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PC version of Inside seemingly using Denuvo

I agree that the inability to mod at the moment is unfortunate, but I wouldn't classify that as hurting anyone

And the fact that games will become unplayable is conjecture. There is no way that all of these large developers would be adopting Denuvo if they didn't have a contingency plan for their servers going offline. That's just speculation and maybe your purchases shouldn't revolve entirely around doomsday what-ifs
Look at the history of every DRM ever.

This thread is a perfect example of why I don't get along with most of the hardcore PC evangelist userbase.
Because you hate people that like to play offline, mod to the full extent possible and play games you bought 10 years ago?
That's a weird view, but sure.
 
Look at the history of every DRM ever.

Name some PC games that you can't play today because of their DRM. Bonus points if you can do it without even googling.

Because you hate people that like to play offline, mod to the full extent possible and play games you bought 10 years ago?
That's a weird view, but sure.

I'd say it's probably because of their general reluctance to see forests from trees

and I'm about as hardcore a PC evangelist as GAF allows for
 
Look at the history of every DRM ever.


Because you hate people that like to play offline, mod to the full extent possible and play games you bought 10 years ago?
That's a weird view, but sure.
A lot of these arguments have a very player-centric view, and don't seem to consider indie developers at all. Only what helps the players matters

The sense I get is that the DRM debate seems to mainly revolve around AAA games, and an indie dev using DRM outside of Steam's is rare.
 
Name some PC games that you can't play today because of their DRM. Bonus points if you can do it without even googling.

A shitload of them wouldn't if cracking wasn't a thing


A lot of these arguments have a very player-centric view, and don't seem to consider indie developers at all. Only what helps the players matters

The sense I get is that the DRM debate seems to mainly revolve around AAA games, and an indie dev using DRM outside of Steam's is rare.

Consider this: DRM treats legitimate consumers as pirates. If you're a legitimate consumer, you shouldn't have to deal with that bullshit.
Everything points to Denuvo not leading to any verifiable increase on sales, and we had several million sellers on the indie side just fine without them having Denuvo.
 
Aren't games with Securerom DRM essentially not working with Win10? Also, are there not older GFWL titles that don't run properly anymore?

I think if pubs/debts committed to say patch out Denuvo after first year or two, most of the preservation arguments would go away. Loss of modding would suck though.

For offline, how often do Denuvo titles check in, once a month or so? Steam is also a culprit here as it auto forces patches vs say GoG (yes, it doesn't have DRM, but just talking patches) which forces Denovo check.
 
Consider this: DRM treats legitimate consumers as pirates. If you're a legitimate consumer, you shouldn't have to deal with that bullshit.
Everything points to Denuvo not leading to any verifiable increase on sales, and we had several million sellers on the indie side just fine without them having Denuvo.
Okay? That's like saying a lot of houses without alarm systems don't get broken into when asked if a particular alarm system is effective. That's great, but I was asking how that alarm system worked
 
How long until that Chinese group just comes back and totally destroys Denuvo?

I'm glad at least the devs will have their game's launch window be relatively pirate-free.
 
A shitload of them wouldn't if cracking wasn't a thing




Consider this: DRM treats legitimate consumers as pirates. If you're a legitimate consumer, you shouldn't have to deal with that bullshit.
Everything points to Denuvo not leading to any verifiable increase on sales, and we had several million sellers on the indie side just fine without them having Denuvo.
Games still being sold without DRM is not a good argument against it?
 
A shitload of them wouldn't if cracking wasn't a thing

So? Your point? Is it that devs feel no impetus to disable their own DRM down the line? As if that should pose an issue to me on the basis of games preservation, considering cracking is a thing?

Will you please cede to my request and post examples of PC games that simply can't be played in 2016? Games that haven't effectively been preserved? It seems like that would strengthen your point a lot more than nonsense hypotheticals do.

