There's that
false dichotomy again. Endeavoring to nip piracy in the bud isn't an implicit suggestion that a dev house believes their games can't be successful in a world of piracy.
And I'm certain that won't last, as it hasn't for any other DRM solution. I don't understand being convinced otherwise, but perhaps you can validate that suggestion? Maybe by posting examples of PC games that have gone uncracked or unpreserved? You'd think that'd be a simple proposition if your fears were truly founded.
The bolded statement is utterly meaningless. As I pointed out last page, you could never obtain the metrics to actually quantify that statement. Comparing two different games with different marketing cycles and styles, demographics, etc. etc. certainly isn't the way to do so, either.
but herein lies the impasse. You somehow believe, again, that pirates simply
never purchase games that they can't just pirate. As though pirates never spend money on video games. As though pirates have never been faced with a game they genuinely wanted to play enough to pay for. That's asinine, disingenuous, I shouldn't have to explain why, that sort of logic flies in the face of common sense, but it sure does make for a convenient talking point!
So do you think that there's nobody out there, who, for example, had paid for DOOM 2016 in order to play it, who would have otherwise pirated the game for free if the option were available?
Please answer this question.