I was listening to their podcast & man, the reviewer (Dan) was SUPER angry when he was talking about first impressions because he WANTED to like the game, but stuff like the combat was holding it back, along with the lack of unique characters in favor of toads everywhere. It was easily one of the few times the guy expressed actual anger on the podcast, especially stuff like the black shy guy that appears on the map or the Kamek battles.Edit: Noticed Giant Bomb put their review up. Not sure I'd agree with the score(2/5) but I do kind of agree with the overall idea, that the combat is really bringing down an otherwise fantastic game.
I'd say it's more of a 3/5 but yes, I seem to have similar thoughts. It's SOOOO close to being a great game. It looks & sounds fantastic, and the writing is also fantastic, I've had a couple of good laughs at some lines. It's just if they tweaked/fixed a few more things, I'd probably enjoy it more. But for every thing that I like about the game, something happens that reminds me of the frustration of its design. & it's a shame, because I'm trying so hard to stick with this & want to get used to the battle mechanics (I'm slowly tolerating it more) so I can enjoy more of the great writing.
If anything, if they just made the Thing cards specifically for super strong attacks & puzzle solving, that'd fix one of the main annoyances I have with this. At least this time, they try to hint strongly at what it is you need to beat bosses, i.e. I stupidly noticed the 2nd time I was about to do the fight for the yellow prism star, the wordplay was flat-out saying what Thing I needed, but it's still frustrating when you're halfway through a boss battle & waste a ton of cards to find out "NOPE, DON'T HAVE THE RIGHT THING, TIME TO FLEE & WASTE TIME FINDING THE CORRECT CARD THAT'LL LET YOU BEAT THE BOSS"
I feel bad feeling like I'm one of the only people griping on this game, but it's because, as a fan, it's soooo close to being fun & I WANT to like it.