Consider this: DRM treats legitimate consumers as pirates. If you're a legitimate consumer, you shouldn't have to deal with that bullshit.
Everything points to Denuvo not leading to any verifiable increase on sales, and we had several million sellers on the indie side just fine without them having Denuvo.
Pray tell, what constitutes 'everything' in this case? Where is your evidence for that? Is it purely conjecture? Lack of data isn't evidence for anything, but I feel like I've put forward a much stronger and more reasonable argument for Denuvo enabling more sales (particularly for this indie game) than you've put forward for Denuvo not possibly having any impact on sales -

smaller indie games are far more prone to day one piracy than most other games. they're smaller and easier to download, less complex to crack, and they'll run on a wide variety of systems. it's easy to say there's no evidence that denuvo will lead to more sales (as though the opposite opinion is somehow more substantiated) but i feel like it's pretty disingenuous, maybe even dishonest to hardline that stance - regardless of the approaches other indie devs and pubs have chosen to take re: drm. as far as I'm concerned, it's practically common sense, denuvo WILL grant them more sales - even if only five or ten percent of potential pirates would choose to actually buy the game in the end. it might not be the difference between survival for the dev house and going under, but that kind of money can still make a difference, where both the dev house's development capabilities and the team's quality of life are concerned.

stronger in the sense that I've actually using reason to validate my opinion as opposed to regurgitating the kind of dated rhetoric I used to only see floating around torrent tracker forums. Especially in a world where indie games and AA games are damn near the last piratable games left on PC, how could you possibly imagine that despite the general ease of locating, downloading, and cracking these kinds of games, an effective DRM solution cannot offer any sales benefit? As though nobody who pirates would purchase a game if it was the only viable way to play it? As it stands, you appear to be exactly the kind of poster I described in this post -

I don't see why you'd expect them to, either. It would be impossible to actually determine the exact impact of utilizing Denuvo vs. not utilizing Denuvo, without opening up a portal to some sister universe where DRM doesn't exist at all, lmao. All we know is that there's an increasing number of pubs and devs who do see enough value in Denuvo to implement it at a cost, which doesn't exactly gel with this constant implication that there couldn't possibly be benefit to it.

In fact, threads like these leave me wondering why everyone is willing to acknowledge that it's impossible to actually get these metrics, until it ceases to benefit their argument, at which point they'll happily infer that Denuvo and other DRM solutions can't actually have any impact on sales at all. Usually thanks to the type of insane logic that dictates that nobody who's ever pirated would actually pay for a game if it was the only way to play it.
 
If I know that a game has DRM then I won't buy it.
Hard to tell in Steam though if a game has it

The thing I don't get is that it's only $20. It's not like you're taking out a mortgage here. Even if the severs shut down in 5 years, that's still only $20 for a game you've been able to enjoy for a long time.
I do understand the argument that people just don't want to support denuvo, but I suspect those people were on the fence about the game anyway.

If I wanted to rent or hire a game I'd rent or hire a game.
Gaming As A Service (GaaS) coming to you now. Get that out of here.

What if I buy a book for $20 and someone comes and takes it off me 5 years later. Not a problem you say. It was only $20 and you enjoyed that book for many years
 
A lot of these arguments have a very player-centric view, and don't seem to consider indie developers at all. Only what helps the players matters.

It's good to be player-centric, considering how many developers and publishers want our money, how often they want it, and how much of our rights as a consumer they want us to give up. Everyone should be on their toes against that.

Indie devs have to play with the same rules as anyone else who wants money for their product - deliver a good enough product in a way that the consumer is comfortable with.

As for my responsibility and I do for them:
I pay for my games.
If they're interesting enough, then I buy them day 1.
If they're interesting enough, then I pay full price for indie games, whether it's $40 for The Witness or $20 for Invisible Inc.
I accept Steam.
And I have on several occasions double dipped on GOG to get Steam games DRM free.

I think that somewhere around that, my responsibility for a games success ends, and whatever beef they have with pirates is not something I should have to get involved with.
 
Okay? That's like saying a lot of houses without alarm systems don't get broken into when asked if a particular alarm system is effective. That's great, but I was asking how that alarm system worked
It's more like the alarm system doesn't really work in preventing thieves from entering your house, but it will annoyingly not stop beeping whenever someone is visiting you legally.
Games still being sold without DRM is not a good argument against it?
Sure it does. If piracy affects as much as people claim it does, those games would never reach those kind of sales.
So? Your point? Is it that devs feel no impetus to disable their own DRM down the line? As if that should pose an issue to me on the basis of games preservation, considering cracking is a thing?

