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PC version of Inside seemingly using Denuvo

It's different because the games that have a persistant online connection won't be easy to back up and that's an issue that hopefully will be addressed with either the companies providing a way to preserve the game when it's dead but chances are most of them won't be preserved.

Your the one being dense, Things like Denuvo which are not a good thing, they hurt any type of preservation for all games associated with it if it wasn't for Denuvo than they can still be preserved because pretty much any Denuvo game has singleplayer attached to it.

I really like that idea, That is an ideal solution to me.

Won't be easy to backup?

Why does NFS or the crew or garden warfare 2 even need a connection to function?
 
Good for the developer. An indie game will be pirated way more cause its only a few hours long and the tiny install size. Its easier to justify the robbery.

Who would want to buy a small indie game besides the small amount good people that pay fully for these types of games? Of course exceptions exist, but those are a vast minority.
 
just FYI SonyDADC (SecuRom) and Denuvo is pretty much same team (management buyout iirc) and they still own and sell securom (iirc Tales games had some account-based version of it) and even though they are alive/renamed they still dropped it

Why 'still dropped it'? It doesn't matter whether it's the same company, since support for old products gets dropped all the time. That was my point. But if Denuvo itself just continues to do its thing and the servers are running, we won't face the same problems here.
 
It's sad that this stupid ass thread is getting so much attention today instead of the actual OT.

While I'm all for a game generating more revenue for its developer, particularly in cases of self-published indies (a category to which Inside belongs), I don't think it's stupid to have a healthy discussion vis-a-vis DRM and its possible repercussions.
 
Why 'still dropped it'? It doesn't matter whether it's the same company, since support for old products gets dropped all the time. That was my point. But if Denuvo itself just continues to do its thing and the servers are running, we won't face the same problems here.
well they are still selling securom-based solution and still dropped support for all the old games with old version with it... aka this is what will happen with this new solution in the future
 
While I'm all for a game generating more revenue for its developer, particularly in cases of self-published indies (a category to which Inside belongs), I don't think it's stupid to have a healthy discussion vis-a-vis DRM and its possible repercussions.

No you don't understand, we're all pirates.
 
Is the game actually using Denuvo? I started playing it a moment ago, and didn't get any Denuvo prompts to copy the code to a website or anything like that. It just started like any game would. Opened into a title screen which is at the same time the initial scene of the game.
 
It is anti consumer. Your purchases with Denuvo are in the hands of an almost unknown third party, who really shouldn't have any say in your useage of your game, and their amazon server. It limits your ownership even further, in what already is a less then ideal situation.

If I pay for my purchase, then Denuvo and their servers should have f*cking nothing to do with what I do after that. As a paying customer, I reject the idea that I should have to deal with what pirates do. That's between the publishers/devs and the pirates, not me.

Then what is the solution to stop piracy with the least impact of actual buyers? What if after 3 months or 6 months or some sort of reasonable timeline they can remove it which allows buyers to play offline and not have to sign in ever again?

I don't want to hear it's not my problem because at the end of the day it's all of our problem. There has to be a solution that protects the publisher at least during the early window of launch where they can generate most of their sales.
 
Is the game actually using Denuvo? I started playing it a moment ago, and didn't get any Denuvo prompts to copy the code to a website or anything like that. It just started like any game would. Opened into a title screen which is at the same time the initial scene of the game.

It is invisible, until it fails to communicate with their website, whenever that is (in most cases when binaries are updated in patches).
 
Bought the game couldn't get it to start. Assume it's because of Denuvo. Already refunded it. $20 for a 3 hour game is a little steep anyways.
 
Is the game actually using Denuvo? I started playing it a moment ago, and didn't get any Denuvo prompts to copy the code to a website or anything like that. It just started like any game would. Opened into a title screen which is at the same time the initial scene of the game.
No, that's just how denuvo works and why people in general are okay with it. People didn't realise it existed for weeks after it was implemented in its initial games because it was so invisible. The main complaint is it allows a theoretical future where it hasn't been cracked and the games don't work anymore. I doubt it won't be cracked eventually though, I'm interested in its demonstration of a piracy-free PC platform in the meantime.


Bought the game couldn't get it to start. Assume it's because of Denuvo. Already refunded it. $20 for a 3 hour game is a little steep anyways.

I highly doubt it's due to denuvo.
 
Do people really think thst every game using Denuvo will shut down at the same time without any sort of solution?
 
Do people really think thst every game using Denuvo will shut down at the same time without any sort of solution?

People know that there is the potential that every one of those games is lost to future generations due to their DRM strategy. It's not a statement of "X will absolutely happen." It's a statement of "X may happen, and its a risk I'm not happy with."
 
Do people really think thst every game using Denuvo will shut down at the same time without any sort of solution?

It's absolutely possible. Remember, a Denuvo game doesn't know if the servers were taken down, it just knows that they can't be reached. Each game with an online check would have to be patched so that they no longer call home. Denuvo can't do this themselves so it's up to the publisher/developer.

Unfortunately, patches cost money. A publisher may decide to hold off on a patch if a game is no longer selling. Or maybe the publisher of a game has already shut down and no one is left to patch it.
 
It's absolutely possible. Remember, a Denuvo game doesn't know if the servers were taken down, it just knows that they can't be reached. Each game with an online check would have to be patched so that they no longer call home. Denuvo can't do this themselves so it's up to the publisher/developer.

Unfortunately, patches cost money. A publisher may decide to hold off on a patch if a game is no longer selling. Or maybe the publisher of a game has already shut down and no one is left to patch it.

I guess since Denuvo supports offline activation, so they could just release program that generates valid activation code.
 
Do people really think thst every game using Denuvo will shut down at the same time without any sort of solution?

