardware in mind when they went into the store.

My guess would be that most of the people buying the hardware got this game though so I'd guess 50k install base for Move so far.

As we keep mentioning though this is just about getting the hardware out into the public early, and the supply chain is stocked and ready for a Christmas rush of WiiFit proportions.



The fact that Just Dance 1 was only a place behind it this month suggests that a serious paradigm shift is needed in the market place before the 'casual market' sees the PS3 or X360 as the best place to get their wiggle on. JD2 should take over the No1 slot soon enough.
 

Mael

Member
nli10 said:
38k for Sports Champ is a decent start. Like the early days for the Wii it really isn't selling to anyone that didn't already have Sony hardware in mind when they went into the store.

My guess would be that most of the people buying the hardware got this game though so I'd guess 50k install base for Move so far.

As we keep mentioning though this is just about getting the hardware out into the public early, and the supply chain is stocked and ready for a Christmas rush of WiiFit proportions.

You're telling me that Wii being sold out at retail for more than 3 months was actually Nintendo fanboys purchasing that?
I mean after the GC monumental failure (in europe to boot)
 

spwolf

Member
nli10 said:
My guess would be that most of the people buying the hardware got this game though so I'd guess 50k install base for Move so far.

on what do you base your guess? since all the info shows it is not correct, i am just wondering if you know anything more?
 

nli10

Member
Mael said:
You're telling me that Wii being sold out at retail for more than 3 months was actually Nintendo fanboys purchasing that?
I mean after the GC monumental failure (in europe to boot)


Early days meaning the first week or so. I was sourcing Wiis easy for people in the first two weeks as they discovered the thing, but the only people that pre-ordered and got it on launch were those that were the DS crowd. A fortnight in and even I couldn't find the things.


spwolf said:
on what do you base your guess? since all the info shows it is not correct, i am just wondering if you know anything more?


The word guess intrinsically suggests that I have no evidence. That's what separates it from prediction, estimate or 'my analysis suggests'. If it's an incorrect guess (which by it's very nature it almost certainly is) and you have evidence that refutes it then be my guest to share it with us.
 

Mael

Member
spwolf said:
on what do you base your guess? since all the info shows it is not correct, i am just wondering if you know anything more?

My guess would be he's making that up like his 'only Nintendo fanboys bought a Wii in late 2006/beginning 2007' revisionist history.

nli10 said:
Early days meaning the first week or so. I was sourcing Wiis easy for people in the first two weeks as they discovered the thing, but the only people that pre-ordered and got it on launch were those that were the DS crowd. A fortnight in and even I couldn't find the things.

And you'll have to provide numbers and all that because Wii was pretty much a known quantity after e3 06.
And that's STILL way different as wii was sold out for quite some time unlike move where there's plenty of stock to be seen.
Heck I doubt I could sell a move package for more than its retail price on ebay right now :lol
A better comparson would be wm+ as it's an addon like move and is probably closer in term of sales pattern.
 

farnham

Banned
nli10 said:
38k for Sports Champ is a decent start. Like the early days for the Wii it really isn't selling to anyone that didn't already have Sony hardware in mind when they went into the store.

My guess would be that most of the people buying the hardware got this game though so I'd guess 50k install base for Move so far.

As we keep mentioning though this is just about getting the hardware out into the public early, and the supply chain is stocked and ready for a Christmas rush of WiiFit proportions.



The fact that Just Dance 1 was only a place behind it this month suggests that a serious paradigm shift is needed in the market place before the 'casual market' sees the PS3 or X360 as the best place to get their wiggle on. JD2 should take over the No1 slot soon enough.
lol wut
 

spwolf

Member
nli10 said:
The word guess intrinsically suggests that I have no evidence. That's what separates it from prediction, estimate or 'my analysis suggests'. If it's an incorrect guess (which by it's very nature it almost certainly is) and you have evidence that refutes it then be my guest to share it with us.

well you are providing your guesses here, not myself, so you have to prove them, not me.
And yes, if you look at past threads, it is incorrect guess and SC sales do not scale in that way with Move sales.

Generally speaking, if you do not feel like doing the work why even post here? It just makes you seem misinformed.
 

nli10

Member
Mael said:
My guess would be he's making that up like his 'only Nintendo fanboys bought a Wii in late 2006/beginning 2007' revisionist history.



And you'll have to provide numbers and all that because Wii was pretty much a known quantity after e3 06.
And that's STILL way different as wii was sold out for quite some time unlike move where there's plenty of stock to be seen.
Heck I doubt I could sell a move package for more than its retail price on ebay right now :lol
A better comparson would be wm+ as it's an addon like move and is probably closer in term of sales pattern.