Will you please cede to my request and post examples of PC games that simply can't be played in 2016? Games that haven't effectively been preserved? It seems like that would strengthen your point a lot more than nonsense hypotheticals do.





stronger in the sense that I've actually using reason to validate my opinion as opposed to regurgitating dated Oink.cd rhetoric. As it stands, you appear to be exactly the kind of poster I described in this post -
Cracking is a thing on other DRMs. Cracking isn't a thing for Denuvo as it currently stands.

Pray tell, what constitutes 'everything' in this case? Where is your evidence for that? Is it purely conjecture? Lack of data isn't evidence for anything, but I feel like I've put forward a much stronger and more reasonable argument for Denuvo enabling more sales (particularly for this indie game) than you've put forward for Denuvo not possibly having any impact on sales -
But it doesn't. People who pirate will just move to other games they can pirate and just ignore Inside completely. It's as much of a conjecture as your is, but mine is at least backed by the fact that none of the Denuvo games has shown a significant magical increase of sales.



Also, a little reminder: cracking is illegal in some countries so even if you think cracking is inevitable and Denuvo games will be preserved anyways, it will still be something not ideal at all and that could even result on legal consequences to people for trying to play a game THEY BOUGHT.
 
I think the perfect compromise here would be for the guys behind Denuvo to strike some sort of deal with game devs/pubs to release a patch some years down the line that dismantles the DRM.

That would imply they care about preservation, which they clearly don't care in the first place since they are using denuvo.
 
ROTTR has denuvo there as well.

Otherwise it would have been cracked.

It has been cracked by Reloaded. Just hasnt been released yet. I'm gonna assume it'll be out once a bunch of games are able to be cracked.

Aren't games with Securerom DRM essentially not working with Win10? Also, are there not older GFWL titles that don't run properly anymore?

I think if pubs/debts committed to say patch out Denuvo after first year or two, most of the preservation arguments would go away. Loss of modding would suck though.

For offline, how often do Denuvo titles check in, once a month or so? Steam is also a culprit here as it auto forces patches vs say GoG (yes, it doesn't have DRM, but just talking patches) which forces Denovo check.

Actually Microsoft disables anything with SecurROM on it because of security reasons believe.
 
This game could straight up install some malware on my pc and I would probably still want to play it, it looks fantastic. Put me firmly in the IDGAF camp. I have not had one instance of this horrible evil Denuvo making it difficult for me to play a game. I bought Rottr I played Rottr.. the only reason I know it has Denuvo is because some tinfoil hat on the interwebs told me so. I can understand an indie developer wanting some form of protection, even if you can provide anecdotal evidence that challenges the legitimacy of how much protection it even offers I can understand it.. we live in an age where a good chunk of the population sees nothing wrong with the theft of digital goods.

Being upset over DRM on a digital item is like being upset that a local retailer has equipped items with ink tags or alarm trips.. should I just stop shopping at these stores because they make me feel like a criminal?
 
This game could straight up install some malware on my pc and I would probably still want to play it, it looks fantastic. Put me firmly in the IDGAF camp. I have not had one instance of this horrible evil Denuvo making it difficult for me to play a game. I bought Rottr I played Rottr.. the only reason I know it has Denuvo is because some tinfoil hat on the interwebs told me so. I can understand an indie developer wanting some form of protection, even if you can provide anecdotal evidence that challenges the legitimacy of how much protection it even offers I can understand it.. we live in an age where a good chunk of the population sees nothing wrong with the theft of digital goods.

Being upset over DRM on a digital item is like being upset that a local retailer has equipped items with ink tags or alarm trips.. should I just stop shopping at these stores because they make me feel like a criminal?
Shitty analogy since those are removed when you buy them.

Also go ahead and enjoy malware, most of us don't want that.
 
I support Playdead and their use of Denovo if it helps their sales. I don't get all the knee-jerk reactions to Denovo. I feel like half the people have a legit beef with the freedom to play offline, and the other half just want a pirated copy.
 
Despite the negative impact on game preservation (which devs can actually do something about in the future) I think this is a very good thing. Denuvo seems to be the first PC DRM that keeps pirates out, and if it becomes the norm rather than an anomaly, I think people's stance on paying for games will change too. People will keep wanting to play games in a future where all games are protected by DRM like this, and that will be overall beneficial for the industry.
 