I think that there's very much a risk for that, yes.
But before that I would think that the risk is higher for it to stop working for other reasons (OS upgrades, etc) and rendered useless for games where the developers can't or won't update their game(s).
 
I am filled with righteous anger over the corporate fat cats defiling our industry with their big brother sentry-like checkpoints invading my game that will be $1 in a bundle in 2018 when everyone has already played it.
 
Good for them. Whatever these devs can do to help stop piracy I am for.

As far as the argument of the game "being lost" or not playable when "servers go offline", I'm guessing Denuvo will be deactivated at that time.

Right now, though, its smart of them to use this.
 
Turned my wifi off, game started just fine. How exactly does this DRM work? I thought people were saying that you need to be online to play since Denuvo is server-based or something like that
 
Turned my wifi off, game started just fine. How exactly does this DRM work? I thought people were saying that you need to be online to play since Denuvo is server-based or something like that

I think the activation phase was already completed during installation? In terms of non-invasive Denuvo did really well (weird that I have to use the word well on a DRM...).
 

Because developers who work hard on producing a beautiful and excellent game don't deserve simple luxuries such as having all that hard work protected from pirates who are more than happy to play the game, but aren't willing to spend anything from their pockets to support the team.
 
It only needs to be activated once and that's it? If that's how it works, why are people saying that if/when Denuvo shuts down, you won't be able to play related games?

It also supposedly has a periodic check that would happen sometime down the line, that's why people are worrying.

Has someone actually tried something like installing their Inside on a new PC using the same Steam account?

It protects Steamworks DRM from being tampered, but does not interfere how the DRM works, Steamworks has no limits on how many PCs you can install a game on, so that won't change with Denuvo. I have multiple Denuvo games in my Steam library and I have installed them on like 4-5 PCs to this day with zero issues.
 
It only needs to be activated once and that's it? If that's how it works, why are people saying that if/when Denuvo shuts down, you won't be able to play related games?

If the Denuvo servers shut down there would be no way to authenticate a new installation. That is assuming Denuvo doesn't need periodic authentication. I'm not even sure how it works.
 
It only needs to be activated once and that's it? If that's how it works, why are people saying that if/when Denuvo shuts down, you won't be able to play related games?

People don't have all their games permanently installed. People want to store the game, install it in 25 years and have it work.
 
So if I deleted Inside, and then installed the game with wifi off, it wouldn't work?

If you install it through Steam (and what other way is there?) you need to be online for a new installation of the game for obvious reasons. And the authentication is done at the time of installation.
 
If you install it through Steam (and what other way is there?) you need to be online for a new installation of the game for obvious reasons. And the authentication is done at the time of installation.
True, that scenario didn't make any sense in hindsight
 
Still trying to get my head round these protests - actively not buying something, in protest at not being able to play something years down the line makes no sense. At least if you buy the game now, you get to play the damn game at some point. You aren't going to stop companies using Denuvo.
 
It only needs to be activated once and that's it? If that's how it works, why are people saying that if/when Denuvo shuts down, you won't be able to play related games?

I'll give my case of what happened to me.

I was playing MGSV when it launched. I was playing single player. At some point the game updated. Between the game updating, and me playing, my internet had gone down. I launched MGSV and it wouldn't run because it said it needed to authenticate, and I had no internet to do so.

This gives an idea of one instance where authentication is required, and not completed automatically and preventing playing the game. My guess is that there is likely a periodic check as well.

Doing some testing now, I just went into Offline mode and tried to launch the two Denuvo games I have installed, MGSV and DOOM.

The last time I played MGSV was June 22nd, and the game launched fine offline.

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The last time I played DOOM was June 26th
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But it had an update on July 1st, and trying to launch it offline gave me this.
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I don't know if there is a recheck it does, but regardless it seems like there is definitely an online check necessary after install and/or update.
 
It only needs to be activated once and that's it? If that's how it works, why are people saying that if/when Denuvo shuts down, you won't be able to play related games?
there are events that can deactivate the license (such as some big WinUpdates or driver changes, HW changes [might be even connection of new monitor], new update available online even though steam is set to offline) and supposedly the licence file (dbdata) has expiration date after which it asks for reauth

Still trying to get my head round these protests - actively not buying something, in protest at not being able to play something years down the line makes no sense. At least if you buy the game now, you get to play the damn game at some point. You aren't going to stop companies using Denuvo.
why is that so hard tio understand .. there is crazy amount of games nowadays so intentionally not buying the D-infected ones is not something that mindblowing (especially for people with disgust over recent AAA developments and huge backlog)... its just a choice to spent the money elsewhere nothing more ... let it be couple beers , cinema or different game
 
Still trying to get my head round these protests - actively not buying something, in protest at not being able to play something years down the line makes no sense. At least if you buy the game now, you get to play the damn game at some point. You aren't going to stop companies using Denuvo.

As said before, there are interesting games coming out then you have time to play, so things like this changes how you prioritize.

A lot of us will most likely by it later on, but a lot of the will to buy the games quickly for full price is lost.
 
As said before, there are interesting games coming out then you have time to play, so things like this changes how you prioritize.

A lot of us will most likely by it later on, but a lot of the will to buy the games quickly for full price is lost.

A good game should be played on the principle that it's good.

If you want to punish someone for Denuvo, maybe try a bigger company than can afford to lose everyone's money.
 
A good game should be played on the principle that it's good.

If you want to punish someone for Denuvo, maybe try a bigger company than can afford to lose everyone's money.

There are loads of good games, loads. The one's made by developers that respects the customers gets my money first, the other's later on (perhaps).

I would only excuse things like this for a smaller dev if I thought it was the only way for them to succeed, but it isn't.
 
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