Pristine_Condition
Member
This is a new article that I thought deserved a new thread. I'd highly recommend yesterday morning's GAF thread by Mr. Luchador as a supplement to this one. It's pretty important, even if you never spend a dime, because 2K has basically now retroactively instituted a number of hoops in the form of online checks to implement this VC scheme that the gamer now has to jump through (and/or wait to be completed) to get to the game.
2K Sports seems to have escaped the kind of backlash Forza got by patching in the worst of their money-grab "features" after release, but the anger is building. In some ways, what 2K is attempting to do here may be, in fact, more insidious than Forza's blunt-force "just give us your moniez!" approach.
Some excerpts:
http://www.pastapadre.com/2013/12/10/vc-implementation-threatens-the-future-of-the-nba-2k-series
2K Sports seems to have escaped the kind of backlash Forza got by patching in the worst of their money-grab "features" after release, but the anger is building. In some ways, what 2K is attempting to do here may be, in fact, more insidious than Forza's blunt-force "just give us your moniez!" approach.
Some excerpts:
It’s somewhat startling to look back just a few weeks and see evaluations of NBA 2K14 that did not mention alarming tactics instituted by 2K Sports that would greatly affect consumers. The game for all intents and purposes requires an online connection and VC has been baked into almost every mode in a way that detracts from the enjoyment of the product. Of course reviews also didn’t bother to check how worthless the Online Leagues were and whether online even ran properly, and they wouldn’t have caught a roster that went nearly two months without an update and crashing problems that began occurring for many a week or two later.
The way VC has been implemented has brought about the most outrage and those feelings are justified. 2K14 is a full retail $60 purchase that is designed in a manner to push consumers to spend additional money on it. In many cases it is not optional, forces gamers to decide on a single mode to fully invest in rather than being able to play in the fashion they so choose, and ultimately appears to determine where 2K directs their development resources.
...
Design decisions have clearly been influenced by the presence of VC. Needing to constantly contact the 2K servers, to the extent that many of the features of the game can’t be played offline, is because of VC. Features like Online Leagues take a back seat because the company hasn’t figured out how best to monetize it or didn’t have time to implement VC in the fashion they would like just yet.
Forza 5 recently faced blowback on its microtransaction model, which was anything but “micro” considering one of the cars cost over $100 to purchase, and Turn 10 announced changes to the game’s economy would be made. 2K14 has not gotten the same level of publicity but discontent has begun to spread. Over on Reddit there is a huge discussion taking place about VC. Then there are even articles like this one from Cinema Blend that illustrate how reviewers either didn’t care about how VC is being put into use (which is distressing) or simply didn’t recognize what it meant for consumers (and that may be even worse).
http://www.pastapadre.com/2013/12/10/vc-implementation-threatens-the-future-of-the-nba-2k-series