I support Playdead and their use of Denovo if it helps their sales. I don't get all the knee-jerk reactions to Denovo. I feel like half the people have a legit beef with the freedom to play offline, and the other half just want a pirated copy.

What reactions posted in this thread are the ones you feel are knee-jerk reactions?
 
But it doesn't. People who pirate will just move to other games they can pirate and just ignore Inside completely. It's as much of a conjecture as your is, but mine is at least backed by the fact that none of the Denuvo games has shown a significant magical increase of sales.
How can you make that claim when there aren't solid statistics and empirical data to analyze?
Genuinely curious, have there been any legit studies and research done on DRM and sales, and specifically Denuvo?
Of course not, there can't be any such studies since publishers and devs won't publish sales figures if they doesn't show what they want to show.

What we have rely on are the available sales figures, and right now they show:

1. Completely DRM free games can sell massive numbers.
2. Denuvo protected games doesn't show a magical spike in sales compared to similiar games without Denuvo.
Similar games and saying DRM free games sell a lot aren't exactly useful data if you trying to analyze the sales of a game with Denuvo; then it's just noise. A legit way is to have a game with Denuvo and the same game without and compare.
 
Being upset over DRM on a digital item is like being upset that a local retailer has equipped items with ink tags or alarm trips.. should I just stop shopping at these stores because they make me feel like a criminal?

An alarm trip isn't permanantly attached to my clothes and won't start triggering the alarm after not using it for a while without getting a check in the shop I bought it and neither will be unable to use it if the shop closes some time in the future.
 
Sure it does. If piracy affects as much as people claim it does, those games would never reach those kind of sales.

There's that false dichotomy again. Endeavoring to nip piracy in the bud isn't an implicit suggestion that a dev house believes their games can't be successful in a world of piracy.

Cracking is a thing on other DRMs. Cracking isn't a thing for Denuvo as it currently stands.
And I'm certain that won't last, as it hasn't for any other DRM solution. I don't understand being convinced otherwise, but perhaps you can validate that suggestion? Maybe by posting examples of PC games that have gone uncracked or unpreserved? You'd think that'd be a simple proposition if your fears were truly founded.

But it doesn't. People who pirate will just move to other games they can pirate and just ignore Inside completely. It's as much of a conjecture as your is, but mine is at least backed by the fact that none of the Denuvo games has shown a significant magical increase of sales.

The bolded statement is utterly meaningless. As I pointed out last page, you could never obtain the metrics to actually quantify that statement. Comparing two different games with different marketing cycles and styles, demographics, etc. etc. certainly isn't the way to do so, either.

but herein lies the impasse. You somehow believe, again, that pirates simply never purchase games that they can't just pirate. As though pirates never spend money on video games. As though pirates have never been faced with a game they genuinely wanted to play enough to pay for. That's asinine, disingenuous, I shouldn't have to explain why, that sort of logic flies in the face of common sense, but it sure does make for a convenient talking point!

So do you think that there's nobody out there, who, for example, had paid for DOOM 2016 in order to play it, who would have otherwise pirated the game for free if the option were available? Please answer this question.

Also, a little reminder: cracking is illegal in some countries so even if you think cracking is inevitable and Denuvo games will be preserved anyways, it will still be something not ideal at all and that could even result on legal consequences to people for trying to play a game THEY BOUGHT.

Convenient. Somehow I'm sure you have examples of people who have seen the legal consequences of applying a crack to a legally purchased game firsthand.
 
Sure it does. If piracy affects as much as people claim it does, those games would never reach those kind of sales.

This is just... what?

Go to the games section of any torrent site. If there is more than one seeder or leecher for anything listed there then that is too many. Protecting against that, regardless of if that changes sales or not, is entirely the choice of the developer and should be respected.

Not every game needs to meet your specific ideals, especially if that comes at the potential cost of a developers livelihood.
 
Shitty analogy since those are removed when you buy them.

Also go ahead and enjoy malware, most of us don't want that.

Removed yes, but they still apply the same connotation that you as the consumer cannot be trusted which is more or less the thing I was trying to drive home. Also, one does not enjoy malware... I am on your side.
 
Being upset over DRM on a digital item is like being upset that a local retailer has equipped items with ink tags or alarm trips.. should I just stop shopping at these stores because they make me feel like a criminal?

