All this "servers shutting down" talk made me think that people love a self-fulfilling prophecy.
You guys should support denuvo, by buying more games with it and guaranteeing its success, you're also guaranteeing its servers.
I got one already. I have over 1200 games and got a warning that future refunds might be denied because I've asked for a significant amount of refunds. I went through my transactions and I've got 7 refunds total. That's a pretty arbitrary number to consider significant given my library size.You're talking about Valve's old refund procedure where everything was reviewed by an employee. Refunds were very rare and Valve would always tell you that it was a ONE TIME EVENT.
The new refund system has been largely automated for a while now. They won't send any emails.
Only 7 and you got that message? I've refunded quite a few games before that. It must be something they're adding to all refund messages now, rather than an actual warning related to how many refunds you've doneI got one already. I have over 1200 games and got a warning that future refunds might be denied because I've asked for a significant amount of refunds. I went through my transactions and I've got 7 refunds total. That's a pretty arbitrary number to consider significant given my library size.
It may not increase sales, but it will ensure that the people who are playing the game are playing it legitimatelyFor all the people saying "Good for them, it will lead to more sales" etc, there is no evidence that Denuvo leads to more sales. My belief is that DRM such as this only negatively impacts the paying customer, so it has no place. I will not buy a game that uses Denuvo DRM.
For all the people saying "Good for them, it will lead to more sales" etc, there is no evidence that Denuvo leads to more sales.
My belief is that DRM such as this only negatively impacts the paying customer, so it has no place. I will not buy a game that uses Denuvo DRM.
Incurring a cost to implement DRM and hurting legitimate users just to spite theoretical thieves seems like a pretty weak business decision.It may not increase sales, but it will ensure that the people who are playing the game are playing it legitimately
I don't see how they're hurting legitimate users?Incurring a cost to implement DRM and hurting legitimate users just to spite theoretical thieves seems like a pretty weak business decision.
Incurring a cost to implement DRM and hurting legitimate users just to spite theoretical thieves seems like a pretty weak business decision.
I don't see how they're hurting legitimate users?
Yar, I'm not actually arguing anything with that statement. It's just a "hey, I do!" moment. Sorry for the digression. That said...Well, sure. I still have my PS2 as well. But compared to games that can still be played vs the opposite, which are the more common ones?
People have bad experiences with software security measures and instances when a game couldn't be played anymore due to old anti-piracy magickery have already happened. No matter how benign Denuvo is in comparison, as long as there is a possibility of the same thing happening, of course it would be perceived as anti-consumer. Of course some would have objections.But is it a fact that if Dark Souls were using Denuvo we won't be able to play it right now? Why are we keep saying that Denuvo games won't be able to run anymore in the future as a fact?
I don't see how they're hurting legitimate users?
Only 7 and you got that message? I've refunded quite a few games before that. It must be something they're adding to all refund messages now, rather than an actual warning related to how many refunds you've done
the game owns you guys are missing out
crazy how so many here went from "I want the game" to "Well im not buying it anymore"
and that just because devs want to protect their games vs piracy
the game owns you guys are missing out
Good for them.
My attitude towards denuvo is pretty simple. If a game is going to add more hoops for me to jump through on PC, I may as well just buy it on console. PC gaming is enough hassle as it is, especially if you play offline occasionally.
I have more faith in a console ecosystem being around a decade from now than the servers of a third party anti-tampering solution.
Honestly, I don't. The way Microsoft cuts their fat in regards to legacy hardware and software I consider all my 360 XBLA purchases to be money down the drain at this point.
So the only thing that matters is the player?I'm sure it does.
The thing though is that there are tons of games that own. And when they're that many you struggle to keep up, it becomes very easy to put games, that moves towards this very nasty of continue to limit your ownership of your purchase even further, to the bottom of the priority list.
the game owns you guys are missing out
Ha, ditto here. Well, I had preordered on Steam, then got it on Xbox so I could play it sooner. But I'm keeping the Steam preorder because it deserves the sale and it's one of the games I want on as many platforms as possible. It'll probably come to mobile in a few yearsCompletely agree. I finished it on Xbox last week and it is fire. Ya'll be robbing yourselves of a wonderful experience.
Also, I bought it again on Steam because it's just that good.
Not that I'm defending Denuvo, but has there EVER been any DRM that only affected pirates and didn't also cause problems for legit consumers?
How odd, considering they're the only console company bringing forward purchases from that gen.
I agree that the inability to mod at the moment is unfortunate, but I wouldn't classify that as hurting anyoneFucking up my ability to play offline conveniently.