Wait, you guys are getting pissy because of the throwaway statement "in the early days of the Wii" suggesting that in the UK very few mom & dad 'casual gamer' customers pre-ordered or bought day one the Wii that did not own the DS or a prior Nintendo system? That wasn't even the point of the sentence?! It's pretty much crow eating history that the Wii sold much better than anyone ever anticipated - even Nintendo! I'm not even slightly refuting that!

It was probably a bad comparrison though - a better one may have been WiiFit, although even that was shifting hardware from day one.

My original post was a positive one about PS MOVE saying that it's time has not yet come, but all you've highlighted is the fact that compared to every other casual launch this generation it's just not sold, and not shifted the base unit hardware at all.

So you are right - Wii sold from day one to everyone. WiiFit sold from day one to everyone. Move is not selling anywhere near as much associated software as either of those did at launch and we can see that from the charts. Shame Sony wasn't savy enough to list the 'demo disk' in the same way WiiPlay did so it counted for the chart really, that would have given us some actual data to play with.
 
On a move related note, are there any other move titles in that top 50? I don't really know which games have support / are "move required".
 

Nirolak

Mrgrgr
farnham said:
sin and punishment 2 wasnt a expensive bomb i think

xenoblade or last story seem to fit in that description a lot better
That's quite true. In that case I meant more that S&P2 was a lot more expensive than the other games Treasure makes, and thus took up a lot more of their resources.

apana said:
Starfox has a much better shot than Sin and Punishment. Hell Mischief Makers would have sold a lot better than that game.
While that's definitely true in this case, I think there's a limit to the number of studios they can find who are willing to make franchise games exactly the way Nintendo wants them, are qualified to make entries in these franchises, and would find the sales potential high enough to be willing to make the game.

If they were willing to let the studios do whatever they want with the IPs, I could see this being more likely, but I get the feeling they wouldn't be especially open in that regard. That might even be the reason why we don't see something like a Treasure Star Fox title.
 

nli10

Member
Psychotext said:
On a move related note, are there any other move titles in that top 50? I don't really know which games have support / are "move required".

PRetty sure RUSE @29 is PS Move able too.

There are some patchable games out there too like EyeToy Pet so people may have Move games already when buying the hardware.
 

Nirolak

Mrgrgr
nli10 said:
PRetty sure RUSE @29 is PS Move able too.

There are some patchable games out there too like EyeToy Pet so people may have Move games already when buying the hardware.
Yeah R.U.S.E. supports Move.
 

Mael

Member
nli10 said:
Wait, you guys are getting pissy because of the throwaway statement "in the early days of the Wii" suggesting that in the UK very few mom & dad 'casual gamer' customers pre-ordered or bought day one the Wii that did not own the DS or a prior Nintendo system? That wasn't even the point of the sentence?! It's pretty much crow eating history that the Wii sold much better than anyone ever anticipated - even Nintendo! I'm not even slightly refuting that!

It was probably a bad comparrison though - a better one may have been WiiFit, although even that was shifting hardware from day one.

My original post was a positive one about PS MOVE saying that it's time has not yet come, but all you've highlighted is the fact that compared to every other casual launch this generation it's just not sold, and not shifted the base unit hardware at all.

So you are right - Wii sold from day one to everyone. WiiFit sold from day one to everyone. Move is not selling anywhere near as much associated software as either of those did at launch and we can see that from the charts. Shame Sony wasn't savy enough to list the 'demo disk' in the same way WiiPlay did so it counted for the chart really, that would have given us some actual data to play with.

Who cares about positive or negative comment on move or anything?
The point is that by making that comparison you're misleading the view one could have on the outlook of the device.
Move doesn't even have a significant percentage of the marketing behind it that Wii/Wiifit had behind it.
So it's not surprising that it should begin slower (after all initial sales are only indication on the hype behind it more than how the public sees the product).
It can turn into an evergreen like Nintendogs did in Japan, actually I don't care that much about that either way.
As far as move is concerned, they're fighting an uphill battle but that's the thing in getting late to the party usually.

Oh and Heavy Rain is Move too, I nearly picked it up but hey Naruto was a more appealing purchase :lol
 

nli10

Member
Mael said:
Oh and Heavy Rain is Move too, I nearly picked it up but hey Naruto was a more appealing purchase :lol

Move Naruto or DragonBall or Avatar (the original one) would be quite spectacular to see! :D


I do hope it (Move) does turn into an evergreen like WiiFit did - Nintendo only ever seem to bother to innovate when they have serious competition.
 