I'm pretty sure they remove the alarms when you buy the stuff. If the store puts a permanent alarm trip on what you bought and it will sound the alarm when you try to use your items...
yes, you should stop shopping at those stores.
How can you make that claim when there aren't solid statistics and empirical data to analyze?

Similar games and saying DRM free games sell a lot aren't exactly useful data if you trying to analyze the sales of a game with Denuvo; then it's just noise. A legit way is to have a game with Denuvo and the same game without and compare.

Sure they are. If it made a difference, the gap in sales between Denuvo and DRM-Free games would be HUGE. They are not.

There's that false dichotomy again. Endeavoring to nip piracy in the bud isn't an implicit suggestion that a dev house believes their games can't be successful in a world of piracy.


And I'm certain that won't last, as it hasn't for any other DRM solution. I don't understand being convinced otherwise, but perhaps you can validate that suggestion? Maybe by posting examples of PC games that have gone uncracked or unpreserved? You'd think that'd be a simple proposition if your fears were truly founded.



The bolded statement is utterly meaningless. As I pointed out last page, you could never obtain the metrics to actually quantify that statement. Comparing two different games with different marketing cycles and styles, demographics, etc. etc. certainly isn't the way to do so, either.

but herein lies the impasse. You somehow believe, again, that pirates simply never purchase games that they can't just pirate. As though pirates never spend money on video games. As though pirates have never been faced with a game they genuinely wanted to play enough to pay for. That's asinine, disingenuous, I shouldn't have to explain why, that sort of logic flies in the face of common sense, but it sure does make for a convenient talking point!

So do you think that there's nobody out there, who, for example, had paid for DOOM 2016 in order to play it, who would have otherwise pirated the game for free if the option were available? Please answer this question.

Do you not understand what "significant increase" means? I didn't claim that there are no pirates ever that are going to buy a game that cannot be pirated. A tiny, tiny, tiny portion of them, that end up making no difference, while hurting your customers and even losing sales because they're using idiotic DRM.
 
Sure they are. If it made a difference, the gap in sales between Denuvo and DRM-Free games would be HUGE. They are not.

You keep repeating yourself on this point as though several posters haven't already pointed out to you in no uncertain terms why this rhetoric doesn't hold up. Again...

In fact, threads like these leave me wondering why everyone is willing to acknowledge that it's impossible to actually get these metrics, until it ceases to benefit their argument, at which point they'll happily infer that Denuvo and other DRM solutions can't actually have any impact on sales at all.
...
Do you not understand what "significant increase" means? I didn't claim that there are no pirates ever that are going to buy a game that cannot be pirated. A tiny, tiny, tiny portion of them, that end up making no difference, while hurting your customers and even losing sales because they're using idiotic DRM.

I don't know why you're so certain that these new purchases constitute "no difference", when they're apparently valuable enough to an increasing number of developers and publishers to justify buying into Denuvo to begin with. There's that dated torrent tracker rhetoric, again! Although I half expect you to claim that the number of customers lost to DRM practices eclipses the number of customers potentially gained through the elimination of piracy as an avenue toward playing their games, because logic does not appear to be your strong suit.
 
Similar games and saying DRM free games sell a lot aren't exactly useful data if you trying to analyze the sales of a game with Denuvo; then it's just noise. A legit way is to have a game with Denuvo and the same game without and compare.

What? What kind of scenario is that?

Do you mean that the game is relased with Denuvo first, and then later on without Denuvo, and that we compare the sales numbers? You only get one release window, and the latter will always sell much much less.

Or do you mean simulteanous releases with both versions? A scenario that would confuse the consumer and render Denuvo worthless?
 
Being upset over DRM on a digital item is like being upset that a local retailer has equipped items with ink tags or alarm trips.. should I just stop shopping at these stores because they make me feel like a criminal?
Analogies to buying products don't really work, these days we're buying the right to play a game, i.e. a service. This situation is more akin to showing a pass every time you ride a bus. If the bus company goes out of business then your pass is invalid too.
 
The only game that I've seen that had sales numbers that could potentially be attributed to Denuvo was Warhammer Total War. It had so much less hype than Rome 2 and a whole lot hindering it before launch (DLC and performance complaints), but it ended up selling the best in the series.
Well people have been longing for fantasy Total War since the beginning of the series and they finally delivered it especially with WH IP put onto it .... not really good case

For offline, how often do Denuvo titles check in, once a month or so? .
noone knows from what I experienced it can be couple days to 3 weeks and there seems to be some other events that an trigger the need for reath (changing drivers, connecting new HW,...)
 