Hindering modding
If never gets cracked, it will eventually be unplayable.
How is it NOT hurting legitimate users?
No, you don't.
If you did, then you would not want indie games being locked behind things like Denuvo.
DRM free options is the solution. The only thing people here on Neogaf wish with Denuvo being cracked is that it's made useless.
Ha, ditto here. Well, I had preordered on Steam, then got it on Xbox so I could play it sooner. But I'm keeping the Steam preorder because it deserves the sale and it's one of the games I want on as many platforms as possible. It'll probably come to mobile in a few years
So the only thing that matters is the player?
Genuinely curious, have there been any legit studies and research done on DRM and sales, and specifically Denuvo?
If two versions of a game were released, one with and without Denuvo, and the one with it sold much better comparatively, would you still be against such a system?
I agree that the inability to mod at the moment is unfortunate, but I wouldn't classify that as hurting anyone
And the fact that games will become unplayable is conjecture. There is no way that all of these large developers would be adopting Denuvo if they didn't have a contingency plan for their servers going offline. That's just speculation and maybe you're purchases should revolve entirely around doomsday what-ifs
2. Denuvo protected games doesn't show a magical spike in sales compared to similiar games without Denuvo.
Of course not, there can't be any such studies since publishers and devs won't publish sales figures if they doesn't show what they want to show.
What we have rely on are the available sales figures, and right now they show:
1. Completely DRM free games can sell massive numbers.
2. Denuvo protected games doesn't show a magical spike in sales compared to similiar games without Denuvo.
People have accepted the responsibility in quite a large scale with Steam but in that case Steam was the better alternative to the DRM schemes of the time when it really started to grow, and compensates the player with services that makes people want use it. Denuvo does no such thing.
The only game that I've seen that had sales numbers that could potentially be attributed to Denuvo was Warhammer Total War. It had so much less hype than Rome 2 and a whole lot hindering it before launch (DLC and performance complaints), but it ended up selling the best in the series.
I don't see why you'd expect them to, either. It would be impossible to actually determine the exact impact of utilizing Denuvo vs. not utilizing Denuvo, without opening up a portal to some sister universe where DRM doesn't exist at all, lmao. All we know is that there's an increasing number of pubs and devs who do see enough value in Denuvo to implement it at a cost, which doesn't exactly gel with this constant implication that there couldn't possibly be benefit to it.
I don't see why you'd expect them to, either. It would be impossible to actually determine the exact impact of utilizing Denuvo vs. not utilizing Denuvo, without opening up a portal to some sister universe where DRM doesn't exist at all, lmao. All we know is that there's an increasing number of pubs and devs who do see enough value in Denuvo to implement it at a cost, which doesn't exactly gel with this constant implication that there couldn't possibly be benefit to it.
We don't know how Denuvo impacts on sales figures on a game by game basis, but we *do* know just how many illegal copies of games are downloaded, and smaller indie games like this, suffer significantly from piracy.
If Denuvo safeguards their future then great.
Argh, wit her 3 doesn't have 21:9 support as standard? Got a link to the mod?
1) Let's go with the hypothesis that Denuvo does in fact help indie devs. (Forget AAA games here, we're talking small debut projects or follow-ups like Inside). If it benefits players but hurts devs due to being easier/possible to pirate, you'd still support it?Absolutely, as long as your one of the players that pay for your games, there is no reason that you should shoulder the responsibility of those who doesn't.
People have accepted the responsibility in quite a large scale with Steam but in that case Steam was the better alternative to the DRM schemes of the time when it really started to grow, and compensates the player with services that makes people want use it. Denuvo does no such thing.
Of course not, there can't be any such studies since publishers and devs won't publish sales figures if they doesn't show what they want to show.
What we have rely on are the available sales figures, and right now they show:
1. Completely DRM free games can sell massive numbers.
2. Denuvo protected games doesn't show a magical spike in sales compared to similiar games without Denuvo.
Not that I've seen, which you're right, if they just cameHas any dev or the team behind Denuvo itself addressed this? I feel like that's the main fear, and if there is a contingency plan anywhere that addresses it, everybody should be shouting from the rooftops.
There are a number of arguments I can see as to why Denuvo would be used, more then actual sales figures, but none of them are arguments I would accept as to reasons why paying customers should shoulder the responsibilities for what pirates does.
The sales figures argument is something I come back to, since quite a lot of people seem to think that it's the main one, considering that the talk is about the future of the developers, so it would should be a financial one.
Unless you're talking about the sadness over piracy making developers quit the business, rather then it being about their revenue.