Mael

Member
nli10 said:
Move Naruto or DragonBall or Avatar (the original one) would be quite spectacular to see! :D

Yeah no, tried that on Wii, better with a controller anyway.
It's not like the appeal of the thing is BEING the dude you fight with like wiisports boxing anyway

nli10 said:
I do hope it (Move) does turn into an evergreen like WiiFit did - Nintendo only ever seem to bother to innovate when they have their asses handed to them.
fix'd that for you
 

farnham

Banned
nli10 said:
So you are right - Wii sold from day one to everyone. WiiFit sold from day one to everyone. Move is not selling anywhere near as much associated software as either of those did at launch and we can see that from the charts. Shame Sony wasn't savy enough to list the 'demo disk' in the same way WiiPlay did so it counted for the chart really, that would have given us some actual data to play with.
wii play isnt a demo disc at all. its a mini game collection you get for 10 bucks but you dont get them anywhere else (granted out of the 10 only one game is worth anything)

i dont get the wii play hate. tanks is such a great game :(
 

El-Suave

Member
farnham said:
thats why i think annualizing wii sports, mario kart or fit would be quite possible.

They annualize Mario instead. He helps to sell quite a few games that he wouldn't need to be in. And for the most part him being featured in a game still stands for (at least some) quality.
Why should they annualize games like Mario Kart or Super Mario Bros. at all? They're evergreen titles most other companies wish they had and releasing them once per generation of a device even helps with development of the next game. People are actually happy when they see i.e. track designs from former games in the most recent Mario Kart. Would they recycle year after year, they'd just be called lazy and probably rightfully so.
 

nli10

Member
Mael said:
nli10 said:
I do hope it (Move) does turn into an evergreen like WiiFit did - Nintendo only ever seem to bother to innovate when they have their asses handed to them.

fix'd that for you

Ha. :lol

I was thinking more of the DS than the Wii (I'm openly a handheld fanboy), but yeah - nothing like loosing the crown to make the comeback even more glorious. While I think in the short term at least the Waggle (motion control) & Wiggle (motion dance) battle is already over, all it would take to torpedo the 3DS is to do the 3D feature on the PSP2 bigger & better and for a similar price. And with equivalent portable features and games of course. And an Xmas 2011 release date. And...


farnham said:
wii play isnt a demo disc at all. its a mini game collection you get for 10 bucks but you dont get them anywhere else (granted out of the 10 only one game is worth anything)

i dont get the wii play hate. tanks is such a great game :(

Oh, I agree, but it wouldn't have taken much creative effort to package it as Move Lite, with a few mini games and the existing demos. Adds to the perceived value of the package too.

Tanks & Lazer Hockey and even table tennis were fun parts of Wii Play until bigger games came along, but in the early Wii Girly Gamer sessions Wii Play was second only to Mario Kart in total play time. I've no idea what Ms. NLi10 & friends ever saw in the rotate the Miis game but they kept playing that over & over...
 

dabra

Member
2up4lc5.png

Germany:
Week 41, 2010

01 (01) [PS3] Fifa 11 (Electronic Arts)
02 (__) [PS3] Medal of Honor - Limited Edition (Electronic Arts)
03 (07) [WII] Wii Party (Nintendo)
04 (__) [PS3] Naruto Shippuden: Ultimate Ninja Storm 2 (Namco Bandai)
05 (02) [360] Fifa 11 (Electronic Arts)
06 (05) [PS2] Fifa 11 (Electronic Arts)
07 (06) [PS3] F1 2010 (Codemasters)
08 (03) [PS3] PES 2011 (Konami)
09 (__) [360] Arcania: Gothic 4 (JoWood)
10 (09) [WII] Fifa 11 (Electronic Arts)
 

apana

Member
Nirolak said:
That's quite true. In that case I meant more that S&P2 was a lot more expensive than the other games Treasure makes, and thus took up a lot more of their resources.


While that's definitely true in this case, I think there's a limit to the number of studios they can find who are willing to make franchise games exactly the way Nintendo wants them, are qualified to make entries in these franchises, and would find the sales potential high enough to be willing to make the game.

If they were willing to let the studios do whatever they want with the IPs, I could see this being more likely, but I get the feeling they wouldn't be especially open in that regard. That might even be the reason why we don't see something like a Treasure Star Fox title.

I mean I dont think its going to be rocket science to make a good starfox, diddy kong racing, 2d metroid etc. The gameplay for these games have been very well established already. People aren't expecting perfection, just their favorite franchises back. Nintendo most likely wont get all A level developers, but its better than nothing. There are a lot of studios that are not in great financial shape and Nintendo has an excess of money but a limited amount of internal talent. They are even letting Square Enix make Mario Sports Mix which should please people who are asking for yearly sports titles.
 