How can you make that claim when there aren't solid statistics and empirical data to analyze?

Similar games and saying DRM free games sell a lot aren't exactly useful data if you trying to analyze the sales of a game with Denuvo; then it's just noise. A legit way is to have a game with Denuvo and the same game without and compare.

By this logic, what information can be inferred at all from any sales data ever, even outside of Denuvo and PC gaming discussion? This seems like a weirdly rigid standard to hold, especially since your example can't actually exist in the real world, and if it did, would not actually provide any useful information.
 
You keep repeating yourself on this point as though several posters haven't already pointed out to you in no uncertain terms why this rhetoric doesn't hold up. Again...

It does hold up fine, that's the thing. You are trying to say that the only possible metric ever possible to be brought up is an impossible one (so convenient) in that in alternate universes a DRM-free release is made, and in the other it comes with Denuvo and then compare the sales of the two.
The thing is, if it actually made a difference, you would actively see Denuvo games breaking trends and breaking records.

DRM is no different, it's the developer making a choice and saying "we expect SOME of you guys to steal from us so.. here you go." I think some people are missing the point of what I said there and maybe that's my fault.

The thing is that it is actively completely different. Their anti theft measures continue to exist even when you already bought it, this doesn't happen on physical stores! The legit consumer does not have to deal with those measures! Your physical product won't stop working because the store closed down! You won't be doing a illegal act if they forgot the alarm trip there and you remove it yourself!
 
Analogies to buying products don't really work, these days we're buying the right to play a game, i.e. a service. This situation is more akin to showing a pass every time you ride a bus. If the bus company goes out of business then your pass is invalid too.

Right, but as I stated above you I was more focused on the fact that someone said DRM makes them feel like a criminal because it's like the developer putting anti theft measures in place.. which is exactly what retailers of physical goods do. So again, if you shop at a store and they have everything set up with alarm trips etc, does that in turn make you feel like a criminal, because the store automatically expects SOME of you to attempt theft?

DRM is no different, it's the developer making a choice and saying "we expect SOME of you guys to steal from us so.. here you go." I think some people are missing the point of what I said there and maybe that's my fault.
 
What? What kind of scenario is that?

Do you mean that the game is relased with Denuvo first, and then later on without Denuvo, and that we compare the sales numbers? You only get one release window, and the latter will always sell much much less.

Or do you mean simulteanous releases with both versions? A scenario that would confuse the consumer and render Denuvo worthless?
If one wanted to do an empirical statistical analysis, that would be the way to do it. But I was speaking from a research/experimental perspective.

But since we don't have the sales data needed, it is impossible to make definite concrete statements that Denuvo hurts or doesn't hurt sales, or that the same game would sell better with or without. We can say it definitely reduces piracy, since a game with Denuvo can't be pirated.
 
It does hold up fine, that's the thing. You are trying to say that the only possible metric ever possible to be brought up is an impossible one (so convenient) in that in alternate universes a DRM-free release is made, and in the other it comes with Denuvo and then compare the sales of the two.
The thing is, if it actually made a difference, you would actively see Denuvo games breaking trends and breaking records.
You're also assuming that increasing sales is the only reason anyone would use DRM.

Ending piracy itself is a worthy endeavour to pursue.
 
Right, but as I stated above you I was more focused on the fact that someone said DRM makes them feel like a criminal because it's like the developer putting anti theft measures in place.. which is exactly what retailers of physical goods do. So again, if you shop at a store and they have everything set up with alarm trips etc, does that in turn make you feel like a criminal, because the store automatically expects SOME of you to attempt theft?
I get what you mean but as you see there are posters who point out that buying something from the store isn't the same, because the store tags are removed once the product leaves the store.

I think a lot of people see this DRM as buying a product that can theoretically stop working in a couple of years. It derails the conversation since the topic is really about buying a service, not a product.
 
