Assassin's Creed does much more right than it does wrong.
The gameplay controls, first off, are flawless, responsive, and intuitive enough for casual gamers to pick up right away.
The story is compelling.
The game looks and sounds amazing (if you're playing the 360 version at least).
The biggest problem that people seem to have is the repetitive mission structure. But I'd rather have a free-roam game with great gameplay and limited mission structure (like Crackdown or AC) than one with tons of throwaway minigames and variety with clumsy shit gameplay (hello GTA).
The variety for me in AC comes in the different ways you can approach each scenario, learning more of the story during each of the objectives (who knew those eavesdropping missions actually had a point?), in scaling the massive, well-detailed architecture, just looking around, and in general just causing mayhem.
oo Kosma oo said:
PS3 games in general, Ratchet, Heavenly Sword, Uncharted. AAA games that no one picks up.
One day people will remember them as this gens Guardian Heroes, Panzer Dragoon, Burning Rangers etc. Gems that no one played.
Have to agree with Andrews here. After the first assassination I just sold the game because I didn't like it.
It's one thing to not think the game is flawless (it's not), it's another thing to think the game isn't great (it may not be your cup of tea), but it's a completely different beast altogether to say the game is worthless and try and tell people that Heavenly fucking Sword is an unappreciated masterpiece. Martyring of PS3 exclusives has already begun I see, even though the millions who own the console right now could give less than two shits about them.