CecilRousso
Member
OK.
First of all:
a) so it's acceptable if it's a big publisher/dev, but suddenly when it's an indie dev, piracy concerns shouldn't matter?
b) I think you're overestimating what that number means. Steamspy shows Total Owners, and Total users who've played. Even if you're going by Total Owners, realize that LIMBO was one of the first Humble Bundle games, back when you could literally give $0.01 to get a Steam key for it. By that logic, those 3,727,693 copies equals $3,727.70. (We can most likely assume at least 50% of the copies are normal price/sale price, but again, your post seems to be based on the logic that all copies were likely sold at a price that would've covered all the work and effort spent making the game (and the sequel, which apparently was in dev for 6 years).
Look, if you don't like Denuvo and wish to not support it, that's fine, but please don't spread this bullshit theory that Playdead is trying to line their coffers and are being greedy. :/
About a) - what? When have I ever said that it's acceptable for a big publisher? It isn't. I don't think that.
The difference is that I more understand how the descision to include it is taken when it's a big publisher, then when it's an indie. Indies should know better, and value their customers better.
About b) No matter how you twist those numbers, they indicate Limbo being a huge success on PC. Even we devaluate each copy there to $1-2 each, it would have been an indie success on PC.
I don't think that Playdead are greedy, since I don't think there is a significant financial gain by including Denuvo. I think they have taken a poor descision that disrespects their customers and the PC market.