Let's say I boycott the game because it has drm. I never get to play it. Then 30 years from now Denuvo shuts down, the game is completely unplayable and lost to time(not happening). I still don't get to play the game. To me, I'd rather support the devs for the games I want to play, pony up the money, and if my 20$ product is no longer working 30 years from now, I think I'm going to be ok with the investment over that time period.
 
It does hold up fine, that's the thing. You are trying to say that the only possible metric ever possible to be brought up is an impossible one (so convenient) in that in alternate universes a DRM-free release is made, and in the other it comes with Denuvo and then compare the sales of the two.
The thing is, if it actually made a difference, you would actively see Denuvo games breaking trends and breaking records.

I genuinely don't understand how you don't see how little sense you're making right now. Piracy is far from the only contributing factor to a game's success (or lack thereof) relative to other games. There's marketing, there's timing, there's word of mouth, there's demographics. It doesn't make any sense to claim that games that can't be pirated would be universally breaking records across the board, simply for that reason alone. That's not how this kind of shit works. As I (and others) have pointed out earlier, you can't just compare two successful games, one with DRM and one without, and say "well here's evidence that DRM has no impact!" as though those games were being sold in a vacuum where DRM and piracy were the sole differentiator between how those products are valued and perceived.

I don't even know why I'm asking this because you attempt to sidestep every salient point made toward you, but have you a retort for this that takes into account what I've just said?

since we don't have the sales data needed, it is impossible to make definite concrete statements that Denuvo hurts or doesn't hurt sales, or that the same game would sell better with or without. We can say it definitely reduces piracy, since a game with Denuvo can't be pirated.
 
If one wanted to do an empirical statistical analysis, that would be the way to do it. But I was speaking from a research/experimental perspective.

Eh, it wouldn't be, since it's impossible to get fair numbers from any kind of scenario like that.

The fair way is study a larger number of games, over a longer period of times, with and without Denuvo.

But since we don't have the sales data needed, it is impossible to make definite concrete statements that Denuvo hurts or doesn't hurt sales, or that the same game would sell better with or without. We can say it definitely reduces piracy, since a game with Denuvo can't be pirated.

I'm not saying that it hurts sales either. I'm saying that it doesn't help to the extent that Denuvo supporters here seem to claim that it does.
 
You're also assuming that increasing sales is the only reason anyone would use DRM.

Ending piracy itself is a worthy endeavour to pursue.

It's not a worthy endeavour if it comes at a cost of the legitimate consumer. The legitimate consumer should NEVER be punished because of pirates.

Also, "ending piracy itself", as in, completely erasing it? If it's done, it also means the preservation of the games will get screwed in the process. If Denuvo servers go down, would be the only way for the games to be preserved.

I genuinely don't understand how you don't see how little sense you're making right now. Piracy is far from the only contributing factor to a game's success (or lack thereof) relative to other games. There's marketing, there's timing, there's word of mouth, there's demographics. It doesn't make any sense to claim that games that can't be pirated would be universally breaking records across the board, simply for that reason alone. That's not how this kind of shit works. As I (and others) have pointed out earlier, you can't just compare two successful games, one with DRM and one without, and say "well here's evidence that DRM has no impact!" as though those games were being sold in a vacuum where DRM and piracy were the sole differentiator between how those products are valued and perceived.

You can't compare individual games, but you sure as fuck can compare trends over time just fine.
 
It does hold up fine, that's the thing. You are trying to say that the only possible metric ever possible to be brought up is an impossible one (so convenient) in that in alternate universes a DRM-free release is made, and in the other it comes with Denuvo and then compare the sales of the two.
The thing is, if it actually made a difference, you would actively see Denuvo games breaking trends and breaking records.



The thing is that it is actively completely different. Their anti theft measures continue to exist even when you already bought it, this doesn't happen on physical stores! The legit consumer does not have to deal with those measures! Your physical product won't stop working because the store closed down! You won't be doing a illegal act if they forgot the alarm trip there and you remove it yourself!

I could be uneducated on the subject matter but is there really anything to worry about with the DRM if you are a legitimate customer? Has any DRM ever stopped every consumer from playing a game permenantly? Has Denuvo in particular been known to do anything BUT anti theft? I could understand being upset if your T-Shirt set off alarms.. or the ink tags were never removed but I also for the life of me cannot seem to find a single example of DRM hindering my enjoyment of a title in that way either.