Withnail

Member
Bethesda’s ‘Fallout: New Vegas’ is the new No1, comfortably beating Bethesda’s previous record holder ‘Fallout 3’ which debuted at No1 in week 44, 2008 (up 29% units over the previous title).

EA’s reboot of ‘Medal of Honor’ (-48%) drops down to No2 and EA’s ‘FIFA 11’ also drops one place to No3 (-30%). The next new entry this week is Nintendo’s DS ‘Professor Layton and the Lost Future’ at No4, followed at No5 by Ubisoft’s ‘Just Dance 2’ (+39%). Also new at No12 is Sega’s ‘Vanquish’, EA’s ‘EA Sports MMA’ at No23 and Activision Blizzard’s ‘DJ Hero 2’ at No25.


- 1 FALLOUT: NEW VEGAS XB360 BETHESDA SOFTWORKS BETHESDA SOFTWORKS
- 2 PROFESSOR LAYTON AND THE LOST FUTURE DS NINTENDO NINTENDO
4 3 JUST DANCE 2 WII UBISOFT UBISOFT
1 4 MEDAL OF HONOR XB360 EA GAMES ELECTRONIC ARTS
- 5 FALLOUT: NEW VEGAS PS3 BETHESDA SOFTWORKS BETHESDA SOFTWORKS
2 6 MEDAL OF HONOR PS3 EA GAMES ELECTRONIC ARTS
3 7 FIFA 11 XB360 EA SPORTS ELECTRONIC ARTS
5 8 FIFA 11 PS3 EA SPORTS ELECTRONIC ARTS
6 9 WII PARTY WII NINTENDO NINTENDO
16 10 WII SPORTS RESORT WII NINTENDO NINTENDO
- 11 FALLOUT: NEW VEGAS PC BETHESDA SOFTWORKS BETHESDA SOFTWORKS
8 12 HALO: REACH XB360 MICROSOFT MICROSOFT
7 13 PRO EVOLUTION SOCCER 2011 PS3 KONAMI KONAMI
9 14 DEAD RISING 2 XB360 CAPCOM CAPCOM
10 15 F1 2010 PS3 CODEMASTERS CODEMASTERS
12 16 F1 2010 XB360 CODEMASTERS CODEMASTERS
15 17 JUST DANCE WII UBISOFT UBISOFT
25 18 NEW SUPER MARIO BROS. DS NINTENDO NINTENDO
31 19 WII FIT PLUS WII NINTENDO NINTENDO
- 20 VANQUISH XB360 SEGA SEGA
14 21 DEAD RISING 2 PS3 CAPCOM CAPCOM
13 22 PRO EVOLUTION SOCCER 2011 XB360 KONAMI KONAMI
- 23 VANQUISH PS3 SEGA SEGA
19 24 MASS EFFECT 2 XB360 EA GAMES ELECTRONIC ARTS
- 25 SUPER SMASH BROS: BRAWL WII NINTENDO NINTENDO
- 26 FORZA MOTORSPORT 3 XB360 MICROSOFT MICROSOFT
30 27 NEW SUPER MARIO BROS. WII WII NINTENDO NINTENDO
18 28 SPORTS CHAMPIONS PS3 SONY COMPUTER ENT. SONY COMPUTER ENT.
23 29 FIFA 11 WII EA SPORTS ELECTRONIC ARTS
29 30 SUPER MARIO GALAXY 2 WII NINTENDO NINTENDO
33 31 TOY STORY 3 DS DISNEY INTERACTIVE STUDIOS DISNEY INTERACTIVE STUDIOS
26 32 FIFA 11 PSP EA SPORTS ELECTRONIC ARTS
34 33 ART ACADEMY DS NINTENDO NINTENDO
36 34 MARIO KART WII WII NINTENDO NINTENDO
11 35 MEDAL OF HONOR PC EA GAMES ELECTRONIC ARTS
- 36 RED DEAD REDEMPTION XB360 ROCKSTAR TAKE 2
28 37 DANCE ON BROADWAY WII UBISOFT UBISOFT
35 38 CALL OF DUTY: MODERN WARFARE 2 XB360 ACTIVISION ACTIVISION BLIZZARD
32 39 FIFA 11 DS EA SPORTS ELECTRONIC ARTS
- 40 RED DEAD REDEMPTION PS3 ROCKSTAR TAKE 2

Vanquish :'(
 
Vanquish launched even worse than Enslaved and Castlevania. :'(

And I wish they would give some information on how Layton did compared to the previous two games.
 

Rad-

Member
Wow I was expecting Vanquish to do a bit better, it's a shooter after all.

On the plus side, New Vegas 360 seems to have done pretty darn well.
 
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