Digital goods and Physical goods are not the same.. retailers and developers should be able to have means of protecting their stuff and unfortunately with digital goods you can't just remove a sticker or take off a tag. For it to be effective at stopping someone from stealing it has to be a strong form of DRM. I hope one day we can find a happy medium to this so that both sides can stop bickering about it but as it stands I see nothing wrong with a developer wanting to say no as hard as they can to anyone who would try to play their game without making the purchase.
 
Question time!

Is it worth it that a developer goes out of business due to not choosing to use DRM in their products or that said developer stays in the business but use DRM?
 
I genuinely don't understand how you don't see how little sense you're making right now. Piracy is far from the only contributing factor to a game's success (or lack thereof) relative to other games. There's marketing, there's timing, there's word of mouth, there's demographics. It doesn't make any sense to claim that games that can't be pirated would be universally breaking records across the board, simply for that reason alone. That's not how this kind of shit works.

True, which is all the more embarrasing when major publishers state similar. Unrelated to your discussion, but it's embarrassing Ubisoft expected there are over 10 million extra potential sales out there that were being held back due to piracy. Now that piracy is so diminished, they are nowhere to be seen. It shows how idiotic the higher ups are in these companies are. They're being paid because of their expertise in the industry, where is that?
 
I genuinely don't understand how you don't see how little sense you're making right now. Piracy is far from the only contributing factor to a game's success (or lack thereof) relative to other games. There's marketing, there's timing, there's word of mouth, there's demographics. It doesn't make any sense to claim that games that can't be pirated would be universally breaking records across the board, simply for that reason alone. That's not how this kind of shit works. As I (and others) have pointed out earlier, you can't just compare two successful games, one with DRM and one without, and say "well here's evidence that DRM has no impact!" as though those games were being sold in a vacuum where DRM and piracy were the sole differentiator between how those products are valued and perceived.
reminds me the good old Ubisoft's saying they have 95% piracy rate and every pirated copy is a lost sale ... so with this in mind Primal should have sold dozens of millions
 
Question time!

Is it worth it that a developer goes out of business due to not choosing to use DRM in their products or that said developer stays in the business but use DRM?

That's a question where DRM is deciding factor, which few signs point to it actually being.
 
That's a question where DRM is deciding factor, which few signs point to it actually being.

It also ignores the cost of implementing such DRM, as with Denuvo being the only one that "works", you can bet that it is quite costly. What happens when your game is a major bomb and you spent a significant part of your budget on a DRM that didn't do any difference in the end?
 
It's not a worthy endeavour if it comes at a cost of the legitimate consumer. The legitimate consumer should NEVER be punished because of pirates.

Also, "ending piracy itself", as in, completely erasing it? If it's done, it also means the preservation of the games will get screwed in the process. If Denuvo servers go down, would be the only way for the games to be preserved.
No one is being punished. You're being inconvinienced at worst.

Preservation of a game isn't a given, and that also doesn't mean that at a point it should become free. The preservation of games is important but if you think that equates to just being able to torrent anything over a certain age then your moral compass is way off. You act as tho preservation is a right, when that isn't true of any media.
 
You can't compare individual games, but you sure as fuck can compare trends over time just fine.

And yet those comparisons have no value when you refuse to acknowledge other differentiating factors that contribute to those trends. You seem to be perfectly fine with this idea that, since Denuvo-protected games aren't consistently breaking records, there's no benefit to the DRM whatsoever. And yet, you refuse to acknowledge the many other factors that contribute to how well a game sells, enough to consider your surface analysis of trends meaningful when it's not.

True, which is all the more embarrasing when major publishers state similar. Unrelated to your discussion, but it's embarrassing Ubisoft expected there are over 10 million extra potential sales out there that were being held back due to piracy. Now that piracy is so diminished, they are nowhere to be seen. It shows how idiotic the higher ups are in these companies are. They're being paid because of their expertise in the industry, where is that?

reminds me the good old Ubisoft's saying they have 95% piracy rate and every pirated copy is a lost sale ... so with this in mind Primal should have sold dozens of millions

Ubisoft's logic was certainly warped. It's just as asinine to consider every copy pirated a lost sale as it is to believe that no copy pirated is a lost sale, but that's something that's easily understood, because not everyone who pirates has the capability or the desire to purchase those games in the first place.
 
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